mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-09 08:36:14 +00:00
Added object pool, event system collision system
This commit is contained in:
22
assets/Scripts/CollisionSystem.ts
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22
assets/Scripts/CollisionSystem.ts
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import { Collider2D, Contact2DType } from "cc";
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import { Enemy, IDamageDealing } from "./Enemy";
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import { Player } from "./Player";
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import { Weapon } from "./Weapon";
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export class CollisionSystem {
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public constructor(player: Player, weapon: Weapon) {
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player.Collider.on(Contact2DType.BEGIN_CONTACT, this.onPlayerContactBegin, this);
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weapon.Collider.on(Contact2DType.BEGIN_CONTACT, this.onWeaponContactBegin, this);
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}
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private onWeaponContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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console.log("Weapon contact! " + otherCollider.node.name);
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}
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private onPlayerContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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console.log("Player contact! " + otherCollider.node.name);
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const damageDealing: IDamageDealing = otherCollider.node.getComponent(Enemy);
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console.log("DAMAGE: " + damageDealing.Damage);
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}
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}
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9
assets/Scripts/CollisionSystem.ts.meta
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9
assets/Scripts/CollisionSystem.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "ea4efcef-c9f5-4116-b43d-7cae85bf298f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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19
assets/Scripts/Enemy.ts
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19
assets/Scripts/Enemy.ts
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import { BoxCollider2D, Component, _decorator } from "cc";
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const { ccclass, property } = _decorator;
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@ccclass("Enemy")
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export class Enemy extends Component implements IDamageDealing {
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@property(BoxCollider2D) public collider: BoxCollider2D;
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public get Collider(): BoxCollider2D {
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return this.collider;
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}
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public get Damage(): number {
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return 3;
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}
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}
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export interface IDamageDealing {
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Damage: number;
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}
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9
assets/Scripts/Enemy.ts.meta
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9
assets/Scripts/Enemy.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "e6f969c0-2783-4eb3-b467-356c68db4512",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,20 +1,51 @@
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import { Component, _decorator } from "cc";
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import { Component, instantiate, Prefab, random, randomRange, Vec3, _decorator } from "cc";
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import { CollisionSystem } from "./CollisionSystem";
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import { Enemy } from "./Enemy";
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import { Player } from "./Player";
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import { ObjectPool } from "./Services/ObjectPool";
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import { VirtualJoystic } from "./VirtualJoystic";
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import { Weapon } from "./Weapon";
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const { ccclass, property } = _decorator;
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@ccclass("GameBootstrapper")
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export class GameBootstrapper extends Component {
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@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
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@property(Player) private player: Player;
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@property(Weapon) private weapon: Weapon;
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@property(Prefab) private enemy: Prefab;
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@property(Number) private strikeDelay = 0;
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public start(): void {
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this.virtualJoystic.init();
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this.player.init(this.virtualJoystic, this.strikeDelay);
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this.weapon.init(this.strikeDelay);
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this.player.init(this.virtualJoystic, this.weapon);
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new CollisionSystem(this.player, this.weapon);
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const op: ObjectPool<Player> = new ObjectPool(this.enemy, this.node, 10, Player);
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const borrowed: Player[] = [];
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for (let index = 0; index < 7; index++) {
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const enemy: Player = op.borrow();
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enemy.node.parent = this.node;
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enemy.node.active = true;
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enemy.node.setPosition(new Vec3(randomRange(-200, 200)));
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if (index < 5) borrowed.push(enemy);
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}
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borrowed.forEach((borrowedEnemy) => {
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op.return(borrowedEnemy);
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});
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}
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public update(deltaTime: number): void {
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this.player.gameTick(deltaTime);
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}
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public getEnemy<T extends Component>(): T {
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const i = instantiate(this.enemy);
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i.parent = this.node;
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return <T>i.getComponent(Enemy.name);
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}
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}
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@@ -1,18 +1,26 @@
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import { Component, Vec2, Vec3, _decorator } from "cc";
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import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
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import { VirtualJoystic } from "./VirtualJoystic";
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import { Weapon } from "./Weapon";
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const { ccclass, property } = _decorator;
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@ccclass("Player")
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export class Player extends Component {
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private virtualJoystic: VirtualJoystic;
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@property private speed = 0;
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@property(BoxCollider2D) private collider: BoxCollider2D;
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@property(Weapon) private weapon: Weapon;
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private virtualJoystic: VirtualJoystic;
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private weapon: Weapon;
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public init(virtualJoystic: VirtualJoystic, strikeDelay: number): void {
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public init(virtualJoystic: VirtualJoystic, weapon: Weapon): void {
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this.virtualJoystic = virtualJoystic;
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this.weapon.init(strikeDelay);
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this.weapon = weapon;
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this.weapon.node.parent = this.node;
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this.weapon.node.setPosition(new Vec3());
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}
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public get Collider(): Collider2D {
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return this.collider;
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}
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public gameTick(deltaTime: number): void {
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12
assets/Scripts/Services.meta
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12
assets/Scripts/Services.meta
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@@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "cebf49b9-55bd-4829-bb97-cb8bd1378a21",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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7
assets/Scripts/Services/ContactParams.ts
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7
assets/Scripts/Services/ContactParams.ts
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@@ -0,0 +1,7 @@
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import { Collider2D, IPhysics2DContact } from "cc";
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export type ContactParams = {
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selfCollider: Collider2D;
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otherCollider: Collider2D;
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contact: IPhysics2DContact | null;
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};
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9
assets/Scripts/Services/ContactParams.ts.meta
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9
assets/Scripts/Services/ContactParams.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "ee9d41d4-91f4-4d8f-a4ef-7e0df147fb35",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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12
assets/Scripts/Services/EventSystem.meta
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12
assets/Scripts/Services/EventSystem.meta
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@@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "53ace3f5-848d-4d10-a12a-9f5a5ae681a2",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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4
assets/Scripts/Services/EventSystem/ISignal.ts
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4
assets/Scripts/Services/EventSystem/ISignal.ts
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export interface ISignal<T> {
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on(handler: (data: T) => void): void;
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off(handler: (data: T) => void): void;
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}
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9
assets/Scripts/Services/EventSystem/ISignal.ts.meta
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9
assets/Scripts/Services/EventSystem/ISignal.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "626b0371-bbf5-4b70-988e-48e9e3ebb171",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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16
assets/Scripts/Services/EventSystem/Signal.ts
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16
assets/Scripts/Services/EventSystem/Signal.ts
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import { ISignal } from "./ISignal";
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export class Signal<T> implements ISignal<T> {
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private handlers: ((data: T) => void)[] = [];
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public on(handler: (data: T) => void): void {
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this.handlers.push(handler);
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}
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public off(handler: (data: T) => void): void {
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this.handlers = this.handlers.filter((h) => h !== handler);
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}
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public trigger(data: T): void {
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[...this.handlers].forEach((handler) => handler(data));
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}
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}
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9
assets/Scripts/Services/EventSystem/Signal.ts.meta
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9
assets/Scripts/Services/EventSystem/Signal.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "421ff10c-7e13-4fa7-844a-003fd7e738ca",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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85
assets/Scripts/Services/ObjectPool.ts
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85
assets/Scripts/Services/ObjectPool.ts
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@@ -0,0 +1,85 @@
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import { Component, instantiate, Node, Prefab } from "cc";
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export class ObjectPool<T extends Component> {
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private prefab: Prefab;
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private parent: Node;
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private pooledObjects: PooledObject<T>[] = [];
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private componentType: { new (): T };
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public constructor(prefab: Prefab, parent: Node, defaultPoolCount: number, componentType: { new (): T }) {
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this.prefab = prefab;
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this.parent = parent;
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this.componentType = componentType;
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for (let i = 0; i < defaultPoolCount; i++) {
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this.pooledObjects.push(this.createNew());
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}
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}
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public borrow(): T {
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const objectToBorrow: PooledObject<T> | null = this.pooledObjects.find((o) => !o.IsBorrowed);
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if (objectToBorrow != null) {
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return objectToBorrow.borrow();
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}
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return this.createNew().borrow();
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}
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public return(object: T): void {
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const objectToReturn: PooledObject<T> | null = this.pooledObjects.find((o) => o.Equals(object));
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if (objectToReturn == null) {
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throw new Error("Object " + this.prefab.name + " is not a member of the pool");
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}
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objectToReturn.return();
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}
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private createNew(): PooledObject<T> {
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const newPooledObject: PooledObject<T> = new PooledObject(this.prefab, this.parent, this.componentType);
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this.pooledObjects.push(newPooledObject);
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return newPooledObject;
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}
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}
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class PooledObject<T extends Component> {
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private isBorrowed = false;
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private defaultParent: Node;
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private instancedNode: Node;
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private instancedComponent: T;
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public constructor(prefab: Prefab, defaultParent: Node, componentType: { new (): T }) {
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this.defaultParent = defaultParent;
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this.instancedNode = instantiate(prefab);
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this.instancedComponent = <T>this.instancedNode.getComponent(componentType.name);
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if (this.instancedComponent == null) {
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throw new Error("Object " + prefab.name + " does not have component " + componentType.name);
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}
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this.clear();
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}
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public get IsBorrowed(): boolean {
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return this.isBorrowed;
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}
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public Equals(component: T): boolean {
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return this.instancedComponent == component;
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}
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public borrow(): T {
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this.isBorrowed = true;
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return this.instancedComponent;
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}
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public return(): void {
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this.clear();
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}
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private clear(): void {
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this.instancedNode.active = false;
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this.instancedNode.parent = this.defaultParent;
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this.isBorrowed = false;
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}
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}
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9
assets/Scripts/Services/ObjectPool.ts.meta
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9
assets/Scripts/Services/ObjectPool.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "a4ed3b4c-8989-4f08-9303-4d7a3ae90703",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,35 +1,36 @@
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import { Animation, BoxCollider2D, Component, Contact2DType, Vec2, Vec3, _decorator } from "cc";
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import { Animation, BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
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const { ccclass, property } = _decorator;
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@ccclass("Weapon")
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export class Weapon extends Component {
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@property(Animation) private weaponAnimation: Animation;
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@property(BoxCollider2D) private weaponCollider: BoxCollider2D;
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@property(BoxCollider2D) private collider: BoxCollider2D;
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private strikeDelay: number;
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private currentDelay = 0;
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public init(strikeDelay: number): void {
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this.strikeDelay = strikeDelay;
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this.weaponCollider.on(Contact2DType.BEGIN_CONTACT, () => {
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console.log("Begin Contact!");
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});
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}
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public gameTick(deltaTime: number, movement: Vec2): void {
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this.currentDelay += deltaTime;
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if (this.strikeDelay <= this.currentDelay) {
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if (this.strikeDelay / 4 <= this.currentDelay) {
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this.currentDelay = 0;
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this.strike(movement);
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}
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}
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public get Collider(): Collider2D {
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return this.collider;
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}
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private strike(movement: Vec2): void {
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const direction: Vec2 = movement.normalize();
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const angle: number = (Math.atan2(direction.y, direction.x) * 180) / Math.PI;
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this.node.eulerAngles = new Vec3(0, 0, angle);
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this.weaponAnimation.getState("WeaponSwing").speed = 4;
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this.weaponAnimation.play("WeaponSwing");
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}
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}
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Block a user