mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
40 lines
1.2 KiB
TypeScript
40 lines
1.2 KiB
TypeScript
import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
|
|
import { VirtualJoystic } from "./VirtualJoystic";
|
|
import { Weapon } from "./Weapon";
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass("Player")
|
|
export class Player extends Component {
|
|
@property private speed = 0;
|
|
@property(BoxCollider2D) private collider: BoxCollider2D;
|
|
|
|
private virtualJoystic: VirtualJoystic;
|
|
private weapon: Weapon;
|
|
|
|
public init(virtualJoystic: VirtualJoystic, weapon: Weapon): void {
|
|
this.virtualJoystic = virtualJoystic;
|
|
this.weapon = weapon;
|
|
|
|
this.weapon.node.parent = this.node;
|
|
this.weapon.node.setPosition(new Vec3());
|
|
}
|
|
|
|
public get Collider(): Collider2D {
|
|
return this.collider;
|
|
}
|
|
|
|
public gameTick(deltaTime: number): void {
|
|
const movement: Vec2 = this.virtualJoystic.getAxis();
|
|
movement.x *= deltaTime * this.speed;
|
|
movement.y *= deltaTime * this.speed;
|
|
|
|
const newPosition: Vec3 = this.node.worldPosition;
|
|
newPosition.x += movement.x;
|
|
newPosition.y += movement.y;
|
|
|
|
this.node.setWorldPosition(newPosition);
|
|
|
|
this.weapon.gameTick(deltaTime, movement);
|
|
}
|
|
}
|