diff --git a/assets/Data/GameSettings.json b/assets/Data/GameSettings.json index d066f09..085f288 100644 --- a/assets/Data/GameSettings.json +++ b/assets/Data/GameSettings.json @@ -414,7 +414,7 @@ "lifetime": 25, "xpReward": 1, "goldReward": 0.10, - "healthPotionRewardChance": 0.05, + "healthPotionRewardChance": 0.07, "magnetRewardChance": 0.05, "chestRewardChance": 0 }, @@ -480,12 +480,12 @@ "graphicsType": "Shark", "health": 1, "damage": 1, - "speed": 350, + "speed": 300, "lifetime": 20, "xpReward": 1, "goldReward": 0.15, - "healthPotionRewardChance": 0, - "magnetRewardChance": 0, + "healthPotionRewardChance": 0.02, + "magnetRewardChance": 0.01, "chestRewardChance": 0 }, { @@ -568,7 +568,7 @@ "lifetime": -1, "xpReward": 1, "goldReward": 2, - "healthPotionRewardChance": 0.1, + "healthPotionRewardChance": 1, "magnetRewardChance": 0.1, "chestRewardChance": 0 }, @@ -582,7 +582,7 @@ "lifetime": -1, "xpReward": 2, "goldReward": 2, - "healthPotionRewardChance": 0.2, + "healthPotionRewardChance": 0.3, "magnetRewardChance": 0.1, "chestRewardChance": 0 }, @@ -1021,7 +1021,7 @@ "stopDelay": 47, "cooldown": 45 }, - "enemiesToSpawn": 34 + "enemiesToSpawn": 30 }, { "common": { @@ -1030,7 +1030,7 @@ "stopDelay": 130, "cooldown": 45 }, - "enemiesToSpawn": 34 + "enemiesToSpawn": 32 }, { "common": { @@ -1218,9 +1218,27 @@ "common": { "enemyId": "WaveEnemy", "startDelay": 1, - "stopDelay": 210, + "stopDelay": 50, "cooldown": 27 }, + "enemiesToSpawn": 5 + }, + { + "common": { + "enemyId": "WaveEnemy", + "startDelay": 23, + "stopDelay": 75, + "cooldown": 50 + }, + "enemiesToSpawn": 5 + }, + { + "common": { + "enemyId": "WaveEnemy", + "startDelay": 100, + "stopDelay": 200, + "cooldown": 35 + }, "enemiesToSpawn": 7 }, { @@ -1239,7 +1257,7 @@ "stopDelay": 199, "cooldown": 48 }, - "enemiesToSpawn": 6 + "enemiesToSpawn": 4 }, { "common": { diff --git a/assets/Scripts/Game/Game.ts b/assets/Scripts/Game/Game.ts index 901fed1..ce5e203 100644 --- a/assets/Scripts/Game/Game.ts +++ b/assets/Scripts/Game/Game.ts @@ -165,7 +165,7 @@ export class Game extends Component { this.horizontalProjectileLauncher = new WaveProjectileLauncher( this.horizontalProjectileLauncherComponent, this.player.node, - [new Vec2(-1, 0), new Vec2(1, 0)], + [new Vec2(0, 1), new Vec2(0, -1)], settings.player.horizontalLauncher, projectileData );