122 lines
3.9 KiB
TypeScript
122 lines
3.9 KiB
TypeScript
import { _decorator, Component, Node, Prefab, director, instantiate } from 'cc';
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import { ApiMsgEnum, IApiPlayerListRes, IApiRoomListRes, IMsgPlayerList, IMsgRoomList } from '../Common';
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import { EventEnum, SceneEnum } from '../Enum';
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import DataManager from '../Global/DataManager';
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import EventManager from '../Global/EventManager';
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import NetworkManager from '../Global/NetworkManager';
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import { PlayerManager } from '../UI/PlayerManager';
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import { RoomManager } from '../UI/RoomManager';
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const { ccclass, property } = _decorator;
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@ccclass('HallManager')
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export class HallManager extends Component {
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@property(Node)
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playerContainer: Node = null;
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@property(Prefab)
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playerPrefab: Prefab = null;
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@property(Node)
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roomContainer: Node = null;
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@property(Prefab)
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roomPrefab: Prefab = null;
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onLoad() {
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director.preloadScene(SceneEnum.Room);
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EventManager.Instance.on(EventEnum.RoomJoin, this.joinRoom, this)
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayers, this);
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms, this);
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}
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onDestroy() {
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EventManager.Instance.off(EventEnum.RoomJoin, this.joinRoom, this)
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayers, this);
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms, this);
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}
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start() {
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this.getPlayers()
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this.getRooms()
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}
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async getPlayers() {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiPlayerList, {});
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if (!success) {
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console.log(error)
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return;
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}
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this.renderPlayers(res)
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}
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renderPlayers = ({ list }: IApiPlayerListRes | IMsgPlayerList) => {
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for (const item of this.playerContainer.children) {
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item.active = false
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}
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while (this.playerContainer.children.length < list.length) {
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const playerItem = instantiate(this.playerPrefab);
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playerItem.active = false
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playerItem.setParent(this.playerContainer)
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}
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for (let i = 0; i < list.length; i++) {
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const data = list[i];
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const node = this.playerContainer.children[i]
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const playerItemManager = node.getComponent(PlayerManager)
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playerItemManager.init(data)
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}
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}
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async getRooms() {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomList, {});
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if (!success) {
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console.log(error)
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return;
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}
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this.renderRooms(res)
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}
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renderRooms = ({ list }: IApiRoomListRes | IMsgRoomList) => {
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for (const item of this.roomContainer.children) {
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item.active = false
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}
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while (this.roomContainer.children.length < list.length) {
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const roomItem = instantiate(this.roomPrefab);
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roomItem.active = false
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roomItem.setParent(this.roomContainer)
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}
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for (let i = 0; i < list.length; i++) {
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const data = list[i];
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const node = this.roomContainer.children[i]
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const roomItemManager = node.getComponent(RoomManager)
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roomItemManager.init(data)
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}
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}
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async createRoom() {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomCreate, {});
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if (!success) {
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console.log(error)
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return;
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}
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DataManager.Instance.roomInfo = res.room
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director.loadScene(SceneEnum.Room);
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}
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async joinRoom(rid: number) {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomJoin, { rid });
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if (!success) {
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console.log(error)
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return;
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}
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DataManager.Instance.roomInfo = res.room
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director.loadScene(SceneEnum.Room);
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}
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}
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