新增renderer渲染器 用于控制场景如何渲染
This commit is contained in:
42
demo/libs/framework/framework.d.ts
vendored
42
demo/libs/framework/framework.d.ts
vendored
@@ -208,9 +208,11 @@ declare class Entity {
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declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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readonly entities: EntityList;
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readonly renderableComponents: RenderableComponentList;
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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private _renderers;
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readonly entityProcessors: EntityProcessorList;
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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@@ -221,6 +223,9 @@ declare class Scene extends egret.DisplayObjectContainer {
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removeEntityProcessor(processor: EntitySystem): void;
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getEntityProcessor<T extends EntitySystem>(): T;
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setActive(): Scene;
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addRenderer<T extends Renderer>(renderer: T): T;
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getRenderer<T extends Renderer>(type: any): T;
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removeRenderer(renderer: Renderer): void;
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initialize(): void;
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onActive(): void;
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onDeactive(): void;
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@@ -355,7 +360,7 @@ declare class VertexPosition {
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declare class PolygonMesh extends Mesh {
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constructor(points: Vector2[], arePointsCCW?: boolean);
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}
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declare abstract class RenderableComponent extends Component {
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declare abstract class RenderableComponent extends Component implements IRenderable {
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private _isVisible;
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protected _areBoundsDirty: boolean;
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protected _bounds: Rectangle;
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@@ -371,6 +376,12 @@ declare abstract class RenderableComponent extends Component {
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protected onBecameInvisible(): void;
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abstract render(camera: Camera): any;
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isVisibleFromCamera(camera: Camera): boolean;
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onEntityTransformChanged(comp: ComponentTransform): void;
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}
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declare enum SpriteEffects {
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none = 0,
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flipHorizontally = 1,
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flipVertically = 2
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _sprite;
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@@ -378,6 +389,8 @@ declare class SpriteRenderer extends RenderableComponent {
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readonly bounds: any;
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sprite: egret.DisplayObject;
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setSprite(sprite: egret.DisplayObject): SpriteRenderer;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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render(camera: Camera): void;
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}
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interface ITriggerListener {
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@@ -538,6 +551,14 @@ declare class Matcher {
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static empty(): Matcher;
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IsIntersted(e: Entity): boolean;
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}
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declare class RenderableComponentList {
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private _components;
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readonly count: number;
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readonly buffer: IRenderable[];
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add(component: IRenderable): void;
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remove(component: IRenderable): void;
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updateList(): void;
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}
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declare class Time {
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static unscaledDeltaTime: any;
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static deltaTime: number;
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@@ -546,6 +567,25 @@ declare class Time {
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private static _lastTime;
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static update(currentTime: number): void;
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}
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declare abstract class Renderer {
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camera: Camera;
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onAddedToScene(scene: Scene): void;
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abstract render(scene: Scene): any;
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protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
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}
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declare class DefaultRenderer extends Renderer {
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render(scene: Scene): void;
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}
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interface IRenderable {
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bounds: Rectangle;
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enabled: boolean;
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isVisible: boolean;
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isVisibleFromCamera(camera: Camera): any;
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render(camera: Camera): any;
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}
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declare class ScreenSpaceRenderer extends Renderer {
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render(scene: Scene): void;
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}
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declare class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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@@ -1062,9 +1062,11 @@ var Scene = (function (_super) {
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__extends(Scene, _super);
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function Scene(displayObject) {
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var _this = _super.call(this) || this;
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_this._renderers = [];
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displayObject.stage.addChild(_this);
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_this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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_this.entityProcessors = new EntityProcessorList();
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_this.renderableComponents = new RenderableComponentList();
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_this.entities = new EntityList(_this);
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_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
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_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
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@@ -1106,7 +1108,27 @@ var Scene = (function (_super) {
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SceneManager.setActiveScene(this);
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return this;
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};
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Scene.prototype.addRenderer = function (renderer) {
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this._renderers.push(renderer);
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this._renderers.sort();
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renderer.onAddedToScene(this);
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return renderer;
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};
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Scene.prototype.getRenderer = function (type) {
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for (var i = 0; i < this._renderers.length; i++) {
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if (this._renderers[i] instanceof type)
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return this._renderers[i];
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}
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return null;
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};
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Scene.prototype.removeRenderer = function (renderer) {
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this._renderers.remove(renderer);
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};
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Scene.prototype.initialize = function () {
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if (this._renderers.length == 0) {
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this.addRenderer(new DefaultRenderer());
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console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
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}
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this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
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Physics.reset();
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if (this.entityProcessors)
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@@ -1128,6 +1150,7 @@ var Scene = (function (_super) {
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this.entities.update();
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if (this.entityProcessors)
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this.entityProcessors.lateUpdate();
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this.renderableComponents.updateList();
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};
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Scene.prototype.prepRenderState = function () {
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this._projectionMatrix.m11 = 2 / this.stage.width;
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@@ -1766,8 +1789,17 @@ var RenderableComponent = (function (_super) {
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this.isVisible = camera.bounds.intersects(this.bounds);
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return this.isVisible;
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};
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RenderableComponent.prototype.onEntityTransformChanged = function (comp) {
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this._areBoundsDirty = true;
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};
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return RenderableComponent;
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}(Component));
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var SpriteEffects;
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(function (SpriteEffects) {
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SpriteEffects[SpriteEffects["none"] = 0] = "none";
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SpriteEffects[SpriteEffects["flipHorizontally"] = 1] = "flipHorizontally";
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SpriteEffects[SpriteEffects["flipVertically"] = 2] = "flipVertically";
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})(SpriteEffects || (SpriteEffects = {}));
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var SpriteRenderer = (function (_super) {
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__extends(SpriteRenderer, _super);
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function SpriteRenderer() {
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@@ -1802,6 +1834,23 @@ var SpriteRenderer = (function (_super) {
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this._origin = new Vector2(this._sprite.anchorOffsetX, this._sprite.anchorOffsetY);
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return this;
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};
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Object.defineProperty(SpriteRenderer.prototype, "origin", {
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get: function () {
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return this._origin;
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},
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set: function (value) {
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this.setOrigin(value);
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},
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enumerable: true,
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configurable: true
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});
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SpriteRenderer.prototype.setOrigin = function (origin) {
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if (this._origin != origin) {
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this._origin = origin;
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this._areBoundsDirty = true;
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}
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return this;
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};
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SpriteRenderer.prototype.render = function (camera) {
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if (!this.sprite)
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return;
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@@ -2598,6 +2647,34 @@ var Matcher = (function () {
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};
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return Matcher;
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}());
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var RenderableComponentList = (function () {
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function RenderableComponentList() {
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this._components = [];
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}
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Object.defineProperty(RenderableComponentList.prototype, "count", {
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get: function () {
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return this._components.length;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(RenderableComponentList.prototype, "buffer", {
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get: function () {
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return this._components;
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},
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enumerable: true,
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configurable: true
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});
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RenderableComponentList.prototype.add = function (component) {
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this._components.push(component);
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};
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RenderableComponentList.prototype.remove = function (component) {
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this._components.remove(component);
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};
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RenderableComponentList.prototype.updateList = function () {
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};
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return RenderableComponentList;
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}());
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var Time = (function () {
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function Time() {
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}
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@@ -2615,6 +2692,39 @@ var Time = (function () {
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Time._lastTime = 0;
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return Time;
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}());
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var Renderer = (function () {
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function Renderer() {
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}
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Renderer.prototype.onAddedToScene = function (scene) { };
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Renderer.prototype.renderAfterStateCheck = function (renderable, cam) {
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renderable.render(cam);
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};
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return Renderer;
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}());
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var DefaultRenderer = (function (_super) {
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__extends(DefaultRenderer, _super);
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function DefaultRenderer() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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DefaultRenderer.prototype.render = function (scene) {
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var cam = this.camera ? this.camera : scene.camera;
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for (var i = 0; i < scene.renderableComponents.count; i++) {
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var renderable = scene.renderableComponents.buffer[i];
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if (renderable.enabled && renderable.isVisibleFromCamera(cam))
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this.renderAfterStateCheck(renderable, cam);
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}
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};
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return DefaultRenderer;
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}(Renderer));
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var ScreenSpaceRenderer = (function (_super) {
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__extends(ScreenSpaceRenderer, _super);
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function ScreenSpaceRenderer() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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ScreenSpaceRenderer.prototype.render = function (scene) {
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};
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return ScreenSpaceRenderer;
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}(Renderer));
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var Flags = (function () {
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function Flags() {
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}
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2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
42
source/bin/framework.d.ts
vendored
42
source/bin/framework.d.ts
vendored
@@ -208,9 +208,11 @@ declare class Entity {
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declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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readonly entities: EntityList;
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readonly renderableComponents: RenderableComponentList;
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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private _renderers;
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readonly entityProcessors: EntityProcessorList;
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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@@ -221,6 +223,9 @@ declare class Scene extends egret.DisplayObjectContainer {
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removeEntityProcessor(processor: EntitySystem): void;
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getEntityProcessor<T extends EntitySystem>(): T;
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setActive(): Scene;
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addRenderer<T extends Renderer>(renderer: T): T;
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getRenderer<T extends Renderer>(type: any): T;
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removeRenderer(renderer: Renderer): void;
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initialize(): void;
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onActive(): void;
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onDeactive(): void;
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@@ -355,7 +360,7 @@ declare class VertexPosition {
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declare class PolygonMesh extends Mesh {
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constructor(points: Vector2[], arePointsCCW?: boolean);
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}
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declare abstract class RenderableComponent extends Component {
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declare abstract class RenderableComponent extends Component implements IRenderable {
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private _isVisible;
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protected _areBoundsDirty: boolean;
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protected _bounds: Rectangle;
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@@ -371,6 +376,12 @@ declare abstract class RenderableComponent extends Component {
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protected onBecameInvisible(): void;
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abstract render(camera: Camera): any;
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isVisibleFromCamera(camera: Camera): boolean;
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onEntityTransformChanged(comp: ComponentTransform): void;
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}
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declare enum SpriteEffects {
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none = 0,
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flipHorizontally = 1,
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flipVertically = 2
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _sprite;
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@@ -378,6 +389,8 @@ declare class SpriteRenderer extends RenderableComponent {
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readonly bounds: any;
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sprite: egret.DisplayObject;
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setSprite(sprite: egret.DisplayObject): SpriteRenderer;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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render(camera: Camera): void;
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}
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interface ITriggerListener {
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@@ -538,6 +551,14 @@ declare class Matcher {
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static empty(): Matcher;
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IsIntersted(e: Entity): boolean;
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}
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declare class RenderableComponentList {
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private _components;
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readonly count: number;
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readonly buffer: IRenderable[];
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add(component: IRenderable): void;
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remove(component: IRenderable): void;
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updateList(): void;
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}
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declare class Time {
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static unscaledDeltaTime: any;
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static deltaTime: number;
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@@ -546,6 +567,25 @@ declare class Time {
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private static _lastTime;
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static update(currentTime: number): void;
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}
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declare abstract class Renderer {
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camera: Camera;
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onAddedToScene(scene: Scene): void;
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abstract render(scene: Scene): any;
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protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
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}
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declare class DefaultRenderer extends Renderer {
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render(scene: Scene): void;
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}
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interface IRenderable {
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bounds: Rectangle;
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enabled: boolean;
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isVisible: boolean;
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isVisibleFromCamera(camera: Camera): any;
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render(camera: Camera): any;
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}
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declare class ScreenSpaceRenderer extends Renderer {
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render(scene: Scene): void;
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}
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declare class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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@@ -1062,9 +1062,11 @@ var Scene = (function (_super) {
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__extends(Scene, _super);
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function Scene(displayObject) {
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var _this = _super.call(this) || this;
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_this._renderers = [];
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displayObject.stage.addChild(_this);
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_this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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_this.entityProcessors = new EntityProcessorList();
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_this.renderableComponents = new RenderableComponentList();
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_this.entities = new EntityList(_this);
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_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
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_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
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@@ -1106,7 +1108,27 @@ var Scene = (function (_super) {
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SceneManager.setActiveScene(this);
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return this;
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};
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Scene.prototype.addRenderer = function (renderer) {
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this._renderers.push(renderer);
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this._renderers.sort();
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renderer.onAddedToScene(this);
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return renderer;
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};
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Scene.prototype.getRenderer = function (type) {
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for (var i = 0; i < this._renderers.length; i++) {
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if (this._renderers[i] instanceof type)
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return this._renderers[i];
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}
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return null;
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};
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Scene.prototype.removeRenderer = function (renderer) {
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this._renderers.remove(renderer);
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};
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Scene.prototype.initialize = function () {
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if (this._renderers.length == 0) {
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this.addRenderer(new DefaultRenderer());
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console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
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}
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this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
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Physics.reset();
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if (this.entityProcessors)
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@@ -1128,6 +1150,7 @@ var Scene = (function (_super) {
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this.entities.update();
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if (this.entityProcessors)
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this.entityProcessors.lateUpdate();
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this.renderableComponents.updateList();
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};
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Scene.prototype.prepRenderState = function () {
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this._projectionMatrix.m11 = 2 / this.stage.width;
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@@ -1766,8 +1789,17 @@ var RenderableComponent = (function (_super) {
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this.isVisible = camera.bounds.intersects(this.bounds);
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return this.isVisible;
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};
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RenderableComponent.prototype.onEntityTransformChanged = function (comp) {
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this._areBoundsDirty = true;
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};
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return RenderableComponent;
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}(Component));
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var SpriteEffects;
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(function (SpriteEffects) {
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SpriteEffects[SpriteEffects["none"] = 0] = "none";
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SpriteEffects[SpriteEffects["flipHorizontally"] = 1] = "flipHorizontally";
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SpriteEffects[SpriteEffects["flipVertically"] = 2] = "flipVertically";
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})(SpriteEffects || (SpriteEffects = {}));
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var SpriteRenderer = (function (_super) {
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__extends(SpriteRenderer, _super);
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function SpriteRenderer() {
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@@ -1802,6 +1834,23 @@ var SpriteRenderer = (function (_super) {
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this._origin = new Vector2(this._sprite.anchorOffsetX, this._sprite.anchorOffsetY);
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return this;
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};
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Object.defineProperty(SpriteRenderer.prototype, "origin", {
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get: function () {
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return this._origin;
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},
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set: function (value) {
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this.setOrigin(value);
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},
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enumerable: true,
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configurable: true
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});
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SpriteRenderer.prototype.setOrigin = function (origin) {
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if (this._origin != origin) {
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this._origin = origin;
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this._areBoundsDirty = true;
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}
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return this;
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};
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SpriteRenderer.prototype.render = function (camera) {
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if (!this.sprite)
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return;
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@@ -2598,6 +2647,34 @@ var Matcher = (function () {
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};
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return Matcher;
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}());
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var RenderableComponentList = (function () {
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function RenderableComponentList() {
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this._components = [];
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}
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Object.defineProperty(RenderableComponentList.prototype, "count", {
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get: function () {
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return this._components.length;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(RenderableComponentList.prototype, "buffer", {
|
||||
get: function () {
|
||||
return this._components;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
RenderableComponentList.prototype.add = function (component) {
|
||||
this._components.push(component);
|
||||
};
|
||||
RenderableComponentList.prototype.remove = function (component) {
|
||||
this._components.remove(component);
|
||||
};
|
||||
RenderableComponentList.prototype.updateList = function () {
|
||||
};
|
||||
return RenderableComponentList;
|
||||
}());
|
||||
var Time = (function () {
|
||||
function Time() {
|
||||
}
|
||||
@@ -2615,6 +2692,39 @@ var Time = (function () {
|
||||
Time._lastTime = 0;
|
||||
return Time;
|
||||
}());
|
||||
var Renderer = (function () {
|
||||
function Renderer() {
|
||||
}
|
||||
Renderer.prototype.onAddedToScene = function (scene) { };
|
||||
Renderer.prototype.renderAfterStateCheck = function (renderable, cam) {
|
||||
renderable.render(cam);
|
||||
};
|
||||
return Renderer;
|
||||
}());
|
||||
var DefaultRenderer = (function (_super) {
|
||||
__extends(DefaultRenderer, _super);
|
||||
function DefaultRenderer() {
|
||||
return _super !== null && _super.apply(this, arguments) || this;
|
||||
}
|
||||
DefaultRenderer.prototype.render = function (scene) {
|
||||
var cam = this.camera ? this.camera : scene.camera;
|
||||
for (var i = 0; i < scene.renderableComponents.count; i++) {
|
||||
var renderable = scene.renderableComponents.buffer[i];
|
||||
if (renderable.enabled && renderable.isVisibleFromCamera(cam))
|
||||
this.renderAfterStateCheck(renderable, cam);
|
||||
}
|
||||
};
|
||||
return DefaultRenderer;
|
||||
}(Renderer));
|
||||
var ScreenSpaceRenderer = (function (_super) {
|
||||
__extends(ScreenSpaceRenderer, _super);
|
||||
function ScreenSpaceRenderer() {
|
||||
return _super !== null && _super.apply(this, arguments) || this;
|
||||
}
|
||||
ScreenSpaceRenderer.prototype.render = function (scene) {
|
||||
};
|
||||
return ScreenSpaceRenderer;
|
||||
}(Renderer));
|
||||
var Flags = (function () {
|
||||
function Flags() {
|
||||
}
|
||||
|
||||
2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -1,7 +1,7 @@
|
||||
/**
|
||||
* 所有可渲染组件的基类
|
||||
*/
|
||||
abstract class RenderableComponent extends Component {
|
||||
abstract class RenderableComponent extends Component implements IRenderable {
|
||||
private _isVisible: boolean;
|
||||
protected _areBoundsDirty = true;
|
||||
protected _bounds: Rectangle;
|
||||
@@ -60,4 +60,8 @@ abstract class RenderableComponent extends Component {
|
||||
this.isVisible = camera.bounds.intersects(this.bounds);
|
||||
return this.isVisible;
|
||||
}
|
||||
|
||||
public onEntityTransformChanged(comp: ComponentTransform){
|
||||
this._areBoundsDirty = true;
|
||||
}
|
||||
}
|
||||
5
source/src/ECS/Components/SpriteEffects.ts
Normal file
5
source/src/ECS/Components/SpriteEffects.ts
Normal file
@@ -0,0 +1,5 @@
|
||||
enum SpriteEffects {
|
||||
none = 0,
|
||||
flipHorizontally = 1,
|
||||
flipVertically = 2
|
||||
}
|
||||
@@ -31,6 +31,20 @@ class SpriteRenderer extends RenderableComponent {
|
||||
return this;
|
||||
}
|
||||
|
||||
public get origin(){
|
||||
return this._origin;
|
||||
}
|
||||
public set origin(value: Vector2){
|
||||
this.setOrigin(value);
|
||||
}
|
||||
public setOrigin(origin: Vector2){
|
||||
if (this._origin != origin){
|
||||
this._origin = origin;
|
||||
this._areBoundsDirty = true;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public render(camera: Camera) {
|
||||
if (!this.sprite)
|
||||
return;
|
||||
|
||||
@@ -1,49 +1,52 @@
|
||||
/** 场景 */
|
||||
class Scene extends egret.DisplayObjectContainer {
|
||||
public camera: Camera;
|
||||
public camera: Camera;
|
||||
public readonly entities: EntityList;
|
||||
public readonly renderableComponents: RenderableComponentList;
|
||||
|
||||
private _projectionMatrix: Matrix2D;
|
||||
private _transformMatrix: Matrix2D;
|
||||
private _matrixTransformMatrix: Matrix2D;
|
||||
private _renderers: Renderer[] = [];
|
||||
|
||||
public readonly entityProcessors: EntityProcessorList;
|
||||
|
||||
constructor(displayObject: egret.DisplayObject){
|
||||
constructor(displayObject: egret.DisplayObject) {
|
||||
super();
|
||||
displayObject.stage.addChild(this);
|
||||
this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
|
||||
this.entityProcessors = new EntityProcessorList();
|
||||
this.renderableComponents = new RenderableComponentList();
|
||||
this.entities = new EntityList(this);
|
||||
|
||||
|
||||
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
|
||||
}
|
||||
|
||||
public createEntity(name: string){
|
||||
public createEntity(name: string) {
|
||||
let entity = new Entity(name);
|
||||
entity.transform.position = new Vector2(0, 0);
|
||||
return this.addEntity(entity);
|
||||
}
|
||||
|
||||
public addEntity(entity: Entity){
|
||||
public addEntity(entity: Entity) {
|
||||
this.entities.add(entity);
|
||||
entity.scene = this;
|
||||
|
||||
for (let i = 0; i < entity.transform.childCount; i ++)
|
||||
for (let i = 0; i < entity.transform.childCount; i++)
|
||||
this.addEntity(entity.transform.getChild(i).entity);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
public destroyAllEntities(){
|
||||
for (let i = 0; i < this.entities.count; i ++){
|
||||
public destroyAllEntities() {
|
||||
for (let i = 0; i < this.entities.count; i++) {
|
||||
this.entities.buffer[i].destory();
|
||||
}
|
||||
}
|
||||
|
||||
public findEntity(name: string): Entity{
|
||||
public findEntity(name: string): Entity {
|
||||
return this.entities.findEntity(name);
|
||||
}
|
||||
|
||||
@@ -51,13 +54,13 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
* 在场景中添加一个EntitySystem处理器
|
||||
* @param processor 处理器
|
||||
*/
|
||||
public addEntityProcessor(processor: EntitySystem){
|
||||
public addEntityProcessor(processor: EntitySystem) {
|
||||
processor.scene = this;
|
||||
this.entityProcessors.add(processor);
|
||||
return processor;
|
||||
}
|
||||
|
||||
public removeEntityProcessor(processor: EntitySystem){
|
||||
public removeEntityProcessor(processor: EntitySystem) {
|
||||
this.entityProcessors.remove(processor);
|
||||
}
|
||||
|
||||
@@ -65,14 +68,40 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
return this.entityProcessors.getProcessor<T>();
|
||||
}
|
||||
|
||||
public setActive(): Scene{
|
||||
public setActive(): Scene {
|
||||
SceneManager.setActiveScene(this);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public addRenderer<T extends Renderer>(renderer: T) {
|
||||
this._renderers.push(renderer);
|
||||
this._renderers.sort();
|
||||
|
||||
renderer.onAddedToScene(this);
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
public getRenderer<T extends Renderer>(type): T{
|
||||
for (let i = 0; i < this._renderers.length; i ++){
|
||||
if (this._renderers[i] instanceof type)
|
||||
return this._renderers[i] as T;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public removeRenderer(renderer: Renderer){
|
||||
this._renderers.remove(renderer);
|
||||
}
|
||||
|
||||
/** 初始化场景 */
|
||||
public initialize(){
|
||||
public initialize() {
|
||||
if (this._renderers.length == 0) {
|
||||
this.addRenderer(new DefaultRenderer());
|
||||
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
|
||||
}
|
||||
/** 初始化默认相机 */
|
||||
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
|
||||
|
||||
@@ -83,19 +112,19 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
}
|
||||
|
||||
/** 场景激活 */
|
||||
public onActive(){
|
||||
|
||||
public onActive() {
|
||||
|
||||
}
|
||||
|
||||
/** 场景失去焦点 */
|
||||
public onDeactive(){
|
||||
public onDeactive() {
|
||||
|
||||
}
|
||||
|
||||
public update(){
|
||||
public update() {
|
||||
Time.update(egret.getTimer());
|
||||
|
||||
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i --){
|
||||
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
|
||||
if (GlobalManager.globalManagers[i].enabled)
|
||||
GlobalManager.globalManagers[i].update();
|
||||
}
|
||||
@@ -109,9 +138,11 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.lateUpdate();
|
||||
|
||||
this.renderableComponents.updateList();
|
||||
}
|
||||
|
||||
public prepRenderState(){
|
||||
public prepRenderState() {
|
||||
this._projectionMatrix.m11 = 2 / this.stage.width;
|
||||
this._projectionMatrix.m22 = -2 / this.stage.height;
|
||||
|
||||
@@ -119,7 +150,7 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
|
||||
}
|
||||
|
||||
public destory(){
|
||||
public destory() {
|
||||
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||
|
||||
|
||||
22
source/src/ECS/Utils/RenderableComponentList.ts
Normal file
22
source/src/ECS/Utils/RenderableComponentList.ts
Normal file
@@ -0,0 +1,22 @@
|
||||
class RenderableComponentList {
|
||||
private _components: IRenderable[] = [];
|
||||
public get count(){
|
||||
return this._components.length;
|
||||
}
|
||||
|
||||
public get buffer(){
|
||||
return this._components;
|
||||
}
|
||||
|
||||
public add(component: IRenderable){
|
||||
this._components.push(component);
|
||||
}
|
||||
|
||||
public remove(component: IRenderable){
|
||||
this._components.remove(component);
|
||||
}
|
||||
|
||||
public updateList(){
|
||||
|
||||
}
|
||||
}
|
||||
12
source/src/Graphics/Renderers/DefaultRenderer.ts
Normal file
12
source/src/Graphics/Renderers/DefaultRenderer.ts
Normal file
@@ -0,0 +1,12 @@
|
||||
///<reference path="./Renderer.ts" />
|
||||
class DefaultRenderer extends Renderer {
|
||||
public render(scene: Scene) {
|
||||
let cam = this.camera ? this.camera : scene.camera;
|
||||
|
||||
for (let i = 0; i < scene.renderableComponents.count; i++){
|
||||
let renderable = scene.renderableComponents.buffer[i];
|
||||
if (renderable.enabled && renderable.isVisibleFromCamera(cam))
|
||||
this.renderAfterStateCheck(renderable, cam);
|
||||
}
|
||||
}
|
||||
}
|
||||
7
source/src/Graphics/Renderers/IRenderable.ts
Normal file
7
source/src/Graphics/Renderers/IRenderable.ts
Normal file
@@ -0,0 +1,7 @@
|
||||
interface IRenderable {
|
||||
bounds: Rectangle;
|
||||
enabled: boolean;
|
||||
isVisible: boolean;
|
||||
isVisibleFromCamera(camera: Camera);
|
||||
render(camera: Camera);
|
||||
}
|
||||
32
source/src/Graphics/Renderers/Renderer.ts
Normal file
32
source/src/Graphics/Renderers/Renderer.ts
Normal file
@@ -0,0 +1,32 @@
|
||||
/**
|
||||
* 渲染器被添加到场景中并处理所有对RenderableComponent的实际调用
|
||||
*/
|
||||
abstract class Renderer {
|
||||
/**
|
||||
* 渲染器用于渲染的摄像机(实际上是用于剔除的变换矩阵和边界)
|
||||
* 不是必须的
|
||||
* Renderer子类可以选择调用beginRender时使用的摄像头
|
||||
*/
|
||||
public camera: Camera;
|
||||
|
||||
/**
|
||||
* 当渲染器被添加到场景时调用
|
||||
* @param scene
|
||||
*/
|
||||
public onAddedToScene(scene: Scene){}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param scene
|
||||
*/
|
||||
public abstract render(scene: Scene);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param renderable
|
||||
* @param cam
|
||||
*/
|
||||
protected renderAfterStateCheck(renderable: IRenderable, cam: Camera){
|
||||
renderable.render(cam);
|
||||
}
|
||||
}
|
||||
7
source/src/Graphics/Renderers/ScreenSpaceRenderer.ts
Normal file
7
source/src/Graphics/Renderers/ScreenSpaceRenderer.ts
Normal file
@@ -0,0 +1,7 @@
|
||||
/**
|
||||
* 渲染器使用自己的不移动的摄像机进行渲染。
|
||||
*/
|
||||
class ScreenSpaceRenderer extends Renderer {
|
||||
public render(scene: Scene) {
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user