refactor
This commit is contained in:
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b7c95c5ca9
commit
c5acb09642
@ -8,7 +8,6 @@ export abstract class EntityManager extends Component {
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fsm: StateMachine
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private _state: EntityStateEnum
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get state() {
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return this._state
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}
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@ -1,5 +1,6 @@
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import { _decorator, Animation, Component } from 'cc'
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import { EntityTypeEnum, FsmParamTypeEnum } from '../Enum'
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import { EntityTypeEnum } from '../Common'
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import { FsmParamTypeEnum } from '../Enum'
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const { ccclass } = _decorator
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import State from './State'
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import SubStateMachine from './SubStateMachine'
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@ -1,8 +1,9 @@
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import { _decorator, instantiate, ProgressBar, Label, Vec3, Tween, tween } from 'cc';
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import { _decorator, instantiate, ProgressBar, Label, Vec3, Tween, tween, director } from 'cc';
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import { EntityManager } from '../../Base/EntityManager';
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import { ApiMsgEnum, EntityTypeEnum, IActor, InputTypeEnum, IVec2, toFixed } from '../../Common';
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import { EntityStateEnum } from '../../Enum';
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import { EntityStateEnum, EventEnum, SceneEnum } from '../../Enum';
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import DataManager from '../../Global/DataManager';
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import EventManager from '../../Global/EventManager';
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import NetworkManager from '../../Global/NetworkManager';
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import { rad2Angle } from '../../Utils';
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import { WeaponManager } from '../Weapon/WeaponManager';
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@ -30,6 +31,8 @@ export class ActorManager extends EntityManager implements IActor {
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private tw: Tween<any>
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private targetPos: Vec3
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private isDead = false
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get isSelf() {
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return DataManager.Instance.myPlayerId === this.id
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}
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@ -60,11 +63,17 @@ export class ActorManager extends EntityManager implements IActor {
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this.node.active = false
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}
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tick(dt: number) {
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async tick(dt: number) {
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if (!this.isSelf) {
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return
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}
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if (this.hp <= 0 && !this.isDead) {
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EventManager.Instance.emit(EventEnum.GameEnd)
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this.isDead = true
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return
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}
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if (DataManager.Instance.jm.input.length()) {
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const { x, y } = DataManager.Instance.jm.input
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NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
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@ -87,6 +96,7 @@ export class ActorManager extends EntityManager implements IActor {
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}
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renderHP(data: IActor) {
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this.hp = data.hp
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this.hpBar.progress = data.hp / this.hpBar.totalLength
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}
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@ -21,6 +21,7 @@ export enum EventEnum {
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ExplosionBorn = 'ExplosionBorn',
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RoomJoin = 'RoomJoin',
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GameStart = 'GameStart',
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GameEnd = 'GameEnd',
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}
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export enum PrefabPathEnum {
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@ -16,25 +16,36 @@ const WEAPON_DAMAGE = 5
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const PLAYER_RADIUS = 50
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const BULLET_RADIUS = 10
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const mapW = 960
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const mapH = 640
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export default class DataManager extends Singleton {
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static get Instance() {
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return super.GetInstance<DataManager>()
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}
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//登陆数据
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myPlayerId = 1
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//大厅数据
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roomInfo: IRoom
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//游戏数据
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stage: Node
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jm: JoyStickManager
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prefabMap: Map<string, Prefab> = new Map()
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textureMap: Map<string, SpriteFrame[]> = new Map()
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actorMap: Map<number, ActorManager> = new Map()
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bulletMap: Map<number, BulletManager> = new Map()
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myPlayerId = 1
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roomInfo: IRoom
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mapSize = {
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x: 960,
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y: 640,
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reset() {
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this.stage = null
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this.jm = null
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this.actorMap.clear()
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this.bulletMap.clear()
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this.prefabMap.clear()
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this.textureMap.clear()
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}
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state: IState = {
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@ -85,8 +96,8 @@ export default class DataManager extends Singleton {
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player.position.x += toFixed(x * PLAYER_SPEED * dt)
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player.position.y += toFixed(y * PLAYER_SPEED * dt)
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player.position.x = clamp(player.position.x, -this.mapSize.x / 2, this.mapSize.x / 2)
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player.position.y = clamp(player.position.y, -this.mapSize.y / 2, this.mapSize.y / 2)
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player.position.x = clamp(player.position.x, -mapW / 2, mapW / 2)
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player.position.y = clamp(player.position.y, -mapH / 2, mapH / 2)
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player.direction = { x, y }
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break
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@ -124,7 +135,7 @@ export default class DataManager extends Singleton {
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break
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}
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}
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if (Math.abs(bullet.position.x) > this.mapSize.x / 2 || Math.abs(bullet.position.y) > this.mapSize.y / 2) {
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if (Math.abs(bullet.position.x) > mapW / 2 || Math.abs(bullet.position.y) > mapH / 2) {
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EventManager.Instance.emit(EventEnum.ExplosionBorn, bullet.id, {
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x: bullet.position.x,
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y: bullet.position.y,
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@ -2,7 +2,7 @@ import Singleton from '../Base/Singleton'
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import { EventEnum } from '../Enum';
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interface IItem {
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func: Function;
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cb: Function;
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ctx: unknown;
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}
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@ -13,25 +13,25 @@ export default class EventManager extends Singleton {
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private map: Map<EventEnum, Array<IItem>> = new Map();
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on(event: EventEnum, func: Function, ctx?: unknown) {
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on(event: EventEnum, cb: Function, ctx: unknown) {
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if (this.map.has(event)) {
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this.map.get(event).push({ func, ctx });
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this.map.get(event).push({ cb, ctx });
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} else {
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this.map.set(event, [{ func, ctx }]);
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this.map.set(event, [{ cb, ctx }]);
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}
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}
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off(event: EventEnum, func: Function, ctx?: unknown) {
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off(event: EventEnum, cb: Function, ctx: unknown) {
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if (this.map.has(event)) {
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const index = this.map.get(event).findIndex(i => func === i.func && i.ctx === ctx);
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const index = this.map.get(event).findIndex(i => cb === i.cb && i.ctx === ctx);
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index > -1 && this.map.get(event).splice(index, 1);
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}
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}
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emit(event: EventEnum, ...params: unknown[]) {
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if (this.map.has(event)) {
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this.map.get(event).forEach(({ func, ctx }) => {
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ctx ? func.apply(ctx, params) : func(...params);
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this.map.get(event).forEach(({ cb, ctx }) => {
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cb.apply(ctx, params)
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});
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}
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}
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@ -1,9 +1,14 @@
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import Singleton from '../Base/Singleton'
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import { ApiMsgEnum, IModel, strdecode, strencode } from '../Common';
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import { ApiMsgEnum, IModel } from '../Common';
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import { binaryEncode, binaryDecode } from '../Common/Binary';
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const TIMEOUT = 5000
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interface IItem {
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cb: Function;
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ctx: unknown;
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}
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export interface ICallApiRet<T> {
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success: boolean;
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error?: Error;
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@ -18,7 +23,7 @@ export default class NetworkManager extends Singleton {
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ws: WebSocket
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port = 8888
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maps: Map<ApiMsgEnum, Function[]> = new Map()
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maps: Map<ApiMsgEnum, Array<IItem>> = new Map()
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isConnected = false
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connect() {
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@ -28,16 +33,17 @@ export default class NetworkManager extends Singleton {
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return
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}
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this.ws = new WebSocket(`ws://localhost:${this.port}`)
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//onmessage接受的数据类型,只有在后端返回字节数组的时候才有效果
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this.ws.binaryType = 'arraybuffer';
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this.ws.onopen = () => {
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console.log("ws onopen")
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this.isConnected = true
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resolve(true)
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}
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this.ws.onerror = () => {
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this.ws.onerror = (e) => {
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this.isConnected = false
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console.log(e)
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reject("ws onerror")
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}
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@ -53,12 +59,11 @@ export default class NetworkManager extends Singleton {
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try {
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if (this.maps.has(name) && this.maps.get(name).length) {
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console.log(json);
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this.maps.get(name).forEach(cb => cb(data))
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this.maps.get(name).forEach(({ cb, ctx }) => cb.call(ctx, data))
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}
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} catch (error) {
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console.log("this.maps.get(name).forEach(cb => cb(restData))", error)
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console.log("onmessage:", error)
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}
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} catch (error) {
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console.log('解析失败,不是合法的JSON格式', error)
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}
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@ -72,20 +77,19 @@ export default class NetworkManager extends Singleton {
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// 超时处理
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const timer = setTimeout(() => {
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resolve({ success: false, error: new Error('timeout') })
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this.unlistenMsg(name, cb)
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this.unlistenMsg(name as any, cb, null)
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}, TIMEOUT)
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// 回调处理
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const cb = (res) => {
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resolve(res)
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clearTimeout(timer)
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this.unlistenMsg(name, cb)
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this.unlistenMsg(name as any, cb, null)
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}
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this.listenMsg(name as any, cb)
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this.listenMsg(name as any, cb, null)
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this.sendMsg(name as any, data)
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} catch (error) {
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console.log(error)
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resolve({ success: false, error: error as Error })
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}
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})
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@ -98,18 +102,19 @@ export default class NetworkManager extends Singleton {
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this.ws.send(view.buffer)
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}
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listenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void) {
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listenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void, ctx: unknown) {
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if (this.maps.has(name)) {
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this.maps.get(name).push(cb)
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this.maps.get(name).push({ ctx, cb })
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} else {
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this.maps.set(name, [cb])
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this.maps.set(name, [{ ctx, cb }])
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}
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}
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unlistenMsg(name: ApiMsgEnum, cb: Function) {
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unlistenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void, ctx: unknown) {
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if (this.maps.has(name)) {
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const index = this.maps.get(name).indexOf(cb)
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index > -1 && this.maps.get(name).splice(index, 1)
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const items = this.maps.get(name)
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const index = items.findIndex(i => cb === i.cb && i.ctx === ctx);
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index > -1 && items.splice(index, 1)
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}
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}
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}
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@ -15,6 +15,11 @@ export default class ObjectPoolManager extends Singleton {
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return objectName + 'Pool'
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}
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reset() {
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this.objectPool = null
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this.map.clear()
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}
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get(objectName: EntityTypeEnum) {
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if (this.objectPool === null) {
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this.objectPool = new Node("ObjectPool")
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@ -1,37 +1,52 @@
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import { _decorator, Component, Node, Prefab, instantiate, SpriteFrame } from 'cc';
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import { _decorator, Component, Node, Prefab, instantiate, SpriteFrame, director } from 'cc';
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import { ActorManager } from '../Entity/Actor/ActorManager';
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import DataManager from '../Global/DataManager';
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import { JoyStickManager } from '../UI/JoyStickManager';
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import { ResourceManager } from '../Global/ResourceManager';
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import { PrefabPathEnum, TexturePathEnum } from '../Enum';
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import { EventEnum, PrefabPathEnum, SceneEnum, TexturePathEnum } from '../Enum';
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import NetworkManager from '../Global/NetworkManager';
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import ObjectPoolManager from '../Global/ObjectPoolManager';
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import { BulletManager } from '../Entity/Bullet/BulletManager';
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import { ApiMsgEnum, EntityTypeEnum, IMsgServerSync, InputTypeEnum } from '../Common';
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import EventManager from '../Global/EventManager';
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const { ccclass } = _decorator;
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@ccclass('BattleManager')
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export class BattleManager extends Component {
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stage: Node
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ui: Node
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isInited = false
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onLoad() {
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this.stage = DataManager.Instance.stage = this.node.getChildByName("Stage")
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this.ui = this.node.getChildByName("UI")
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}
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private stage: Node
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private ui: Node
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private shouldUpdate = false
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async start() {
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//清空
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this.clearGame()
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await this.loadRes()
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this.initScene()
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await this.connectServer()
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//资源加载和网络连接同步执行
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await Promise.all([this.loadRes(), this.connectServer()])
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this.initGame()
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// 在场景初始化完毕之前,卡主别的玩家,准备好以后再告知服务器,等所有玩家都准备好以后才开始,这里就不做了
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgServerSync, this.handleSync);
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this.isInited = true
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgServerSync, this.handleSync, this);
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgGameEnd, this.leaveGame, this);
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EventManager.Instance.on(EventEnum.GameEnd, this.handleGameEnd, this)
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}
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clearGame() {
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//监听
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgServerSync, this.handleSync, this);
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgGameEnd, this.leaveGame, this);
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EventManager.Instance.off(EventEnum.GameEnd, this.handleGameEnd, this)
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//数据
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this.shouldUpdate = false
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ObjectPoolManager.Instance.reset()
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DataManager.Instance.reset()
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//节点
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this.stage = DataManager.Instance.stage = this.node.getChildByName("Stage")
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this.ui = this.node.getChildByName("UI")
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this.stage.destroyAllChildren()
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this.ui.destroyAllChildren()
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}
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@ -53,12 +68,6 @@ export class BattleManager extends Component {
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await Promise.all(list)
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}
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async initScene() {
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this.initJoyStick()
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this.initShoot()
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this.initMap()
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}
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async connectServer() {
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if (!await NetworkManager.Instance.connect().catch(() => false)) {
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await new Promise((resolve) => setTimeout(resolve, 1000))
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@ -66,6 +75,26 @@ export class BattleManager extends Component {
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}
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}
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leaveGame() {
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this.clearGame()
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director.loadScene(SceneEnum.Hall);
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}
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async handleGameEnd() {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiGameEnd, { rid: DataManager.Instance.roomInfo.id })
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if (!success) {
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console.log(error)
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return;
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}
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}
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async initGame() {
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this.initJoyStick()
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this.initShoot()
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this.initMap()
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this.shouldUpdate = true
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}
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initJoyStick() {
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const prefab = DataManager.Instance.prefabMap.get(EntityTypeEnum.JoyStick)
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const joySitck = instantiate(prefab)
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@ -86,14 +115,8 @@ export class BattleManager extends Component {
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map.setParent(this.stage)
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}
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handleSync(inputs: IMsgServerSync) {
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for (const input of inputs) {
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DataManager.Instance.applyInput(input)
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}
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}
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update(dt: number) {
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if (!this.isInited) {
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if (!this.shouldUpdate) {
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return
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}
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this.render()
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@ -158,5 +181,12 @@ export class BattleManager extends Component {
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}
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}
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}
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handleSync(inputs: IMsgServerSync) {
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for (const input of inputs) {
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DataManager.Instance.applyInput(input)
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}
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}
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}
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@ -25,14 +25,14 @@ export class HallManager extends Component {
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onLoad() {
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director.preloadScene(SceneEnum.Room);
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EventManager.Instance.on(EventEnum.RoomJoin, this.joinRoom, this)
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayers);
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms);
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayers, this);
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms, this);
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}
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onDestroy() {
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EventManager.Instance.off(EventEnum.RoomJoin, this.joinRoom, this)
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayers);
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms);
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayers, this);
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms, this);
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}
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start() {
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@ -1,8 +1,7 @@
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import { _decorator, Component, Node, Prefab, director, instantiate } from 'cc';
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import { ApiMsgEnum, IMsgGameStart, IMsgRoom } from '../Common';
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import { EventEnum, SceneEnum } from '../Enum';
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import { SceneEnum } from '../Enum';
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import DataManager from '../Global/DataManager';
|
||||
import EventManager from '../Global/EventManager';
|
||||
import NetworkManager from '../Global/NetworkManager';
|
||||
import { PlayerManager } from '../UI/PlayerManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
@ -17,13 +16,13 @@ export class RoomManager extends Component {
|
||||
|
||||
onLoad() {
|
||||
director.preloadScene(SceneEnum.Battle);
|
||||
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoom, this.renderPlayers);
|
||||
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgGameStart, this.startGame);
|
||||
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoom, this.renderPlayers, this);
|
||||
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgGameStart, this.handleGameStart, this);
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoom, this.renderPlayers);
|
||||
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgGameStart, this.startGame);
|
||||
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoom, this.renderPlayers, this);
|
||||
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgGameStart, this.handleGameStart, this);
|
||||
}
|
||||
|
||||
async start() {
|
||||
@ -32,7 +31,7 @@ export class RoomManager extends Component {
|
||||
})
|
||||
}
|
||||
|
||||
renderPlayers = ({ room: { players: list } }: IMsgRoom) => {
|
||||
renderPlayers({ room: { players: list } }: IMsgRoom) {
|
||||
for (const item of this.playerContainer.children) {
|
||||
item.active = false
|
||||
}
|
||||
@ -67,13 +66,10 @@ export class RoomManager extends Component {
|
||||
console.log(error)
|
||||
return;
|
||||
}
|
||||
|
||||
// director.loadScene(SceneEnum.Battle);
|
||||
}
|
||||
|
||||
startGame = ({ state }: IMsgGameStart) => {
|
||||
handleGameStart({ state }: IMsgGameStart) {
|
||||
DataManager.Instance.state = state
|
||||
|
||||
director.loadScene(SceneEnum.Battle);
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ export class RoomManager extends Component {
|
||||
init({ id, players }: { id: number, players: Array<{ id: number, nickname: string }> }) {
|
||||
this.id = id
|
||||
const label = this.getComponent(Label)
|
||||
label.string = `房间id:${id},当前人数:${players.length}`
|
||||
label.string = `房间id:${id},当前人数:${players.length}`
|
||||
this.node.active = true
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,10 @@
|
||||
import { IPlayer, IRoom } from "./Model"
|
||||
export interface IPlayer {
|
||||
id: number, nickname: string, rid: number
|
||||
}
|
||||
|
||||
export interface IRoom {
|
||||
id: number, players: Array<IPlayer>
|
||||
}
|
||||
|
||||
export interface IApiPlayerListReq {
|
||||
}
|
||||
@ -46,4 +52,10 @@ export interface IApiGameStartReq {
|
||||
rid: number
|
||||
}
|
||||
|
||||
export interface IApiGameStartRes { }
|
||||
export interface IApiGameStartRes { }
|
||||
|
||||
export interface IApiGameEndReq {
|
||||
rid: number
|
||||
}
|
||||
|
||||
export interface IApiGameEndRes { }
|
@ -22,10 +22,12 @@ export enum ApiMsgEnum {
|
||||
ApiRoomJoin,
|
||||
ApiRoomLeave,
|
||||
ApiGameStart,
|
||||
ApiGameEnd,
|
||||
MsgPlayerList,
|
||||
MsgRoomList,
|
||||
MsgRoom,
|
||||
MsgGameStart,
|
||||
MsgGameEnd,
|
||||
MsgClientSync,
|
||||
MsgServerSync,
|
||||
}
|
||||
|
@ -1,9 +1,50 @@
|
||||
import { IApiGameEndReq, IApiGameStartReq, IApiGameStartRes, IApiPlayerJoinReq, IApiPlayerJoinRes, IApiPlayerListReq, IApiPlayerListRes, IApiRoomCreateReq, IApiRoomCreateRes, IApiRoomJoinReq, IApiRoomJoinRes, IApiRoomLeaveReq, IApiRoomLeaveRes, IApiRoomListReq, IApiRoomListRes, IApiGameEndRes } from './Api'
|
||||
import { ApiMsgEnum } from './Enum'
|
||||
import { IMsgClientSync, IMsgGameEnd, IMsgGameStart, IMsgPlayerList, IMsgRoom, IMsgRoomList, IMsgServerSync } from './Msg'
|
||||
|
||||
export interface IPlayer {
|
||||
id: number, nickname: string, rid: number
|
||||
}
|
||||
|
||||
export interface IRoom {
|
||||
id: number, players: Array<IPlayer>
|
||||
export interface IModel {
|
||||
api: {
|
||||
[ApiMsgEnum.ApiPlayerJoin]: {
|
||||
req: IApiPlayerJoinReq,
|
||||
res: IApiPlayerJoinRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiPlayerList]: {
|
||||
req: IApiPlayerListReq,
|
||||
res: IApiPlayerListRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiRoomList]: {
|
||||
req: IApiRoomListReq,
|
||||
res: IApiRoomListRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiRoomCreate]: {
|
||||
req: IApiRoomCreateReq,
|
||||
res: IApiRoomCreateRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiRoomJoin]: {
|
||||
req: IApiRoomJoinReq,
|
||||
res: IApiRoomJoinRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiRoomLeave]: {
|
||||
req: IApiRoomLeaveReq,
|
||||
res: IApiRoomLeaveRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiGameStart]: {
|
||||
req: IApiGameStartReq,
|
||||
res: IApiGameStartRes,
|
||||
},
|
||||
[ApiMsgEnum.ApiGameEnd]: {
|
||||
req: IApiGameEndReq,
|
||||
res: IApiGameEndRes,
|
||||
}
|
||||
},
|
||||
msg: {
|
||||
[ApiMsgEnum.MsgPlayerList]: IMsgPlayerList
|
||||
[ApiMsgEnum.MsgRoomList]: IMsgRoomList,
|
||||
[ApiMsgEnum.MsgRoom]: IMsgRoom,
|
||||
[ApiMsgEnum.MsgGameStart]: IMsgGameStart,
|
||||
[ApiMsgEnum.MsgGameEnd]: IMsgGameEnd,
|
||||
[ApiMsgEnum.MsgClientSync]: IMsgClientSync,
|
||||
[ApiMsgEnum.MsgServerSync]: IMsgServerSync,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { IPlayer, IRoom } from "./Model"
|
||||
import { IPlayer, IRoom } from "./Api"
|
||||
import { IClientInput, IState } from "./State"
|
||||
|
||||
export interface IMsgPlayerList {
|
||||
@ -22,6 +22,10 @@ export interface IMsgGameStart {
|
||||
state: IState
|
||||
}
|
||||
|
||||
export interface IMsgGameEnd {
|
||||
}
|
||||
|
||||
|
||||
export type IMsgClientSync = IClientInput
|
||||
|
||||
export type IMsgServerSync = Array<IClientInput>
|
@ -7,36 +7,43 @@ export default class Room {
|
||||
id: number
|
||||
players: Set<Player> = new Set()
|
||||
lastSyncTime?: number
|
||||
timers: NodeJS.Timer[] = []
|
||||
|
||||
private timers: NodeJS.Timer[] = []
|
||||
private inputs: Array<IClientInput> = []
|
||||
|
||||
constructor(rid: number) {
|
||||
this.id = rid
|
||||
}
|
||||
|
||||
|
||||
join(uid: number) {
|
||||
const player = PlayerManager.Instance.getPlayerById(uid)
|
||||
if (player) {
|
||||
player.rid = this.id
|
||||
this.players.add(player)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
leave(uid: number) {
|
||||
const player = PlayerManager.Instance.getPlayerById(uid)
|
||||
if (player) {
|
||||
player.rid = -1
|
||||
player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getInput, this)
|
||||
this.players.delete(player)
|
||||
if (!this.players.size) {
|
||||
this.timers.forEach(t => clearInterval(t))
|
||||
RoomManager.Instance.closeRoom(this.id)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
close() {
|
||||
this.timers.forEach(t => clearInterval(t))
|
||||
for (const player of this.players) {
|
||||
player.connection.sendMsg(ApiMsgEnum.MsgGameEnd, {})
|
||||
player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getInput, this)
|
||||
}
|
||||
this.players.clear()
|
||||
}
|
||||
|
||||
sync() {
|
||||
for (const player of this.players) {
|
||||
player.connection.sendMsg(ApiMsgEnum.MsgRoom, {
|
||||
@ -71,10 +78,10 @@ export default class Room {
|
||||
player.connection.sendMsg(ApiMsgEnum.MsgGameStart, {
|
||||
state
|
||||
})
|
||||
player.connection.listenMsg(ApiMsgEnum.MsgClientSync, this.getInput, this)
|
||||
}
|
||||
this.listenPlayer()
|
||||
let t1 = setInterval(() => {
|
||||
this.syncInput()
|
||||
this.sendInput()
|
||||
}, 100)
|
||||
let t2 = setInterval(() => {
|
||||
this.timePast()
|
||||
@ -82,19 +89,14 @@ export default class Room {
|
||||
this.timers = [t1, t2]
|
||||
}
|
||||
|
||||
listenPlayer() {
|
||||
for (const player of this.players) {
|
||||
player.connection.listenMsg(ApiMsgEnum.MsgClientSync, (input) => {
|
||||
this.inputs.push(input)
|
||||
})
|
||||
}
|
||||
getInput(input: IClientInput) {
|
||||
this.inputs.push(input)
|
||||
}
|
||||
|
||||
syncInput() {
|
||||
sendInput() {
|
||||
const inputs = this.inputs
|
||||
this.inputs = []
|
||||
|
||||
|
||||
for (const player of this.players) {
|
||||
player.connection.sendMsg(ApiMsgEnum.MsgServerSync, inputs)
|
||||
}
|
||||
|
@ -37,6 +37,7 @@ export default class RoomManager extends Singleton {
|
||||
closeRoom(rid: number) {
|
||||
const room = this.getRoomById(rid)
|
||||
if (room) {
|
||||
room.close()
|
||||
this.rooms.delete(room)
|
||||
this.idMapRoom.delete(rid)
|
||||
}
|
||||
|
@ -1,6 +1,3 @@
|
||||
import { IApiGameStartReq, IApiGameStartRes, IApiPlayerJoinReq, IApiPlayerJoinRes, IApiPlayerListReq, IApiPlayerListRes, IApiRoomCreateReq, IApiRoomCreateRes, IApiRoomJoinReq, IApiRoomJoinRes, IApiRoomLeaveReq, IApiRoomLeaveRes, IApiRoomListReq, IApiRoomListRes } from './Api'
|
||||
import { ApiMsgEnum } from './Enum'
|
||||
import { IMsgClientSync, IMsgGameStart, IMsgPlayerList, IMsgRoom, IMsgRoomList, IMsgServerSync } from './Msg'
|
||||
export * from './Api'
|
||||
export * from './Msg'
|
||||
export * from './Enum'
|
||||
@ -9,44 +6,3 @@ export * from './State'
|
||||
export * from './Utils'
|
||||
export * from './Binary'
|
||||
|
||||
export interface IModel {
|
||||
api: {
|
||||
[ApiMsgEnum.ApiPlayerJoin]: {
|
||||
req: IApiPlayerJoinReq,
|
||||
res: IApiPlayerJoinRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiPlayerList]: {
|
||||
req: IApiPlayerListReq,
|
||||
res: IApiPlayerListRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiRoomList]: {
|
||||
req: IApiRoomListReq,
|
||||
res: IApiRoomListRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiRoomCreate]: {
|
||||
req: IApiRoomCreateReq,
|
||||
res: IApiRoomCreateRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiRoomJoin]: {
|
||||
req: IApiRoomJoinReq,
|
||||
res: IApiRoomJoinRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiRoomLeave]: {
|
||||
req: IApiRoomLeaveReq,
|
||||
res: IApiRoomLeaveRes,
|
||||
}
|
||||
[ApiMsgEnum.ApiGameStart]: {
|
||||
req: IApiGameStartReq,
|
||||
res: IApiGameStartRes,
|
||||
}
|
||||
},
|
||||
msg: {
|
||||
[ApiMsgEnum.MsgPlayerList]: IMsgPlayerList
|
||||
[ApiMsgEnum.MsgRoomList]: IMsgRoomList,
|
||||
[ApiMsgEnum.MsgRoom]: IMsgRoom,
|
||||
[ApiMsgEnum.MsgGameStart]: IMsgGameStart,
|
||||
[ApiMsgEnum.MsgClientSync]: IMsgClientSync,
|
||||
[ApiMsgEnum.MsgServerSync]: IMsgServerSync,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,10 +9,15 @@ export enum ConnectionEventEnum {
|
||||
Close = 'Close',
|
||||
}
|
||||
|
||||
interface IItem {
|
||||
cb: Function;
|
||||
ctx: unknown;
|
||||
}
|
||||
|
||||
export class Connection extends EventEmitter {
|
||||
server: MyServer
|
||||
ws: WebSocket
|
||||
msgMap: Map<ApiMsgEnum, Function[]> = new Map()
|
||||
msgMap: Map<ApiMsgEnum, Array<IItem>> = new Map()
|
||||
playerId?: number;
|
||||
|
||||
constructor(server: MyServer, ws: WebSocket) {
|
||||
@ -34,7 +39,7 @@ export class Connection extends EventEmitter {
|
||||
if (this.server.apiMap.has(name)) {
|
||||
try {
|
||||
const cb = this.server.apiMap.get(name)
|
||||
const res = cb?.(this, data)
|
||||
const res = cb.call(null, data)
|
||||
this.sendMsg(name, {
|
||||
success: true,
|
||||
res,
|
||||
@ -45,31 +50,34 @@ export class Connection extends EventEmitter {
|
||||
error: (error as Error)?.message,
|
||||
})
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if (this.msgMap.has(name)) {
|
||||
this.msgMap.get(name)?.forEach(cb => cb(data))
|
||||
} else {
|
||||
try {
|
||||
if (this.msgMap.has(name)) {
|
||||
this.msgMap.get(name)?.forEach(({ cb, ctx }) => cb.call(ctx, data))
|
||||
}
|
||||
} catch (error) {
|
||||
console.log(error)
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
// console.log(`解析失败,${str}不是合法的JSON格式:`, error)
|
||||
console.log(error)
|
||||
console.log(`解析失败,不是合法的JSON格式:`, error)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
listenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void) {
|
||||
listenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void, ctx: unknown) {
|
||||
if (this.msgMap.has(name)) {
|
||||
this.msgMap.get(name)?.push(cb)
|
||||
this.msgMap.get(name)?.push({ cb, ctx })
|
||||
} else {
|
||||
this.msgMap.set(name, [cb])
|
||||
this.msgMap.set(name, [{ cb, ctx }])
|
||||
}
|
||||
}
|
||||
|
||||
unlistenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void) {
|
||||
unlistenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void, ctx: unknown) {
|
||||
if (this.msgMap.has(name)) {
|
||||
const index = this.msgMap.get(name)?.indexOf(cb) || -1
|
||||
index > -1 && this.msgMap.get(name)?.splice(index, 1)
|
||||
const items = this.msgMap.get(name)
|
||||
const index = items.findIndex(i => cb === i.cb && i.ctx === ctx);
|
||||
index > -1 && items.splice(index, 1)
|
||||
}
|
||||
}
|
||||
|
||||
@ -80,7 +88,7 @@ export class Connection extends EventEmitter {
|
||||
})
|
||||
const view = binaryEncode(name, data)
|
||||
const buffer = Buffer.from(view.buffer)
|
||||
console.log(`${getTime()}发送|字节数${buffer.length}|${this.playerId || -1}|${msg}`)
|
||||
console.log(`${getTime()}发送|字节数${buffer.length}|${this.playerId || -1}|内存${(process.memoryUsage().heapUsed / 1024 / 1024).toFixed(2)}MB|${msg}`)
|
||||
this.ws.send(buffer)
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@ import { Connection, MyServer, MyServerEventEnum } from './Core';
|
||||
import PlayerManager from './Biz/PlayerManager';
|
||||
import RoomManager from './Biz/RoomManager';
|
||||
import { getTime, symlinkCommon } from './Utils';
|
||||
import { ApiMsgEnum, IApiGameStartReq, IApiGameStartRes, IApiPlayerJoinReq, IApiPlayerJoinRes, IApiPlayerListReq, IApiPlayerListRes, IApiRoomCreateReq, IApiRoomCreateRes, IApiRoomJoinReq, IApiRoomJoinRes, IApiRoomLeaveReq, IApiRoomLeaveRes, IApiRoomListReq, IApiRoomListRes, IModel } from './Common';
|
||||
import { ApiMsgEnum, IApiGameEndReq, IApiGameEndRes, IApiGameStartReq, IApiGameStartRes, IApiPlayerJoinReq, IApiPlayerJoinRes, IApiPlayerListReq, IApiPlayerListRes, IApiRoomCreateReq, IApiRoomCreateRes, IApiRoomJoinReq, IApiRoomJoinRes, IApiRoomLeaveReq, IApiRoomLeaveRes, IApiRoomListReq, IApiRoomListRes, IModel } from './Common';
|
||||
|
||||
const server = new MyServer({ port: 8888 })
|
||||
|
||||
@ -31,7 +31,6 @@ server.setApi(ApiMsgEnum.ApiPlayerJoin, (connection: Connection, { nickname }: I
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
server.setApi(ApiMsgEnum.ApiRoomList, (connection: Connection, data: IApiRoomListReq): IApiRoomListRes => {
|
||||
return { list: RoomManager.Instance.getRoomsView() }
|
||||
})
|
||||
@ -114,6 +113,28 @@ server.setApi(ApiMsgEnum.ApiGameStart, (connection: Connection, data: IApiGameSt
|
||||
}
|
||||
})
|
||||
|
||||
server.setApi(ApiMsgEnum.ApiGameEnd, (connection: Connection, data: IApiGameEndReq): IApiGameEndRes => {
|
||||
if (connection.playerId) {
|
||||
const player = PlayerManager.Instance.getPlayerById(connection.playerId)
|
||||
if (player) {
|
||||
const rid = player.rid
|
||||
if (rid) {
|
||||
RoomManager.Instance.closeRoom(rid)
|
||||
PlayerManager.Instance.syncPlayers()
|
||||
RoomManager.Instance.syncRooms()
|
||||
return {}
|
||||
} else {
|
||||
throw new Error("ApiGameEnd 玩家不在房间")
|
||||
}
|
||||
} else {
|
||||
throw new Error("ApiGameEnd 玩家不存在")
|
||||
}
|
||||
} else {
|
||||
throw new Error("ApiGameEnd 玩家未登录")
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
// start!!
|
||||
server.start().then(() => {
|
||||
symlinkCommon()
|
||||
|
@ -72,7 +72,7 @@
|
||||
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
|
||||
"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
|
||||
/* Type Checking */
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
// "strict": true, /* Enable all strict type-checking options. */
|
||||
// "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied 'any' type. */
|
||||
// "strictNullChecks": true, /* When type checking, take into account 'null' and 'undefined'. */
|
||||
// "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */
|
||||
|
@ -5,5 +5,10 @@
|
||||
"version": "1.0.0",
|
||||
"workspaces": [
|
||||
"apps/*"
|
||||
]
|
||||
],
|
||||
"scripts": {
|
||||
"lint": "eslint .",
|
||||
"lint:fix": "eslint . --fix",
|
||||
"dev": "yarn workspace @game/server run dev"
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user