mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Added basic backend collider visualizer.
This commit is contained in:
parent
05dc593d2c
commit
286944b88c
21
backend_collider_visualizer/Makefile
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21
backend_collider_visualizer/Makefile
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@ -0,0 +1,21 @@
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PROJECTNAME=viscol.exe
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ROOT_DIR=.
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all: help
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## Available proxies for downloading go modules are listed in "https://github.com/golang/go/wiki/Modules#how-do-i-use-vendoring-with-modules-is-vendoring-going-away".
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GOPROXY=https://mirrors.aliyun.com/goproxy
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build:
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go build -o $(ROOT_DIR)/$(PROJECTNAME)
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run: build
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./$(PROJECTNAME)
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.PHONY: help
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help: Makefile
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@echo
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@echo " Choose a command run:"
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@echo
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@sed -n 's/^##//p' $< | column -t -s ':' | sed -e 's/^/ /'
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@echo
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66
backend_collider_visualizer/common.go
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66
backend_collider_visualizer/common.go
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@ -0,0 +1,66 @@
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package main
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import (
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/solarlune/resolv"
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)
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var circleBuffer map[resolv.Shape]*ebiten.Image = map[resolv.Shape]*ebiten.Image{}
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func DrawPolygon(screen *ebiten.Image, shape *resolv.ConvexPolygon, color color.Color) {
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verts := shape.Transformed()
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for i := 0; i < len(verts); i++ {
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vert := verts[i]
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next := verts[0]
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if i < len(verts)-1 {
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next = verts[i+1]
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}
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ebitenutil.DrawLine(screen, vert.X(), vert.Y(), next.X(), next.Y(), color)
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}
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}
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func DrawCircle(screen *ebiten.Image, circle *resolv.Circle, drawColor color.Color) {
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// Actually drawing the circles live is too inefficient, so we will simply draw them to an image and then draw that instead
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// when necessary.
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if _, exists := circleBuffer[circle]; !exists {
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newImg := ebiten.NewImage(int(circle.Radius)*2, int(circle.Radius)*2)
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newImg.Set(int(circle.X), int(circle.Y), color.White)
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stepCount := float64(32)
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// Half image width and height.
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hw := circle.Radius
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hh := circle.Radius
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for i := 0; i < int(stepCount); i++ {
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x := (math.Sin(math.Pi*2*float64(i)/stepCount) * (circle.Radius - 2)) + hw
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y := (math.Cos(math.Pi*2*float64(i)/stepCount) * (circle.Radius - 2)) + hh
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x2 := (math.Sin(math.Pi*2*float64(i+1)/stepCount) * (circle.Radius - 2)) + hw
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y2 := (math.Cos(math.Pi*2*float64(i+1)/stepCount) * (circle.Radius - 2)) + hh
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ebitenutil.DrawLine(newImg, x, y, x2, y2, color.White)
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}
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circleBuffer[circle] = newImg
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}
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drawOpt := &ebiten.DrawImageOptions{}
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r, g, b, _ := drawColor.RGBA()
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drawOpt.ColorM.Scale(float64(r)/65535, float64(g)/65535, float64(b)/65535, 1)
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drawOpt.GeoM.Translate(circle.X-circle.Radius, circle.Y-circle.Radius)
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screen.DrawImage(circleBuffer[circle], drawOpt)
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}
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BIN
backend_collider_visualizer/excel.ttf
Normal file
BIN
backend_collider_visualizer/excel.ttf
Normal file
Binary file not shown.
21
backend_collider_visualizer/go.mod
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21
backend_collider_visualizer/go.mod
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module viscol
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go 1.19
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require (
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github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
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github.com/hajimehoshi/ebiten/v2 v2.4.7
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github.com/solarlune/resolv v0.5.1
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golang.org/x/image v0.0.0-20220902085622-e7cb96979f69
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)
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require (
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github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744 // indirect
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github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad // indirect
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github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41 // indirect
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github.com/jezek/xgb v1.0.1 // indirect
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github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 // indirect
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golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
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golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 // indirect
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golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 // indirect
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)
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85
backend_collider_visualizer/go.sum
Normal file
85
backend_collider_visualizer/go.sum
Normal file
@ -0,0 +1,85 @@
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github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
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github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744 h1:A8UnJ/5OKzki4HBDwoRQz7I6sxKsokpMXcGh+fUxpfc=
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github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744/go.mod h1:Eh8I3yvknDYZeCuXH9kRNaPuHEwvXDCk378o9xszmHg=
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github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad h1:kX51IjbsJPCvzV9jUoVQG9GEUqIq5hjfYzXTqQ52Rh8=
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github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
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github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
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github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
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github.com/hajimehoshi/bitmapfont/v2 v2.2.1 h1:y7zcy02/UgO24IL3COqYtrRZzhRucNBtmCo/SNU648k=
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github.com/hajimehoshi/bitmapfont/v2 v2.2.1/go.mod h1:wjrYAy8vKgj9JsFgnYAOK346/uvE22TlmqouzdnYIs0=
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github.com/hajimehoshi/ebiten/v2 v2.4.7 h1:XuvB7R0Rbw/O7g6vNU8gqr5b9e7MNhhAONMSsyreLDI=
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github.com/hajimehoshi/ebiten/v2 v2.4.7/go.mod h1:Ofk1EfQZZ8tL0TlEPF5wPrnN+8Oa/ywuQOYh+uYsqLQ=
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github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41 h1:s01qIIRG7vN/5ndLwkDktjx44ulFk6apvAjVBYR50Yo=
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github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41/go.mod h1:CqqAHp7Dk/AqQiwuhV1yT2334qbA/tFWQW0MD2dGqUE=
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github.com/hajimehoshi/go-mp3 v0.3.3/go.mod h1:qMJj/CSDxx6CGHiZeCgbiq2DSUkbK0UbtXShQcnfyMM=
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github.com/hajimehoshi/oto v0.6.1/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI=
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github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo=
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github.com/jakecoffman/cp v1.2.1/go.mod h1:JjY/Fp6d8E1CHnu74gWNnU0+b9VzEdUVPoJxg2PsTQg=
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github.com/jezek/xgb v1.0.1 h1:YUGhxps0aR7J2Xplbs23OHnV1mWaxFVcOl9b+1RQkt8=
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github.com/jezek/xgb v1.0.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
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github.com/jfreymuth/oggvorbis v1.0.4/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
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github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
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github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 h1:v8lWpj5957KtDMKu+xQtlu6G3ZoZR6Tn9bsfZCRG5Xw=
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github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0/go.mod h1:GAX7tMJqXx9fB1BrsTWPOXy6IBRX+J461BffVPAdpwo=
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github.com/pkg/browser v0.0.0-20210911075715-681adbf594b8/go.mod h1:HKlIX3XHQyzLZPlr7++PzdhaXEj94dEiJgZDTsxEqUI=
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github.com/solarlune/resolv v0.5.1 h1:Ul6PAs/zaxiMUOEYz1Z6VeUj5k3CDcWMvSh+kivybDY=
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github.com/solarlune/resolv v0.5.1/go.mod h1:HjM2f/0NoVjVdZsi26GtugX5aFbA62COEFEXkOhveRw=
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github.com/yuin/goldmark v1.4.0/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
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github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
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golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
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golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
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golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
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golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
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golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 h1:estk1glOnSVeJ9tdEZZc5mAMDZk5lNJNyJ6DvrBkTEU=
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golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56/go.mod h1:JhuoJpWY28nO4Vef9tZUw9qufEGTyX1+7lmHxV5q5G4=
|
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golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
|
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golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
|
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golang.org/x/image v0.0.0-20220722155232-062f8c9fd539/go.mod h1:doUCurBvlfPMKfmIpRIywoHmhN3VyhnoFDbvIEWF4hY=
|
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golang.org/x/image v0.0.0-20220902085622-e7cb96979f69 h1:Lj6HJGCSn5AjxRAH2+r35Mir4icalbqku+CLUtjnvXY=
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golang.org/x/image v0.0.0-20220902085622-e7cb96979f69/go.mod h1:doUCurBvlfPMKfmIpRIywoHmhN3VyhnoFDbvIEWF4hY=
|
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golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
|
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golang.org/x/mobile v0.0.0-20190415191353-3e0bab5405d6/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
|
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golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 h1:3vUV5x5+3LfQbgk7paCM6INOaJG9xXQbn79xoNkwfIk=
|
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golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105/go.mod h1:pe2sM7Uk+2Su1y7u/6Z8KJ24D7lepUjFZbhFOrmDfuQ=
|
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golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
|
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golang.org/x/mod v0.4.2/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
|
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golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
|
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golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
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golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
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golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
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golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
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golang.org/x/net v0.0.0-20210805182204-aaa1db679c0d/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
|
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golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
|
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golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
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golang.org/x/sync v0.0.0-20210220032951-036812b2e83c/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
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golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
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golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
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golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
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golang.org/x/sys v0.0.0-20190429190828-d89cdac9e872/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
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golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
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golang.org/x/sys v0.0.0-20210423082822-04245dca01da/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20210616045830-e2b7044e8c71/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20210809222454-d867a43fc93e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20220712014510-0a85c31ab51e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 h1:Sx/u41w+OwrInGdEckYmEuU5gHoGSL4QbDz3S9s6j4U=
|
||||
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
|
||||
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
|
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.7 h1:olpwvP2KacW1ZWvsR7uQhoyTYvKAupfQrRGBFM352Gk=
|
||||
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
|
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.1.8-0.20211022200916-316ba0b74098/go.mod h1:LGqMHiF4EqQNHR1JncWGqT5BVaXmza+X+BDGol+dOxo=
|
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
|
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
176
backend_collider_visualizer/main.go
Normal file
176
backend_collider_visualizer/main.go
Normal file
@ -0,0 +1,176 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
"errors"
|
||||
"fmt"
|
||||
"image/color"
|
||||
"time"
|
||||
|
||||
"github.com/golang/freetype/truetype"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/solarlune/resolv"
|
||||
"golang.org/x/image/font"
|
||||
)
|
||||
|
||||
//go:embed excel.ttf
|
||||
var excelFont []byte
|
||||
|
||||
type Game struct {
|
||||
Worlds []WorldInterface
|
||||
CurrentWorld int
|
||||
Width, Height int
|
||||
Debug bool
|
||||
ShowHelpText bool
|
||||
Screen *ebiten.Image
|
||||
FontFace font.Face
|
||||
}
|
||||
|
||||
func NewGame() *Game {
|
||||
|
||||
ebiten.SetWindowResizable(true)
|
||||
ebiten.SetWindowTitle("resolv test")
|
||||
|
||||
g := &Game{
|
||||
Width: 640,
|
||||
Height: 360,
|
||||
ShowHelpText: true,
|
||||
}
|
||||
|
||||
g.Worlds = []WorldInterface{
|
||||
NewWorldBouncer(g),
|
||||
NewWorldLineTest(g),
|
||||
}
|
||||
|
||||
fontData, _ := truetype.Parse(excelFont)
|
||||
|
||||
g.FontFace = truetype.NewFace(fontData, &truetype.Options{Size: 10})
|
||||
|
||||
// Debug FPS rendering
|
||||
|
||||
go func() {
|
||||
|
||||
for {
|
||||
|
||||
fmt.Println("FPS: ", ebiten.CurrentFPS())
|
||||
fmt.Println("Ticks: ", ebiten.CurrentTPS())
|
||||
time.Sleep(time.Second)
|
||||
|
||||
}
|
||||
|
||||
}()
|
||||
|
||||
return g
|
||||
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
|
||||
var quit error
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyP) {
|
||||
if ebiten.CurrentTPS() >= 60 {
|
||||
ebiten.SetMaxTPS(6)
|
||||
} else {
|
||||
ebiten.SetMaxTPS(60)
|
||||
}
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyF1) {
|
||||
g.Debug = !g.Debug
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyF2) {
|
||||
g.ShowHelpText = !g.ShowHelpText
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyE) {
|
||||
g.CurrentWorld++
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||
g.CurrentWorld--
|
||||
}
|
||||
|
||||
if g.CurrentWorld >= len(g.Worlds) {
|
||||
g.CurrentWorld = 0
|
||||
} else if g.CurrentWorld < 0 {
|
||||
g.CurrentWorld = len(g.Worlds) - 1
|
||||
}
|
||||
|
||||
world := g.Worlds[g.CurrentWorld]
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
|
||||
world.Init()
|
||||
}
|
||||
|
||||
if ebiten.IsKeyPressed(ebiten.KeyEscape) {
|
||||
quit = errors.New("quit")
|
||||
}
|
||||
|
||||
world.Update()
|
||||
|
||||
return quit
|
||||
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
g.Screen = screen
|
||||
screen.Fill(color.RGBA{20, 20, 40, 255})
|
||||
g.Worlds[g.CurrentWorld].Draw(screen)
|
||||
}
|
||||
|
||||
func (g *Game) DrawText(screen *ebiten.Image, x, y int, textLines ...string) {
|
||||
rectHeight := 10
|
||||
for _, txt := range textLines {
|
||||
w := float64(font.MeasureString(g.FontFace, txt).Round())
|
||||
ebitenutil.DrawRect(screen, float64(x), float64(y-8), w, float64(rectHeight), color.RGBA{0, 0, 0, 192})
|
||||
|
||||
text.Draw(screen, txt, g.FontFace, x+1, y+1, color.RGBA{0, 0, 150, 255})
|
||||
text.Draw(screen, txt, g.FontFace, x, y, color.RGBA{100, 150, 255, 255})
|
||||
y += rectHeight
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) DebugDraw(screen *ebiten.Image, space *resolv.Space) {
|
||||
|
||||
for y := 0; y < space.Height(); y++ {
|
||||
|
||||
for x := 0; x < space.Width(); x++ {
|
||||
|
||||
cell := space.Cell(x, y)
|
||||
|
||||
cw := float64(space.CellWidth)
|
||||
ch := float64(space.CellHeight)
|
||||
cx := float64(cell.X) * cw
|
||||
cy := float64(cell.Y) * ch
|
||||
|
||||
drawColor := color.RGBA{20, 20, 20, 255}
|
||||
|
||||
if cell.Occupied() {
|
||||
drawColor = color.RGBA{255, 255, 0, 255}
|
||||
}
|
||||
|
||||
ebitenutil.DrawLine(screen, cx, cy, cx+cw, cy, drawColor)
|
||||
|
||||
ebitenutil.DrawLine(screen, cx+cw, cy, cx+cw, cy+ch, drawColor)
|
||||
|
||||
ebitenutil.DrawLine(screen, cx+cw, cy+ch, cx, cy+ch, drawColor)
|
||||
|
||||
ebitenutil.DrawLine(screen, cx, cy+ch, cx, cy, drawColor)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (g *Game) Layout(w, h int) (int, int) {
|
||||
return g.Width, g.Height
|
||||
}
|
||||
|
||||
func main() {
|
||||
ebiten.RunGame(NewGame())
|
||||
}
|
169
backend_collider_visualizer/worldBouncer.go
Normal file
169
backend_collider_visualizer/worldBouncer.go
Normal file
@ -0,0 +1,169 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"math/rand"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
"github.com/solarlune/resolv"
|
||||
)
|
||||
|
||||
type WorldBouncer struct {
|
||||
Game *Game
|
||||
Space *resolv.Space
|
||||
Geometry []*resolv.Object
|
||||
Bouncers []*Bouncer
|
||||
ShowHelpText bool
|
||||
}
|
||||
|
||||
type Bouncer struct {
|
||||
Object *resolv.Object
|
||||
SpeedX, SpeedY float64
|
||||
}
|
||||
|
||||
func NewWorldBouncer(game *Game) *WorldBouncer {
|
||||
|
||||
w := &WorldBouncer{
|
||||
Game: game,
|
||||
ShowHelpText: true,
|
||||
}
|
||||
|
||||
w.Init()
|
||||
|
||||
return w
|
||||
}
|
||||
|
||||
func (world *WorldBouncer) Init() {
|
||||
|
||||
gw := float64(world.Game.Width)
|
||||
gh := float64(world.Game.Height)
|
||||
cellSize := 8
|
||||
|
||||
world.Space = resolv.NewSpace(int(gw), int(gh), cellSize, cellSize)
|
||||
|
||||
world.Geometry = []*resolv.Object{
|
||||
resolv.NewObject(0, 0, 16, gh),
|
||||
resolv.NewObject(gw-16, 0, 16, gh),
|
||||
resolv.NewObject(0, 0, gw, 16),
|
||||
resolv.NewObject(0, gh-24, gw, 32),
|
||||
}
|
||||
|
||||
world.Space.Add(world.Geometry...)
|
||||
|
||||
world.Bouncers = []*Bouncer{}
|
||||
|
||||
world.SpawnObject()
|
||||
|
||||
}
|
||||
|
||||
func (world *WorldBouncer) SpawnObject() {
|
||||
|
||||
bouncer := &Bouncer{
|
||||
Object: resolv.NewObject(0, 0, 2, 2),
|
||||
SpeedX: (rand.Float64() * 8) - 4,
|
||||
SpeedY: (rand.Float64() * 8) - 4,
|
||||
}
|
||||
|
||||
world.Space.Add(bouncer.Object)
|
||||
|
||||
// Choose an unoccupied cell to spawn a bouncing object in
|
||||
var c *resolv.Cell
|
||||
for c == nil {
|
||||
rx := rand.Intn(world.Space.Width())
|
||||
ry := rand.Intn(world.Space.Height())
|
||||
c = world.Space.Cell(rx, ry)
|
||||
if c.Occupied() {
|
||||
c = nil
|
||||
} else {
|
||||
bouncer.Object.X, bouncer.Object.Y = world.Space.SpaceToWorld(c.X, c.Y)
|
||||
}
|
||||
}
|
||||
|
||||
world.Bouncers = append(world.Bouncers, bouncer)
|
||||
|
||||
}
|
||||
|
||||
func (world *WorldBouncer) Update() {
|
||||
|
||||
if ebiten.IsKeyPressed(ebiten.KeyUp) {
|
||||
for i := 0; i < 5; i++ {
|
||||
world.SpawnObject()
|
||||
}
|
||||
} else if ebiten.IsKeyPressed(ebiten.KeyDown) {
|
||||
if len(world.Bouncers) > 0 {
|
||||
b := world.Bouncers[0]
|
||||
world.Space.Remove(b.Object)
|
||||
world.Bouncers = world.Bouncers[1:]
|
||||
}
|
||||
}
|
||||
|
||||
for _, b := range world.Bouncers {
|
||||
|
||||
b.SpeedY += 0.1
|
||||
|
||||
dx := b.SpeedX
|
||||
dy := b.SpeedY
|
||||
|
||||
if check := b.Object.Check(dx, 0); check != nil {
|
||||
// We move a bouncer into contact with the owning cell rather than the object because we don't need to be that specific and
|
||||
// moving into contact with another moving object that bounces away can get them both stuck; it's easier to bounce off of the
|
||||
// "containing" cells, which are static.
|
||||
contact := check.ContactWithCell(check.Cells[0])
|
||||
dx = contact.X()
|
||||
b.SpeedX *= -1
|
||||
}
|
||||
|
||||
b.Object.X += dx
|
||||
|
||||
if check := b.Object.Check(0, dy); check != nil {
|
||||
contact := check.ContactWithCell(check.Cells[0])
|
||||
dy = contact.Y()
|
||||
b.SpeedY *= -1
|
||||
}
|
||||
|
||||
b.Object.Y += dy
|
||||
|
||||
b.Object.Update()
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (world *WorldBouncer) Draw(screen *ebiten.Image) {
|
||||
|
||||
for _, o := range world.Geometry {
|
||||
ebitenutil.DrawRect(screen, o.X, o.Y, o.W, o.H, color.RGBA{60, 60, 60, 255})
|
||||
}
|
||||
|
||||
for _, b := range world.Bouncers {
|
||||
o := b.Object
|
||||
ebitenutil.DrawRect(screen, o.X, o.Y, o.W, o.H, color.RGBA{0, 80, 255, 255})
|
||||
}
|
||||
|
||||
if world.Game.Debug {
|
||||
world.Game.DebugDraw(screen, world.Space)
|
||||
}
|
||||
|
||||
if world.Game.ShowHelpText {
|
||||
|
||||
world.Game.DrawText(screen, 16, 16,
|
||||
"~ Bouncer Demo ~",
|
||||
"Up Arrow: Add bouncer",
|
||||
"Down Arrow: Remove bouncer",
|
||||
"",
|
||||
fmt.Sprintf("%d Bouncers in the world.", len(world.Bouncers)),
|
||||
fmt.Sprintf("%d FPS (frames per second)", int(ebiten.CurrentFPS())),
|
||||
fmt.Sprintf("%d TPS (ticks per second)", int(ebiten.CurrentTPS())),
|
||||
"",
|
||||
"F1: Toggle Debug View",
|
||||
"F2: Show / Hide help text",
|
||||
"R: Restart world",
|
||||
"E: Next world",
|
||||
"Q: Previous world",
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
}
|
170
backend_collider_visualizer/worldLineOfSight.go
Normal file
170
backend_collider_visualizer/worldLineOfSight.go
Normal file
@ -0,0 +1,170 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"strconv"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
"github.com/solarlune/resolv"
|
||||
)
|
||||
|
||||
type WorldLineTest struct {
|
||||
Game *Game
|
||||
Space *resolv.Space
|
||||
Player *resolv.Object
|
||||
}
|
||||
|
||||
func NewWorldLineTest(game *Game) *WorldLineTest {
|
||||
w := &WorldLineTest{Game: game}
|
||||
w.Init()
|
||||
return w
|
||||
}
|
||||
|
||||
func (world *WorldLineTest) Init() {
|
||||
|
||||
gw := float64(world.Game.Width)
|
||||
gh := float64(world.Game.Height)
|
||||
|
||||
cellSize := 8
|
||||
|
||||
world.Space = resolv.NewSpace(int(gw), int(gh), cellSize, cellSize)
|
||||
|
||||
// Construct geometry
|
||||
geometry := []*resolv.Object{
|
||||
|
||||
resolv.NewObject(0, 0, 16, gh),
|
||||
resolv.NewObject(gw-16, 0, 16, gh),
|
||||
resolv.NewObject(0, 0, gw, 16),
|
||||
resolv.NewObject(0, gh-24, gw, 32),
|
||||
resolv.NewObject(0, gh-24, gw, 32),
|
||||
|
||||
resolv.NewObject(200, -160, 16, gh),
|
||||
}
|
||||
|
||||
world.Space.Add(geometry...)
|
||||
|
||||
for _, o := range world.Space.Objects() {
|
||||
o.AddTags("solid")
|
||||
}
|
||||
|
||||
world.Player = resolv.NewObject(160, 160, 16, 16)
|
||||
world.Player.AddTags("player")
|
||||
world.Space.Add(world.Player)
|
||||
|
||||
}
|
||||
|
||||
func (world *WorldLineTest) Update() {
|
||||
|
||||
dx, dy := 0.0, 0.0
|
||||
moveSpd := 2.0
|
||||
|
||||
if ebiten.IsKeyPressed(ebiten.KeyW) {
|
||||
dy = -moveSpd
|
||||
}
|
||||
|
||||
if ebiten.IsKeyPressed(ebiten.KeyS) {
|
||||
dy += moveSpd
|
||||
}
|
||||
|
||||
if ebiten.IsKeyPressed(ebiten.KeyA) {
|
||||
dx = -moveSpd
|
||||
}
|
||||
|
||||
if ebiten.IsKeyPressed(ebiten.KeyD) {
|
||||
dx += moveSpd
|
||||
}
|
||||
|
||||
if col := world.Player.Check(dx, 0, "solid"); col != nil {
|
||||
dx = col.ContactWithObject(col.Objects[0]).X()
|
||||
}
|
||||
|
||||
world.Player.X += dx
|
||||
|
||||
if col := world.Player.Check(0, dy, "solid"); col != nil {
|
||||
dy = col.ContactWithObject(col.Objects[0]).Y()
|
||||
}
|
||||
|
||||
world.Player.Y += dy
|
||||
|
||||
world.Player.Update()
|
||||
|
||||
}
|
||||
|
||||
func (world *WorldLineTest) Draw(screen *ebiten.Image) {
|
||||
|
||||
for _, o := range world.Space.Objects() {
|
||||
drawColor := color.RGBA{60, 60, 60, 255}
|
||||
if o.HasTags("player") {
|
||||
drawColor = color.RGBA{0, 255, 0, 255}
|
||||
}
|
||||
ebitenutil.DrawRect(screen, o.X, o.Y, o.W, o.H, drawColor)
|
||||
}
|
||||
|
||||
mouseX, mouseY := ebiten.CursorPosition()
|
||||
|
||||
mx, my := world.Space.WorldToSpace(float64(mouseX), float64(mouseY))
|
||||
|
||||
cx, cy := world.Player.CellPosition()
|
||||
|
||||
sightLine := world.Space.CellsInLine(cx, cy, mx, my)
|
||||
|
||||
interrupted := false
|
||||
|
||||
for i, cell := range sightLine {
|
||||
|
||||
if i == 0 { // Skip the beginning because that's the player
|
||||
continue
|
||||
}
|
||||
|
||||
drawColor := color.RGBA{255, 255, 0, 255}
|
||||
|
||||
// if interrupted {
|
||||
// drawColor = color.RGBA{0, 0, 255, 255}
|
||||
// }
|
||||
|
||||
if !interrupted && cell.ContainsTags("solid") {
|
||||
drawColor = color.RGBA{255, 0, 0, 255}
|
||||
interrupted = true
|
||||
}
|
||||
|
||||
ebitenutil.DrawRect(screen,
|
||||
float64(cell.X*world.Space.CellWidth),
|
||||
float64(cell.Y*world.Space.CellHeight),
|
||||
float64(world.Space.CellWidth),
|
||||
float64(world.Space.CellHeight),
|
||||
drawColor)
|
||||
|
||||
if interrupted {
|
||||
break
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if world.Game.Debug {
|
||||
world.Game.DebugDraw(screen, world.Space)
|
||||
}
|
||||
|
||||
if world.Game.ShowHelpText {
|
||||
|
||||
world.Game.DrawText(screen, 16, 16,
|
||||
"~ Line of sight test ~",
|
||||
"WASD keys: Move player",
|
||||
"Mouse: Hover over impassible objects",
|
||||
"to get the closest wall to the player.",
|
||||
fmt.Sprintf("Mouse X: %d, Mouse Y: %d", mouseX, mouseY),
|
||||
"Clear line of sight: "+strconv.FormatBool(!interrupted),
|
||||
"",
|
||||
"F1: Toggle Debug View",
|
||||
"F2: Show / Hide help text",
|
||||
"R: Restart world",
|
||||
"E: Next world",
|
||||
"Q: Previous world",
|
||||
fmt.Sprintf("%d FPS (frames per second)", int(ebiten.CurrentFPS())),
|
||||
fmt.Sprintf("%d TPS (ticks per second)", int(ebiten.CurrentTPS())),
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
}
|
9
backend_collider_visualizer/worldinterface.go
Normal file
9
backend_collider_visualizer/worldinterface.go
Normal file
@ -0,0 +1,9 @@
|
||||
package main
|
||||
|
||||
import "github.com/hajimehoshi/ebiten/v2"
|
||||
|
||||
type WorldInterface interface {
|
||||
Init()
|
||||
Update()
|
||||
Draw(*ebiten.Image)
|
||||
}
|
@ -3,7 +3,6 @@ module server
|
||||
go 1.19
|
||||
|
||||
require (
|
||||
github.com/ByteArena/box2d v1.0.2
|
||||
github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414
|
||||
github.com/davecgh/go-spew v1.1.1
|
||||
github.com/gin-contrib/cors v0.0.0-20180514151808-6f0a820f94be
|
||||
|
@ -10,8 +10,6 @@ import (
|
||||
"server/api"
|
||||
"server/api/v1"
|
||||
. "server/common"
|
||||
"server/common/utils"
|
||||
"server/configs"
|
||||
"server/env_tools"
|
||||
"server/models"
|
||||
"server/storage"
|
||||
@ -30,8 +28,6 @@ func main() {
|
||||
MustParseConstants()
|
||||
storage.Init()
|
||||
env_tools.LoadPreConf()
|
||||
utils.InitWechat(configs.WechatConfigIns)
|
||||
utils.InitWechatGame(configs.WechatGameConfigIns)
|
||||
if Conf.General.ServerEnv == SERVER_ENV_TEST {
|
||||
env_tools.MergeTestPlayerAccounts()
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
package models
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/ByteArena/box2d"
|
||||
"math"
|
||||
)
|
||||
|
||||
@ -17,17 +15,6 @@ type Vec2D struct {
|
||||
Y float64 `json:"y,omitempty"`
|
||||
}
|
||||
|
||||
func CreateVec2DFromB2Vec2(b2V2 box2d.B2Vec2) *Vec2D {
|
||||
return &Vec2D{
|
||||
X: b2V2.X,
|
||||
Y: b2V2.Y,
|
||||
}
|
||||
}
|
||||
|
||||
func (v2 *Vec2D) ToB2Vec2() box2d.B2Vec2 {
|
||||
return box2d.MakeB2Vec2(v2.X, v2.Y)
|
||||
}
|
||||
|
||||
type Polygon2D struct {
|
||||
Anchor *Vec2D `json:"-"` // This "Polygon2D.Anchor" is used to be assigned to "B2BodyDef.Position", which in turn is used as the position of the FIRST POINT of the polygon.
|
||||
Points []*Vec2D `json:"-"`
|
||||
@ -53,78 +40,6 @@ type Polygon2D struct {
|
||||
TmxObjectHeight float64
|
||||
}
|
||||
|
||||
func MoveDynamicBody(body *box2d.B2Body, pToTargetPos *box2d.B2Vec2, inSeconds float64) {
|
||||
if body.GetType() != box2d.B2BodyType.B2_dynamicBody {
|
||||
return
|
||||
}
|
||||
body.SetTransform(*pToTargetPos, 0.0)
|
||||
body.SetLinearVelocity(box2d.MakeB2Vec2(0.0, 0.0))
|
||||
body.SetAngularVelocity(0.0)
|
||||
}
|
||||
|
||||
func PrettyPrintFixture(fix *box2d.B2Fixture) {
|
||||
fmt.Printf("\t\tfriction:\t%v\n", fix.M_friction)
|
||||
fmt.Printf("\t\trestitution:\t%v\n", fix.M_restitution)
|
||||
fmt.Printf("\t\tdensity:\t%v\n", fix.M_density)
|
||||
fmt.Printf("\t\tisSensor:\t%v\n", fix.M_isSensor)
|
||||
fmt.Printf("\t\tfilter.categoryBits:\t%d\n", fix.M_filter.CategoryBits)
|
||||
fmt.Printf("\t\tfilter.maskBits:\t%d\n", fix.M_filter.MaskBits)
|
||||
fmt.Printf("\t\tfilter.groupIndex:\t%d\n", fix.M_filter.GroupIndex)
|
||||
|
||||
switch fix.M_shape.GetType() {
|
||||
case box2d.B2Shape_Type.E_circle:
|
||||
{
|
||||
s := fix.M_shape.(*box2d.B2CircleShape)
|
||||
fmt.Printf("\t\tb2CircleShape shape: {\n")
|
||||
fmt.Printf("\t\t\tradius:\t%v\n", s.M_radius)
|
||||
fmt.Printf("\t\t\toffset:\t%v\n", s.M_p)
|
||||
fmt.Printf("\t\t}\n")
|
||||
}
|
||||
break
|
||||
|
||||
case box2d.B2Shape_Type.E_polygon:
|
||||
{
|
||||
s := fix.M_shape.(*box2d.B2PolygonShape)
|
||||
fmt.Printf("\t\tb2PolygonShape shape: {\n")
|
||||
for i := 0; i < s.M_count; i++ {
|
||||
fmt.Printf("\t\t\t%v\n", s.M_vertices[i])
|
||||
}
|
||||
fmt.Printf("\t\t}\n")
|
||||
}
|
||||
break
|
||||
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
func PrettyPrintBody(body *box2d.B2Body) {
|
||||
bodyIndex := body.M_islandIndex
|
||||
|
||||
fmt.Printf("{\n")
|
||||
fmt.Printf("\tHeapRAM addr:\t%p\n", body)
|
||||
fmt.Printf("\ttype:\t%d\n", body.M_type)
|
||||
fmt.Printf("\tposition:\t%v\n", body.GetPosition())
|
||||
fmt.Printf("\tangle:\t%v\n", body.M_sweep.A)
|
||||
fmt.Printf("\tlinearVelocity:\t%v\n", body.GetLinearVelocity())
|
||||
fmt.Printf("\tangularVelocity:\t%v\n", body.GetAngularVelocity())
|
||||
fmt.Printf("\tlinearDamping:\t%v\n", body.M_linearDamping)
|
||||
fmt.Printf("\tangularDamping:\t%v\n", body.M_angularDamping)
|
||||
fmt.Printf("\tallowSleep:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_autoSleepFlag)
|
||||
fmt.Printf("\tawake:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_awakeFlag)
|
||||
fmt.Printf("\tfixedRotation:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_fixedRotationFlag)
|
||||
fmt.Printf("\tbullet:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_bulletFlag)
|
||||
fmt.Printf("\tactive:\t%d\n", body.M_flags&box2d.B2Body_Flags.E_activeFlag)
|
||||
fmt.Printf("\tgravityScale:\t%v\n", body.M_gravityScale)
|
||||
fmt.Printf("\tislandIndex:\t%v\n", bodyIndex)
|
||||
fmt.Printf("\tfixtures: {\n")
|
||||
for f := body.M_fixtureList; f != nil; f = f.M_next {
|
||||
PrettyPrintFixture(f)
|
||||
}
|
||||
fmt.Printf("\t}\n")
|
||||
fmt.Printf("}\n")
|
||||
}
|
||||
|
||||
func Distance(pt1 *Vec2D, pt2 *Vec2D) float64 {
|
||||
dx := pt1.X - pt2.X
|
||||
dy := pt1.Y - pt2.Y
|
||||
|
@ -435,13 +435,13 @@ func (pR *Room) StartBattle() {
|
||||
elapsedNanosSinceLastFrameIdTriggered := stCalculation - pR.LastRenderFrameIdTriggeredAt
|
||||
if elapsedNanosSinceLastFrameIdTriggered < pR.RollbackEstimatedDtNanos {
|
||||
Logger.Debug(fmt.Sprintf("Avoiding too fast frame@roomId=%v, renderFrameId=%v: elapsedNanosSinceLastFrameIdTriggered=%v", pR.Id, pR.RenderFrameId, elapsedNanosSinceLastFrameIdTriggered))
|
||||
continue
|
||||
continue
|
||||
}
|
||||
|
||||
if pR.RenderFrameId > pR.BattleDurationFrames {
|
||||
Logger.Info(fmt.Sprintf("The `battleMainLoop` for roomId=%v is stopped@renderFrameId=%v, with battleDurationFrames=%v:\n%v", pR.Id, pR.RenderFrameId, pR.BattleDurationFrames, pR.InputsBufferString(true)))
|
||||
pR.StopBattleForSettlement()
|
||||
return
|
||||
return
|
||||
}
|
||||
|
||||
if swapped := atomic.CompareAndSwapInt32(&pR.State, RoomBattleStateIns.IN_BATTLE, RoomBattleStateIns.IN_BATTLE); !swapped {
|
||||
@ -789,8 +789,8 @@ func (pR *Room) OnDismissed() {
|
||||
pR.NstDelayFrames = 8
|
||||
pR.InputScaleFrames = uint32(2)
|
||||
pR.ServerFps = 60
|
||||
pR.RollbackEstimatedDt = 0.016667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
|
||||
pR.RollbackEstimatedDtMillis = 16.667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
|
||||
pR.RollbackEstimatedDt = 0.016667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
|
||||
pR.RollbackEstimatedDtMillis = 16.667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
|
||||
pR.RollbackEstimatedDtNanos = 16666666 // A little smaller than the actual per frame time, just for preventing FAST FRAME
|
||||
pR.BattleDurationFrames = 30 * pR.ServerFps
|
||||
pR.BattleDurationNanos = int64(pR.BattleDurationFrames) * (pR.RollbackEstimatedDtNanos + 1)
|
||||
@ -1142,9 +1142,9 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
|
||||
encodedInput := inputList[joinIndex-1]
|
||||
decodedInput := DIRECTION_DECODER[encodedInput]
|
||||
decodedInputSpeedFactor := DIRECTION_DECODER_INVERSE_LENGTH[encodedInput]
|
||||
if 0.0 == decodedInputSpeedFactor {
|
||||
continue
|
||||
}
|
||||
if 0.0 == decodedInputSpeedFactor {
|
||||
continue
|
||||
}
|
||||
baseChange := player.Speed * pR.RollbackEstimatedDt * decodedInputSpeedFactor
|
||||
dx := baseChange * float64(decodedInput[0])
|
||||
dy := baseChange * float64(decodedInput[1])
|
||||
@ -1153,7 +1153,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
|
||||
playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
|
||||
if collision := playerCollider.Check(dx, dy, "Barrier"); collision != nil {
|
||||
changeWithCollision := collision.ContactWithObject(collision.Objects[0])
|
||||
Logger.Info(fmt.Sprintf("Collided: roomId=%v, playerId=%v, orig dx=%v, orig dy=%v, new dx =%v, new dy=%v", pR.Id, player.Id, dx, dy, changeWithCollision.X(), changeWithCollision.Y()))
|
||||
Logger.Info(fmt.Sprintf("Collided: roomId=%v, playerId=%v, orig dx=%v, orig dy=%v, new dx =%v, new dy=%v", pR.Id, player.Id, dx, dy, changeWithCollision.X(), changeWithCollision.Y()))
|
||||
dx = changeWithCollision.X()
|
||||
dy = changeWithCollision.Y()
|
||||
}
|
||||
@ -1172,7 +1172,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
|
||||
newRenderFrame := pb.RoomDownsyncFrame{
|
||||
Id: collisionSysRenderFrameId + 1,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*pR.RollbackEstimatedDtNanos),
|
||||
CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*pR.RollbackEstimatedDtNanos),
|
||||
}
|
||||
pR.RenderFrameBuffer.Put(&newRenderFrame)
|
||||
pR.CurDynamicsRenderFrameId++
|
||||
@ -1184,18 +1184,18 @@ func (pR *Room) inputFrameIdDebuggable(inputFrameId int32) bool {
|
||||
}
|
||||
|
||||
func (pR *Room) refreshColliders() {
|
||||
playerColliderRadius := float64(12) // hardcoded
|
||||
playerColliderRadius := float64(12) // hardcoded
|
||||
// Kindly note that by now, we've already got all the shapes in the tmx file into "pR.(Players | Barriers)" from "ParseTmxLayersAndGroups"
|
||||
spaceW := pR.StageDiscreteW*pR.StageTileW
|
||||
spaceH := pR.StageDiscreteH*pR.StageTileH
|
||||
spaceW := pR.StageDiscreteW * pR.StageTileW
|
||||
spaceH := pR.StageDiscreteH * pR.StageTileH
|
||||
|
||||
spaceOffsetX := float64(spaceW)*0.5
|
||||
spaceOffsetY := float64(spaceH)*0.5
|
||||
spaceOffsetX := float64(spaceW) * 0.5
|
||||
spaceOffsetY := float64(spaceH) * 0.5
|
||||
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), int(pR.StageTileW), int(pR.StageTileH)) // allocate a new collision space everytime after a battle is settled
|
||||
for _, player := range pR.Players {
|
||||
playerCollider := resolv.NewObject(player.X+spaceOffsetX, player.Y+spaceOffsetY, playerColliderRadius*2, playerColliderRadius*2)
|
||||
playerColliderShape := resolv.NewCircle(0, 0, playerColliderRadius*2)
|
||||
playerCollider := resolv.NewObject(player.X+spaceOffsetX, player.Y+spaceOffsetY, playerColliderRadius*2, playerColliderRadius*2)
|
||||
playerColliderShape := resolv.NewCircle(0, 0, playerColliderRadius*2)
|
||||
playerCollider.SetShape(playerColliderShape)
|
||||
space.Add(playerCollider)
|
||||
// Keep track of the collider in "pR.CollisionSysMap"
|
||||
@ -1224,7 +1224,7 @@ func (pR *Room) refreshColliders() {
|
||||
|
||||
barrierColliderShape := resolv.NewConvexPolygon()
|
||||
for _, p := range barrier.Boundary.Points {
|
||||
barrierColliderShape.AddPoints(p.X, p.Y)
|
||||
barrierColliderShape.AddPoints(p.X, p.Y)
|
||||
}
|
||||
|
||||
barrierCollider := resolv.NewObject(barrier.Boundary.Anchor.X+spaceOffsetX, barrier.Boundary.Anchor.Y+spaceOffsetY, w, h, "Barrier")
|
||||
|
Loading…
Reference in New Issue
Block a user