Drafted hp handling.

This commit is contained in:
genxium
2023-02-08 16:15:05 +08:00
parent a762c563d9
commit 38149279bd
18 changed files with 943 additions and 562 deletions

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@@ -37,6 +37,8 @@ message PlayerDownsync {
int32 onWallNormY = 28;
bool capturedByInertia = 29; // like "inAir", its by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState"
int32 revivalVirtualGridX = 30;
int32 revivalVirtualGridY = 31;
string name = 997;
string displayName = 998;