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export class GameSettings {
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public player: PlayerSettings = new PlayerSettings();
public upgrades: UpgradeSettings = new UpgradeSettings();
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public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
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}
export class PlayerSettings {
public defaultHP = 0;
public requiredXP: number[] = [];
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public regenerationDelay = 0;
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public collisionDelay = 0;
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public weapon: WeaponSettings = new WeaponSettings();
public haloLauncher: HaloLauncherSettings = new HaloLauncherSettings();
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public horizontalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
public diagonalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
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}
export class WeaponSettings {
public strikeDelay = 0;
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public damage = 0;
}
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export class WaveLauncherSettings {
public wavesToShootPerUpgrade = 0;
public launcher = new ProjectileLauncherSettings();
}
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export class HaloLauncherSettings {
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public projectilesToSpawn = 0;
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public cooldownDivisorPerUpgrade = 0;
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public launcher = new ProjectileLauncherSettings();
}
export class ProjectileLauncherSettings {
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public projectileLifetime = 0;
public projectileSpeed = 0;
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public wavesToShoot = 0;
public wavesDelayMs = 0;
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public cooldown = 0;
}
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export class UpgradeSettings {
public maxWeaponLengthUpgrades = 0;
public maxWeaponDamageUpgrades = 0;
public maxHorizontalProjectileUpgrades = 0;
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public maxDiagonalProjectileUpgrades = 0;
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public maxHaloProjectileUpgrades = 0;
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public maxRegenerationUpgrades = 0;
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}
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export class EnemyManagerSettings {
public waveEnemySpawner = new WaveEnemySpawnerSettings();
}
export class WaveEnemySpawnerSettings {
public cooldown = 0;
public enemiesPerWave = 0;
public waveLifetime = 0;
public enemyType = "";
}