mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Added object pool, event system collision system
This commit is contained in:
parent
f250c24f90
commit
5b098af31d
12
assets/Media/Prefabs.meta
Normal file
12
assets/Media/Prefabs.meta
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@ -0,0 +1,12 @@
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198
assets/Media/Prefabs/Enemy.prefab
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198
assets/Media/Prefabs/Enemy.prefab
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@ -0,0 +1,198 @@
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13
assets/Media/Prefabs/Enemy.prefab.meta
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13
assets/Media/Prefabs/Enemy.prefab.meta
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@ -0,0 +1,13 @@
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{
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"ver": "1.1.40",
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"importer": "prefab",
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"imported": true,
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"uuid": "fc9a455d-1b5f-460e-96eb-7c0ebf07d3d0",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "Enemy"
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@ -20,10 +20,12 @@
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@ -42,25 +44,28 @@
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@ -180,159 +185,126 @@
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"__type__": "cc.Node",
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"_name": "Enemy",
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@ -364,24 +336,27 @@
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@ -411,20 +386,16 @@
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|
||||
"_id": "9dFcDHQYpKPLaHRfcVfzbw"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "AnimatedWeapon",
|
||||
"_name": "WeaponCollider",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 10
|
||||
"__id__": 14
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 12
|
||||
}
|
||||
],
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
@ -432,55 +403,9 @@
|
||||
},
|
||||
{
|
||||
"__id__": 17
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": "9dFcDHQYpKPLaHRfcVfzbw"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Sprite",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 11
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 13
|
||||
},
|
||||
{
|
||||
"__id__": 14
|
||||
},
|
||||
{
|
||||
"__id__": 15
|
||||
"__id__": 18
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -517,7 +442,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 12
|
||||
"__id__": 15
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -538,7 +463,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 12
|
||||
"__id__": 15
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -576,7 +501,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 12
|
||||
"__id__": 15
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -603,7 +528,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 11
|
||||
"__id__": 14
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -624,7 +549,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 11
|
||||
"__id__": 14
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -646,24 +571,76 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 10
|
||||
"__id__": 13
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"weaponAnimation": {
|
||||
"__id__": 17
|
||||
"__id__": 20
|
||||
},
|
||||
"weaponCollider": {
|
||||
"__id__": 15
|
||||
"collider": {
|
||||
"__id__": 18
|
||||
},
|
||||
"_id": "femtdMmA5Ax5K78hjELCcD"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Player",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 23
|
||||
},
|
||||
{
|
||||
"__id__": 24
|
||||
},
|
||||
{
|
||||
"__id__": 25
|
||||
},
|
||||
{
|
||||
"__id__": 26
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -78,
|
||||
"y": -42,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": "fbcM/H31RNxK0HvQrwpElL"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 22
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -684,7 +661,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 22
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -722,16 +699,43 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 9
|
||||
"__id__": 22
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"speed": 100,
|
||||
"weapon": {
|
||||
"__id__": 18
|
||||
"collider": {
|
||||
"__id__": 26
|
||||
},
|
||||
"_id": "5aDEGDNWpIaL+U2iIxK4vA"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.BoxCollider2D",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 22
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"tag": 0,
|
||||
"_group": 1,
|
||||
"_density": 1,
|
||||
"_sensor": false,
|
||||
"_friction": 0.2,
|
||||
"_restitution": 0,
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 40,
|
||||
"height": 40
|
||||
},
|
||||
"_id": "15Y+yVn0FL9ahaUAsSVwM8"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "UI",
|
||||
@ -741,19 +745,19 @@
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 23
|
||||
"__id__": 28
|
||||
},
|
||||
{
|
||||
"__id__": 30
|
||||
"__id__": 35
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 33
|
||||
"__id__": 38
|
||||
},
|
||||
{
|
||||
"__id__": 34
|
||||
"__id__": 39
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -790,23 +794,23 @@
|
||||
"_name": "VirtualJoystic",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 22
|
||||
"__id__": 27
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 24
|
||||
"__id__": 29
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 27
|
||||
"__id__": 32
|
||||
},
|
||||
{
|
||||
"__id__": 28
|
||||
"__id__": 33
|
||||
},
|
||||
{
|
||||
"__id__": 29
|
||||
"__id__": 34
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -843,16 +847,16 @@
|
||||
"_name": "Knob",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 23
|
||||
"__id__": 28
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 25
|
||||
"__id__": 30
|
||||
},
|
||||
{
|
||||
"__id__": 26
|
||||
"__id__": 31
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -889,7 +893,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 24
|
||||
"__id__": 29
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -910,7 +914,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 24
|
||||
"__id__": 29
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -948,7 +952,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 23
|
||||
"__id__": 28
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -969,7 +973,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 23
|
||||
"__id__": 28
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -1007,13 +1011,13 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 23
|
||||
"__id__": 28
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"maxDistance": 50,
|
||||
"knob": {
|
||||
"__id__": 24
|
||||
"__id__": 29
|
||||
},
|
||||
"_id": "50ceZG62tGlYXvZWEvSDKl"
|
||||
},
|
||||
@ -1022,16 +1026,16 @@
|
||||
"_name": "BottomRight",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 22
|
||||
"__id__": 27
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 31
|
||||
"__id__": 36
|
||||
},
|
||||
{
|
||||
"__id__": 32
|
||||
"__id__": 37
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -1068,7 +1072,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 30
|
||||
"__id__": 35
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -1089,7 +1093,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 30
|
||||
"__id__": 35
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -1118,7 +1122,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 22
|
||||
"__id__": 27
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -1139,7 +1143,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 22
|
||||
"__id__": 27
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
@ -1238,30 +1242,46 @@
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"virtualJoystic": {
|
||||
"__id__": 29
|
||||
"__id__": 34
|
||||
},
|
||||
"player": {
|
||||
"__id__": 25
|
||||
},
|
||||
"weapon": {
|
||||
"__id__": 21
|
||||
},
|
||||
"enemy": {
|
||||
"__uuid__": "fc9a455d-1b5f-460e-96eb-7c0ebf07d3d0",
|
||||
"__expectedType__": "cc.Prefab"
|
||||
},
|
||||
"strikeDelay": 2,
|
||||
"_id": "81HHJkTWZDO60EyXTSS38c"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"fileId": "cffa5b19-2043-4cef-8221-1a10ab7a2c1f",
|
||||
"nestedPrefabInstanceRoots": [
|
||||
{
|
||||
"__id__": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"__type__": "cc.SceneGlobals",
|
||||
"ambient": {
|
||||
"__id__": 40
|
||||
"__id__": 46
|
||||
},
|
||||
"shadows": {
|
||||
"__id__": 41
|
||||
"__id__": 47
|
||||
},
|
||||
"_skybox": {
|
||||
"__id__": 42
|
||||
"__id__": 48
|
||||
},
|
||||
"fog": {
|
||||
"__id__": 43
|
||||
"__id__": 49
|
||||
},
|
||||
"octree": {
|
||||
"__id__": 44
|
||||
"__id__": 50
|
||||
}
|
||||
},
|
||||
{
|
||||
|
22
assets/Scripts/CollisionSystem.ts
Normal file
22
assets/Scripts/CollisionSystem.ts
Normal file
@ -0,0 +1,22 @@
|
||||
import { Collider2D, Contact2DType } from "cc";
|
||||
import { Enemy, IDamageDealing } from "./Enemy";
|
||||
import { Player } from "./Player";
|
||||
import { Weapon } from "./Weapon";
|
||||
|
||||
export class CollisionSystem {
|
||||
public constructor(player: Player, weapon: Weapon) {
|
||||
player.Collider.on(Contact2DType.BEGIN_CONTACT, this.onPlayerContactBegin, this);
|
||||
weapon.Collider.on(Contact2DType.BEGIN_CONTACT, this.onWeaponContactBegin, this);
|
||||
}
|
||||
|
||||
private onWeaponContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
|
||||
console.log("Weapon contact! " + otherCollider.node.name);
|
||||
}
|
||||
|
||||
private onPlayerContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
|
||||
console.log("Player contact! " + otherCollider.node.name);
|
||||
const damageDealing: IDamageDealing = otherCollider.node.getComponent(Enemy);
|
||||
|
||||
console.log("DAMAGE: " + damageDealing.Damage);
|
||||
}
|
||||
}
|
9
assets/Scripts/CollisionSystem.ts.meta
Normal file
9
assets/Scripts/CollisionSystem.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "ea4efcef-c9f5-4116-b43d-7cae85bf298f",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
19
assets/Scripts/Enemy.ts
Normal file
19
assets/Scripts/Enemy.ts
Normal file
@ -0,0 +1,19 @@
|
||||
import { BoxCollider2D, Component, _decorator } from "cc";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("Enemy")
|
||||
export class Enemy extends Component implements IDamageDealing {
|
||||
@property(BoxCollider2D) public collider: BoxCollider2D;
|
||||
|
||||
public get Collider(): BoxCollider2D {
|
||||
return this.collider;
|
||||
}
|
||||
|
||||
public get Damage(): number {
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
export interface IDamageDealing {
|
||||
Damage: number;
|
||||
}
|
9
assets/Scripts/Enemy.ts.meta
Normal file
9
assets/Scripts/Enemy.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "e6f969c0-2783-4eb3-b467-356c68db4512",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -1,20 +1,51 @@
|
||||
import { Component, _decorator } from "cc";
|
||||
import { Component, instantiate, Prefab, random, randomRange, Vec3, _decorator } from "cc";
|
||||
import { CollisionSystem } from "./CollisionSystem";
|
||||
import { Enemy } from "./Enemy";
|
||||
import { Player } from "./Player";
|
||||
import { ObjectPool } from "./Services/ObjectPool";
|
||||
import { VirtualJoystic } from "./VirtualJoystic";
|
||||
import { Weapon } from "./Weapon";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("GameBootstrapper")
|
||||
export class GameBootstrapper extends Component {
|
||||
@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
|
||||
@property(Player) private player: Player;
|
||||
@property(Weapon) private weapon: Weapon;
|
||||
@property(Prefab) private enemy: Prefab;
|
||||
@property(Number) private strikeDelay = 0;
|
||||
|
||||
public start(): void {
|
||||
this.virtualJoystic.init();
|
||||
this.player.init(this.virtualJoystic, this.strikeDelay);
|
||||
this.weapon.init(this.strikeDelay);
|
||||
this.player.init(this.virtualJoystic, this.weapon);
|
||||
|
||||
new CollisionSystem(this.player, this.weapon);
|
||||
|
||||
const op: ObjectPool<Player> = new ObjectPool(this.enemy, this.node, 10, Player);
|
||||
|
||||
const borrowed: Player[] = [];
|
||||
for (let index = 0; index < 7; index++) {
|
||||
const enemy: Player = op.borrow();
|
||||
enemy.node.parent = this.node;
|
||||
enemy.node.active = true;
|
||||
enemy.node.setPosition(new Vec3(randomRange(-200, 200)));
|
||||
|
||||
if (index < 5) borrowed.push(enemy);
|
||||
}
|
||||
|
||||
borrowed.forEach((borrowedEnemy) => {
|
||||
op.return(borrowedEnemy);
|
||||
});
|
||||
}
|
||||
|
||||
public update(deltaTime: number): void {
|
||||
this.player.gameTick(deltaTime);
|
||||
}
|
||||
|
||||
public getEnemy<T extends Component>(): T {
|
||||
const i = instantiate(this.enemy);
|
||||
i.parent = this.node;
|
||||
return <T>i.getComponent(Enemy.name);
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,26 @@
|
||||
import { Component, Vec2, Vec3, _decorator } from "cc";
|
||||
import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
|
||||
import { VirtualJoystic } from "./VirtualJoystic";
|
||||
import { Weapon } from "./Weapon";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("Player")
|
||||
export class Player extends Component {
|
||||
private virtualJoystic: VirtualJoystic;
|
||||
@property private speed = 0;
|
||||
@property(BoxCollider2D) private collider: BoxCollider2D;
|
||||
|
||||
@property(Weapon) private weapon: Weapon;
|
||||
private virtualJoystic: VirtualJoystic;
|
||||
private weapon: Weapon;
|
||||
|
||||
public init(virtualJoystic: VirtualJoystic, strikeDelay: number): void {
|
||||
public init(virtualJoystic: VirtualJoystic, weapon: Weapon): void {
|
||||
this.virtualJoystic = virtualJoystic;
|
||||
this.weapon.init(strikeDelay);
|
||||
this.weapon = weapon;
|
||||
|
||||
this.weapon.node.parent = this.node;
|
||||
this.weapon.node.setPosition(new Vec3());
|
||||
}
|
||||
|
||||
public get Collider(): Collider2D {
|
||||
return this.collider;
|
||||
}
|
||||
|
||||
public gameTick(deltaTime: number): void {
|
||||
|
12
assets/Scripts/Services.meta
Normal file
12
assets/Scripts/Services.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "cebf49b9-55bd-4829-bb97-cb8bd1378a21",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
7
assets/Scripts/Services/ContactParams.ts
Normal file
7
assets/Scripts/Services/ContactParams.ts
Normal file
@ -0,0 +1,7 @@
|
||||
import { Collider2D, IPhysics2DContact } from "cc";
|
||||
|
||||
export type ContactParams = {
|
||||
selfCollider: Collider2D;
|
||||
otherCollider: Collider2D;
|
||||
contact: IPhysics2DContact | null;
|
||||
};
|
9
assets/Scripts/Services/ContactParams.ts.meta
Normal file
9
assets/Scripts/Services/ContactParams.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "ee9d41d4-91f4-4d8f-a4ef-7e0df147fb35",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
12
assets/Scripts/Services/EventSystem.meta
Normal file
12
assets/Scripts/Services/EventSystem.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "53ace3f5-848d-4d10-a12a-9f5a5ae681a2",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
4
assets/Scripts/Services/EventSystem/ISignal.ts
Normal file
4
assets/Scripts/Services/EventSystem/ISignal.ts
Normal file
@ -0,0 +1,4 @@
|
||||
export interface ISignal<T> {
|
||||
on(handler: (data: T) => void): void;
|
||||
off(handler: (data: T) => void): void;
|
||||
}
|
9
assets/Scripts/Services/EventSystem/ISignal.ts.meta
Normal file
9
assets/Scripts/Services/EventSystem/ISignal.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "626b0371-bbf5-4b70-988e-48e9e3ebb171",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
16
assets/Scripts/Services/EventSystem/Signal.ts
Normal file
16
assets/Scripts/Services/EventSystem/Signal.ts
Normal file
@ -0,0 +1,16 @@
|
||||
import { ISignal } from "./ISignal";
|
||||
|
||||
export class Signal<T> implements ISignal<T> {
|
||||
private handlers: ((data: T) => void)[] = [];
|
||||
|
||||
public on(handler: (data: T) => void): void {
|
||||
this.handlers.push(handler);
|
||||
}
|
||||
public off(handler: (data: T) => void): void {
|
||||
this.handlers = this.handlers.filter((h) => h !== handler);
|
||||
}
|
||||
|
||||
public trigger(data: T): void {
|
||||
[...this.handlers].forEach((handler) => handler(data));
|
||||
}
|
||||
}
|
9
assets/Scripts/Services/EventSystem/Signal.ts.meta
Normal file
9
assets/Scripts/Services/EventSystem/Signal.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "421ff10c-7e13-4fa7-844a-003fd7e738ca",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
85
assets/Scripts/Services/ObjectPool.ts
Normal file
85
assets/Scripts/Services/ObjectPool.ts
Normal file
@ -0,0 +1,85 @@
|
||||
import { Component, instantiate, Node, Prefab } from "cc";
|
||||
|
||||
export class ObjectPool<T extends Component> {
|
||||
private prefab: Prefab;
|
||||
private parent: Node;
|
||||
private pooledObjects: PooledObject<T>[] = [];
|
||||
private componentType: { new (): T };
|
||||
|
||||
public constructor(prefab: Prefab, parent: Node, defaultPoolCount: number, componentType: { new (): T }) {
|
||||
this.prefab = prefab;
|
||||
this.parent = parent;
|
||||
this.componentType = componentType;
|
||||
|
||||
for (let i = 0; i < defaultPoolCount; i++) {
|
||||
this.pooledObjects.push(this.createNew());
|
||||
}
|
||||
}
|
||||
|
||||
public borrow(): T {
|
||||
const objectToBorrow: PooledObject<T> | null = this.pooledObjects.find((o) => !o.IsBorrowed);
|
||||
if (objectToBorrow != null) {
|
||||
return objectToBorrow.borrow();
|
||||
}
|
||||
|
||||
return this.createNew().borrow();
|
||||
}
|
||||
|
||||
public return(object: T): void {
|
||||
const objectToReturn: PooledObject<T> | null = this.pooledObjects.find((o) => o.Equals(object));
|
||||
if (objectToReturn == null) {
|
||||
throw new Error("Object " + this.prefab.name + " is not a member of the pool");
|
||||
}
|
||||
|
||||
objectToReturn.return();
|
||||
}
|
||||
|
||||
private createNew(): PooledObject<T> {
|
||||
const newPooledObject: PooledObject<T> = new PooledObject(this.prefab, this.parent, this.componentType);
|
||||
this.pooledObjects.push(newPooledObject);
|
||||
|
||||
return newPooledObject;
|
||||
}
|
||||
}
|
||||
|
||||
class PooledObject<T extends Component> {
|
||||
private isBorrowed = false;
|
||||
private defaultParent: Node;
|
||||
private instancedNode: Node;
|
||||
private instancedComponent: T;
|
||||
|
||||
public constructor(prefab: Prefab, defaultParent: Node, componentType: { new (): T }) {
|
||||
this.defaultParent = defaultParent;
|
||||
|
||||
this.instancedNode = instantiate(prefab);
|
||||
this.instancedComponent = <T>this.instancedNode.getComponent(componentType.name);
|
||||
if (this.instancedComponent == null) {
|
||||
throw new Error("Object " + prefab.name + " does not have component " + componentType.name);
|
||||
}
|
||||
|
||||
this.clear();
|
||||
}
|
||||
|
||||
public get IsBorrowed(): boolean {
|
||||
return this.isBorrowed;
|
||||
}
|
||||
|
||||
public Equals(component: T): boolean {
|
||||
return this.instancedComponent == component;
|
||||
}
|
||||
|
||||
public borrow(): T {
|
||||
this.isBorrowed = true;
|
||||
return this.instancedComponent;
|
||||
}
|
||||
|
||||
public return(): void {
|
||||
this.clear();
|
||||
}
|
||||
|
||||
private clear(): void {
|
||||
this.instancedNode.active = false;
|
||||
this.instancedNode.parent = this.defaultParent;
|
||||
this.isBorrowed = false;
|
||||
}
|
||||
}
|
9
assets/Scripts/Services/ObjectPool.ts.meta
Normal file
9
assets/Scripts/Services/ObjectPool.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a4ed3b4c-8989-4f08-9303-4d7a3ae90703",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -1,35 +1,36 @@
|
||||
import { Animation, BoxCollider2D, Component, Contact2DType, Vec2, Vec3, _decorator } from "cc";
|
||||
import { Animation, BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("Weapon")
|
||||
export class Weapon extends Component {
|
||||
@property(Animation) private weaponAnimation: Animation;
|
||||
@property(BoxCollider2D) private weaponCollider: BoxCollider2D;
|
||||
@property(BoxCollider2D) private collider: BoxCollider2D;
|
||||
|
||||
private strikeDelay: number;
|
||||
private currentDelay = 0;
|
||||
|
||||
public init(strikeDelay: number): void {
|
||||
this.strikeDelay = strikeDelay;
|
||||
|
||||
this.weaponCollider.on(Contact2DType.BEGIN_CONTACT, () => {
|
||||
console.log("Begin Contact!");
|
||||
});
|
||||
}
|
||||
|
||||
public gameTick(deltaTime: number, movement: Vec2): void {
|
||||
this.currentDelay += deltaTime;
|
||||
if (this.strikeDelay <= this.currentDelay) {
|
||||
if (this.strikeDelay / 4 <= this.currentDelay) {
|
||||
this.currentDelay = 0;
|
||||
this.strike(movement);
|
||||
}
|
||||
}
|
||||
|
||||
public get Collider(): Collider2D {
|
||||
return this.collider;
|
||||
}
|
||||
|
||||
private strike(movement: Vec2): void {
|
||||
const direction: Vec2 = movement.normalize();
|
||||
const angle: number = (Math.atan2(direction.y, direction.x) * 180) / Math.PI;
|
||||
this.node.eulerAngles = new Vec3(0, 0, angle);
|
||||
|
||||
this.weaponAnimation.getState("WeaponSwing").speed = 4;
|
||||
this.weaponAnimation.play("WeaponSwing");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user