简单的升星

This commit is contained in:
DESKTOP-5RP3AKU\Jisol 2023-11-26 03:06:23 +08:00
parent 8e644c583c
commit b33fede03e
22 changed files with 4330 additions and 169 deletions

3
.gitignore vendored
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@ -61,4 +61,5 @@ out/
.vscode/
### Mac OS ###
.DS_Store
.DS_Store
headless/logger/

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@ -0,0 +1,9 @@
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"importer": "directory",
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@ -0,0 +1,13 @@
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"uuid": "2d60896c-8804-4c99-aedf-fc88ac297c21",
"files": [
".json"
],
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"userData": {
"syncNodeName": "宠物升星页面"
}
}

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@ -1,7 +1,7 @@
[
{
"__type__": "cc.Prefab",
"_name": "阵法宠物ICON",
"_name": "列表选择宠物ICON",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
@ -13,7 +13,7 @@
},
{
"__type__": "cc.Node",
"_name": "阵法宠物ICON",
"_name": "列表选择宠物ICON",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,
@ -248,7 +248,7 @@
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "6etm75eOVF37vJbMmq4O6z"
"fileId": "00FKoQn91HGIewgv1t1dOE"
},
{
"__type__": "cc.PrefabInfo",

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@ -8,6 +8,6 @@
],
"subMetas": {},
"userData": {
"syncNodeName": "阵法宠物ICON"
"syncNodeName": "列表选择宠物ICON"
}
}

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@ -70,6 +70,8 @@ export interface PlayerPetOV{
petPlayerId:number; //宠物的玩家Id
petTbId:number; //宠物配置表Id
petGrade:number; //宠物等级
petStar:number; //宠物星级
petStarExp:number; //宠物星级经验
}
//玩家阵法信息
export interface PlayerTacticalOV{
@ -96,7 +98,9 @@ export const API = {
/********** 宠物接口 ******************/
GetPlayerPets: async () => RData(await app.api.get(`/game/pet/list`),false) as PlayerPetOV[], //获取玩家全部宠物
GetPlayerPets: async () => RData(await app.api.get(`/game/pet/list`),false) as PlayerPetOV[], //获取玩家全部宠物
//petId 需合成的Id pets 被合成的Id列表
PetUpStar: async (petId:number,pets:number[]) => RData(await app.api.post(`/game/pet/up/star`,{petId,pets}),true) as PlayerPetOV, //提升宠物星
/********** 阵法接口 ******************/
GetPlayerTactical: async () => RData(await app.api.get(`/game/tactical/get`),false) as PlayerTacticalOV, //获取玩家阵法

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@ -0,0 +1,19 @@
import { _decorator, Component, Node } from 'cc';
import JNScrollViewItem from '../../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollViewItem';
import { PlayerPetOV } from '../../../consts/API';
import { PetIconSelect } from './PetIconSelect';
const { ccclass, property } = _decorator;
@ccclass('PetIconSelectScroll')
export class PetIconSelectScroll extends JNScrollViewItem<PlayerPetOV> {
@property(PetIconSelect)
select:PetIconSelect;
protected start(): void {
this.select.setIcon(this.data.petTbId);
}
}

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@ -0,0 +1,9 @@
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}

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@ -0,0 +1,114 @@
import { _decorator, Component, Node } from 'cc';
import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
import JNScrollView from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollView';
import PlayerPetData from '../../data/PlayerPetData';
import { API, PlayerPetOV } from '../../consts/API';
import { PetOV, PlayerPetOVSelect } from '../VO/PetOV';
import { PetIconSelectScroll } from '../Consts/Pet/PetIconSelectScroll';
import { NodeEventType } from 'cc';
import { Label } from 'cc';
import { app, TD } from '../../App';
import { GUI } from '../UIConfig';
const { ccclass, property } = _decorator;
@ccclass('PetUpStarView')
export class PetUpStarView extends JNLayerBase {
@property(JNScrollView)
views:JNScrollView; //宠物列表
@property(Label)
petNameLabel:Label; //宠物名称
@property(Label)
petStar:Label; //宠物星级
@property(Label)
petStarExp:Label; //宠物星级经验
//宠物数据
pets:PlayerPetOVSelect[] = [];
data:PlayerPetOV;
onJNLoad(data: PlayerPetOV): void {
super.onJNLoad(data);
this.data = data;
this.onUpdateView();
}
//刷新页面
onUpdateView(){
this.onUpdateInfo();
//获取所有玩家宠物
this.pets = PetOV.PlayerPetOVSelects(PlayerPetData.getIns().getData());
this.views.refreshData(this.pets);
//向子节点添加点击事件
this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this));
this.onUpdateSelect();
}
//刷新信息
onUpdateInfo(){
//显示宠物名称
this.petNameLabel.string = TD.TbGRole.get(this.data.petTbId).roleName;
this.petStar.string = `当前星级: ${this.data.petStar}`;
this.petStarExp.string = `升级所需经验 / ${this.data.petStarExp}`;
}
//刷新选择
onUpdateSelect(){
//刷新
this.views.getItems<PetIconSelectScroll>().forEach((item) => {
let data = item.data as PlayerPetOVSelect;
item.select.isSelect = data.isSelect;
})
}
//选择全部
onClickAll(){
//如果全部选择则全部取消
if(this.pets.filter(pet => pet.isSelect).length == this.pets.length){
this.pets.forEach(pet => pet.isSelect = false);
}else{
this.pets.forEach(pet => pet.isSelect = true);
}
this.onUpdateSelect();
}
//点击Item
onClickItem(index:number){
this.pets[index].isSelect = !this.pets[index].isSelect;
this.onUpdateSelect();
}
//点击合成
async onClickUp(){
//获取被合成的Id
let pets = this.pets.filter(pet => pet.isSelect).map(pet => pet.petId);
if(pets.length <= 0){
app.layer.Open(GUI.Tips,{text:"请选择需要被合成的宠物"});
return;
}
await API.PetUpStar(this.data.petId,pets);
app.layer.Open(GUI.Tips,{text:"合成成功"});
}
}

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@ -0,0 +1,9 @@
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"importer": "typescript",
"imported": true,
"uuid": "f8ba437e-6ea7-43f3-8214-2b98fe19202a",
"files": [],
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"userData": {}
}

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@ -1,19 +0,0 @@
import { _decorator, Component, Node } from 'cc';
import { PlayerPetOV } from '../../consts/API';
import JNScrollViewItem from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollViewItem';
import { PetIconSelect } from '../Consts/Pet/PetIconSelect';
const { ccclass, property } = _decorator;
@ccclass('IntoBattlePetIcon')
export class IntoBattlePetIcon extends JNScrollViewItem<PlayerPetOV> {
@property(PetIconSelect)
select:PetIconSelect;
protected start(): void {
this.select.setIcon(this.data.petTbId);
}
}

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@ -10,7 +10,7 @@ import { PlayerPetOV } from '../../consts/API';
import { UIPetAnim } from '../../consts/GData';
import { GUI } from '../UIConfig';
import PlayerTacticalData from '../../data/PlayerTacticalData';
import { IntoBattlePetIcon } from './IntoBattlePetIcon';
import { PetIconSelectScroll } from '../Consts/Pet/PetIconSelectScroll';
const { ccclass, property } = _decorator;
//上阵页面
@ -53,7 +53,7 @@ export class IntoBattleView extends JNLayerBase {
this.views.refreshData(this.pets);
//设置不可选中
this.views.getItems<IntoBattlePetIcon>().forEach(item => {
this.views.getItems<PetIconSelectScroll>().forEach(item => {
if(PlayerTacticalData.getIns().getTacticalInfo().indexOf(item.data.petId) != -1)
item.select.isNoSelect = true; //如果在阵法里则不可选中
})
@ -69,13 +69,13 @@ export class IntoBattleView extends JNLayerBase {
onUpdateSelect(){
//默认都不选中
this.views.getItems<IntoBattlePetIcon>().forEach(item => {
this.views.getItems<PetIconSelectScroll>().forEach(item => {
item.select.isSelect = false;
})
//设置选中
if(this.index != -1){
let current = this.views.getItems<IntoBattlePetIcon>()[this.index]
let current = this.views.getItems<PetIconSelectScroll>()[this.index]
current.select.isSelect = true;
//显示选中宠物
@ -87,12 +87,6 @@ export class IntoBattleView extends JNLayerBase {
//点击Item
onClickItem(index:number){
//判断是否不可选中
if(this.views.getItems<IntoBattlePetIcon>()[index].select.isNoSelect) {
app.layer.Open(GUI.Tips,{text:"当前宠物已上阵"})
return;
}
//设置当前选中
this.index = index;
@ -108,6 +102,10 @@ export class IntoBattleView extends JNLayerBase {
app.layer.Open(GUI.Tips,{text:"请选择要上阵的宠物."})
return;
}
if(this.views.getItems<PetIconSelectScroll>()[this.index].select.isNoSelect) {
app.layer.Open(GUI.Tips,{text:"当前宠物已上阵"})
return;
}
//修改上阵信息
await PlayerTacticalData.getIns().UpdateIndexTactical(this.tIndex,this.pets[this.index].petId);
@ -117,6 +115,17 @@ export class IntoBattleView extends JNLayerBase {
}
//点击升星页面
async onClickUpStar(){
if(this.index < 0){
app.layer.Open(GUI.Tips,{text:"请选择宠物."})
return;
}
app.layer.Open(GUI.PetUpStarView,this.pets[this.index]);
}
}

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@ -20,9 +20,11 @@ export enum GUI{
/** 主页页面 */
MainChat = "MainChat", //主页聊天页面
IntoBattleView = "IntoBattleView", //上阵页面
PetUpStarView = "PetUpStarView", //宠物升星页面
/**游戏模式页面 */
PVPModeMatchView = "PVPModeMatchView", //PVP模式匹配页面
@ -85,6 +87,16 @@ const UIMainConfig:{ [key: string]: JNLayerInfo; } = {
},
}
//宠物页面
const UIPetConfig:{ [key: string]: JNLayerInfo; } = {
[GUI.PetUpStarView]:{
layer:GLayer.Popup,
uri: "prefab/ui/宠物/宠物升星页面",
anims:BackOutScale,
},
}
//新手引导页面
const UINoviceConfig:{ [key: string]: JNLayerInfo; } = {
@ -146,6 +158,7 @@ export const UIConfig:{ [key: string]: JNLayerInfo; } = {
...UISystemConfig, //系统页面
...UINoviceConfig, //新手引导页面
...UIMainConfig, //主页面
...UIPetConfig, //宠物页面
...UIGModeConfig, //游戏模式页面
}

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@ -0,0 +1,9 @@
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@ -0,0 +1,18 @@
import { PlayerPetOV } from "../../consts/API";
//宠物选择
export interface PlayerPetOVSelect extends PlayerPetOV{
//是否选择
isSelect:boolean;
}
export class PetOV{
static PlayerPetOVSelects(pets:PlayerPetOV[]):PlayerPetOVSelect[]{
return pets.map(pet => ({...pet,isSelect:false}))
}
}

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@ -0,0 +1,9 @@
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@ -1,24 +1,21 @@
package cn.jisol.game.controller.game;
import cn.jisol.game.controller.argsresolver.CurrentPlayer;
import cn.jisol.game.controller.argsresolver.CurrentUser;
import cn.jisol.game.entity.User;
import cn.jisol.game.entity.game.Player;
import cn.jisol.game.entity.game.PlayerPet;
import cn.jisol.game.service.PlayerPetService;
import cn.jisol.game.service.impl.PlayerServiceImpl;
import cn.jisol.game.vo.pet.PetUpStarOV;
import cn.jisol.ngame.util.NewsContext;
import com.baomidou.mybatisplus.core.conditions.query.LambdaQueryWrapper;
import com.baomidou.mybatisplus.core.toolkit.Wrappers;
import io.swagger.annotations.Api;
import io.swagger.annotations.ApiImplicitParams;
import io.swagger.annotations.ApiOperation;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.RequestMapping;
import org.springframework.web.bind.annotation.ResponseBody;
import org.springframework.web.bind.annotation.RestController;
import org.springframework.web.bind.annotation.*;
import java.util.List;
import java.util.Objects;
/**
* 玩家宠物
@ -46,4 +43,54 @@ public class GPlayerPetController {
}
//提升宠物星
@ApiImplicitParams({})
@ApiOperation(value = "提升宠物星")
@PostMapping("/up/star")
public NewsContext<PlayerPet> onUpStar(@RequestBody PetUpStarOV info,@CurrentPlayer Player player){
//判断参数
if(info.getPets().size() <= 0 || Objects.isNull(info.getPetId())){
return NewsContext.onFail("参数错误");
}
//查询被合成的宠物列表
//合成数量
long petCount = playerPetService.count(
Wrappers.lambdaQuery(PlayerPet.class)
.eq(PlayerPet::getPetPlayerId, player.getPlayerId())
.and(qr -> {
//遍历被合成的宠物
info.getPets().forEach(petId -> {
qr.eq(PlayerPet::getPetId, petId);
qr.or();
});
})
);
if(info.getPets().size() != petCount){
return NewsContext.onFail("合成宠物信息错误");
}
//查询被升级的宠物
PlayerPet pet = playerPetService.getById(info.getPetId());
//判断宠物是否是自己的
if(!Objects.equals(pet.getPetPlayerId(), player.getPlayerId())){
return NewsContext.onFail("宠物不是自己的");
}
//升级星
pet.setPetStarExp(pet.getPetStarExp() + info.getPets().size());
//保存宠物信息
playerPetService.updateById(pet);
//删除被合成的宠物
playerPetService.removeByIds(info.getPets());
return NewsContext.onSuccess("升星成功",pet);
}
}

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@ -18,4 +18,6 @@ public class PlayerPet {
private Long petPlayerId; //宠物的玩家Id
private Integer petTbId; //宠物配置表Id
private Integer petGrade; //宠物等级
private Integer petStar; //宠物星级
private Integer petStarExp; //宠物星级经验
}

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@ -0,0 +1,21 @@
package cn.jisol.game.vo.pet;
import io.swagger.annotations.ApiModel;
import io.swagger.annotations.ApiModelProperty;
import lombok.Builder;
import lombok.Data;
import java.util.ArrayList;
@ApiModel(value = "升星请求体")
@Builder
@Data
public class PetUpStarOV {
@ApiModelProperty(value = "需要升级的宠物Id", required = true)
private Integer petId;
@ApiModelProperty(value = "被吸收的宠物列表", required = true)
ArrayList<Integer> pets;
}