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esengine/source/src/ECS/Scene.ts

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2020-06-08 11:49:45 +08:00
/** 场景 */
class Scene extends egret.DisplayObjectContainer {
public camera: Camera;
public entities: Entity[] = [];
constructor(displayObject: egret.DisplayObject){
super();
/** 初始化默认相机 */
this.camera = new Camera(displayObject);
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
}
public createEntity(name: string){
let entity = new Entity(name);
return this.addEntity(entity);
}
public addEntity(entity: Entity){
this.entities.push(entity);
entity.scene = this;
return entity;
}
public setActive(): Scene{
SceneManager.setActiveScene(this);
return this;
}
/** 初始化场景 */
public initialize(){
}
/** 场景激活 */
public onActive(){
}
/** 场景失去焦点 */
public onDeactive(){
}
public destory(){
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.camera.destory();
this.camera = null;
this.entities.forEach(entity => entity.destory());
this.entities.length = 0;
}
}