Commit Graph
100 Commits
Author SHA1 Message Date
genxium d773b57299 Minor fix. 2022-12-29 14:09:56 +08:00
genxium 69f0ddc171 Initial recovery of MeleeBullet in online battle. 2022-12-29 12:21:01 +08:00
genxium 11d001465d Putting back MeleeBullets into game mechanics. 2022-12-28 23:12:02 +08:00
genxium f4868197b6 Temp broken commit during refactoration of jsexport inputbuffer handling. 2022-12-28 18:28:42 +08:00
genxium c017aaa7ed Formalized use of frame data logging. 2022-12-27 10:23:30 +08:00
genxium 335e11e925 Finally fixed inconsistent pushbacks between frontend and backend. 2022-12-26 22:50:13 +08:00
genxium bb6055f48c Fixed collider visualizer. 2022-12-26 20:37:40 +08:00
genxium ac5217611d Added basic frontend-backend dynamics comparison logging. 2022-12-26 18:25:20 +08:00
genxium 0b0de0beb3 Fixes for backend integration. 2022-12-26 15:11:35 +08:00
genxium bc8eab8115 Fixes for frontend rollback field access. 2022-12-26 12:27:05 +08:00
genxium a85c6f9ad8 Refactored backend to use jsexport dynamics. 2022-12-26 00:01:12 +08:00
genxium 8139a00939 Optimized jsexport by tailored resolv lib. 2022-12-25 18:44:29 +08:00
genxium 9ffcc6fbd8 Temp broken commit, refactoring battle_srv to use jsexport. 2022-12-25 15:39:30 +08:00
genxium 013c1ea312 Fixed character offset in OfflineMap2. 2022-12-25 14:18:48 +08:00
genxium 72782735d3 First successful run in OfflineMap using gopkgs dynamics. 2022-12-24 22:27:31 +08:00
genxium cb571f56e8 Attempts to make OfflineMap2 work. 2022-12-24 19:06:31 +08:00
genxium 8a9d449d83 Added necessary js type exposure to jsexport. 2022-12-24 13:57:32 +08:00
genxium df5c9fda30 Drafted use of dynamics in jsexport. 2022-12-23 22:31:55 +08:00
genxium 9d03794e49 Minor fix. 2022-12-23 17:46:44 +08:00
genxium 69e6baf8e7 Initial trial and error draft of using gopherjs. 2022-12-23 17:31:04 +08:00
genxium faee73ae50 Enhanced frontend logging. 2022-12-22 21:27:14 +08:00
genxium 14bb6fa1ea Fixes for frontend chaser. 2022-12-22 11:35:18 +08:00
genxium 3c15e21652 Added prediction fault detection in frontend. 2022-12-20 23:51:53 +08:00
genxium 727e66787f Added inactive watchdog hint in frontend. 2022-12-20 16:01:44 +08:00
genxium 9eb6ad26ef Fixed non-integer barrier boundaries. 2022-12-20 07:41:20 +08:00
genxium 847607f3e6 Further enhanced comments. 2022-12-19 20:49:34 +08:00
genxium 8d2665ebd7 Updated comments. 2022-12-19 14:56:56 +08:00
genxium e63ce2c484 Fixed backend session watchdog. 2022-12-19 14:16:53 +08:00
genxium a28c9a31f9 Updated dungeon map. 2022-12-18 22:53:55 +08:00
genxium 3b186c7f75 Minor fix. 2022-12-18 20:28:53 +08:00
genxium 34c4a24b64 Further enhanced backend dynamics force confirmation trigger. 2022-12-18 19:41:13 +08:00
genxium 4e7c3060fe Fixed frontend packaging. 2022-12-18 16:59:38 +08:00
genxium 2928cbbe3c Updated comments. 2022-12-18 14:03:22 +08:00
genxium 850eee20a8 Enhanced forceConfirmation trigger for backend dynamics. 2022-12-18 12:20:44 +08:00
genxium 5eec7fcfe7 Minor fix. 2022-12-17 18:22:52 +08:00
genxium 4e42c0770c Updated anim of the second character. 2022-12-17 18:15:29 +08:00
genxium 8647c1a859 Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected. 2022-12-16 18:59:58 +08:00
genxium a41c68fb13 Applied snapping on all-sides to avoid random zero-overlap detection uncertainty. 2022-12-16 15:57:49 +08:00
WingandGitHub c5b26d716e Merge pull request #15 from genxium/jumping_impl
Added jumping sync.
2022-12-15 15:41:57 +08:00
genxium 1e0959c4cf Updated README. 2022-12-15 15:40:08 +08:00
genxium 3e54670a1b Updated ConcerningEdgeCases.md 2022-12-15 15:03:41 +08:00
genxium b41b86bbd3 Fixes for bullet and anim offset. 2022-12-15 12:43:34 +08:00
genxium db2bc0e3cd Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates. 2022-12-15 11:22:17 +08:00
genxium eedcf5c4dc Temp broken commit. 2022-12-14 23:17:06 +08:00
genxium c171ebc211 Draft version for jumping with backend sync. 2022-12-13 23:56:56 +08:00
genxium 5a463239bb Temp broken commit, but it's working for OfflineMap. 2022-12-13 16:42:31 +08:00
genxium 5c06cfdbac More preparations on backend to sync jumping. 2022-12-12 19:11:59 +08:00
genxium 7985a242fd Updated OfflineMap position loading. 2022-12-12 16:42:11 +08:00
genxium bef1df48aa Prepared backend for jumping sync. 2022-12-11 20:09:06 +08:00
genxium 8d989d543a Improved offline map for code abstraction and testing. 2022-12-11 17:26:55 +08:00
genxium 849ce34fe5 Added debug drawing for OfflineMap. 2022-12-11 12:20:42 +08:00
genxium 195a400dc2 Minor fix. 2022-12-10 18:12:20 +08:00
genxium 66dfcaa0f5 Fixes for platform snapping. 2022-12-10 12:47:02 +08:00
genxium 9917a62526 Drafted basic jumping. 2022-12-10 00:07:03 +08:00
genxium 62e50f8b6c Drafted use of gravity. 2022-12-09 17:22:04 +08:00
genxium dc66be1599 Improved use of backend ConvertToLastUsedRenderFrameId. 2022-12-06 20:56:09 +08:00
genxium 858eba5243 Updated comments. 2022-12-06 13:53:27 +08:00
WingandGitHub d113cffc7d Merge pull request #13 from genxium/downsync-order-preservation
Fixes for downsync order preservation.
2022-12-06 11:54:49 +08:00
genxium 6af9a14be5 Fixes for downsync order preservation. 2022-12-06 11:49:00 +08:00
genxium e3fe773634 Fixed (refRenderFrameId, snapshotStFrameId) pairing in "markConfirmationIfApplicable". 2022-12-05 21:17:18 +08:00
genxium 17cac19c62 Fix on backend "createInputsBufferSnapshot". 2022-12-05 17:27:44 +08:00
WingandGitHub 26bdd41285 Merge pull request #11 from genxium/backend_locking_improvement
Improved backend implementation.
2022-12-05 15:27:30 +08:00
genxium 6bf70463fa Improved backend implementation. 2022-12-05 15:23:56 +08:00
genxium e3d844abad Improving backend use of room.InputsBufferLock. 2022-12-04 23:37:01 +08:00
genxium 0373665382 Minor updates on ringbuffer and formatting. 2022-12-02 10:20:58 +08:00
genxium 3b0db64792 Updated README. 2022-12-01 15:46:36 +08:00
WingandGitHub dd8b731ade Merge pull request #10 from genxium/force_confirmation_isolation
Improvement on smooth synchronization.
2022-12-01 15:25:57 +08:00
genxium c4489e0912 Fixed backend downsyncToAll battleState filtering. 2022-12-01 15:23:43 +08:00
genxium 348c889e14 Fixes on resync. 2022-12-01 11:53:37 +08:00
genxium e165d49cb1 Further simplified signaling. 2022-11-30 21:51:06 +08:00
genxium 26370dce61 Added necessary locking for backend InputsBuffer. 2022-11-30 16:53:48 +08:00
genxium 1f5802ee14 Fixed multiple error handling spots. 2022-11-29 21:32:18 +08:00
genxium 9469b27348 Updated use of GOPROXY param in Makefile. 2022-11-28 23:49:52 +08:00
WingandGitHub ca5ba83b07 Merge pull request #9 from genxium/frame_anim_compatible
Frame anim compatible
2022-11-27 21:38:24 +08:00
genxium b1f0cf2c57 Added frame anim compatibility for AttackingCharacter. 2022-11-27 21:33:34 +08:00
genxium 1b43e6d760 Reduced dragonbones exported resource size. 2022-11-27 19:38:26 +08:00
genxium e0fb21f3fb Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation. 2022-11-27 00:00:39 +08:00
genxium 9bce561441 Minor fix for README. 2022-11-26 00:14:11 +08:00
genxium 52be2a6a79 Simplified frontend anim handling. 2022-11-26 00:04:22 +08:00
genxium fa491b357d Fixed frontend animation switch after atk and stun. 2022-11-25 22:44:01 +08:00
genxium 695eacaabc Fixed frontend animation switch. 2022-11-25 21:53:30 +08:00
genxium 0324b584a5 Fixed frontend countdown display. 2022-11-25 17:57:10 +08:00
genxium 70e552f5f0 Simplified frontend handling of RoomDownsyncFrame. 2022-11-25 13:26:22 +08:00
genxium c58e690a47 Updated frontend animation trigger mechanism. 2022-11-25 12:05:22 +08:00
genxium 1593965950 Fixed backend bullet collision handling. 2022-11-25 09:07:43 +08:00
genxium 2a1105efa4 Added collision debug logs in backend. 2022-11-24 21:56:34 +08:00
genxium 04de4666d5 Fixes for melee attack sync. 2022-11-24 20:46:44 +08:00
WingandGitHub 2290c57c1c Merge pull request #8 from genxium/character_attack
Added melee attack feature.
2022-11-24 17:51:46 +08:00
genxium 24d5ad9dc8 Drafted backend handling of melee attack. 2022-11-24 17:48:07 +08:00
genxium fdc296531a A broken commit during backend bullet adaptation. 2022-11-24 12:48:03 +08:00
genxium becc56f672 Minor fix. 2022-11-23 16:25:08 +08:00
genxium 024d527f3d Drafted attack trigger logic in OfflineMap. 2022-11-22 22:31:06 +08:00
genxium 9b29edaaa1 Added resources for WaterGhost animation. 2022-11-22 16:19:04 +08:00
genxium 360f2fc22b Simplified backend config loading. 2022-11-21 17:27:32 +08:00
genxium d21f59cafa Minor fix. 2022-11-20 21:07:45 +08:00
WingandGitHub 335fef66ef Merge pull request #7 from genxium/dungeon_characters
Updated anim of characters, and minor updates to inputs on wire to support atk button.
2022-11-20 20:18:44 +08:00
genxium 52480ab29f Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn. 2022-11-20 20:13:08 +08:00
genxium 971f6461ab Updated charts. 2022-11-20 12:27:29 +08:00
genxium 061aa449c9 Fixes for online map class to use updated character animations. 2022-11-19 22:59:12 +08:00
genxium 78dd9ecd85 Initial commit for offline map, might break the online version. 2022-11-19 20:58:07 +08:00