Compare commits

...

15 Commits
v0.2 ... v0.3

Author SHA1 Message Date
genxium
cb794d70c7 Updated video demo link. 2022-10-15 22:00:59 +08:00
Wing
0047259e9f Merge pull request #3 from genxium/backend_collision
Added backend collision handling.
2022-10-15 21:56:23 +08:00
genxium
232d8ad148 Fixes for backend collision handling. 2022-10-15 21:39:22 +08:00
genxium
d49e7830d4 Fixes for collider polygonal shape drawing. 2022-10-15 16:51:38 +08:00
genxium
1122f4d71c Added simple map for calibration. 2022-10-15 00:35:32 +08:00
genxium
f2c8d4cd65 Minor updates on logging. 2022-10-14 18:47:09 +08:00
genxium
4e7f9e63ac Made collider visualizer show the actual collider geometry from config file. 2022-10-14 18:02:03 +08:00
genxium
e762d257a6 Refactored module structure for ease of testing backend colliders. 2022-10-14 16:08:22 +08:00
genxium
286944b88c Added basic backend collider visualizer. 2022-10-14 11:49:04 +08:00
genxium
05dc593d2c Temp commit. 2022-10-10 21:58:29 +08:00
genxium
5f9aaddc9c Fixed clock sync and camera tracking. 2022-10-10 14:33:04 +08:00
genxium
e224aaf680 Updated pb schema. 2022-10-10 12:17:23 +08:00
yflu
9c07b43157 Minor update. 2022-10-07 10:36:19 +08:00
yflu
3203ea9f1e Fixed typo. 2022-10-07 10:10:33 +08:00
genxium
d90c4ead91 Updated README. 2022-10-05 23:43:38 +08:00
80 changed files with 1228 additions and 824 deletions

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@@ -1,47 +1,76 @@
# 0. Preface
If you'd like to play with the backend code seriously, please read the detailed explanation of its important "lifecycle events" in [this note](https://app.yinxiang.com/fx/5c575124-01db-419b-9c02-ec81f78c6ddc).
# Preface
There could be some left over wechat-game related code pieces, but they're neither meant to work nor supported anymore.
This project is a demo for a websocket-based input synchronization method inspired by [GGPO](https://www.ggpo.net/).
![screenshot-1](./screenshot-1.png)
Please checkout [this demo video](https://pan.baidu.com/s/1aM6e8IWaJszFCYAsRjt19g?pwd=z02c) to see whether the source codes are doing what you expect for synchronization.
The video mainly shows the following feature (yet I'm not surprised if they're not obvious): when a player didn't have its input arrived at the backend in time (e.g. due to local lag, network delay or reconnection), backend forces confirmation of a prediction of its own and sends the confirmed input together w/ a reference render frame to that player.
# 1. Building & running
## 1.1 Golang1.19.1
Documentation TBD.
## 1.1 Tools to install
### Backend
- [Command Line Tools for Xcode](https://developer.apple.com/download/all/?q=command%20line%20tools) (on OSX) or [TDM-GCC](https://jmeubank.github.io/tdm-gcc/download/) (on Windows) (a `make` executable mandatory)
- [Golang1.19.1](https://golang.org/dl/) (mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
- [MySQL 5.7](https://dev.mysql.com/downloads/windows/installer/5.7.html) (mandatory, for OSX not all versions of 5.7 can be found thus 5.7.24 is recommended)
- [Redis 3.0.503 or above](https://redis.io/download/) (mandatory)
- [skeema](https://www.skeema.io/) (optional, only for convenient MySQL schema provisioning)
- [protobuf CLI](https://developers.google.com/protocol-buffers/docs/downloads) (optional, only for development)
## 1.2 MySQL
The database product to be used for this project is MySQL 5.7, you can install and manage `MySQL` server by [these scripts](https://github.com/genxium/Ubuntu14InitScripts/tree/master/database/mysql).
### Frontend
- [CocosCreator v2.2.1](https://www.cocos.com/en/cocos-creator-2-2-1-released-with-performance-improvements) (mandatory, **ONLY AVAILABLE on Windows or OSX and should be exactly this version**, DON'T use any other version because CocosCreator is well-known for new versions not being backward incompatible)
- [protojs](https://www.npmjs.com/package/protojs) (optional, only for development)
We use [skeema](https://github.com/skeema/skeema) for schematic synchronization under `<proj-root>/database/skeema-repo-root/` which intentionally doesn't contain a `.skeema` file. Please read [this tutorial](https://shimo.im/doc/wQ0LvB0rlZcbHF5V) for more information. For `Windows 10/11`, you can compile `skeema` from source and config the host to be `127.0.0.1` instead of `localhost` to use it, i.e. circumventing the pitfall for MySQL unix socket connection on Windows.
The following command(s)
## 1.2 Provisioning
### Backend/Database
It's strongly recommended that `skeema` is used for provisioning [the required schema](https://github.com/genxium/DelayNoMore/tree/main/database/skeema-repo-root) in MySQL instance. When using `skeema` the steps are as follows.
```
### Optional.
### Mandatory after an initial clone
user@proj-root/database/skeema-repo-root> cp .skeema.template .skeema
###
user@proj-root/database/skeema-repo-root> skeema diff
### Mandatory
user@proj-root/database/skeema-repo-root> skeema push
```
is recommended to be used for checking difference from your "live MySQL server" to the latest expected schema tracked in git.
## 1.3 Required Config Files
On `Windows 10/11`, you can compile `skeema` from source and config the host to be `127.0.0.1` instead of `localhost` to use it, i.e. circumventing the pitfall for MySQL unix socket connection on Windows.
### 1.3.1 Backend
- It needs `<proj-root>/battle_srv/configs/*` which is generated by `cd <proj-root>/battle_srv && cp -r ./configs.template ./configs` and necessary customization.
### Backend/Golang
```
user@proj-root/battle_srv/configs> cp -r ./configs.template ./configs
```
### 1.3.2 Frontend
- It needs CocosCreator v2.2.1 to build.
- A required "CocosCreator plugin `i18n`" is already enclosed in the project, if you have a globally installed "CocosCreator plugin `i18n`"(often located at `$HOME/.CocosCreator/packages/`) they should be OK to co-exist.
- It needs `<proj-root>/frontend/assets/plugin_scripts/conf.js` which is generated by `cd <proj-root>/frontend/assets/plugin_scripts && cp conf.js.template conf.js`.
### Frontend
```
user@proj-root/frontend/assets/plugin_scripts> cp ./conf.js.template ./conf.js
```
## 1.4 Troubleshooting
## 1.2 Actual building & running
### Backend
```
### The following command runs mysql-server in foreground, it's almost NEVER run in such a way, please find a proper way to run it for yourself
user@anywhere> mysqld
### 1.4.1 Redis snapshot writing failure
### The following command runs redis-server in foreground, it's OK to put it in background
user@anywhere> redis-server
### on Windows using TDM-GCC: mingw32-make run-test
user@proj-root/battle_srv> make run-test
```
### Frontend
The easy way is to try out 2 players with test accounts on a same machine.
- Open CocosCreator v2.2.1 (mandatory, it serves the web content of the following steps)
- Open one browser instance, visit _http://localhost:7456?expectedRoomId=1_, input `add`on the username box and click to request a captcha, this is a test account so a captcha would be returned by the backend and filled automatically (as shown in the figure below), then click and click to proceed to a matching scene.
- Open another browser instance, visit _http://localhost:7456?expectedRoomId=1_, input `bdd`on the username box and click to request a captcha, this is another test account so a captcha would be returned by the backend and filled automatically, then click and click to proceed, when matched a `battle`(but no competition rule yet) would start.
- Try out the onscreen virtual joysticks to move the cars and see if their movements are in-sync.
![screenshot-2](./screenshot-2.png)
## 2 Troubleshooting
### 2.1 Redis snapshot writing failure
```
ErrFatal {"err": "MISCONF Redis is configured to save RDB snapshots, but is currently not able to persist on disk. Commands that may modify the data set are disabled. Please check Redis logs for details about the error."}
```
Just restart your `redis-server` process.
# 2. Git configs cautions
Please make sure that you've set `ignorecase = false` in your `[core] section of <proj-root>/.git/config`.

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@@ -2,10 +2,10 @@ package api
import (
"bytes"
. "dnmshared"
"github.com/gin-gonic/gin"
"io"
"io/ioutil"
. "server/common"
)
func RequestLogger() gin.HandlerFunc {

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@@ -16,6 +16,8 @@ import (
"server/models"
"server/storage"
"strconv"
. "dnmshared"
)
var Player = playerController{}

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@@ -1,16 +1,15 @@
package common
import (
. "dnmshared"
"encoding/json"
"fmt"
"go.uber.org/zap"
"os"
"path/filepath"
"strings"
"go.uber.org/zap"
)
// 隐式导入
var Conf *config
const (
@@ -72,11 +71,15 @@ func MustParseConfig() {
BotServer: new(botServerConf),
}
execPath, err := os.Executable()
ErrFatal(err)
if nil != err {
panic(err)
}
pwd, err := os.Getwd()
Logger.Debug("os.GetWd", zap.String("pwd", pwd))
ErrFatal(err)
if nil != err {
panic(err)
}
appRoot := pwd
confDir := filepath.Join(appRoot, "configs")
@@ -129,22 +132,21 @@ func loadJSON(fp string, v interface{}) {
fp = filepath.Join(Conf.General.ConfDir, fp)
}
_, err := os.Stat(fp)
ErrFatal(err)
if nil != err {
panic(err)
}
fd, err := os.Open(fp)
ErrFatal(err)
if nil != err {
panic(err)
}
defer fd.Close()
Logger.Info("Opened json file successfully.", zap.String("fp", fp))
err = json.NewDecoder(fd).Decode(v)
ErrFatal(err)
Logger.Info("Loaded json file successfully.", zap.String("fp", fp))
}
// Please only use this auxiliary function before server is fully started up, but not afterwards (启动过程可以使用,运行时不准使用).
func ErrFatal(err error) {
if err != nil {
Logger.Fatal("ErrFatal", zap.NamedError("err", err))
if nil != err {
panic(err)
}
Logger.Info("Loaded json file successfully.", zap.String("fp", fp))
}
func isNotExist(p string) bool {

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@@ -5,9 +5,10 @@ import (
"github.com/imdario/mergo"
"go.uber.org/zap"
. "dnmshared"
)
// 隐式导入
var Constants *constants
func MustParseConstants() {
@@ -24,13 +25,11 @@ func MustParseConstants() {
if !isNotExist(fp) {
testConstants := new(constants)
loadJSON(fp, testConstants)
//Logger.Debug(spew.Sdump(Constants))
//Logger.Debug(spew.Sdump(testConstants))
err := mergo.Merge(testConstants, Constants)
ErrFatal(err)
if nil != err {
panic(err)
}
Constants = testConstants
//Logger.Debug("mergo.Merge", zap.Error(err))
//Logger.Debug(spew.Sdump(testConstants))
}
}
constantsPost()

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@@ -3,6 +3,7 @@ package utils
import (
"bytes"
"crypto/sha1"
. "dnmshared"
"encoding/json"
"fmt"
"go.uber.org/zap"

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@@ -11,7 +11,6 @@ var (
RE_CHINA_PHONE_NUM = regexp.MustCompile(`^(13[0-9]|14[5|7]|15[0|1|2|3|5|6|7|8|9]|18[0|1|2|3|5|6|7|8|9])\d{8}$`)
)
// 隐式导入
var ConstVals = &struct {
Player struct {
CaptchaExpire time.Duration

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@@ -1,6 +1,7 @@
package env_tools
import (
. "dnmshared"
sq "github.com/Masterminds/squirrel"
"github.com/jmoiron/sqlx"
_ "github.com/mattn/go-sqlite3"
@@ -15,7 +16,9 @@ func LoadPreConf() {
Logger.Info(`Merging PreConfSQLite data into MySQL`,
zap.String("PreConfSQLitePath", Conf.General.PreConfSQLitePath))
db, err := sqlx.Connect("sqlite3", Conf.General.PreConfSQLitePath)
ErrFatal(err)
if nil != err {
panic(err)
}
defer db.Close()
loadPreConfToMysql(db)
@@ -39,7 +42,9 @@ func loadPreConfToMysql(db *sqlx.DB) {
func loadSqlite(db *sqlx.DB, tbs []string) {
for _, v := range tbs {
result, err := storage.MySQLManagerIns.Exec("truncate " + v)
ErrFatal(err)
if nil != err {
panic(err)
}
Logger.Info("truncate", zap.Any("truncate "+v, result))
query, args, err := sq.Select("*").From(v).ToSql()
if err != nil {
@@ -70,19 +75,25 @@ func createMysqlData(rows *sqlx.Rows, v string) {
func maybeCreateNewPlayerFromBotTable(db *sqlx.DB, tableName string) {
var ls []*dbBotPlayer
err := db.Select(&ls, "SELECT name, magic_phone_country_code, magic_phone_num, display_name FROM "+tableName)
ErrFatal(err)
if nil != err {
panic(err)
}
names := make([]string, len(ls), len(ls))
for i, v := range ls {
names[i] = v.Name
}
sql := "SELECT name FROM `player` WHERE name in (?)"
query, args, err := sqlx.In(sql, names)
ErrFatal(err)
if nil != err {
panic(err)
}
query = storage.MySQLManagerIns.Rebind(query)
// existNames := make([]string, len(ls), len(ls))
var existPlayers []*models.Player
err = storage.MySQLManagerIns.Select(&existPlayers, query, args...)
ErrFatal(err)
if nil != err {
panic(err)
}
for _, botPlayer := range ls {
var flag bool

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@@ -1,6 +1,7 @@
package env_tools
import (
. "dnmshared"
. "server/common"
"server/common/utils"
"server/models"
@@ -15,7 +16,9 @@ func MergeTestPlayerAccounts() {
fp := Conf.General.TestEnvSQLitePath
Logger.Info(`Initializing TestPlayerAccounts in runtime MySQLServer from SQLite file:`, zap.String("fp", fp))
db, err := sqlx.Connect("sqlite3", fp)
ErrFatal(err)
if nil != err {
panic(err)
}
defer db.Close()
maybeCreateNewPlayer(db, "test_player")
}
@@ -29,31 +32,35 @@ type dbTestPlayer struct {
func maybeCreateNewPlayer(db *sqlx.DB, tableName string) {
var ls []*dbTestPlayer
err := db.Select(&ls, "SELECT name, magic_phone_country_code, magic_phone_num FROM "+tableName)
ErrFatal(err)
if nil != err {
panic(err)
}
names := make([]string, len(ls), len(ls))
for i, v := range ls {
names[i] = v.Name
}
sql := "SELECT name FROM `player` WHERE name in (?)"
query, args, err := sqlx.In(sql, names)
ErrFatal(err)
if nil != err {
panic(err)
}
query = storage.MySQLManagerIns.Rebind(query)
// existNames := make([]string, len(ls), len(ls))
var existPlayers []*models.Player
err = storage.MySQLManagerIns.Select(&existPlayers, query, args...)
ErrFatal(err)
if nil != err {
panic(err)
}
for _, testPlayer := range ls {
var flag bool
for _, v := range existPlayers {
if testPlayer.Name == v.Name {
// 已有数据,合并处理
flag = true
break
}
}
if !flag {
// 找不到,新增
Logger.Debug("create", zap.Any(tableName, testPlayer))
err := createNewPlayer(testPlayer)
if err != nil {

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@@ -3,7 +3,6 @@ module server
go 1.19
require (
github.com/ByteArena/box2d v1.0.2
github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414
github.com/davecgh/go-spew v1.1.1
github.com/gin-contrib/cors v0.0.0-20180514151808-6f0a820f94be
@@ -21,6 +20,8 @@ require (
github.com/thoas/go-funk v0.0.0-20180716193722-1060394a7713
go.uber.org/zap v1.9.1
google.golang.org/protobuf v1.28.1
dnmshared v0.0.0
)
require (
@@ -44,3 +45,7 @@ require (
gopkg.in/go-playground/validator.v8 v8.18.2 // indirect
gopkg.in/yaml.v2 v2.2.1 // indirect
)
replace (
dnmshared => ../dnmshared
)

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@@ -10,8 +10,6 @@ import (
"server/api"
"server/api/v1"
. "server/common"
"server/common/utils"
"server/configs"
"server/env_tools"
"server/models"
"server/storage"
@@ -19,6 +17,8 @@ import (
"syscall"
"time"
. "dnmshared"
"github.com/gin-contrib/cors"
"github.com/gin-gonic/gin"
"github.com/robfig/cron"
@@ -30,8 +30,6 @@ func main() {
MustParseConstants()
storage.Init()
env_tools.LoadPreConf()
utils.InitWechat(configs.WechatConfigIns)
utils.InitWechatGame(configs.WechatGameConfigIns)
if Conf.General.ServerEnv == SERVER_ENV_TEST {
env_tools.MergeTestPlayerAccounts()
}

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@@ -1,5 +1,9 @@
package models
import (
. "dnmshared"
)
type Barrier struct {
Boundary *Polygon2D
}

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@@ -1,132 +0,0 @@
package models
import (
"fmt"
"github.com/ByteArena/box2d"
"math"
)
// Use type `float64` for json unmarshalling of numbers.
type Direction struct {
Dx int32 `json:"dx,omitempty"`
Dy int32 `json:"dy,omitempty"`
}
type Vec2D struct {
X float64 `json:"x,omitempty"`
Y float64 `json:"y,omitempty"`
}
func CreateVec2DFromB2Vec2(b2V2 box2d.B2Vec2) *Vec2D {
return &Vec2D{
X: b2V2.X,
Y: b2V2.Y,
}
}
func (v2 *Vec2D) ToB2Vec2() box2d.B2Vec2 {
return box2d.MakeB2Vec2(v2.X, v2.Y)
}
type Polygon2D struct {
Anchor *Vec2D `json:"-"` // This "Polygon2D.Anchor" is used to be assigned to "B2BodyDef.Position", which in turn is used as the position of the FIRST POINT of the polygon.
Points []*Vec2D `json:"-"`
/*
When used to represent a "polyline directly drawn in a `Tmx file`", we can initialize both "Anchor" and "Points" simultaneously.
Yet when used to represent a "polyline drawn in a `Tsx file`", we have to first initialize "Points w.r.t. center of the tile-rectangle", and then "Anchor(initially nil) of the tile positioned in the `Tmx file`".
Refer to https://shimo.im/docs/SmLJJhXm2C8XMzZT for more information.
*/
/*
[WARNING] Used to cache "`TileWidth & TileHeight` of a Tsx file" only.
*/
TileWidth int
TileHeight int
/*
[WARNING] Used to cache "`Width & TileHeight` of an object in Tmx file" only.
*/
TmxObjectWidth float64
TmxObjectHeight float64
}
func MoveDynamicBody(body *box2d.B2Body, pToTargetPos *box2d.B2Vec2, inSeconds float64) {
if body.GetType() != box2d.B2BodyType.B2_dynamicBody {
return
}
body.SetTransform(*pToTargetPos, 0.0)
body.SetLinearVelocity(box2d.MakeB2Vec2(0.0, 0.0))
body.SetAngularVelocity(0.0)
}
func PrettyPrintFixture(fix *box2d.B2Fixture) {
fmt.Printf("\t\tfriction:\t%v\n", fix.M_friction)
fmt.Printf("\t\trestitution:\t%v\n", fix.M_restitution)
fmt.Printf("\t\tdensity:\t%v\n", fix.M_density)
fmt.Printf("\t\tisSensor:\t%v\n", fix.M_isSensor)
fmt.Printf("\t\tfilter.categoryBits:\t%d\n", fix.M_filter.CategoryBits)
fmt.Printf("\t\tfilter.maskBits:\t%d\n", fix.M_filter.MaskBits)
fmt.Printf("\t\tfilter.groupIndex:\t%d\n", fix.M_filter.GroupIndex)
switch fix.M_shape.GetType() {
case box2d.B2Shape_Type.E_circle:
{
s := fix.M_shape.(*box2d.B2CircleShape)
fmt.Printf("\t\tb2CircleShape shape: {\n")
fmt.Printf("\t\t\tradius:\t%v\n", s.M_radius)
fmt.Printf("\t\t\toffset:\t%v\n", s.M_p)
fmt.Printf("\t\t}\n")
}
break
case box2d.B2Shape_Type.E_polygon:
{
s := fix.M_shape.(*box2d.B2PolygonShape)
fmt.Printf("\t\tb2PolygonShape shape: {\n")
for i := 0; i < s.M_count; i++ {
fmt.Printf("\t\t\t%v\n", s.M_vertices[i])
}
fmt.Printf("\t\t}\n")
}
break
default:
break
}
}
func PrettyPrintBody(body *box2d.B2Body) {
bodyIndex := body.M_islandIndex
fmt.Printf("{\n")
fmt.Printf("\tHeapRAM addr:\t%p\n", body)
fmt.Printf("\ttype:\t%d\n", body.M_type)
fmt.Printf("\tposition:\t%v\n", body.GetPosition())
fmt.Printf("\tangle:\t%v\n", body.M_sweep.A)
fmt.Printf("\tlinearVelocity:\t%v\n", body.GetLinearVelocity())
fmt.Printf("\tangularVelocity:\t%v\n", body.GetAngularVelocity())
fmt.Printf("\tlinearDamping:\t%v\n", body.M_linearDamping)
fmt.Printf("\tangularDamping:\t%v\n", body.M_angularDamping)
fmt.Printf("\tallowSleep:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_autoSleepFlag)
fmt.Printf("\tawake:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_awakeFlag)
fmt.Printf("\tfixedRotation:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_fixedRotationFlag)
fmt.Printf("\tbullet:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_bulletFlag)
fmt.Printf("\tactive:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_activeFlag)
fmt.Printf("\tgravityScale:\t%v\n", body.M_gravityScale)
fmt.Printf("\tislandIndex:\t%v\n", bodyIndex)
fmt.Printf("\tfixtures: {\n")
for f := body.M_fixtureList; f != nil; f = f.M_next {
PrettyPrintFixture(f)
}
fmt.Printf("\t}\n")
fmt.Printf("}\n")
}
func Distance(pt1 *Vec2D, pt2 *Vec2D) float64 {
dx := pt1.X - pt2.X
dy := pt1.Y - pt2.Y
return math.Sqrt(dx*dx + dy*dy)
}

View File

@@ -1,6 +1,7 @@
package models
import (
. "dnmshared"
pb "server/pb_output"
)

View File

@@ -2,6 +2,7 @@ package models
import (
"database/sql"
. "dnmshared"
"fmt"
sq "github.com/Masterminds/squirrel"
"github.com/jmoiron/sqlx"

View File

@@ -2,7 +2,7 @@ package models
import (
"database/sql"
. "server/common"
. "dnmshared"
"server/storage"
sq "github.com/Masterminds/squirrel"

View File

@@ -2,6 +2,7 @@ package models
import (
"database/sql"
. "dnmshared"
"errors"
. "server/common"
"server/common/utils"

View File

@@ -1,17 +1,14 @@
package models
import (
"encoding/xml"
. "dnmshared"
"fmt"
"github.com/golang/protobuf/proto"
"github.com/gorilla/websocket"
"github.com/solarlune/resolv"
"go.uber.org/zap"
"io/ioutil"
"math"
"math/rand"
"os"
"path/filepath"
. "server/common"
"server/common/utils"
pb "server/pb_output"
@@ -19,6 +16,11 @@ import (
"sync"
"sync/atomic"
"time"
"encoding/xml"
"io/ioutil"
"os"
"path/filepath"
)
const (
@@ -158,6 +160,7 @@ type Room struct {
RenderFrameId int32
CurDynamicsRenderFrameId int32 // [WARNING] The dynamics of backend is ALWAYS MOVING FORWARD BY ALL-CONFIRMED INPUTFRAMES (either by upsync or forced), i.e. no rollback
ServerFps int32
BattleDurationFrames int32
BattleDurationNanos int64
InputFrameUpsyncDelayTolerance int32
MaxChasingRenderFramesPerUpdate int32
@@ -175,6 +178,9 @@ type Room struct {
InputScaleFrames uint32 // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
JoinIndexBooleanArr []bool
RollbackEstimatedDt float64
RollbackEstimatedDtMillis float64
RollbackEstimatedDtNanos int64
LastRenderFrameIdTriggeredAt int64
StageName string
StageDiscreteW int32
@@ -257,10 +263,12 @@ func (pR *Room) ChooseStage() error {
* -- YFLu, 2019-09-04
*/
pwd, err := os.Getwd()
ErrFatal(err)
if nil != err {
panic(err)
}
rand.Seed(time.Now().Unix())
stageNameList := []string{ /*"pacman" ,*/ "richsoil"}
stageNameList := []string{ /*"simple" ,*/ "richsoil"}
chosenStageIndex := rand.Int() % len(stageNameList) // Hardcoded temporarily. -- YFLu
pR.StageName = stageNameList[chosenStageIndex]
@@ -320,7 +328,8 @@ func (pR *Room) ChooseStage() error {
barrierPolygon2DList := *(toRetStrToPolygon2DListMap["Barrier"])
var barrierLocalIdInBattle int32 = 0
for _, polygon2D := range barrierPolygon2DList {
for _, polygon2DUnaligned := range barrierPolygon2DList {
polygon2D := AlignPolygon2DToBoundingBox(polygon2DUnaligned)
/*
// For debug-printing only.
Logger.Info("ChooseStage printing polygon2D for barrierPolygon2DList", zap.Any("barrierLocalIdInBattle", barrierLocalIdInBattle), zap.Any("polygon2D.Anchor", polygon2D.Anchor), zap.Any("polygon2D.Points", polygon2D.Points))
@@ -422,16 +431,22 @@ func (pR *Room) StartBattle() {
pR.onBattleStoppedForSettlement()
}()
battleMainLoopStartedNanos := utils.UnixtimeNano()
totalElapsedNanos := int64(0)
pR.LastRenderFrameIdTriggeredAt = utils.UnixtimeNano()
Logger.Info("The `battleMainLoop` is started for:", zap.Any("roomId", pR.Id))
for {
stCalculation := utils.UnixtimeNano()
if totalElapsedNanos > pR.BattleDurationNanos {
Logger.Info(fmt.Sprintf("The `battleMainLoop` for roomId=%v is stopped:\n%v", pR.Id, pR.InputsBufferString(true)))
elapsedNanosSinceLastFrameIdTriggered := stCalculation - pR.LastRenderFrameIdTriggeredAt
if elapsedNanosSinceLastFrameIdTriggered < pR.RollbackEstimatedDtNanos {
Logger.Debug(fmt.Sprintf("Avoiding too fast frame@roomId=%v, renderFrameId=%v: elapsedNanosSinceLastFrameIdTriggered=%v", pR.Id, pR.RenderFrameId, elapsedNanosSinceLastFrameIdTriggered))
continue
}
if pR.RenderFrameId > pR.BattleDurationFrames {
Logger.Info(fmt.Sprintf("The `battleMainLoop` for roomId=%v is stopped@renderFrameId=%v, with battleDurationFrames=%v:\n%v", pR.Id, pR.RenderFrameId, pR.BattleDurationFrames, pR.InputsBufferString(true)))
pR.StopBattleForSettlement()
return
}
if swapped := atomic.CompareAndSwapInt32(&pR.State, RoomBattleStateIns.IN_BATTLE, RoomBattleStateIns.IN_BATTLE); !swapped {
@@ -554,7 +569,6 @@ func (pR *Room) StartBattle() {
pR.RenderFrameId++
elapsedInCalculation := (utils.UnixtimeNano() - stCalculation)
totalElapsedNanos = (utils.UnixtimeNano() - battleMainLoopStartedNanos)
if elapsedInCalculation > nanosPerFrame {
Logger.Warn(fmt.Sprintf("SLOW FRAME! Elapsed time statistics: roomId=%v, room.RenderFrameId=%v, elapsedInCalculation=%v, dynamicsDuration=%v, nanosPerFrame=%v", pR.Id, pR.RenderFrameId, elapsedInCalculation, dynamicsDuration, nanosPerFrame))
}
@@ -614,9 +628,9 @@ func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *pb.InputFra
inputFrameId := inputFrameDownsync.InputFrameId
if -1 == pR.LastAllConfirmedInputFrameIdWithChange || false == pR.equalInputLists(inputFrameDownsync.InputList, pR.LastAllConfirmedInputList) {
if -1 == playerId {
Logger.Info(fmt.Sprintf("Key inputFrame change: roomId=%v, newInputFrameId=%v, lastInputFrameId=%v, newInputList=%v, lastInputList=%v, InputsBuffer=%v", pR.Id, inputFrameId, pR.LastAllConfirmedInputFrameId, inputFrameDownsync.InputList, pR.LastAllConfirmedInputList, pR.InputsBufferString(false)))
Logger.Debug(fmt.Sprintf("Key inputFrame change: roomId=%v, newInputFrameId=%v, lastInputFrameId=%v, newInputList=%v, lastInputList=%v, InputsBuffer=%v", pR.Id, inputFrameId, pR.LastAllConfirmedInputFrameId, inputFrameDownsync.InputList, pR.LastAllConfirmedInputList, pR.InputsBufferString(false)))
} else {
Logger.Info(fmt.Sprintf("Key inputFrame change: roomId=%v, playerId=%v, newInputFrameId=%v, lastInputFrameId=%v, newInputList=%v, lastInputList=%v, InputsBuffer=%v", pR.Id, playerId, inputFrameId, pR.LastAllConfirmedInputFrameId, inputFrameDownsync.InputList, pR.LastAllConfirmedInputList, pR.InputsBufferString(false)))
Logger.Debug(fmt.Sprintf("Key inputFrame change: roomId=%v, playerId=%v, newInputFrameId=%v, lastInputFrameId=%v, newInputList=%v, lastInputList=%v, InputsBuffer=%v", pR.Id, playerId, inputFrameId, pR.LastAllConfirmedInputFrameId, inputFrameDownsync.InputList, pR.LastAllConfirmedInputList, pR.InputsBufferString(false)))
}
atomic.StoreInt32(&(pR.LastAllConfirmedInputFrameIdWithChange), inputFrameId)
}
@@ -628,7 +642,7 @@ func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *pb.InputFra
if -1 == playerId {
Logger.Debug(fmt.Sprintf("inputFrame lifecycle#2[forced-allconfirmed]: roomId=%v, InputsBuffer=%v", pR.Id, pR.InputsBufferString(false)))
} else {
Logger.Info(fmt.Sprintf("inputFrame lifecycle#2[allconfirmed]: roomId=%v, playerId=%v, InputsBuffer=%v", pR.Id, playerId, pR.InputsBufferString(false)))
Logger.Debug(fmt.Sprintf("inputFrame lifecycle#2[allconfirmed]: roomId=%v, playerId=%v, InputsBuffer=%v", pR.Id, playerId, pR.InputsBufferString(false)))
}
}
@@ -780,8 +794,11 @@ func (pR *Room) OnDismissed() {
pR.NstDelayFrames = 8
pR.InputScaleFrames = uint32(2)
pR.ServerFps = 60
pR.RollbackEstimatedDt = float64(1.0) / float64(pR.ServerFps)
pR.BattleDurationNanos = int64(30 * 1000 * 1000 * 1000)
pR.RollbackEstimatedDt = 0.016667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
pR.RollbackEstimatedDtMillis = 16.667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
pR.RollbackEstimatedDtNanos = 16666666 // A little smaller than the actual per frame time, just for preventing FAST FRAME
pR.BattleDurationFrames = 30 * pR.ServerFps
pR.BattleDurationNanos = int64(pR.BattleDurationFrames) * (pR.RollbackEstimatedDtNanos + 1)
pR.InputFrameUpsyncDelayTolerance = 2
pR.MaxChasingRenderFramesPerUpdate = 10
@@ -945,12 +962,12 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
// Broadcast added or readded player info to all players in the same room
for _, eachPlayer := range pR.Players {
/*
[WARNING]
This `playerAckedFrame` is the first ever "RoomDownsyncFrame" for every "PersistentSessionClient on the frontend", and it goes right after each "BattleColliderInfo".
[WARNING]
This `playerAckedFrame` is the first ever "RoomDownsyncFrame" for every "PersistentSessionClient on the frontend", and it goes right after each "BattleColliderInfo".
By making use of the sequential nature of each ws session, all later "RoomDownsyncFrame"s generated after `pRoom.StartBattle()` will be put behind this `playerAckedFrame`.
By making use of the sequential nature of each ws session, all later "RoomDownsyncFrame"s generated after `pRoom.StartBattle()` will be put behind this `playerAckedFrame`.
This function is triggered by an upsync message via WebSocket, thus downsync sending is also available by now.
This function is triggered by an upsync message via WebSocket, thus downsync sending is also available by now.
*/
switch targetPlayer.BattleState {
case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
@@ -1130,24 +1147,28 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
encodedInput := inputList[joinIndex-1]
decodedInput := DIRECTION_DECODER[encodedInput]
decodedInputSpeedFactor := DIRECTION_DECODER_INVERSE_LENGTH[encodedInput]
if 0.0 == decodedInputSpeedFactor {
continue
}
baseChange := player.Speed * pR.RollbackEstimatedDt * decodedInputSpeedFactor
dx := baseChange * float64(decodedInput[0])
dy := baseChange * float64(decodedInput[1])
/*
// The collision lib seems very slow at worst cases, omitting for now
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
if collision := playerCollider.Check(dx, dy, "Barrier"); collision != nil {
changeWithCollision := collision.ContactWithObject(collision.Objects[0])
dx = changeWithCollision.X()
dy = changeWithCollision.Y()
}
playerCollider.X += dx
playerCollider.Y += dy
// Update in "collision space"
playerCollider.Update()
*/
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
if collision := playerCollider.Check(dx, dy, "Barrier"); collision != nil {
changeWithCollision := collision.ContactWithObject(collision.Objects[0])
Logger.Info(fmt.Sprintf("Collided: roomId=%v, playerId=%v, orig dx=%v, orig dy=%v, proposed new dx =%v, proposed new dy=%v", pR.Id, player.Id, dx, dy, changeWithCollision.X(), changeWithCollision.Y()))
// FIXME: Use a mechanism equivalent to that of the frontend!
// dx = changeWithCollision.X()
// dy = changeWithCollision.Y()
dx = 0
dy = 0
}
playerCollider.X += dx
playerCollider.Y += dy
// Update in "collision space"
playerCollider.Update()
player.Dir.Dx = decodedInput[0]
player.Dir.Dy = decodedInput[1]
@@ -1159,7 +1180,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
newRenderFrame := pb.RoomDownsyncFrame{
Id: collisionSysRenderFrameId + 1,
Players: toPbPlayers(pR.Players),
CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*int64(pR.RollbackEstimatedDt*1000000000)), // TODO: Make this number more synced with frontend!
CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*pR.RollbackEstimatedDtNanos),
}
pR.RenderFrameBuffer.Put(&newRenderFrame)
pR.CurDynamicsRenderFrameId++
@@ -1171,11 +1192,19 @@ func (pR *Room) inputFrameIdDebuggable(inputFrameId int32) bool {
}
func (pR *Room) refreshColliders() {
playerColliderRadius := float64(12) // hardcoded
// Kindly note that by now, we've already got all the shapes in the tmx file into "pR.(Players | Barriers)" from "ParseTmxLayersAndGroups"
space := resolv.NewSpace(int(pR.StageDiscreteW), int(pR.StageDiscreteH), int(pR.StageTileW), int(pR.StageTileH)) // allocate a new collision space everytime after a battle is settled
spaceW := pR.StageDiscreteW * pR.StageTileW
spaceH := pR.StageDiscreteH * pR.StageTileH
spaceOffsetX := float64(spaceW) * 0.5
spaceOffsetY := float64(spaceH) * 0.5
minStep := int(3) // the approx minimum distance a player can move per frame
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled
for _, player := range pR.Players {
playerCollider := resolv.NewObject(player.X, player.Y, 12, 12) // Radius=12 is hardcoded
playerColliderShape := resolv.NewCircle(player.X, player.Y, 12)
playerCollider := resolv.NewObject(player.X+spaceOffsetX, player.Y+spaceOffsetY, playerColliderRadius*2, playerColliderRadius*2)
playerColliderShape := resolv.NewCircle(0, 0, playerColliderRadius*2)
playerCollider.SetShape(playerColliderShape)
space.Add(playerCollider)
// Keep track of the collider in "pR.CollisionSysMap"
@@ -1186,8 +1215,10 @@ func (pR *Room) refreshColliders() {
}
for _, barrier := range pR.Barriers {
var w float64 = 0
var h float64 = 0
for i, pi := range barrier.Boundary.Points {
for j, pj := range barrier.Boundary.Points {
if i == j {
@@ -1204,11 +1235,15 @@ func (pR *Room) refreshColliders() {
barrierColliderShape := resolv.NewConvexPolygon()
for _, p := range barrier.Boundary.Points {
barrierColliderShape.AddPoints(p.X+barrier.Boundary.Anchor.X, p.Y+barrier.Boundary.Anchor.Y)
barrierColliderShape.AddPoints(p.X, p.Y)
}
barrierCollider := resolv.NewObject(barrier.Boundary.Anchor.X, barrier.Boundary.Anchor.Y, w, h, "Barrier")
barrierCollider := resolv.NewObject(barrier.Boundary.Anchor.X+spaceOffsetX, barrier.Boundary.Anchor.Y+spaceOffsetY, w, h, "Barrier")
barrierCollider.SetShape(barrierColliderShape)
space.Add(barrierCollider)
}
}
func (pR *Room) printBarrier(barrierCollider *resolv.Object) {
Logger.Info(fmt.Sprintf("Barrier in roomId=%v: w=%v, h=%v, shape=%v", pR.Id, barrierCollider.W, barrierCollider.H, barrierCollider.Shape))
}

View File

@@ -2,9 +2,9 @@ package models
import (
"container/heap"
. "dnmshared"
"fmt"
"go.uber.org/zap"
. "server/common"
"sync"
)

View File

@@ -302,6 +302,9 @@ type BattleColliderInfo struct {
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,16,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,17,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
PlayerBattleState int32 `protobuf:"varint,18,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
RollbackEstimatedDt float64 `protobuf:"fixed64,19,opt,name=rollbackEstimatedDt,proto3" json:"rollbackEstimatedDt,omitempty"`
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,20,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
RollbackEstimatedDtNanos int64 `protobuf:"varint,21,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
}
func (x *BattleColliderInfo) Reset() {
@@ -462,6 +465,27 @@ func (x *BattleColliderInfo) GetPlayerBattleState() int32 {
return 0
}
func (x *BattleColliderInfo) GetRollbackEstimatedDt() float64 {
if x != nil {
return x.RollbackEstimatedDt
}
return 0
}
func (x *BattleColliderInfo) GetRollbackEstimatedDtMillis() float64 {
if x != nil {
return x.RollbackEstimatedDtMillis
}
return 0
}
func (x *BattleColliderInfo) GetRollbackEstimatedDtNanos() int64 {
if x != nil {
return x.RollbackEstimatedDtNanos
}
return 0
}
type Player struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -1113,7 +1137,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -1172,129 +1196,140 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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}
var (

View File

@@ -6,6 +6,8 @@ import (
_ "github.com/go-sql-driver/mysql"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
. "dnmshared"
)
var (
@@ -15,8 +17,12 @@ var (
func initMySQL() {
var err error
MySQLManagerIns, err = sqlx.Connect("mysql", Conf.MySQL.DSN+"?charset=utf8mb4")
ErrFatal(err)
if nil != err {
panic(err)
}
err = MySQLManagerIns.Ping()
ErrFatal(err)
if nil != err {
panic(err)
}
Logger.Info("MySQLManagerIns", zap.Any("mysql", MySQLManagerIns))
}

View File

@@ -7,6 +7,8 @@ import (
"github.com/go-redis/redis"
_ "github.com/go-sql-driver/mysql"
"go.uber.org/zap"
. "dnmshared"
)
var (
@@ -20,6 +22,8 @@ func initRedis() {
DB: Conf.Redis.Dbname, // use default DB
})
pong, err := RedisManagerIns.Ping().Result()
ErrFatal(err)
if nil != err {
panic(err)
}
Logger.Info("Redis", zap.String("ping", pong))
}

View File

@@ -17,7 +17,9 @@ func loadTMX(fp string, pTmxMapIns *models.TmxMap) {
}
byteArr, err := ioutil.ReadFile(fp)
ErrFatal(err)
if nil != err {
panic(err)
}
models.DeserializeToTmxMapIns(byteArr, pTmxMapIns)
for _, info := range pTmxMapIns.TreasuresInfo {
fmt.Printf("treasuresInfo: %v\n", info)
@@ -33,7 +35,9 @@ func loadTSX(fp string, pTsxIns *models.Tsx) {
}
byteArr, err := ioutil.ReadFile(fp)
ErrFatal(err)
if nil != err {
panic(err)
}
models.DeserializeToTsxIns(byteArr, pTsxIns)
for _, Pos := range pTsxIns.TrapPolyLineList {
fmt.Printf("%v\n", Pos)
@@ -43,10 +47,14 @@ func loadTSX(fp string, pTsxIns *models.Tsx) {
func getTMXInfo() {
relativePath = "../frontend/assets/resources/map/treasurehunter.tmx"
execPath, err := os.Executable()
ErrFatal(err)
if nil != err {
panic(err)
}
pwd, err := os.Getwd()
ErrFatal(err)
if nil != err {
panic(err)
}
fmt.Printf("execPath = %v, pwd = %s, returning...\n", execPath, pwd)
@@ -61,10 +69,14 @@ func getTSXInfo() {
relativePath = "../frontend/assets/resources/map/tile_1.tsx"
execPath, err := os.Executable()
ErrFatal(err)
if nil != err {
panic(err)
}
pwd, err := os.Getwd()
ErrFatal(err)
if nil != err {
panic(err)
}
fmt.Printf("execPath = %v, pwd = %s, returning...\n", execPath, pwd)
tsxIns := models.Tsx{}

View File

@@ -14,6 +14,8 @@ import (
"strconv"
"sync/atomic"
"time"
. "dnmshared"
)
const (
@@ -261,6 +263,9 @@ func Serve(c *gin.Context) {
InputFrameUpsyncDelayTolerance: pRoom.InputFrameUpsyncDelayTolerance,
MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
PlayerBattleState: pThePlayer.BattleState, // For frontend to know whether it's rejoining
RollbackEstimatedDt: pRoom.RollbackEstimatedDt,
RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis,
RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos,
}
resp := &pb.WsResp{

View File

@@ -0,0 +1,21 @@
PROJECTNAME=viscol.exe
ROOT_DIR=.
all: help
## Available proxies for downloading go modules are listed in "https://github.com/golang/go/wiki/Modules#how-do-i-use-vendoring-with-modules-is-vendoring-going-away".
GOPROXY=https://mirrors.aliyun.com/goproxy
build:
go build -o $(ROOT_DIR)/$(PROJECTNAME)
run: build
./$(PROJECTNAME)
.PHONY: help
help: Makefile
@echo
@echo " Choose a command run:"
@echo
@sed -n 's/^##//p' $< | column -t -s ':' | sed -e 's/^/ /'
@echo

View File

@@ -0,0 +1,52 @@
package main
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/solarlune/resolv"
"image/color"
)
var (
PolygonFillerImage = ebiten.NewImage(1, 1)
)
func DrawPolygon(screen *ebiten.Image, shape *resolv.ConvexPolygon, clr color.Color) {
PolygonFillerImage.Fill(clr)
indices := []uint16{}
vs := []ebiten.Vertex{}
coors := shape.Transformed()
centerX := float64(0)
centerY := float64(0)
n := uint16(len(coors))
for i, coor := range coors {
centerX += coor.X()
centerY += coor.Y()
vs = append(vs, ebiten.Vertex{
DstX: float32(coor.X()),
DstY: float32(coor.Y()),
SrcX: 0,
SrcY: 0,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
})
indices = append(indices, uint16(i), uint16(i+1)%n, n)
}
centerX = centerX / float64(n)
centerY = centerY / float64(n)
vs = append(vs, ebiten.Vertex{
DstX: float32(centerX),
DstY: float32(centerY),
SrcX: 0,
SrcY: 0,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
})
screen.DrawTriangles(vs, indices, PolygonFillerImage, nil)
}

Binary file not shown.

View File

@@ -0,0 +1,27 @@
module viscol
go 1.19
require (
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
github.com/hajimehoshi/ebiten/v2 v2.4.7
github.com/solarlune/resolv v0.5.1
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69
dnmshared v0.0.0
)
require (
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744 // indirect
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad // indirect
github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41 // indirect
github.com/jezek/xgb v1.0.1 // indirect
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 // indirect
go.uber.org/atomic v1.7.0 // indirect
go.uber.org/multierr v1.6.0 // indirect
go.uber.org/zap v1.23.0 // indirect
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 // indirect
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 // indirect
)
replace dnmshared => ../dnmshared

View File

@@ -0,0 +1,96 @@
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744 h1:A8UnJ/5OKzki4HBDwoRQz7I6sxKsokpMXcGh+fUxpfc=
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744/go.mod h1:Eh8I3yvknDYZeCuXH9kRNaPuHEwvXDCk378o9xszmHg=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad h1:kX51IjbsJPCvzV9jUoVQG9GEUqIq5hjfYzXTqQ52Rh8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/hajimehoshi/bitmapfont/v2 v2.2.1 h1:y7zcy02/UgO24IL3COqYtrRZzhRucNBtmCo/SNU648k=
github.com/hajimehoshi/bitmapfont/v2 v2.2.1/go.mod h1:wjrYAy8vKgj9JsFgnYAOK346/uvE22TlmqouzdnYIs0=
github.com/hajimehoshi/ebiten/v2 v2.4.7 h1:XuvB7R0Rbw/O7g6vNU8gqr5b9e7MNhhAONMSsyreLDI=
github.com/hajimehoshi/ebiten/v2 v2.4.7/go.mod h1:Ofk1EfQZZ8tL0TlEPF5wPrnN+8Oa/ywuQOYh+uYsqLQ=
github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41 h1:s01qIIRG7vN/5ndLwkDktjx44ulFk6apvAjVBYR50Yo=
github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41/go.mod h1:CqqAHp7Dk/AqQiwuhV1yT2334qbA/tFWQW0MD2dGqUE=
github.com/hajimehoshi/go-mp3 v0.3.3/go.mod h1:qMJj/CSDxx6CGHiZeCgbiq2DSUkbK0UbtXShQcnfyMM=
github.com/hajimehoshi/oto v0.6.1/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI=
github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo=
github.com/jakecoffman/cp v1.2.1/go.mod h1:JjY/Fp6d8E1CHnu74gWNnU0+b9VzEdUVPoJxg2PsTQg=
github.com/jezek/xgb v1.0.1 h1:YUGhxps0aR7J2Xplbs23OHnV1mWaxFVcOl9b+1RQkt8=
github.com/jezek/xgb v1.0.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
github.com/jfreymuth/oggvorbis v1.0.4/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 h1:v8lWpj5957KtDMKu+xQtlu6G3ZoZR6Tn9bsfZCRG5Xw=
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0/go.mod h1:GAX7tMJqXx9fB1BrsTWPOXy6IBRX+J461BffVPAdpwo=
github.com/pkg/browser v0.0.0-20210911075715-681adbf594b8/go.mod h1:HKlIX3XHQyzLZPlr7++PzdhaXEj94dEiJgZDTsxEqUI=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/solarlune/resolv v0.5.1 h1:Ul6PAs/zaxiMUOEYz1Z6VeUj5k3CDcWMvSh+kivybDY=
github.com/solarlune/resolv v0.5.1/go.mod h1:HjM2f/0NoVjVdZsi26GtugX5aFbA62COEFEXkOhveRw=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
github.com/yuin/goldmark v1.4.0/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
go.uber.org/atomic v1.7.0 h1:ADUqmZGgLDDfbSL9ZmPxKTybcoEYHgpYfELNoN+7hsw=
go.uber.org/atomic v1.7.0/go.mod h1:fEN4uk6kAWBTFdckzkM89CLk9XfWZrxpCo0nPH17wJc=
go.uber.org/multierr v1.6.0 h1:y6IPFStTAIT5Ytl7/XYmHvzXQ7S3g/IeZW9hyZ5thw4=
go.uber.org/multierr v1.6.0/go.mod h1:cdWPpRnG4AhwMwsgIHip0KRBQjJy5kYEpYjJxpXp9iU=
go.uber.org/zap v1.23.0 h1:OjGQ5KQDEUawVHxNwQgPpiypGHOxo2mNZsOqTak4fFY=
go.uber.org/zap v1.23.0/go.mod h1:D+nX8jyLsMHMYrln8A0rJjFt/T/9/bGgIhAqxv5URuY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 h1:estk1glOnSVeJ9tdEZZc5mAMDZk5lNJNyJ6DvrBkTEU=
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56/go.mod h1:JhuoJpWY28nO4Vef9tZUw9qufEGTyX1+7lmHxV5q5G4=
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20220722155232-062f8c9fd539/go.mod h1:doUCurBvlfPMKfmIpRIywoHmhN3VyhnoFDbvIEWF4hY=
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69 h1:Lj6HJGCSn5AjxRAH2+r35Mir4icalbqku+CLUtjnvXY=
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69/go.mod h1:doUCurBvlfPMKfmIpRIywoHmhN3VyhnoFDbvIEWF4hY=
golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20190415191353-3e0bab5405d6/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 h1:3vUV5x5+3LfQbgk7paCM6INOaJG9xXQbn79xoNkwfIk=
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105/go.mod h1:pe2sM7Uk+2Su1y7u/6Z8KJ24D7lepUjFZbhFOrmDfuQ=
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
golang.org/x/mod v0.4.2/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20210805182204-aaa1db679c0d/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20210220032951-036812b2e83c/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190429190828-d89cdac9e872/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210423082822-04245dca01da/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210616045830-e2b7044e8c71/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210809222454-d867a43fc93e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220712014510-0a85c31ab51e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 h1:Sx/u41w+OwrInGdEckYmEuU5gHoGSL4QbDz3S9s6j4U=
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7 h1:olpwvP2KacW1ZWvsR7uQhoyTYvKAupfQrRGBFM352Gk=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.8-0.20211022200916-316ba0b74098/go.mod h1:LGqMHiF4EqQNHR1JncWGqT5BVaXmza+X+BDGol+dOxo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=

172
collider_visualizer/main.go Normal file
View File

@@ -0,0 +1,172 @@
package main
import (
_ "embed"
"fmt"
"image/color"
"go.uber.org/zap"
"github.com/golang/freetype/truetype"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/solarlune/resolv"
"golang.org/x/image/font"
"encoding/xml"
"io/ioutil"
"os"
"path/filepath"
. "dnmshared"
)
func parseStage(stageName string) (int32, int32, int32, int32, StrToVec2DListMap, StrToPolygon2DListMap, error) {
pwd, err := os.Getwd()
if nil != err {
Logger.Error("Failed to get current working dir:", zap.Any("pwd", pwd), zap.Any("err", err))
}
relativePathForAllStages := "../frontend/assets/resources/map"
relativePathForChosenStage := fmt.Sprintf("%s/%s", relativePathForAllStages, stageName)
pTmxMapIns := &TmxMap{}
absDirPathContainingDirectlyTmxFile := filepath.Join(pwd, relativePathForChosenStage)
absTmxFilePath := fmt.Sprintf("%s/map.tmx", absDirPathContainingDirectlyTmxFile)
if !filepath.IsAbs(absTmxFilePath) {
panic("Tmx filepath must be absolute!")
}
byteArr, err := ioutil.ReadFile(absTmxFilePath)
if nil != err {
panic(err)
}
err = xml.Unmarshal(byteArr, pTmxMapIns)
if nil != err {
panic(err)
}
// Obtain the content of `gidBoundariesMapInB2World`.
gidBoundariesMapInB2World := make(map[int]StrToPolygon2DListMap, 0)
for _, tileset := range pTmxMapIns.Tilesets {
relativeTsxFilePath := fmt.Sprintf("%s/%s", filepath.Join(pwd, relativePathForChosenStage), tileset.Source) // Note that "TmxTileset.Source" can be a string of "relative path".
absTsxFilePath, err := filepath.Abs(relativeTsxFilePath)
if nil != err {
panic(err)
}
if !filepath.IsAbs(absTsxFilePath) {
panic("Filepath must be absolute!")
}
byteArrOfTsxFile, err := ioutil.ReadFile(absTsxFilePath)
if nil != err {
panic(err)
}
DeserializeTsxToColliderDict(pTmxMapIns, byteArrOfTsxFile, int(tileset.FirstGid), gidBoundariesMapInB2World)
}
return ParseTmxLayersAndGroups(pTmxMapIns, gidBoundariesMapInB2World)
}
//go:embed excel.ttf
var excelFont []byte
type Game struct {
World WorldInterface
Width, Height int
Debug bool
ShowHelpText bool
Screen *ebiten.Image
FontFace font.Face
}
func NewGame() *Game {
// stageName := "simple" // Use this for calibration
stageName := "richsoil"
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap, err := parseStage(stageName)
if nil != err {
panic(err)
}
PolygonFillerImage.Fill(color.RGBA{60, 60, 60, 255}) // Required to init color of the polygons!
spaceW := stageDiscreteW * stageTileW
spaceH := stageDiscreteH * stageTileH
ebiten.SetWindowResizable(true)
ebiten.SetWindowTitle("resolv test")
g := &Game{
Width: int(spaceW),
Height: int(spaceH),
ShowHelpText: true,
}
g.World = NewWorldColliderDisplay(g, stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap)
fontData, _ := truetype.Parse(excelFont)
g.FontFace = truetype.NewFace(fontData, &truetype.Options{Size: 10})
return g
}
func (g *Game) Update() error {
g.World.Update()
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
g.Screen = screen
screen.Fill(color.RGBA{20, 20, 40, 255})
g.World.Draw(screen)
}
func (g *Game) DrawText(screen *ebiten.Image, x, y int, textLines ...string) {
rectHeight := 10
for _, txt := range textLines {
w := float64(font.MeasureString(g.FontFace, txt).Round())
ebitenutil.DrawRect(screen, float64(x), float64(y-8), w, float64(rectHeight), color.RGBA{0, 0, 0, 192})
text.Draw(screen, txt, g.FontFace, x+1, y+1, color.RGBA{0, 0, 150, 255})
text.Draw(screen, txt, g.FontFace, x, y, color.RGBA{100, 150, 255, 255})
y += rectHeight
}
}
func (g *Game) DebugDraw(screen *ebiten.Image, space *resolv.Space) {
for y := 0; y < space.Height(); y++ {
for x := 0; x < space.Width(); x++ {
cell := space.Cell(x, y)
cw := float64(space.CellWidth)
ch := float64(space.CellHeight)
cx := float64(cell.X) * cw
cy := float64(cell.Y) * ch
drawColor := color.RGBA{20, 20, 20, 255}
if cell.Occupied() {
drawColor = color.RGBA{255, 255, 0, 255}
}
ebitenutil.DrawLine(screen, cx, cy, cx+cw, cy, drawColor)
ebitenutil.DrawLine(screen, cx+cw, cy, cx+cw, cy+ch, drawColor)
ebitenutil.DrawLine(screen, cx+cw, cy+ch, cx, cy+ch, drawColor)
ebitenutil.DrawLine(screen, cx, cy+ch, cx, cy, drawColor)
}
}
}
func (g *Game) Layout(w, h int) (int, int) {
return g.Width, g.Height
}
func main() {
ebiten.RunGame(NewGame())
}

View File

@@ -0,0 +1,119 @@
package main
import (
. "dnmshared"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/solarlune/resolv"
"go.uber.org/zap"
"image/color"
"math"
)
type WorldColliderDisplay struct {
Game *Game
Space *resolv.Space
}
func (world *WorldColliderDisplay) Init() {
}
func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTileW, stageTileH int32, playerPosMap StrToVec2DListMap, barrierMap StrToPolygon2DListMap) *WorldColliderDisplay {
playerList := *(playerPosMap["PlayerStartingPos"])
barrierList := *(barrierMap["Barrier"])
world := &WorldColliderDisplay{Game: game}
Logger.Info("Parsed variables", zap.Any("stageDiscreteW", stageDiscreteW), zap.Any("stageDiscreteH", stageDiscreteH), zap.Any("stageTileW", stageTileW), zap.Any("stageTileH", stageTileH))
spaceW := stageDiscreteW * stageTileW
spaceH := stageDiscreteH * stageTileH
spaceOffsetX := float64(spaceW) * 0.5
spaceOffsetY := float64(spaceH) * 0.5
// TODO: Move collider y-axis transformation to a "dnmshared"
playerColliderRadius := float64(12) // hardcoded
space := resolv.NewSpace(int(spaceW), int(spaceH), 16, 16)
for _, player := range playerList {
playerCollider := resolv.NewObject(player.X+spaceOffsetX, player.Y+spaceOffsetY, playerColliderRadius*2, playerColliderRadius*2, "Player")
playerColliderShape := resolv.NewCircle(0, 0, playerColliderRadius*2)
playerCollider.SetShape(playerColliderShape)
space.Add(playerCollider)
}
barrierLocalId := 0
for _, barrierUnaligned := range barrierList {
barrier := AlignPolygon2DToBoundingBox(barrierUnaligned)
var w float64 = 0
var h float64 = 0
for i, pi := range barrier.Points {
for j, pj := range barrier.Points {
if i == j {
continue
}
if math.Abs(pj.X-pi.X) > w {
w = math.Abs(pj.X - pi.X)
}
if math.Abs(pj.Y-pi.Y) > h {
h = math.Abs(pj.Y - pi.Y)
}
}
}
barrierColliderShape := resolv.NewConvexPolygon()
for i := 0; i < len(barrier.Points); i++ {
p := barrier.Points[i]
barrierColliderShape.AddPoints(p.X, p.Y)
}
barrierCollider := resolv.NewObject(barrier.Anchor.X+spaceOffsetX, barrier.Anchor.Y+spaceOffsetY, w, h, "Barrier")
barrierCollider.SetShape(barrierColliderShape)
space.Add(barrierCollider)
barrierLocalId++
}
world.Space = space
return world
}
func (world *WorldColliderDisplay) Update() {
}
func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
for _, o := range world.Space.Objects() {
if o.HasTags("Player") {
circle := o.Shape.(*resolv.Circle)
drawColor := color.RGBA{0, 255, 0, 255}
ebitenutil.DrawCircle(screen, circle.X, circle.Y, circle.Radius, drawColor)
} else {
drawColor := color.RGBA{60, 60, 60, 255}
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
}
}
world.Game.DebugDraw(screen, world.Space)
if world.Game.ShowHelpText {
world.Game.DrawText(screen, 16, 16,
"~ Collider Display test ~",
"F1: Toggle Debug View",
"F2: Show / Hide help text",
"R: Restart world",
fmt.Sprintf("%d FPS (frames per second)", int(ebiten.CurrentFPS())),
fmt.Sprintf("%d TPS (ticks per second)", int(ebiten.CurrentTPS())),
)
}
}

View File

@@ -0,0 +1,9 @@
package main
import "github.com/hajimehoshi/ebiten/v2"
type WorldInterface interface {
Init()
Update()
Draw(*ebiten.Image)
}

47
dnmshared/geometry.go Normal file
View File

@@ -0,0 +1,47 @@
package dnmshared
import (
"math"
)
// Use type `float64` for json unmarshalling of numbers.
type Direction struct {
Dx int32 `json:"dx,omitempty"`
Dy int32 `json:"dy,omitempty"`
}
type Vec2D struct {
X float64 `json:"x,omitempty"`
Y float64 `json:"y,omitempty"`
}
type Polygon2D struct {
Anchor *Vec2D `json:"-"` // This "Polygon2D.Anchor" is used to be assigned to "B2BodyDef.Position", which in turn is used as the position of the FIRST POINT of the polygon.
Points []*Vec2D `json:"-"`
/*
When used to represent a "polyline directly drawn in a `Tmx file`", we can initialize both "Anchor" and "Points" simultaneously.
Yet when used to represent a "polyline drawn in a `Tsx file`", we have to first initialize "Points w.r.t. center of the tile-rectangle", and then "Anchor(initially nil) of the tile positioned in the `Tmx file`".
Refer to https://shimo.im/docs/SmLJJhXm2C8XMzZT for more information.
*/
/*
[WARNING] Used to cache "`TileWidth & TileHeight` of a Tsx file" only.
*/
TileWidth int
TileHeight int
/*
[WARNING] Used to cache "`Width & TileHeight` of an object in Tmx file" only.
*/
TmxObjectWidth float64
TmxObjectHeight float64
}
func Distance(pt1 *Vec2D, pt2 *Vec2D) float64 {
dx := pt1.X - pt2.X
dy := pt1.Y - pt2.Y
return math.Sqrt(dx*dx + dy*dy)
}

3
dnmshared/go.mod Normal file
View File

@@ -0,0 +1,3 @@
module tiled
go 1.19

View File

@@ -1,4 +1,4 @@
package common
package dnmshared
import (
"go.uber.org/zap"
@@ -19,5 +19,7 @@ func init() {
LoggerConfig.EncoderConfig.EncodeLevel = zapcore.CapitalColorLevelEncoder
var err error
Logger, err = LoggerConfig.Build()
ErrFatal(err)
if nil != err {
panic(err)
}
}

View File

@@ -1,4 +1,4 @@
package models
package dnmshared
import (
"bytes"
@@ -9,7 +9,6 @@ import (
"go.uber.org/zap"
"io/ioutil"
"math"
. "server/common"
"strconv"
"strings"
)
@@ -176,8 +175,8 @@ func (l *TmxLayer) decodeBase64() ([]uint32, error) {
type Vec2DList []*Vec2D
type Polygon2DList []*Polygon2D
type StrToVec2DListMap map[string]*Vec2DList // Note that it's deliberately NOT using "map[string]Vec2DList", for the easy of passing return value to "models/room.go".
type StrToPolygon2DListMap map[string]*Polygon2DList // Note that it's deliberately NOT using "map[string]Polygon2DList", for the easy of passing return value to "models/room.go".
type StrToVec2DListMap map[string]*Vec2DList
type StrToPolygon2DListMap map[string]*Polygon2DList
func tmxPolylineToPolygon2D(pTmxMapIns *TmxMap, singleObjInTmxFile *TmxOrTsxObject, targetPolyline *TmxOrTsxPolyline) (*Polygon2D, error) {
if nil == targetPolyline {
@@ -443,3 +442,40 @@ func (pTmxMapIns *TmxMap) continuousObjLayerOffsetToContinuousMapNodePos(continu
return toRet
}
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
float64Max := float64(99999999999999.9)
boundingBoxTL := &Vec2D{
X: float64Max,
Y: float64Max,
}
for _, p := range input.Points {
if p.X < boundingBoxTL.X {
boundingBoxTL.X = p.X
}
if p.Y < boundingBoxTL.Y {
boundingBoxTL.Y = p.Y
}
}
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
output := &Polygon2D{
Anchor: &Vec2D{
X: input.Anchor.X+boundingBoxTL.X,
Y: input.Anchor.Y+boundingBoxTL.Y,
},
Points: make([]*Vec2D, len(input.Points)),
TileWidth: input.TileWidth,
TileHeight: input.TileHeight,
}
for i, p := range input.Points {
output.Points[i] = &Vec2D{
X: p.X-boundingBoxTL.X,
Y: p.Y-boundingBoxTL.Y,
}
}
return output
}

View File

@@ -1,5 +0,0 @@
{
"ver": "2.0.0",
"uuid": "51b3303a-7c55-4f8b-b6b9-b5efb6164d19",
"subMetas": {}
}

View File

@@ -1,5 +0,0 @@
{
"ver": "2.0.0",
"uuid": "8347ba4a-e73c-4173-a9ba-f7711fae5a90",
"subMetas": {}
}

View File

@@ -1,5 +0,0 @@
{
"ver": "2.0.0",
"uuid": "05720598-8487-406c-b2f3-2059240fde56",
"subMetas": {}
}

View File

@@ -1,5 +0,0 @@
{
"ver": "2.0.2",
"uuid": "4e2296fe-8855-4fb4-a407-fea295ded82e",
"subMetas": {}
}

View File

@@ -1,5 +0,0 @@
{
"ver": "2.0.0",
"uuid": "da664a14-58c3-4f57-8aca-1270f96bf3ee",
"subMetas": {}
}

View File

@@ -1,5 +0,0 @@
{
"ver": "2.0.0",
"uuid": "59b65107-0da7-47b3-a08d-7de824dd5a39",
"subMetas": {}
}

View File

@@ -1,335 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.2.3" orientation="isometric" renderorder="right-down" width="50" height="50" tilewidth="64" tileheight="64" infinite="0" nextlayerid="11" nextobjectid="213">
<tileset firstgid="1" source="Tile_W64_H64_S01.tsx"/>
<tileset firstgid="17" source="Tile_W300_H300_S01.tsx"/>
<layer id="1" name="GroundFloor" width="50" height="50">
<data encoding="base64" compression="zlib">
eJztz0ENACAMALGR4F8zNspyjwronZm7xPlcD0sPSw9LD0sPSw9LD0sPSw9LD0sPSw9LD0sPSw9LD0sPSw9LD0sPSw9LD0sPy7bHBg/ldQwR
</data>
</layer>
<objectgroup id="2" name="PlayerStartingPos">
<object id="135" x="320" y="2884">
<point/>
</object>
<object id="137" x="2876" y="320">
<point/>
</object>
</objectgroup>
<layer id="3" name="FirsrtFloor" width="50" height="50">
<data encoding="base64" compression="zlib">
eJztWctuBCEMW7Vqt9v2/7+32gMSQnnYTmB6WB+ZwZmEkHHgdnuBxe8/5WLwcyHXuzH2ccAuw5Wty3j/bjyzxlC7M9iYrFxZfNbnqi/IOqAxqfow8AWOoXZmZL58k9xvzrg1L+JS9oO6LijfCR882yvWdUH5rG+KuBgfrFo42+7CJ/m+l5MWoloYjZ+CUsN2+OLVc0YDRPa9nNzhC7LPs//Xo8FuNs5wRvt2Rw7v8AXZ5zty2FvL3Xsf4e+qsVf60l1jq754MR2w8qFSY6MaqdSRJ7KYRnNWIL509iseZ4de93TyHZirwOOM1lXtC6JnSg+K2FPnVHSysr9P+4Dq8a5+Wp2jcHq5FPWgFXuZXu/sqxCuHX1cR+1BtN4A0y96/ycldiu8XOquxWhNOZ1LDFA+RCdn/4OOeFjw9nLl/5TVUPZ8YIX3bSd6z26w33zKl0xzM/xd2hvhnKFo7ox/h/ZmtOcpXzp1q6K5PXjfjPSAKJcF9jwXQdd9B8q1E8pZYUW3zlBqVYSOPRatm1XjKrUqQsUXties1qqs9kd8im5l7ovQnOzYr0wuWc+YOz7kvcq6ILkU9ZOqhmfvdj17M6rn3ayGV30YUM8qB6qxeIK9n96FaixmXOVDJ3bomRc4/AGscghn
</data>
</layer>
<objectgroup id="7" name="HighScoreTreasure">
<object id="172" gid="16" x="1736" y="708" width="64" height="64"/>
<object id="173" gid="16" x="2284" y="768" width="64" height="64"/>
<object id="170" gid="16" x="916" y="1608" width="64" height="64"/>
<object id="171" gid="16" x="1166" y="2674" width="64" height="64"/>
<object id="199" gid="16" x="2536.36" y="2533.7" width="64" height="64"/>
<object id="200" gid="16" x="2812.12" y="3045.82" width="64" height="64"/>
<object id="201" gid="16" x="3033.33" y="2824.61" width="64" height="64"/>
<object id="202" gid="16" x="2093.94" y="1467.03" width="64" height="64"/>
<object id="203" gid="16" x="654.545" y="664" width="64" height="64"/>
<object id="204" gid="16" x="172.727" y="376.121" width="64" height="64"/>
<object id="205" gid="16" x="360.606" y="176.121" width="64" height="64"/>
</objectgroup>
<objectgroup id="4" name="Barrier">
<properties>
<property name="type" value="barrier_and_shelter"/>
</properties>
<object id="1" x="234" y="730">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -74,78 178,330 250,258"/>
</object>
<object id="2" x="804" y="156">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -74,78 178,330 250,258"/>
</object>
<object id="3" x="230" y="410">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="250,-258 -74,78 178,330 504,0"/>
</object>
<object id="4" x="2470" y="2650">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="250,-258 -74,78 178,330 504,0"/>
</object>
<object id="5" x="1082.23" y="1537.08">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="548.339,-547.082 -94.2284,95.4898 230.657,408.918 867.772,-230"/>
</object>
<object id="6" x="1188" y="604">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -74,78 178,330 250,258"/>
</object>
<object id="7" x="889.741" y="770">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,22 -93.7407,98.1818 283.593,478 358.259,416.909"/>
</object>
<object id="8" x="691.741" y="1088">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-18,30 -93.7407,98.1818 169.593,356 238.259,288.909"/>
</object>
<object id="9" x="311.741" y="1916">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-22,30 -96.4077,103.515 867.593,1062 938.259,992.909"/>
</object>
<object id="10" x="629.741" y="1854">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-22,30 -93.7407,98.1818 361.593,548 430.259,480.909"/>
</object>
<object id="11" x="1015.74" y="1852">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 329.593,512 396.259,450.909"/>
</object>
<object id="12" x="1973.74" y="514">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 355.593,538 424.259,474.909"/>
</object>
<object id="13" x="2041.74" y="194">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 865.593,1048 934.259,992.909"/>
</object>
<object id="14" x="1975.74" y="896">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 317.593,508 382.259,440.909"/>
</object>
<object id="15" x="1917.74" y="1798">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 285.593,472 352.259,402.909"/>
</object>
<object id="16" x="1399.74" y="2564">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 161.593,348 228.259,278.909"/>
</object>
<object id="17" x="1595.74" y="2372">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 161.593,348 226.259,280.909"/>
</object>
<object id="18" x="1791.74" y="2184">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 161.593,348 226.259,280.909"/>
</object>
<object id="19" x="2301.74" y="1670">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 161.593,348 226.259,280.909"/>
</object>
<object id="20" x="2489.74" y="1478">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 161.593,348 226.259,280.909"/>
</object>
<object id="21" x="2683.74" y="1284">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 161.593,348 226.259,280.909"/>
</object>
<object id="22" x="2109.74" y="2690">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 161.593,348 226.259,280.909"/>
</object>
<object id="23" x="2809.74" y="1986">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="-26,26 -93.7407,98.1818 161.593,348 226.259,280.909"/>
</object>
<object id="41" x="1069.7" y="415.152">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -66.6667,-72.7273 -330.303,196.97 -266.667,260.606"/>
</object>
<object id="42" x="684.848" y="793.939">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
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View File

@@ -1,5 +0,0 @@
{
"ver": "2.0.2",
"uuid": "7fd0b77d-0736-4e00-89eb-7111f07ed4f1",
"subMetas": {}
}

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
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<tileset firstgid="1" source="Tile_W64_H64_S01.tsx"/>
<tileset firstgid="17" source="Tile_W300_H300_S01.tsx"/>
<layer id="1" name="GroundFloor" width="50" height="50" locked="1">
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View File

@@ -46,6 +46,9 @@ message BattleColliderInfo {
int32 inputFrameUpsyncDelayTolerance = 16;
int32 maxChasingRenderFramesPerUpdate = 17;
int32 playerBattleState = 18;
double rollbackEstimatedDt = 19;
double rollbackEstimatedDtMillis = 20;
int64 rollbackEstimatedDtNanos = 21;
}
message Player {

View File

@@ -304,7 +304,6 @@
"__id__": 5
},
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"useDiffFrameAlgo": true,
"canvasNode": {
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},
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},
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},
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},
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},
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},
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},
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},
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},
{
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"magicLeanLowerBound": 0.414,
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"pollerFps": 24,
"linearScaleFacBase": 1,
"minScale": 1,
"maxScale": 2,

View File

@@ -440,7 +440,7 @@
"array": [
0,
0,
216.50635094610968,
209.57814771583418,
0,
0,
0,

View File

@@ -6,7 +6,10 @@ cc.Class({
type: cc.Node,
default: null
},
speed: {
type: cc.Float,
default: 500
},
},
onLoad () {
@@ -26,6 +29,9 @@ cc.Class({
if (!selfPlayerRichInfo) return;
const selfPlayerNode = selfPlayerRichInfo.node;
if (!selfPlayerNode) return;
self.mainCamera.node.setPosition(selfPlayerNode.position);
const pDiff = selfPlayerNode.position.sub(self.mainCamera.node.position);
pDiff.normalizeSelf();
const newCamPos = self.mainCamera.node.position.add(pDiff.mul(dt*self.speed));
self.mainCamera.node.setPosition(newCamPos);
}
});

View File

@@ -111,6 +111,10 @@ cc.Class({
type: cc.Integer,
default: 4 // implies (renderFrameIdLagTolerance >> inputScaleFrames) count of inputFrameIds
},
teleportEps1D: {
type: cc.Float,
default: 1e-3
},
},
_inputFrameIdDebuggable(inputFrameId) {
@@ -414,8 +418,10 @@ cc.Class({
self.inputScaleFrames = parsedBattleColliderInfo.inputScaleFrames;
self.inputFrameUpsyncDelayTolerance = parsedBattleColliderInfo.inputFrameUpsyncDelayTolerance;
self.rollbackEstimatedDt = 1.0 / parsedBattleColliderInfo.serverFps;
self.rollbackEstimatedDtMillis = 1000.0 * self.rollbackEstimatedDt;
self.battleDurationNanos = parsedBattleColliderInfo.battleDurationNanos;
self.rollbackEstimatedDt = parsedBattleColliderInfo.rollbackEstimatedDt;
self.rollbackEstimatedDtMillis = parsedBattleColliderInfo.rollbackEstimatedDtMillis;
self.rollbackEstimatedDtNanos = parsedBattleColliderInfo.rollbackEstimatedDtNanos;
self.rollbackEstimatedDtToleranceMillis = self.rollbackEstimatedDtMillis / 1000.0;
self.maxChasingRenderFramesPerUpdate = parsedBattleColliderInfo.maxChasingRenderFramesPerUpdate;
@@ -466,6 +472,7 @@ cc.Class({
pts.push([boundaryObj[i].x - x0, boundaryObj[i].y - y0]);
}
const newBarrierLatest = self.latestCollisionSys.createPolygon(x0, y0, pts);
console.log("Created barrier: ", newBarrierLatest);
const newBarrierChaser = self.chaserCollisionSys.createPolygon(x0, y0, pts);
++barrierIdCounter;
const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
@@ -798,6 +805,12 @@ cc.Class({
// Inside "self.rollbackAndChase", the "self.latestCollisionSys" is ALWAYS ROLLED BACK to "self.recentRenderCache.get(self.renderFrameId)" before being applied dynamics from corresponding inputFrameDownsync, REGARDLESS OF whether or not "self.chaserRenderFrameId == self.renderFrameId" now.
const rdf = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.latestCollisionSys, self.latestCollisionSysMap);
/*
const nonTrivialChaseEnded = (prevChaserRenderFrameId < nextChaserRenderFrameId && nextChaserRenderFrameId == self.renderFrameId);
if (nonTrivialChaseEnded) {
console.debug("Non-trivial chase ended, prevChaserRenderFrameId=" + prevChaserRenderFrameId + ", nextChaserRenderFrameId=" + nextChaserRenderFrameId);
}
*/
self.applyRoomDownsyncFrameDynamics(rdf);
let t3 = performance.now();
} catch (err) {
@@ -805,7 +818,7 @@ cc.Class({
} finally {
// Update countdown
if (null != self.countdownNanos) {
self.countdownNanos -= (performance.now() - self.lastRenderFrameIdTriggeredAt) * 1000000;
self.countdownNanos = self.battleDurationNanos - self.renderFrameId*self.rollbackEstimatedDtNanos;
if (self.countdownNanos <= 0) {
self.onBattleStopped(self.playerRichInfoDict);
return;
@@ -974,8 +987,15 @@ cc.Class({
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
const immediatePlayerInfo = rdf.players[playerId];
playerRichInfo.node.setPosition(immediatePlayerInfo.x, immediatePlayerInfo.y);
playerRichInfo.scriptIns.scheduleNewDirection(immediatePlayerInfo.dir, true);
const dx = (immediatePlayerInfo.x-playerRichInfo.node.x);
const dy = (immediatePlayerInfo.y-playerRichInfo.node.y);
const selfJiggling = (playerId == self.selfPlayerInfo.playerId && (0 != dx && self.teleportEps1D >= Math.abs(dx) && 0 != dy && self.teleportEps1D >= Math.abs(dy)));
if (!selfJiggling) {
playerRichInfo.node.setPosition(immediatePlayerInfo.x, immediatePlayerInfo.y);
} else {
console.log("selfJiggling: dx = ", dx, ", dy = ", dy);
}
playerRichInfo.scriptIns.scheduleNewDirection(immediatePlayerInfo.dir, false);
playerRichInfo.scriptIns.updateSpeed(immediatePlayerInfo.speed);
});
},

View File

@@ -1,24 +1,20 @@
window.DIRECTION_DECODER = [
[0, 0, null],
[0, +1, null],
[0, -1, null],
[+2, 0, null],
[-2, 0, null],
[+2, +1, null],
[-2, -1, null],
[+2, -1, null],
[-2, +1, null],
[+2, 0, null],
[-2, 0, null],
[0, +1, null],
[0, -1, null],
// The 3rd value matches low-precision constants in backend.
[0, 0, 0.0],
[0, +1, 1.0],
[0, -1, 1.0],
[+2, 0, 0.5],
[-2, 0, 0.5],
[+2, +1, 0.4472],
[-2, -1, 0.4472],
[+2, -1, 0.4472],
[-2, +1, 0.4472],
[+2, 0, 0.5],
[-2, 0, 0.5],
[0, +1, 1.0],
[0, -1, 1.0],
];
for (let k in window.DIRECTION_DECODER) {
const length = Math.sqrt(window.DIRECTION_DECODER[k][0]*window.DIRECTION_DECODER[k][0] + window.DIRECTION_DECODER[k][1]*window.DIRECTION_DECODER[k][1]);
window.DIRECTION_DECODER[k][2] = (0 == length ? 0 : (1.0/length));
}
cc.Class({
extends: cc.Component,
properties: {

View File

@@ -1197,6 +1197,9 @@ $root.treasurehunterx = (function() {
* @property {number|null} [inputFrameUpsyncDelayTolerance] BattleColliderInfo inputFrameUpsyncDelayTolerance
* @property {number|null} [maxChasingRenderFramesPerUpdate] BattleColliderInfo maxChasingRenderFramesPerUpdate
* @property {number|null} [playerBattleState] BattleColliderInfo playerBattleState
* @property {number|null} [rollbackEstimatedDt] BattleColliderInfo rollbackEstimatedDt
* @property {number|null} [rollbackEstimatedDtMillis] BattleColliderInfo rollbackEstimatedDtMillis
* @property {number|Long|null} [rollbackEstimatedDtNanos] BattleColliderInfo rollbackEstimatedDtNanos
*/
/**
@@ -1360,6 +1363,30 @@ $root.treasurehunterx = (function() {
*/
BattleColliderInfo.prototype.playerBattleState = 0;
/**
* BattleColliderInfo rollbackEstimatedDt.
* @member {number} rollbackEstimatedDt
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.rollbackEstimatedDt = 0;
/**
* BattleColliderInfo rollbackEstimatedDtMillis.
* @member {number} rollbackEstimatedDtMillis
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.rollbackEstimatedDtMillis = 0;
/**
* BattleColliderInfo rollbackEstimatedDtNanos.
* @member {number|Long} rollbackEstimatedDtNanos
* @memberof treasurehunterx.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.rollbackEstimatedDtNanos = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
/**
* Creates a new BattleColliderInfo instance using the specified properties.
* @function create
@@ -1426,6 +1453,12 @@ $root.treasurehunterx = (function() {
writer.uint32(/* id 17, wireType 0 =*/136).int32(message.maxChasingRenderFramesPerUpdate);
if (message.playerBattleState != null && Object.hasOwnProperty.call(message, "playerBattleState"))
writer.uint32(/* id 18, wireType 0 =*/144).int32(message.playerBattleState);
if (message.rollbackEstimatedDt != null && Object.hasOwnProperty.call(message, "rollbackEstimatedDt"))
writer.uint32(/* id 19, wireType 1 =*/153).double(message.rollbackEstimatedDt);
if (message.rollbackEstimatedDtMillis != null && Object.hasOwnProperty.call(message, "rollbackEstimatedDtMillis"))
writer.uint32(/* id 20, wireType 1 =*/161).double(message.rollbackEstimatedDtMillis);
if (message.rollbackEstimatedDtNanos != null && Object.hasOwnProperty.call(message, "rollbackEstimatedDtNanos"))
writer.uint32(/* id 21, wireType 0 =*/168).int64(message.rollbackEstimatedDtNanos);
return writer;
};
@@ -1570,6 +1603,18 @@ $root.treasurehunterx = (function() {
message.playerBattleState = reader.int32();
break;
}
case 19: {
message.rollbackEstimatedDt = reader.double();
break;
}
case 20: {
message.rollbackEstimatedDtMillis = reader.double();
break;
}
case 21: {
message.rollbackEstimatedDtNanos = reader.int64();
break;
}
default:
reader.skipType(tag & 7);
break;
@@ -1673,6 +1718,15 @@ $root.treasurehunterx = (function() {
if (message.playerBattleState != null && message.hasOwnProperty("playerBattleState"))
if (!$util.isInteger(message.playerBattleState))
return "playerBattleState: integer expected";
if (message.rollbackEstimatedDt != null && message.hasOwnProperty("rollbackEstimatedDt"))
if (typeof message.rollbackEstimatedDt !== "number")
return "rollbackEstimatedDt: number expected";
if (message.rollbackEstimatedDtMillis != null && message.hasOwnProperty("rollbackEstimatedDtMillis"))
if (typeof message.rollbackEstimatedDtMillis !== "number")
return "rollbackEstimatedDtMillis: number expected";
if (message.rollbackEstimatedDtNanos != null && message.hasOwnProperty("rollbackEstimatedDtNanos"))
if (!$util.isInteger(message.rollbackEstimatedDtNanos) && !(message.rollbackEstimatedDtNanos && $util.isInteger(message.rollbackEstimatedDtNanos.low) && $util.isInteger(message.rollbackEstimatedDtNanos.high)))
return "rollbackEstimatedDtNanos: integer|Long expected";
return null;
};
@@ -1747,6 +1801,19 @@ $root.treasurehunterx = (function() {
message.maxChasingRenderFramesPerUpdate = object.maxChasingRenderFramesPerUpdate | 0;
if (object.playerBattleState != null)
message.playerBattleState = object.playerBattleState | 0;
if (object.rollbackEstimatedDt != null)
message.rollbackEstimatedDt = Number(object.rollbackEstimatedDt);
if (object.rollbackEstimatedDtMillis != null)
message.rollbackEstimatedDtMillis = Number(object.rollbackEstimatedDtMillis);
if (object.rollbackEstimatedDtNanos != null)
if ($util.Long)
(message.rollbackEstimatedDtNanos = $util.Long.fromValue(object.rollbackEstimatedDtNanos)).unsigned = false;
else if (typeof object.rollbackEstimatedDtNanos === "string")
message.rollbackEstimatedDtNanos = parseInt(object.rollbackEstimatedDtNanos, 10);
else if (typeof object.rollbackEstimatedDtNanos === "number")
message.rollbackEstimatedDtNanos = object.rollbackEstimatedDtNanos;
else if (typeof object.rollbackEstimatedDtNanos === "object")
message.rollbackEstimatedDtNanos = new $util.LongBits(object.rollbackEstimatedDtNanos.low >>> 0, object.rollbackEstimatedDtNanos.high >>> 0).toNumber();
return message;
};
@@ -1788,6 +1855,13 @@ $root.treasurehunterx = (function() {
object.inputFrameUpsyncDelayTolerance = 0;
object.maxChasingRenderFramesPerUpdate = 0;
object.playerBattleState = 0;
object.rollbackEstimatedDt = 0;
object.rollbackEstimatedDtMillis = 0;
if ($util.Long) {
var long = new $util.Long(0, 0, false);
object.rollbackEstimatedDtNanos = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else
object.rollbackEstimatedDtNanos = options.longs === String ? "0" : 0;
}
if (message.stageName != null && message.hasOwnProperty("stageName"))
object.stageName = message.stageName;
@@ -1835,6 +1909,15 @@ $root.treasurehunterx = (function() {
object.maxChasingRenderFramesPerUpdate = message.maxChasingRenderFramesPerUpdate;
if (message.playerBattleState != null && message.hasOwnProperty("playerBattleState"))
object.playerBattleState = message.playerBattleState;
if (message.rollbackEstimatedDt != null && message.hasOwnProperty("rollbackEstimatedDt"))
object.rollbackEstimatedDt = options.json && !isFinite(message.rollbackEstimatedDt) ? String(message.rollbackEstimatedDt) : message.rollbackEstimatedDt;
if (message.rollbackEstimatedDtMillis != null && message.hasOwnProperty("rollbackEstimatedDtMillis"))
object.rollbackEstimatedDtMillis = options.json && !isFinite(message.rollbackEstimatedDtMillis) ? String(message.rollbackEstimatedDtMillis) : message.rollbackEstimatedDtMillis;
if (message.rollbackEstimatedDtNanos != null && message.hasOwnProperty("rollbackEstimatedDtNanos"))
if (typeof message.rollbackEstimatedDtNanos === "number")
object.rollbackEstimatedDtNanos = options.longs === String ? String(message.rollbackEstimatedDtNanos) : message.rollbackEstimatedDtNanos;
else
object.rollbackEstimatedDtNanos = options.longs === String ? $util.Long.prototype.toString.call(message.rollbackEstimatedDtNanos) : options.longs === Number ? new $util.LongBits(message.rollbackEstimatedDtNanos.low >>> 0, message.rollbackEstimatedDtNanos.high >>> 0).toNumber() : message.rollbackEstimatedDtNanos;
return object;
};

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