2020-06-08 11:49:45 +08:00
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/** 场景 */
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class Scene extends egret.DisplayObjectContainer {
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public camera: Camera;
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public entities: Entity[] = [];
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2020-06-08 16:23:48 +08:00
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private _projectionMatrix: Matrix2D;
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private _transformMatrix: Matrix2D;
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private _matrixTransformMatrix: Matrix2D;
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2020-06-08 18:26:05 +08:00
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public readonly entityProcessors: EntitySystem[];
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2020-06-08 11:49:45 +08:00
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constructor(displayObject: egret.DisplayObject){
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super();
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2020-06-08 16:23:48 +08:00
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displayObject.stage.addChild(this);
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this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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2020-06-08 18:26:05 +08:00
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this.entityProcessors = [];
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2020-06-08 11:49:45 +08:00
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this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
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this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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2020-06-08 16:23:48 +08:00
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this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
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2020-06-08 11:49:45 +08:00
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}
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public createEntity(name: string){
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let entity = new Entity(name);
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2020-06-08 16:23:48 +08:00
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entity.transform.position = new Vector2(0, 0);
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2020-06-08 11:49:45 +08:00
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return this.addEntity(entity);
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}
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public addEntity(entity: Entity){
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this.entities.push(entity);
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entity.scene = this;
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return entity;
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}
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2020-06-08 18:26:05 +08:00
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public destoryAllEntities(){
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this.entities.forEach(entity => entity.destory());
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}
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public findEntity(name: string): Entity{
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return this.entities.firstOrDefault(entity => entity.name == name);
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}
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/**
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* 在场景中添加一个EntitySystem处理器
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* @param processor 处理器
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*/
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public addEntityProcessor(processor: EntitySystem){
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processor.scene = this;
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this.entityProcessors.push(processor);
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return processor;
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}
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public removeEntityProcessor(processor: EntitySystem){
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this.entityProcessors.remove(processor);
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}
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public getEntityProcessor<T extends EntitySystem>(): T {
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return this.entityProcessors.firstOrDefault(processor => processor instanceof EntitySystem) as T;
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}
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2020-06-08 11:49:45 +08:00
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public setActive(): Scene{
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SceneManager.setActiveScene(this);
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return this;
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}
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/** 初始化场景 */
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public initialize(){
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2020-06-08 18:26:05 +08:00
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/** 初始化默认相机 */
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this.camera = this.createEntity("camera").addComponent(new Camera());
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this.entityProcessors.forEach(processor => processor.initialize());
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2020-06-08 11:49:45 +08:00
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}
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/** 场景激活 */
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public onActive(){
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}
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/** 场景失去焦点 */
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public onDeactive(){
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}
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2020-06-08 16:23:48 +08:00
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public update(){
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2020-06-08 18:26:05 +08:00
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this.entityProcessors.forEach(processor => processor.update());
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2020-06-08 16:23:48 +08:00
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this.entities.forEach(entity => entity.update());
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2020-06-08 18:26:05 +08:00
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this.entityProcessors.forEach(processor => processor.lateUpdate());
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2020-06-08 16:23:48 +08:00
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}
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public prepRenderState(){
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this._projectionMatrix.m11 = 2 / this.stage.width;
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this._projectionMatrix.m22 = -2 / this.stage.height;
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this._transformMatrix = this.camera.transformMatrix;
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this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
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}
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2020-06-08 11:49:45 +08:00
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public destory(){
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this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
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this.camera.destory();
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this.camera = null;
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this.entities.forEach(entity => entity.destory());
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this.entities.length = 0;
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}
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}
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