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Drafted hp handling.
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@@ -37,6 +37,8 @@ message PlayerDownsync {
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int32 onWallNormY = 28;
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bool capturedByInertia = 29; // like "inAir", it’s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState"
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int32 revivalVirtualGridX = 30;
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int32 revivalVirtualGridY = 31;
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string name = 997;
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string displayName = 998;
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