Dampened spikes, daggers are vertical

This commit is contained in:
Nethya 2023-01-16 14:20:16 +01:00
parent 1fac9392c7
commit 54dd1313b2
2 changed files with 29 additions and 11 deletions

View File

@ -414,7 +414,7 @@
"lifetime": 25,
"xpReward": 1,
"goldReward": 0.10,
"healthPotionRewardChance": 0.05,
"healthPotionRewardChance": 0.07,
"magnetRewardChance": 0.05,
"chestRewardChance": 0
},
@ -480,12 +480,12 @@
"graphicsType": "Shark",
"health": 1,
"damage": 1,
"speed": 350,
"speed": 300,
"lifetime": 20,
"xpReward": 1,
"goldReward": 0.15,
"healthPotionRewardChance": 0,
"magnetRewardChance": 0,
"healthPotionRewardChance": 0.02,
"magnetRewardChance": 0.01,
"chestRewardChance": 0
},
{
@ -568,7 +568,7 @@
"lifetime": -1,
"xpReward": 1,
"goldReward": 2,
"healthPotionRewardChance": 0.1,
"healthPotionRewardChance": 1,
"magnetRewardChance": 0.1,
"chestRewardChance": 0
},
@ -582,7 +582,7 @@
"lifetime": -1,
"xpReward": 2,
"goldReward": 2,
"healthPotionRewardChance": 0.2,
"healthPotionRewardChance": 0.3,
"magnetRewardChance": 0.1,
"chestRewardChance": 0
},
@ -1021,7 +1021,7 @@
"stopDelay": 47,
"cooldown": 45
},
"enemiesToSpawn": 34
"enemiesToSpawn": 30
},
{
"common": {
@ -1030,7 +1030,7 @@
"stopDelay": 130,
"cooldown": 45
},
"enemiesToSpawn": 34
"enemiesToSpawn": 32
},
{
"common": {
@ -1218,9 +1218,27 @@
"common": {
"enemyId": "WaveEnemy",
"startDelay": 1,
"stopDelay": 210,
"stopDelay": 50,
"cooldown": 27
},
"enemiesToSpawn": 5
},
{
"common": {
"enemyId": "WaveEnemy",
"startDelay": 23,
"stopDelay": 75,
"cooldown": 50
},
"enemiesToSpawn": 5
},
{
"common": {
"enemyId": "WaveEnemy",
"startDelay": 100,
"stopDelay": 200,
"cooldown": 35
},
"enemiesToSpawn": 7
},
{
@ -1239,7 +1257,7 @@
"stopDelay": 199,
"cooldown": 48
},
"enemiesToSpawn": 6
"enemiesToSpawn": 4
},
{
"common": {

View File

@ -165,7 +165,7 @@ export class Game extends Component {
this.horizontalProjectileLauncher = new WaveProjectileLauncher(
this.horizontalProjectileLauncherComponent,
this.player.node,
[new Vec2(-1, 0), new Vec2(1, 0)],
[new Vec2(0, 1), new Vec2(0, -1)],
settings.player.horizontalLauncher,
projectileData
);