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https://github.com/MartinKral/Slash-The-Hordes
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Merge pull request #32 from MartinKral/LastSetting
Dampened spikes, daggers are vertical
This commit is contained in:
commit
64c91a8316
@ -414,7 +414,7 @@
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"lifetime": 25,
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"xpReward": 1,
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"goldReward": 0.10,
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"healthPotionRewardChance": 0.05,
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"healthPotionRewardChance": 0.07,
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"magnetRewardChance": 0.05,
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"chestRewardChance": 0
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},
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@ -480,12 +480,12 @@
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"graphicsType": "Shark",
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"health": 1,
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"damage": 1,
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"speed": 350,
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"speed": 300,
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"lifetime": 20,
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"xpReward": 1,
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"goldReward": 0.15,
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"healthPotionRewardChance": 0,
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"magnetRewardChance": 0,
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"healthPotionRewardChance": 0.02,
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"magnetRewardChance": 0.01,
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"chestRewardChance": 0
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},
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{
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@ -568,7 +568,7 @@
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"lifetime": -1,
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"xpReward": 1,
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"goldReward": 2,
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"healthPotionRewardChance": 0.1,
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"healthPotionRewardChance": 1,
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"magnetRewardChance": 0.1,
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"chestRewardChance": 0
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},
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@ -582,7 +582,7 @@
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"lifetime": -1,
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"xpReward": 2,
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"goldReward": 2,
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"healthPotionRewardChance": 0.2,
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"healthPotionRewardChance": 0.3,
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"magnetRewardChance": 0.1,
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"chestRewardChance": 0
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},
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@ -1021,7 +1021,7 @@
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"stopDelay": 47,
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"cooldown": 45
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},
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"enemiesToSpawn": 34
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"enemiesToSpawn": 30
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},
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{
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"common": {
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@ -1030,7 +1030,7 @@
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"stopDelay": 130,
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"cooldown": 45
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},
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"enemiesToSpawn": 34
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"enemiesToSpawn": 32
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},
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{
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"common": {
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@ -1218,9 +1218,27 @@
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"common": {
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"enemyId": "WaveEnemy",
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"startDelay": 1,
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"stopDelay": 210,
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"stopDelay": 50,
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"cooldown": 27
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},
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"enemiesToSpawn": 5
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},
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{
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"common": {
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"enemyId": "WaveEnemy",
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"startDelay": 23,
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"stopDelay": 75,
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"cooldown": 50
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},
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"enemiesToSpawn": 5
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},
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{
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"common": {
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"enemyId": "WaveEnemy",
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"startDelay": 100,
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"stopDelay": 200,
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"cooldown": 35
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},
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"enemiesToSpawn": 7
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},
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{
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@ -1239,7 +1257,7 @@
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"stopDelay": 199,
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"cooldown": 48
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},
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"enemiesToSpawn": 6
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"enemiesToSpawn": 4
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},
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{
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"common": {
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@ -165,7 +165,7 @@ export class Game extends Component {
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this.horizontalProjectileLauncher = new WaveProjectileLauncher(
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this.horizontalProjectileLauncherComponent,
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this.player.node,
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[new Vec2(-1, 0), new Vec2(1, 0)],
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[new Vec2(0, 1), new Vec2(0, -1)],
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settings.player.horizontalLauncher,
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projectileData
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);
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