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esengine/source/src/ECS/Scene.ts

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/** 场景 */
class Scene extends egret.DisplayObjectContainer {
public camera: Camera;
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public readonly entities: EntityList;
public readonly renderableComponents: RenderableComponentList;
public readonly content: ContentManager;
public enablePostProcessing = true;
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private _projectionMatrix: Matrix2D;
private _transformMatrix: Matrix2D;
private _matrixTransformMatrix: Matrix2D;
private _renderers: Renderer[] = [];
private _postProcessors: PostProcessor[] = [];
private _afterPostProcessorRenderer: Renderer[] = [];
private _didSceneBegin;
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public readonly entityProcessors: EntityProcessorList;
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constructor(displayObject: egret.DisplayObject) {
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super();
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displayObject.stage.addChild(this);
this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
this.entityProcessors = new EntityProcessorList();
this.renderableComponents = new RenderableComponentList();
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this.entities = new EntityList(this);
this.content = new ContentManager();
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this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
}
public createEntity(name: string) {
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let entity = new Entity(name);
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entity.transform.position = new Vector2(0, 0);
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return this.addEntity(entity);
}
public addEntity(entity: Entity) {
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this.entities.add(entity);
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entity.scene = this;
for (let i = 0; i < entity.transform.childCount; i++)
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this.addEntity(entity.transform.getChild(i).entity);
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return entity;
}
public destroyAllEntities() {
for (let i = 0; i < this.entities.count; i++) {
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this.entities.buffer[i].destory();
}
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}
public findEntity(name: string): Entity {
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return this.entities.findEntity(name);
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}
/**
* EntitySystem处理器
* @param processor
*/
public addEntityProcessor(processor: EntitySystem) {
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processor.scene = this;
this.entityProcessors.add(processor);
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return processor;
}
public removeEntityProcessor(processor: EntitySystem) {
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this.entityProcessors.remove(processor);
}
public getEntityProcessor<T extends EntitySystem>(): T {
return this.entityProcessors.getProcessor<T>();
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}
public addRenderer<T extends Renderer>(renderer: T) {
this._renderers.push(renderer);
this._renderers.sort();
renderer.onAddedToScene(this);
return renderer;
}
public getRenderer<T extends Renderer>(type): T {
for (let i = 0; i < this._renderers.length; i++) {
if (this._renderers[i] instanceof type)
return this._renderers[i] as T;
}
return null;
}
public removeRenderer(renderer: Renderer) {
this._renderers.remove(renderer);
}
public begin() {
if (this._renderers.length == 0) {
this.addRenderer(new DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
}
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/** 初始化默认相机 */
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this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
Physics.reset();
if (this.entityProcessors)
this.entityProcessors.begin();
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this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
this._didSceneBegin = true;
this.onStart();
}
public end() {
this._didSceneBegin = false;
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
for (let i = 0; i < this._renderers.length; i++) {
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this._renderers[i].unload();
}
for (let i = 0; i < this._postProcessors.length; i++) {
this._postProcessors[i].unload();
}
this.entities.removeAllEntities();
Physics.clear();
this.camera.destory();
this.camera = null;
this.content.dispose();
if (this.entityProcessors)
this.entityProcessors.end();
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this.unload();
}
protected onStart() {
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}
/** 场景激活 */
protected onActive() {
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}
/** 场景失去焦点 */
protected onDeactive() {
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}
protected unload() { }
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public update() {
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this.entities.updateLists();
if (this.entityProcessors)
this.entityProcessors.update()
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this.entities.update();
if (this.entityProcessors)
this.entityProcessors.lateUpdate();
this.renderableComponents.updateList();
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}
public postRender() {
let enabledCounter = 0;
if (this.enablePostProcessing) {
for (let i = 0; i < this._postProcessors.length; i++) {
if (this._postProcessors[i].enable) {
let isEven = MathHelper.isEven(enabledCounter);
enabledCounter ++;
this._postProcessors[i].process(this);
}
}
}
for (let i = 0; i < this._afterPostProcessorRenderer.length; i ++){
if (i == 0){
// TODO: 设置渲染对象
}
if (this._afterPostProcessorRenderer[i].camera){
this._afterPostProcessorRenderer[i].camera.forceMatrixUpdate();
}
this._afterPostProcessorRenderer[i].render(this);
}
}
public render() {
for (let i = 0; i < this._renderers.length; i++) {
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if (this._renderers[i].camera)
this._renderers[i].camera.forceMatrixUpdate();
this.camera.forceMatrixUpdate();
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this._renderers[i].render(this);
}
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}
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}