Slash-The-Hordes/assets/Data/GameSettings.json

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{
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"player": {
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"defaultHP": 50,
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"requiredXP": [
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5,
5,
5,
10,
10,
10,
20,
20,
20,
20
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],
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"regenerationDelay": 5,
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"collisionDelay": 0.5,
"weapon": {
"strikeDelay": 2,
"damage": 1
},
"haloLauncher": {
"projectilesToSpawn": 24,
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"cooldownDivisorPerUpgrade": 1,
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"launcher": {
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"projectileLifetime": 2,
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"projectileSpeed": 150,
"wavesToShoot": 1,
"wavesDelayMs": 0,
"cooldown": 10
}
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},
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"horizontalLauncher": {
"wavesToShootPerUpgrade": 1,
"launcher": {
"projectileLifetime": 3,
"projectileSpeed": 300,
"wavesToShoot": 0,
"wavesDelayMs": 100,
"cooldown": 4
}
},
"diagonalLauncher": {
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"wavesToShootPerUpgrade": 1,
"launcher": {
"projectileLifetime": 20,
"projectileSpeed": 300,
"wavesToShoot": 0,
"wavesDelayMs": 100,
"cooldown": 4
}
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}
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},
"upgrades": {
"maxWeaponLengthUpgrades": 5,
"maxWeaponDamageUpgrades": 5,
"maxHorizontalProjectileUpgrades": 0,
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"maxDiagonalProjectileUpgrades": 0,
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"maxHaloProjectileUpgrades": 5,
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"maxRegenerationUpgrades": 5
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},
"enemyManager": {
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"enemies": [
{
"id": "Basic",
"moveType": "Follow",
"health": 1,
"damage": 1,
"speed": 50
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},
{
"id": "Wave",
"moveType": "Launch",
"health": 1,
"damage": 1,
"speed": 100
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}
],
"waveEnemySpawners": [
{
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"startDelay": 0,
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"stopDelay": 10000,
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"cooldown": 5,
"enemiesPerWave": 30,
"waveLifetime": 20,
"enemyId": "Wave"
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}
]
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}
}