import { _decorator, Component, Node } from 'cc'; import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase'; import JNScrollView from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollView'; import PlayerPetData from '../../data/PlayerPetData'; import { API, PlayerPetOV } from '../../consts/API'; import { PetOV, PlayerPetOVSelect } from '../VO/PetOV'; import { PetIconSelectScroll } from '../Consts/Pet/PetIconSelectScroll'; import { NodeEventType } from 'cc'; import { Label } from 'cc'; import { app, TD } from '../../App'; import { GUI } from '../UIConfig'; const { ccclass, property } = _decorator; @ccclass('PetUpStarView') export class PetUpStarView extends JNLayerBase { @property(JNScrollView) views:JNScrollView; //宠物列表 @property(Label) petNameLabel:Label; //宠物名称 @property(Label) petStar:Label; //宠物星级 @property(Label) petStarExp:Label; //宠物星级经验 //宠物数据 pets:PlayerPetOVSelect[] = []; data:PlayerPetOV; onJNLoad(data: PlayerPetOV): void { super.onJNLoad(data); this.data = data; this.onUpdateView(); } //刷新页面 onUpdateView(){ this.onUpdateInfo(); //获取所有玩家宠物 this.pets = PetOV.PlayerPetOVSelects(PlayerPetData.getIns().getData()); this.views.refreshData(this.pets); //向子节点添加点击事件 this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this)); this.onUpdateSelect(); } //刷新信息 onUpdateInfo(){ //显示宠物名称 this.petNameLabel.string = TD.TbGRole.get(this.data.petTbId).roleName; this.petStar.string = `当前星级: ${this.data.petStar} 星`; this.petStarExp.string = `升级所需经验 / ${this.data.petStarExp}`; } //刷新选择 onUpdateSelect(){ //刷新 this.views.getItems().forEach((item) => { let data = item.data as PlayerPetOVSelect; item.select.isSelect = data.isSelect; }) } //选择全部 onClickAll(){ //如果全部选择则全部取消 if(this.pets.filter(pet => pet.isSelect).length == this.pets.length){ this.pets.forEach(pet => pet.isSelect = false); }else{ this.pets.forEach(pet => pet.isSelect = true); } this.onUpdateSelect(); } //点击Item onClickItem(index:number){ this.pets[index].isSelect = !this.pets[index].isSelect; this.onUpdateSelect(); } //点击合成 async onClickUp(){ //获取被合成的Id let pets = this.pets.filter(pet => pet.isSelect).map(pet => pet.petId); if(pets.length <= 0){ app.layer.Open(GUI.Tips,{text:"请选择需要被合成的宠物"}); return; } await API.PetUpStar(this.data.petId,pets); app.layer.Open(GUI.Tips,{text:"合成成功"}); } }