mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
115 lines
3.0 KiB
TypeScript
115 lines
3.0 KiB
TypeScript
import { _decorator, Component, Node } from 'cc';
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import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
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import JNScrollView from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollView';
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import PlayerPetData from '../../data/PlayerPetData';
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import { API, PlayerPetOV } from '../../consts/API';
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import { PetOV, PlayerPetOVSelect } from '../VO/PetOV';
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import { PetIconSelectScroll } from '../Consts/Pet/PetIconSelectScroll';
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import { NodeEventType } from 'cc';
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import { Label } from 'cc';
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import { app, TD } from '../../App';
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import { GUI } from '../UIConfig';
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const { ccclass, property } = _decorator;
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@ccclass('PetUpStarView')
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export class PetUpStarView extends JNLayerBase {
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@property(JNScrollView)
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views:JNScrollView; //宠物列表
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@property(Label)
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petNameLabel:Label; //宠物名称
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@property(Label)
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petStar:Label; //宠物星级
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@property(Label)
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petStarExp:Label; //宠物星级经验
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//宠物数据
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pets:PlayerPetOVSelect[] = [];
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data:PlayerPetOV;
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onJNLoad(data: PlayerPetOV): void {
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super.onJNLoad(data);
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this.data = data;
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this.onUpdateView();
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}
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//刷新页面
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onUpdateView(){
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this.onUpdateInfo();
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//获取所有玩家宠物
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this.pets = PetOV.PlayerPetOVSelects(PlayerPetData.getIns().getData());
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this.views.refreshData(this.pets);
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//向子节点添加点击事件
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this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this));
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this.onUpdateSelect();
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}
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//刷新信息
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onUpdateInfo(){
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//显示宠物名称
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this.petNameLabel.string = TD.TbGRole.get(this.data.petTbId).roleName;
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this.petStar.string = `当前星级: ${this.data.petStar} 星`;
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this.petStarExp.string = `升级所需经验 / ${this.data.petStarExp}`;
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}
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//刷新选择
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onUpdateSelect(){
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//刷新
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this.views.getItems<PetIconSelectScroll>().forEach((item) => {
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let data = item.data as PlayerPetOVSelect;
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item.select.isSelect = data.isSelect;
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})
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}
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//选择全部
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onClickAll(){
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//如果全部选择则全部取消
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if(this.pets.filter(pet => pet.isSelect).length == this.pets.length){
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this.pets.forEach(pet => pet.isSelect = false);
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}else{
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this.pets.forEach(pet => pet.isSelect = true);
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}
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this.onUpdateSelect();
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}
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//点击Item
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onClickItem(index:number){
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this.pets[index].isSelect = !this.pets[index].isSelect;
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this.onUpdateSelect();
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}
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//点击合成
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async onClickUp(){
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//获取被合成的Id
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let pets = this.pets.filter(pet => pet.isSelect).map(pet => pet.petId);
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if(pets.length <= 0){
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app.layer.Open(GUI.Tips,{text:"请选择需要被合成的宠物"});
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return;
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}
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await API.PetUpStar(this.data.petId,pets);
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app.layer.Open(GUI.Tips,{text:"合成成功"});
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}
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}
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