Files
level-render/assets/demo/CCCExtension.ts

209 lines
7.2 KiB
TypeScript

import { View } from "cc";
import { EditBox } from "cc";
import { EPSILON, Node, RenderData, StencilManager, UIRenderer, approx, cclegacy, clamp, gfx, log } from "cc";
enum Stage {
// Stencil disabled
DISABLED = 0,
// Clear stencil buffer
CLEAR = 1,
// Entering a new level, should handle new stencil
ENTER_LEVEL = 2,
// In content
ENABLED = 3,
// Exiting a level, should restore old stencil or disable
EXIT_LEVEL = 4,
// Clear stencil buffer & USE INVERTED
CLEAR_INVERTED = 5,
// Entering a new level & USE INVERTED
ENTER_LEVEL_INVERTED = 6,
}
export default class CCCExtension {
static init() {
this._extendRender3_x();
this._extendEditBoxTemp();
}
private static _extendRender3_x() {
const Batcher2D = this.getBatcher2D();
const batchQueue: Node[][] = [];
const processNode = (batcher2D, node: Node) => {
node["__levelRenderFlag"] = true;
batcher2D.walk(node, 0);
node["__levelRenderFlag"] = false;
}
//入队
const enqueue = (node: Node, layer = 0) => {
if (!batchQueue[layer]) {
batchQueue[layer] = [];
}
if (node["__levelRender"]) {
node["__levelLayer"] = layer;
} else {
if (node.parent && node.parent["__levelLayer"]) {
layer = node.parent["__levelLayer"] + 1;
}
}
if (node.activeInHierarchy) {
const queue = batchQueue[layer];
queue.push(node);
}
layer++;
for (let i = 0; i < node.children.length; ++i) {
const child = node.children[i];
layer = enqueue(child, layer);
}
return layer;
}
//出队
const dequeue = (batcher2D) => batchQueue.forEach(queue => queue.forEach(n => processNode(batcher2D, n)));
// 层级渲染
const levelRender = (batcher2D, node: Node, layer = 0) => {
if (!node) {
return;
}
processNode(batcher2D, node);
node.children.forEach(children => {
enqueue(children, layer)
})
dequeue(batcher2D);
batchQueue.forEach(q => q.length = 0);
}
Batcher2D.prototype.walk = function (node: Node, level = 0) {
if (!node.activeInHierarchy) {
return;
}
const children = node.children;
const uiProps = node._uiProps;
const render = uiProps.uiComp as UIRenderer;
// Save opacity
let parentOpacity = this._pOpacity;
if (node.parent) {
parentOpacity = node.parent._uiProps.opacity;
}
let opacity = parentOpacity;
// TODO Always cascade ui property's local opacity before remove it
const selfOpacity = render && render.color ? render.color.a / 255 : 1;
this._pOpacity = opacity *= selfOpacity * uiProps.localOpacity;
// TODO Set opacity to ui property's opacity before remove it
if (uiProps[`setOpacity`]) {
uiProps[`setOpacity`](opacity);
}
uiProps[`_opacity`] = opacity;
if (!approx(opacity, 0, EPSILON)) {
if (uiProps.colorDirty) {
// Cascade color dirty state
this._opacityDirty++;
}
// Render assembler update logic
if (render && render.enabledInHierarchy) {
render.fillBuffers(this);// for rendering
}
// Update cascaded opacity to vertex buffer
if (this._opacityDirty && render && !render.useVertexOpacity && render.renderData && render.renderData.vertexCount > 0) {
// HARD COUPLING
updateOpacity(render.renderData, opacity);
const buffer = render.renderData.getMeshBuffer();
if (buffer) {
buffer.setDirty();
}
}
const isLevelRender = node["__levelRender"] || node["__levelRenderFlag"];
if (!isLevelRender) {
if (children.length > 0 && !node._static) {
for (let i = 0; i < children.length; ++i) {
const child = children[i];
this.walk(child, level);
}
}
} else {
if (!node["__levelRenderFlag"]) {
levelRender(this, node, 0);
return;
}
}
if (uiProps.colorDirty) {
// Reduce cascaded color dirty state
this._opacityDirty--;
// Reset color dirty
uiProps.colorDirty = false;
}
}
// Restore opacity
this._pOpacity = parentOpacity;
// Post render assembler update logic
// ATTENTION: Will also reset colorDirty inside postUpdateAssembler
if (render && render.enabledInHierarchy) {
render.postUpdateAssembler(this);
if ((render.stencilStage as any === Stage.ENTER_LEVEL || render.stencilStage as any === Stage.ENTER_LEVEL_INVERTED)
&& (StencilManager.sharedManager!.getMaskStackSize() > 0)) {
this.autoMergeBatches(this._currComponent!);
this.resetRenderStates();
StencilManager.sharedManager!.exitMask();
}
}
level += 1;
}
}
private static getBatcher2D() {
return cclegacy["internal"]["Batcher2D"];
}
private static _extendEditBoxTemp() {
EditBox.prototype.onDestroy = function () {
if (this._impl) {
View.instance.targetOff(this._impl);
this._impl.clear();
}
}
}
}
export function updateOpacity(renderData: RenderData, opacity: number) {
const vfmt = renderData.vertexFormat;
const vb = renderData.chunk.vb;
let attr; let format; let stride;
// Color component offset
let offset = 0;
for (let i = 0; i < vfmt.length; ++i) {
attr = vfmt[i];
format = gfx.FormatInfos[attr.format];
if (format.hasAlpha) {
stride = renderData.floatStride;
if (format.size / format.count === 1) {
const alpha = ~~clamp(Math.round(opacity * 255), 0, 255);
// Uint color RGBA8
for (let color = offset; color < vb.length; color += stride) {
vb[color] = ((vb[color] & 0xffffff00) | alpha) >>> 0;
}
} else if (format.size / format.count === 4) {
// RGBA32 color, alpha at position 3
for (let alpha = offset + 3; alpha < vb.length; alpha += stride) {
vb[alpha] = opacity;
}
}
}
offset += format.size >> 2;
}
}