From 38149279bd4d80a5591ed04fb5834b3d9ea8fcbc Mon Sep 17 00:00:00 2001 From: genxium Date: Wed, 8 Feb 2023 16:15:05 +0800 Subject: [PATCH] Drafted hp handling. --- battle_srv/models/pb_type_convert.go | 172 +++-- battle_srv/models/room.go | 5 +- battle_srv/protos/room_downsync_frame.pb.go | 708 +++++++++--------- .../Explosion/Fireball1Explosion.anim | 12 +- .../Explosion/Fireball3Explosion.anim | 16 +- .../pbfiles/room_downsync_frame.proto | 2 + .../prefabs/ControlledCharacter.prefab | 250 ++++++- frontend/assets/scenes/login.fire | 2 +- frontend/assets/scenes/offline_map.fire | 2 +- .../assets/scripts/ControlledCharacter.js | 6 +- frontend/assets/scripts/Map.js | 3 +- frontend/assets/scripts/OfflineMap.js | 8 + frontend/assets/scripts/modules/jsexport.js | 4 +- ...om_downsync_frame_proto_bundle.forcemsg.js | 46 ++ jsexport/battle/battle.go | 196 +++-- jsexport/battle/characterConfig.go | 14 +- jsexport/battle/room_downsync_frame.go | 3 + jsexport/main.go | 56 +- 18 files changed, 943 insertions(+), 562 deletions(-) diff --git a/battle_srv/models/pb_type_convert.go b/battle_srv/models/pb_type_convert.go index beb3b21..baadcf2 100644 --- a/battle_srv/models/pb_type_convert.go +++ b/battle_srv/models/pb_type_convert.go @@ -22,34 +22,36 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame for i, last := range rdf.PlayersArr { pbPlayer := &pb.PlayerDownsync{ - Id: last.Id, - VirtualGridX: last.VirtualGridX, - VirtualGridY: last.VirtualGridY, - DirX: last.DirX, - DirY: last.DirY, - VelX: last.VelX, - VelY: last.VelY, - FramesToRecover: last.FramesToRecover, - FramesInChState: last.FramesInChState, - ActiveSkillId: last.ActiveSkillId, - ActiveSkillHit: last.ActiveSkillHit, - FramesInvinsible: last.FramesInvinsible, - Speed: last.Speed, - BattleState: last.BattleState, - CharacterState: last.CharacterState, - InAir: last.InAir, - OnWall: last.OnWall, - OnWallNormX: last.OnWallNormX, - OnWallNormY: last.OnWallNormY, - CapturedByInertia: last.CapturedByInertia, - JoinIndex: last.JoinIndex, - BulletTeamId: last.BulletTeamId, - ChCollisionTeamId: last.ChCollisionTeamId, - Hp: last.Hp, - MaxHp: last.MaxHp, - ColliderRadius: last.ColliderRadius, - Score: last.Score, - Removed: last.Removed, + Id: last.Id, + VirtualGridX: last.VirtualGridX, + VirtualGridY: last.VirtualGridY, + DirX: last.DirX, + DirY: last.DirY, + VelX: last.VelX, + VelY: last.VelY, + FramesToRecover: last.FramesToRecover, + FramesInChState: last.FramesInChState, + ActiveSkillId: last.ActiveSkillId, + ActiveSkillHit: last.ActiveSkillHit, + FramesInvinsible: last.FramesInvinsible, + Speed: last.Speed, + BattleState: last.BattleState, + CharacterState: last.CharacterState, + InAir: last.InAir, + OnWall: last.OnWall, + OnWallNormX: last.OnWallNormX, + OnWallNormY: last.OnWallNormY, + CapturedByInertia: last.CapturedByInertia, + JoinIndex: last.JoinIndex, + BulletTeamId: last.BulletTeamId, + ChCollisionTeamId: last.ChCollisionTeamId, + Hp: last.Hp, + MaxHp: last.MaxHp, + RevivalVirtualGridX: last.RevivalVirtualGridX, + RevivalVirtualGridY: last.RevivalVirtualGridY, + ColliderRadius: last.ColliderRadius, + Score: last.Score, + Removed: last.Removed, } ret.PlayersArr[i] = pbPlayer } @@ -147,32 +149,36 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play for _, last := range modelInstances { pbPlayer := &pb.PlayerDownsync{ - Id: last.Id, - VirtualGridX: last.VirtualGridX, - VirtualGridY: last.VirtualGridY, - DirX: last.DirX, - DirY: last.DirY, - VelX: last.VelX, - VelY: last.VelY, - FramesToRecover: last.FramesToRecover, - FramesInChState: last.FramesInChState, - ActiveSkillId: last.ActiveSkillId, - ActiveSkillHit: last.ActiveSkillHit, - FramesInvinsible: last.FramesInvinsible, - Speed: last.Speed, - BattleState: last.BattleState, - CharacterState: last.CharacterState, - InAir: last.InAir, - OnWall: last.OnWall, - OnWallNormX: last.OnWallNormX, - OnWallNormY: last.OnWallNormY, - CapturedByInertia: last.CapturedByInertia, - JoinIndex: last.JoinIndex, - BulletTeamId: last.BulletTeamId, - ChCollisionTeamId: last.ChCollisionTeamId, - ColliderRadius: last.ColliderRadius, - Score: last.Score, - Removed: last.Removed, + Id: last.Id, + VirtualGridX: last.VirtualGridX, + VirtualGridY: last.VirtualGridY, + DirX: last.DirX, + DirY: last.DirY, + VelX: last.VelX, + VelY: last.VelY, + FramesToRecover: last.FramesToRecover, + FramesInChState: last.FramesInChState, + ActiveSkillId: last.ActiveSkillId, + ActiveSkillHit: last.ActiveSkillHit, + FramesInvinsible: last.FramesInvinsible, + Speed: last.Speed, + BattleState: last.BattleState, + CharacterState: last.CharacterState, + InAir: last.InAir, + OnWall: last.OnWall, + OnWallNormX: last.OnWallNormX, + OnWallNormY: last.OnWallNormY, + CapturedByInertia: last.CapturedByInertia, + JoinIndex: last.JoinIndex, + BulletTeamId: last.BulletTeamId, + ChCollisionTeamId: last.ChCollisionTeamId, + Hp: last.Hp, + MaxHp: last.MaxHp, + RevivalVirtualGridX: last.RevivalVirtualGridX, + RevivalVirtualGridY: last.RevivalVirtualGridY, + ColliderRadius: last.ColliderRadius, + Score: last.Score, + Removed: last.Removed, } if withMetaInfo { pbPlayer.Name = last.Name @@ -193,34 +199,36 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync { for _, last := range modelInstances { toRet[last.JoinIndex-1] = &battle.PlayerDownsync{ - Id: last.Id, - VirtualGridX: last.VirtualGridX, - VirtualGridY: last.VirtualGridY, - DirX: last.DirX, - DirY: last.DirY, - VelX: last.VelX, - VelY: last.VelY, - FramesToRecover: last.FramesToRecover, - FramesInChState: last.FramesInChState, - ActiveSkillId: last.ActiveSkillId, - ActiveSkillHit: last.ActiveSkillHit, - FramesInvinsible: last.FramesInvinsible, - Speed: last.Speed, - BattleState: last.BattleState, - CharacterState: last.CharacterState, - JoinIndex: last.JoinIndex, - BulletTeamId: last.BulletTeamId, - ChCollisionTeamId: last.ChCollisionTeamId, - Hp: last.Hp, - MaxHp: last.MaxHp, - ColliderRadius: last.ColliderRadius, - InAir: last.InAir, - OnWall: last.OnWall, - OnWallNormX: last.OnWallNormX, - OnWallNormY: last.OnWallNormY, - CapturedByInertia: last.CapturedByInertia, - Score: last.Score, - Removed: last.Removed, + Id: last.Id, + VirtualGridX: last.VirtualGridX, + VirtualGridY: last.VirtualGridY, + DirX: last.DirX, + DirY: last.DirY, + VelX: last.VelX, + VelY: last.VelY, + FramesToRecover: last.FramesToRecover, + FramesInChState: last.FramesInChState, + ActiveSkillId: last.ActiveSkillId, + ActiveSkillHit: last.ActiveSkillHit, + FramesInvinsible: last.FramesInvinsible, + Speed: last.Speed, + BattleState: last.BattleState, + CharacterState: last.CharacterState, + JoinIndex: last.JoinIndex, + BulletTeamId: last.BulletTeamId, + ChCollisionTeamId: last.ChCollisionTeamId, + Hp: last.Hp, + MaxHp: last.MaxHp, + RevivalVirtualGridX: last.RevivalVirtualGridX, + RevivalVirtualGridY: last.RevivalVirtualGridY, + ColliderRadius: last.ColliderRadius, + InAir: last.InAir, + OnWall: last.OnWall, + OnWallNormX: last.OnWallNormX, + OnWallNormY: last.OnWallNormY, + CapturedByInertia: last.CapturedByInertia, + Score: last.Score, + Removed: last.Removed, } } diff --git a/battle_srv/models/room.go b/battle_srv/models/room.go index 6b52d77..d8de7fc 100644 --- a/battle_srv/models/room.go +++ b/battle_srv/models/room.go @@ -980,7 +980,10 @@ func (pR *Room) onPlayerAdded(playerId int32) { if nil == playerPos { panic(fmt.Sprintf("onPlayerAdded error, nil == playerPos, roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount)) } - pR.Players[playerId].VirtualGridX, pR.Players[playerId].VirtualGridY = battle.WorldToVirtualGridPos(playerPos.X, playerPos.Y) + pR.Players[playerId].RevivalVirtualGridX, pR.Players[playerId].RevivalVirtualGridY = battle.WorldToVirtualGridPos(playerPos.X, playerPos.Y) + pR.Players[playerId].VirtualGridX, pR.Players[playerId].VirtualGridY = pR.Players[playerId].RevivalVirtualGridX, pR.Players[playerId].RevivalVirtualGridY + pR.Players[playerId].MaxHp = 100 // Hardcoded for now + pR.Players[playerId].Hp = pR.Players[playerId].MaxHp // Hardcoded initial character orientation/facing if 0 == (pR.Players[playerId].JoinIndex % 2) { pR.Players[playerId].DirX = -2 diff --git a/battle_srv/protos/room_downsync_frame.pb.go b/battle_srv/protos/room_downsync_frame.pb.go index 8893d07..e8eb3cc 100644 --- a/battle_srv/protos/room_downsync_frame.pb.go +++ b/battle_srv/protos/room_downsync_frame.pb.go @@ -26,38 +26,40 @@ type PlayerDownsync struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` - VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"` - VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"` - DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"` - DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` - VelX int32 `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"` - VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity) - Speed int32 `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY" - BattleState int32 `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"` - JoinIndex int32 `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"` - ColliderRadius int32 `protobuf:"varint,11,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"` - Removed bool `protobuf:"varint,12,opt,name=removed,proto3" json:"removed,omitempty"` - Score int32 `protobuf:"varint,13,opt,name=score,proto3" json:"score,omitempty"` - LastMoveGmtMillis int32 `protobuf:"varint,14,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"` - FramesToRecover int32 `protobuf:"varint,15,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"` - Hp int32 `protobuf:"varint,16,opt,name=hp,proto3" json:"hp,omitempty"` - MaxHp int32 `protobuf:"varint,17,opt,name=maxHp,proto3" json:"maxHp,omitempty"` - CharacterState int32 `protobuf:"varint,18,opt,name=characterState,proto3" json:"characterState,omitempty"` - InAir bool `protobuf:"varint,19,opt,name=inAir,proto3" json:"inAir,omitempty"` // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)" - FramesInChState int32 `protobuf:"varint,20,opt,name=framesInChState,proto3" json:"framesInChState,omitempty"` // number of frames elapsed in the current character state - ActiveSkillId int32 `protobuf:"varint,21,opt,name=activeSkillId,proto3" json:"activeSkillId,omitempty"` - ActiveSkillHit int32 `protobuf:"varint,22,opt,name=activeSkillHit,proto3" json:"activeSkillHit,omitempty"` - FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"` - BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"` - ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"` - OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)" - OnWallNormX int32 `protobuf:"varint,27,opt,name=onWallNormX,proto3" json:"onWallNormX,omitempty"` - OnWallNormY int32 `protobuf:"varint,28,opt,name=onWallNormY,proto3" json:"onWallNormY,omitempty"` - CapturedByInertia bool `protobuf:"varint,29,opt,name=capturedByInertia,proto3" json:"capturedByInertia,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState" - Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"` - DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"` - Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"` + Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` + VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"` + VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"` + DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"` + DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` + VelX int32 `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"` + VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity) + Speed int32 `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY" + BattleState int32 `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"` + JoinIndex int32 `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"` + ColliderRadius int32 `protobuf:"varint,11,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"` + Removed bool `protobuf:"varint,12,opt,name=removed,proto3" json:"removed,omitempty"` + Score int32 `protobuf:"varint,13,opt,name=score,proto3" json:"score,omitempty"` + LastMoveGmtMillis int32 `protobuf:"varint,14,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"` + FramesToRecover int32 `protobuf:"varint,15,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"` + Hp int32 `protobuf:"varint,16,opt,name=hp,proto3" json:"hp,omitempty"` + MaxHp int32 `protobuf:"varint,17,opt,name=maxHp,proto3" json:"maxHp,omitempty"` + CharacterState int32 `protobuf:"varint,18,opt,name=characterState,proto3" json:"characterState,omitempty"` + InAir bool `protobuf:"varint,19,opt,name=inAir,proto3" json:"inAir,omitempty"` // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)" + FramesInChState int32 `protobuf:"varint,20,opt,name=framesInChState,proto3" json:"framesInChState,omitempty"` // number of frames elapsed in the current character state + ActiveSkillId int32 `protobuf:"varint,21,opt,name=activeSkillId,proto3" json:"activeSkillId,omitempty"` + ActiveSkillHit int32 `protobuf:"varint,22,opt,name=activeSkillHit,proto3" json:"activeSkillHit,omitempty"` + FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"` + BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"` + ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"` + OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)" + OnWallNormX int32 `protobuf:"varint,27,opt,name=onWallNormX,proto3" json:"onWallNormX,omitempty"` + OnWallNormY int32 `protobuf:"varint,28,opt,name=onWallNormY,proto3" json:"onWallNormY,omitempty"` + CapturedByInertia bool `protobuf:"varint,29,opt,name=capturedByInertia,proto3" json:"capturedByInertia,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState" + RevivalVirtualGridX int32 `protobuf:"varint,30,opt,name=revivalVirtualGridX,proto3" json:"revivalVirtualGridX,omitempty"` + RevivalVirtualGridY int32 `protobuf:"varint,31,opt,name=revivalVirtualGridY,proto3" json:"revivalVirtualGridY,omitempty"` + Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"` + DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"` + Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"` } func (x *PlayerDownsync) Reset() { @@ -295,6 +297,20 @@ func (x *PlayerDownsync) GetCapturedByInertia() bool { return false } +func (x *PlayerDownsync) GetRevivalVirtualGridX() int32 { + if x != nil { + return x.RevivalVirtualGridX + } + return 0 +} + +func (x *PlayerDownsync) GetRevivalVirtualGridY() int32 { + if x != nil { + return x.RevivalVirtualGridY + } + return 0 +} + func (x *PlayerDownsync) GetName() string { if x != nil { return x.Name @@ -1782,7 +1798,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{ 0x0a, 0x19, 0x72, 0x6f, 0x6f, 0x6d, 0x5f, 0x64, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x5f, 0x66, 0x72, 0x61, 0x6d, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x1a, 0x0e, 0x67, 0x65, 0x6f, 0x6d, 0x65, 0x74, 0x72, 0x79, 0x2e, 0x70, 0x72, - 0x6f, 0x74, 0x6f, 0x22, 0xf3, 0x07, 0x0a, 0x0e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44, 0x6f, + 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"c6a5994f-251d-4191-a550-dfef979bab59" } }, { - "frame": 0.23333333333333334, + "frame": 0.11666666666666667, "value": { "__uuid__": "417e58d9-e364-47f7-9364-f31ad3452adc" } }, { - "frame": 0.38333333333333336, + "frame": 0.16666666666666666, "value": { "__uuid__": "8b566f26-b34d-4da6-bdaa-078358a5b685" } }, { - "frame": 0.45, + "frame": 0.31666666666666665, "value": { "__uuid__": "6ec5f75d-307e-4292-b667-cbbb5a52c2f6" } }, { - "frame": 0.5, + "frame": 0.48333333333333334, "value": { "__uuid__": "d89977f1-d927-4a08-9591-9feb1daf68c8" } diff --git a/frontend/assets/resources/animation/Explosion/Fireball3Explosion.anim b/frontend/assets/resources/animation/Explosion/Fireball3Explosion.anim index a58dec2..225072c 100644 --- a/frontend/assets/resources/animation/Explosion/Fireball3Explosion.anim +++ b/frontend/assets/resources/animation/Explosion/Fireball3Explosion.anim @@ -3,7 +3,7 @@ "_name": "Fireball3Explosion", "_objFlags": 0, "_native": "", - "_duration": 0.48333333333333334, + "_duration": 0.5, "sample": 60, "speed": 1, "wrapMode": 1, @@ -30,43 +30,43 @@ } }, { - "frame": 0.16666666666666666, + "frame": 0.2, "value": { "__uuid__": "0735a7ff-0e50-472a-b0f9-8e2cc97be7e7" } }, { - "frame": 0.23333333333333334, + "frame": 0.2833333333333333, "value": { "__uuid__": "993199a8-54a9-40d1-8d2f-12bf16af934c" } }, { - "frame": 0.2833333333333333, + "frame": 0.35, "value": { "__uuid__": "5d8d9ffc-b4d6-4518-9946-953929ec055c" } }, { - "frame": 0.3333333333333333, + "frame": 0.38333333333333336, "value": { "__uuid__": "6501ae08-b0ff-43ad-b5c5-cb6dc67f989d" } }, { - "frame": 0.38333333333333336, + "frame": 0.4166666666666667, "value": { "__uuid__": "616cfa00-1dba-4a71-8141-36774933b6a9" } }, { - "frame": 0.43333333333333335, + "frame": 0.45, "value": { "__uuid__": "4b296e86-2e96-4276-b6de-6a6b22530344" } }, { - "frame": 0.4666666666666667, + "frame": 0.48333333333333334, "value": { "__uuid__": "f9cc8e37-c9c2-4f20-9d7e-4533c4e859fe" } diff --git a/frontend/assets/resources/pbfiles/room_downsync_frame.proto b/frontend/assets/resources/pbfiles/room_downsync_frame.proto index e5effaa..b57c39a 100644 --- a/frontend/assets/resources/pbfiles/room_downsync_frame.proto +++ b/frontend/assets/resources/pbfiles/room_downsync_frame.proto @@ -37,6 +37,8 @@ message PlayerDownsync { int32 onWallNormY = 28; bool capturedByInertia = 29; // like "inAir", it’s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState" + int32 revivalVirtualGridX = 30; + int32 revivalVirtualGridY = 31; string name = 997; string displayName = 998; diff --git a/frontend/assets/resources/prefabs/ControlledCharacter.prefab b/frontend/assets/resources/prefabs/ControlledCharacter.prefab index b04c564..c6ed965 100644 --- a/frontend/assets/resources/prefabs/ControlledCharacter.prefab +++ b/frontend/assets/resources/prefabs/ControlledCharacter.prefab @@ -25,16 +25,19 @@ }, { "__id__": 8 + }, + { + "__id__": 22 } ], "_active": true, "_components": [ { - "__id__": 22 + "__id__": 29 } ], "_prefab": { - "__id__": 23 + "__id__": 30 }, "_opacity": 255, "_color": { @@ -554,7 +557,7 @@ "__id__": 8 }, "_children": [], - "_active": true, + "_active": false, "_components": [ { "__id__": 14 @@ -911,6 +914,244 @@ "fileId": "7aN7Gcc/tBw5EGlTJVBj2+", "sync": false }, + { + "__type__": "cc.Node", + "_name": "HpBar", + "_objFlags": 0, + "_parent": { + "__id__": 1 + }, + "_children": [ + { + "__id__": 23 + } + ], + "_active": true, + "_components": [ + { + "__id__": 26 + }, + { + "__id__": 27 + } + ], + "_prefab": { + "__id__": 28 + }, + "_opacity": 255, + "_color": { + "__type__": "cc.Color", + "r": 255, + "g": 255, + "b": 255, + "a": 255 + }, + "_contentSize": { + "__type__": "cc.Size", + "width": 50, + "height": 8 + }, + "_anchorPoint": { + "__type__": "cc.Vec2", + "x": 0.5, + "y": 0.5 + }, + "_trs": { + "__type__": "TypedArray", + "ctor": "Float64Array", + "array": [ + 0, + 42.256, + 0, + 0, + 0, + 0, + 1, + 1, + 1, + 1 + ] + }, + "_eulerAngles": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_skewX": 0, + "_skewY": 0, + "_is3DNode": false, + "_groupIndex": 0, + "groupIndex": 0, + "_id": "" + }, + { + "__type__": "cc.Node", + "_name": "bar", + "_objFlags": 0, + "_parent": { + "__id__": 22 + }, + "_children": [], + "_active": true, + "_components": [ + { + "__id__": 24 + } + ], + "_prefab": { + "__id__": 25 + }, + "_opacity": 255, + "_color": { + "__type__": "cc.Color", + "r": 10, + "g": 252, + "b": 0, + "a": 255 + }, + "_contentSize": { + "__type__": "cc.Size", + "width": 50, + "height": 8 + }, + "_anchorPoint": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0.5 + }, + "_trs": { + "__type__": "TypedArray", + "ctor": "Float64Array", + "array": [ + -25, + 0, + 0, + 0, + 0, + 0, + 1, + 1, + 1, + 1 + ] + }, + "_eulerAngles": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_skewX": 0, + "_skewY": 0, + "_is3DNode": false, + "_groupIndex": 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"_srcBlendFactor": 770, + "_dstBlendFactor": 771, + "_spriteFrame": { + "__uuid__": "88e79fd5-96b4-4a77-a1f4-312467171014" + }, + "_type": 1, + "_sizeMode": 0, + "_fillType": 0, + "_fillCenter": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_fillStart": 0, + "_fillRange": 0, + "_isTrimmedMode": true, + "_atlas": null, + "_id": "" + }, + { + "__type__": "cc.ProgressBar", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 22 + }, + "_enabled": true, + "_N$totalLength": 50, + "_N$barSprite": { + "__id__": 24 + }, + "_N$mode": 0, + "_N$progress": 1, + "_N$reverse": false, + "_id": "" + }, + { + "__type__": "cc.PrefabInfo", + "root": { + "__id__": 1 + }, + "asset": { + "__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a" + }, + "fileId": "1cDdFO9Z5KYIcRR52ZmtqO", + "sync": false + }, { "__type__": "b74b05YDqZFRo4OkZRFZX8k", "_name": "", @@ -929,6 +1170,9 @@ "coordLabel": { "__id__": 3 }, + "hpBar": { + "__id__": 27 + }, "_id": "" }, { diff --git a/frontend/assets/scenes/login.fire b/frontend/assets/scenes/login.fire index d15fcf3..1845bbb 100644 --- a/frontend/assets/scenes/login.fire +++ b/frontend/assets/scenes/login.fire @@ -461,7 +461,7 @@ "array": [ 0, 0, - 210.4441731196186, + 216.50635094610968, 0, 0, 0, diff --git a/frontend/assets/scenes/offline_map.fire b/frontend/assets/scenes/offline_map.fire index 3d613c0..d04a958 100644 --- a/frontend/assets/scenes/offline_map.fire +++ b/frontend/assets/scenes/offline_map.fire @@ -547,7 +547,7 @@ "array": [ 0, 0, - 210.4441731196186, + 216.50635094610968, 0, 0, 0, diff --git a/frontend/assets/scripts/ControlledCharacter.js b/frontend/assets/scripts/ControlledCharacter.js index 9e7988a..149f685 100644 --- a/frontend/assets/scripts/ControlledCharacter.js +++ b/frontend/assets/scripts/ControlledCharacter.js @@ -10,7 +10,11 @@ cc.Class({ coordLabel: { type: cc.Label, default: null - } + }, + hpBar: { + type: cc.ProgressBar, + default: null + }, }, onLoad() { diff --git a/frontend/assets/scripts/Map.js b/frontend/assets/scripts/Map.js index 3123385..89a802d 100644 --- a/frontend/assets/scripts/Map.js +++ b/frontend/assets/scripts/Map.js @@ -658,7 +658,7 @@ cc.Class({ const jsPlayersArr = new Array(pbRdf.playersArr.length).fill(null); for (let k = 0; k < pbRdf.playersArr.length; ++k) { const pbPlayer = pbRdf.playersArr[k]; - const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir, pbPlayer.onWall, pbPlayer.onWallNormX, pbPlayer.onWallNormY, pbPlayer.capturedByInertia, pbPlayer.bulletTeamId, pbPlayer.chCollisionTeamId); + const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir, pbPlayer.onWall, pbPlayer.onWallNormX, pbPlayer.onWallNormY, pbPlayer.capturedByInertia, pbPlayer.bulletTeamId, pbPlayer.chCollisionTeamId, pbPlayer.revivalVirtualGridX, pbPlayer.revivalVirtualGridY); jsPlayersArr[k] = jsPlayer; } const jsMeleeBulletsArr = new Array(pbRdf.meleeBullets.length).fill(null); @@ -1292,6 +1292,7 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame playerRichInfo.node.setPosition(wx, wy); playerRichInfo.scriptIns.updateSpeed(currPlayerDownsync.Speed); playerRichInfo.scriptIns.updateCharacterAnim(currPlayerDownsync, prevRdfPlayer, false, chConfig); + playerRichInfo.scriptIns.hpBar.progress = (currPlayerDownsync.Hp * 1.0) / currPlayerDownsync.MaxHp; } // Move all to infinitely far away first diff --git a/frontend/assets/scripts/OfflineMap.js b/frontend/assets/scripts/OfflineMap.js index c7f683e..1a9e95b 100644 --- a/frontend/assets/scripts/OfflineMap.js +++ b/frontend/assets/scripts/OfflineMap.js @@ -109,6 +109,8 @@ cc.Class({ joinIndex: 1, virtualGridX: p1Vpos[0], virtualGridY: p1Vpos[1], + revivalVirtualGridX: p1Vpos[0], + revivalVirtualGridY: p1Vpos[1], speed: chConfigsOrderedByJoinIndex[0].Speed, colliderRadius: colliderRadiusV[0], characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0], @@ -119,12 +121,16 @@ cc.Class({ velY: 0, inAir: true, onWall: false, + hp: 100, + maxHp: 100, }), window.pb.protos.PlayerDownsync.create({ id: 11, joinIndex: 2, virtualGridX: p2Vpos[0], virtualGridY: p2Vpos[1], + revivalVirtualGridX: 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range"),undefined):a.$array[a.$offset+1]),(2>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+2])*(0>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+0])-(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0])*(2>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+2]),(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0])*(2>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+2])-(2>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+2])*(0>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+0])]);};$ptrType(B).prototype.Cross=function(a){return this.$get().Cross(a);};B.prototype.Rotate=function(a,b){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r;c=this;d=2;e=c.$length;f=d;g=e;if(g===0){return c;}if(b.$length>0){f=(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0]);}if((g===1)&&!((f===2))){c=$append(c,0,0);}if((g<2&&(f===2))||((g===2)&&!((f===2)))){c=$append(c,0);}h=(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]);i=(1>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+1]);j=h;k=i;l=A.Cos(a);m=A.Sin(a);n=l;o=m;p=f;if(p===(0)){q=(2>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+2]);(1>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+1]=k*n-q*o);(2>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+2]=k*o+q*n);}else if(p===(1)){r=(2>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+2]);(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]=j*n+r*o);(2>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+2]=-j*o+r*n);}else if(p===(2)){(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]=j*n-k*o);(1>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+1]=j*o+k*n);}if(g>3){return $subslice(c,0,3);}return c;};$ptrType(B).prototype.Rotate=function(a,b){return this.$get().Rotate(a,b);};B.prototype.X=function(){var a;a=this;if(a.$length<1){return 0;}return(0>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+0]);};$ptrType(B).prototype.X=function(){return this.$get().X();};B.prototype.Y=function(){var a;a=this;if(a.$length<2){return 0;}return(1>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+1]);};$ptrType(B).prototype.Y=function(){return this.$get().Y();};B.prototype.Z=function(){var a;a=this;if(a.$length<3){return 0;}return(2>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+2]);};$ptrType(B).prototype.Z=function(){return this.$get().Z();};O=function(a,b,c,d){var a,b,c,d,e,f,g;e=new N.ptr(AL.nil,c,d);e.Resize((f=a/c,(f===f&&f!==1/0&&f!==-1/0)?f>>0:$throwRuntimeError("integer divide by zero")),(g=b/d,(g===g&&g!==1/0&&g!==-1/0)?g>>0:$throwRuntimeError("integer divide by zero")));return e;};$pkg.NewSpace=O;N.ptr.prototype.Add=function(a){var{a,b,c,d,e,$s,$r,$c}=$restore(this,{a});$s=$s||0;s:while(true){switch($s){case 0:b=this;if(b===AM.nil){$panic(new $String("ERROR: space is nil"));}c=a;d=0;case 1:if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);e.Space=b;$r=e.Update();$s=3;case 3:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}d++;$s=1;continue;case 2:$s=-1;return;}return;}var $f={$blk:N.ptr.prototype.Add,$c:true,$r,a,b,c,d,e,$s};return $f;};N.prototype.Add=function(a){return this.$val.Add(a);};N.ptr.prototype.Remove=function(a){var a,b,c,d,e,f,g,h;b=this;if(b===AM.nil){$panic(new $String("ERROR: space is nil"));}c=a;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);f=e.TouchingCells;g=0;while(true){if(!(g=f.$length)?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+g]);h.unregister(e);g++;}e.TouchingCells=new AK([]);e.Space=AM.nil;d++;}};N.prototype.Remove=function(a){return this.$val.Remove(a);};N.ptr.prototype.Objects=function(){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s;a=this;b=$makeMap(AN.keyFor,[]);c=new AO([]);d=a.Cells;e=0;while(true){if(!(e=h.$length)?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+f]));i=0;while(true){if(!(i=m.$length)?($throwRuntimeError("index out of range"),undefined):m.$array[m.$offset+f])),((j<0||j>=l.$length)?($throwRuntimeError("index out of range"),undefined):l.$array[l.$offset+j])).Objects;n=0;while(true){if(!(n=k.$length)?($throwRuntimeError("index out of range"),undefined):k.$array[k.$offset+n]);p=(q=b[AN.keyFor(o)],q!==undefined?[q.v,true]:[false,false]);r=p[1];if(!r){c=$append(c,o);s=o;(b||$throwRuntimeError("assignment to entry in nil map"))[AN.keyFor(s)]={k:s,v:true};}n++;}i++;}e++;}return c;};N.prototype.Objects=function(){return this.$val.Objects();};N.ptr.prototype.Resize=function(a,b){var a,b,c,d,e,f,g;c=this;c.Cells=new AL([]);d=0;while(true){if(!(d=g.$length)?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+d]=$append((f=c.Cells,((d<0||d>=f.$length)?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+d])),AH(e,d))));e=e+(1)>>0;}d=d+(1)>>0;}};N.prototype.Resize=function(a,b){return this.$val.Resize(a,b);};N.ptr.prototype.Cell=function(a,b){var a,b,c,d,e,f;c=this;if(b>=0&&b=0&&a<(d=c.Cells,((b<0||b>=d.$length)?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+b])).$length){return(e=(f=c.Cells,((b<0||b>=f.$length)?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+b])),((a<0||a>=e.$length)?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+a]));}return AJ.nil;};N.prototype.Cell=function(a,b){return this.$val.Cell(a,b);};N.ptr.prototype.CheckCells=function(a,b,c,d,e){var a,b,c,d,e,f,g,h,i,j,k,l,m;f=this;g=a;while(true){if(!(g<(a+c>>0))){break;}h=b;while(true){if(!(h<(b+d>>0))){break;}i=f.Cell(g,h);if(!(i===AJ.nil)){if(e.$length>0){if(i.ContainsTags(e)){j=i.Objects;k=0;while(true){if(!(k=j.$length)?($throwRuntimeError("index out of range"),undefined):j.$array[j.$offset+k]);if(l.HasTags(e)){return l;}k++;}}}else if(i.Occupied()){return(m=i.Objects,(0>=m.$length?($throwRuntimeError("index out of range"),undefined):m.$array[m.$offset+0]));}}h=h+(1)>>0;}g=g+(1)>>0;}return AN.nil;};N.prototype.CheckCells=function(a,b,c,d,e){return this.$val.CheckCells(a,b,c,d,e);};N.ptr.prototype.CheckCellsWorld=function(a,b,c,d,e){var a,b,c,d,e,f,g,h,i,j,k,l;f=this;g=f.WorldToSpace(a,b);h=g[0];i=g[1];j=f.WorldToSpace(c,d);k=j[0];l=j[1];return f.CheckCells(h,i,k,l,e);};N.prototype.CheckCellsWorld=function(a,b,c,d,e){return this.$val.CheckCellsWorld(a,b,c,d,e);};N.ptr.prototype.UnregisterAllObjects=function(){var a,b,c,d,e,f,g;a=this;b=0;while(true){if(!(b=d.$length)?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+b])).$length)){break;}g=(e=(f=a.Cells,((b<0||b>=f.$length)?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+b])),((c<0||c>=e.$length)?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+c]));a.Remove(g.Objects);c=c+(1)>>0;}b=b+(1)>>0;}};N.prototype.UnregisterAllObjects=function(){return this.$val.UnregisterAllObjects();};N.ptr.prototype.WorldToSpace=function(a,b){var a,b,c,d,e;c=this;d=((A.Floor(a/(c.CellWidth))>>0));e=((A.Floor(b/(c.CellHeight))>>0));return[d,e];};N.prototype.WorldToSpace=function(a,b){return this.$val.WorldToSpace(a,b);};N.ptr.prototype.SpaceToWorld=function(a,b){var a,b,c,d,e;c=this;d=(($imul(a,c.CellWidth)));e=(($imul(b,c.CellHeight)));return[d,e];};N.prototype.SpaceToWorld=function(a,b){return this.$val.SpaceToWorld(a,b);};N.ptr.prototype.Height=function(){var a;a=this;return a.Cells.$length;};N.prototype.Height=function(){return this.$val.Height();};N.ptr.prototype.Width=function(){var a,b;a=this;if(a.Cells.$length>0){return(b=a.Cells,(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0])).$length;}return 0;};N.prototype.Width=function(){return this.$val.Width();};N.ptr.prototype.CellsInLine=function(a,b,c,d){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v;e=this;f=new AK([]);g=e.Cell(a,b);h=e.Cell(c,d);if(!(g===AJ.nil)&&!(h===AJ.nil)){i=new B([((c-a>>0)),((d-b>>0))]).Unit();(0>=i.$length?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+0]=(0>=i.$length?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+0])*(((j=e.CellWidth/2,(j===j&&j!==1/0&&j!==-1/0)?j>>0:$throwRuntimeError("integer divide by zero")))));(1>=i.$length?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+1]=(1>=i.$length?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+1])*(((k=e.CellHeight/2,(k===k&&k!==1/0&&k!==-1/0)?k>>0:$throwRuntimeError("integer divide by zero")))));l=e.SpaceToWorld(a,b);m=l[0];n=l[1];q=new B([m+((o=e.CellWidth/2,(o===o&&o!==1/0&&o!==-1/0)?o>>0:$throwRuntimeError("integer divide by zero"))),n+((p=e.CellHeight/2,(p===p&&p!==1/0&&p!==-1/0)?p>>0:$throwRuntimeError("integer divide by zero")))]);r=false;while(true){if(!(!(g===AJ.nil))){break;}if(g===h){f=$append(f,g);break;}f=$append(f,g);if(r){(1>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+1]=(1>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+1])+((1>=i.$length?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+1])));}else{(0>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+0]=(0>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+0])+((0>=i.$length?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+0])));}s=e.WorldToSpace((0>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+0]),(1>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+1]));t=s[0];u=s[1];v=e.Cell(t,u);if(!(v===g)){g=v;}r=!r;}}return f;};N.prototype.CellsInLine=function(a,b,c,d){return this.$val.CellsInLine(a,b,c,d);};R=function(a,b,c,d){var a,b,c,d;return new Q.ptr(new B([a,b]),new B([c,d]));};$pkg.NewLine=R;Q.ptr.prototype.Project=function(a){var a,b;b=this;return b.Vector().Scale(a.Dot(b.Start.Sub(new AP([b.End]))));};Q.prototype.Project=function(a){return this.$val.Project(a);};Q.ptr.prototype.Normal=function(){var a,b;a=this;b=a.Vector();return new B([(1>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+1]),-(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0])]).Unit();};Q.prototype.Normal=function(){return this.$val.Normal();};Q.ptr.prototype.Vector=function(){var a;a=this;return a.End.Clone().Sub(new AP([a.Start])).Unit();};Q.prototype.Vector=function(){return this.$val.Vector();};Q.ptr.prototype.IntersectionPointsLine=function(a){var a,aa,ab,ac,ad,ae,af,ag,ah,ai,aj,ak,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z;b=this;k=((c=b.End,(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]))-(d=b.Start,(0>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+0])))*((e=a.End,(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1]))-(f=a.Start,(1>=f.$length?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+1])))-((g=a.End,(0>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+0]))-(h=a.Start,(0>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+0])))*((i=b.End,(1>=i.$length?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+1]))-(j=b.Start,(1>=j.$length?($throwRuntimeError("index out of range"),undefined):j.$array[j.$offset+1])));if(!((k===0))){t=((((l=b.Start,(1>=l.$length?($throwRuntimeError("index out of range"),undefined):l.$array[l.$offset+1]))-(m=a.Start,(1>=m.$length?($throwRuntimeError("index out of range"),undefined):m.$array[m.$offset+1])))*((n=a.End,(0>=n.$length?($throwRuntimeError("index out of range"),undefined):n.$array[n.$offset+0]))-(o=a.Start,(0>=o.$length?($throwRuntimeError("index out of range"),undefined):o.$array[o.$offset+0]))))-(((p=b.Start,(0>=p.$length?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+0]))-(q=a.Start,(0>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+0])))*((r=a.End,(1>=r.$length?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+1]))-(s=a.Start,(1>=s.$length?($throwRuntimeError("index out of range"),undefined):s.$array[s.$offset+1]))))+1)/k;ac=((((u=b.Start,(1>=u.$length?($throwRuntimeError("index out of range"),undefined):u.$array[u.$offset+1]))-(v=a.Start,(1>=v.$length?($throwRuntimeError("index out of range"),undefined):v.$array[v.$offset+1])))*((w=b.End,(0>=w.$length?($throwRuntimeError("index out of range"),undefined):w.$array[w.$offset+0]))-(x=b.Start,(0>=x.$length?($throwRuntimeError("index out of range"),undefined):x.$array[x.$offset+0]))))-(((y=b.Start,(0>=y.$length?($throwRuntimeError("index out of range"),undefined):y.$array[y.$offset+0]))-(z=a.Start,(0>=z.$length?($throwRuntimeError("index out of range"),undefined):z.$array[z.$offset+0])))*((aa=b.End,(1>=aa.$length?($throwRuntimeError("index out of range"),undefined):aa.$array[aa.$offset+1]))-(ab=b.Start,(1>=ab.$length?($throwRuntimeError("index out of range"),undefined):ab.$array[ab.$offset+1]))))+1)/k;if((0=ad.$length?($throwRuntimeError("index out of range"),undefined):ad.$array[ad.$offset+0]))-(ae=b.Start,(0>=ae.$length?($throwRuntimeError("index out of range"),undefined):ae.$array[ae.$offset+0]));ai=(ag=b.End,(1>=ag.$length?($throwRuntimeError("index out of range"),undefined):ag.$array[ag.$offset+1]))-(ah=b.Start,(1>=ah.$length?($throwRuntimeError("index out of range"),undefined):ah.$array[ah.$offset+1]));return new B([(aj=b.Start,(0>=aj.$length?($throwRuntimeError("index out of range"),undefined):aj.$array[aj.$offset+0]))+(t*af),(ak=b.Start,(1>=ak.$length?($throwRuntimeError("index out of range"),undefined):ak.$array[ak.$offset+1]))+(t*ai)]);}}return B.nil;};Q.prototype.IntersectionPointsLine=function(a){return this.$val.IntersectionPointsLine(a);};Q.ptr.prototype.IntersectionPointsCircle=function(a){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s;b=this;c=new AP([]);d=new B([a.X,a.Y]);e=b.Start.Sub(new AP([d]));f=b.End.Sub(new AP([d]));g=f.Sub(new AP([e]));h=(0>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+0])*(0>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+0])+(1>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+1])*(1>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+1]);i=2*(((0>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+0])*(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0]))+((1>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+1])*(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1])));j=((0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0])*(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0]))+((1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1])*(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1]))-(a.Radius*a.Radius);k=i*i-(4*h*j);if(k<0){}else if(k===0){l=-i/(2*h);if(l>=0&&l<=1){c=$append(c,new B([(m=b.Start,(0>=m.$length?($throwRuntimeError("index out of range"),undefined):m.$array[m.$offset+0]))+l*(0>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+0]),(n=b.Start,(1>=n.$length?($throwRuntimeError("index out of range"),undefined):n.$array[n.$offset+1]))+l*(1>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+1])]));}}else{o=(-i+A.Sqrt(k))/(2*h);if(o>=0&&o<=1){c=$append(c,new B([(p=b.Start,(0>=p.$length?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+0]))+o*(0>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+0]),(q=b.Start,(1>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+1]))+o*(1>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+1])]));}o=(-i-A.Sqrt(k))/(2*h);if(o>=0&&o<=1){c=$append(c,new B([(r=b.Start,(0>=r.$length?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+0]))+o*(0>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+0]),(s=b.Start,(1>=s.$length?($throwRuntimeError("index out of range"),undefined):s.$array[s.$offset+1]))+o*(1>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+1])]));}}return c;};Q.prototype.IntersectionPointsCircle=function(a){return this.$val.IntersectionPointsCircle(a);};T=function(a){var a,b;b=new S.ptr(new AP([]),0,0,true);b.AddPoints(a);return b;};$pkg.NewConvexPolygon=T;S.ptr.prototype.Clone=function(){var a,b,c,d,e,f;a=this;b=new AP([]);c=a.Points;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);b=$append(b,e.Clone());d++;}f=T(AI.nil);f.X=a.X;f.Y=a.Y;f.AddPointsVec(b);f.Closed=a.Closed;return f;};S.prototype.Clone=function(){return this.$val.Clone();};S.ptr.prototype.AddPointsVec=function(a){var a,b;b=this;b.Points=$appendSlice(b.Points,a);};S.prototype.AddPointsVec=function(a){return this.$val.AddPointsVec(a);};S.ptr.prototype.AddPoints=function(a){var a,b,c,d;b=this;c=0;while(true){if(!(c=a.$length)?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+c]),(d=c+1>>0,((d<0||d>=a.$length)?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+d]))]));c=c+(2)>>0;}};S.prototype.AddPoints=function(a){return this.$val.AddPoints(a);};S.ptr.prototype.Lines=function(){var a,b,c,d,e,f,g,h,i,j;a=this;b=new AR([]);c=a.Transformed();d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);f=(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]);g=e;h=f;if(d<(c.$length-1>>0)){h=(i=d+1>>0,((i<0||i>=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+i]));}else if(!a.Closed){break;}j=R((0>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+0]),(1>=g.$length?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+1]),(0>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+0]),(1>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+1]));b=$append(b,j);d=d+(1)>>0;}return b;};S.prototype.Lines=function(){return this.$val.Lines();};S.ptr.prototype.Transformed=function(){var a,b,c,d,e;a=this;b=new AP([]);c=a.Points;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);b=$append(b,new B([(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0])+a.X,(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1])+a.Y]));d++;}return b;};S.prototype.Transformed=function(){return this.$val.Transformed();};S.ptr.prototype.Bounds=function(){var a,b,c,d,e,f,g,h;a=this;b=a.Transformed();e=new B([(c=(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0]),(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0])),(d=(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0]),(1>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+1]))]);f=e.Clone();g=0;while(true){if(!(g=b.$length)?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+g]);if((0>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+0])<(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0])){(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0]=(0>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+0]));}else if((0>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+0])>(0>=f.$length?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+0])){(0>=f.$length?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+0]=(0>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+0]));}if((1>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+1])<(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1])){(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1]=(1>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+1]));}else if((1>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+1])>(1>=f.$length?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+1])){(1>=f.$length?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+1]=(1>=h.$length?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+1]));}g=g+(1)>>0;}return[e,f];};S.prototype.Bounds=function(){return this.$val.Bounds();};S.ptr.prototype.Position=function(){var a;a=this;return[a.X,a.Y];};S.prototype.Position=function(){return this.$val.Position();};S.ptr.prototype.SetPosition=function(a,b){var a,b,c;c=this;c.X=a;c.Y=b;};S.prototype.SetPosition=function(a,b){return this.$val.SetPosition(a,b);};S.ptr.prototype.SetPositionVec=function(a){var a,b;b=this;b.X=a.X();b.Y=a.Y();};S.prototype.SetPositionVec=function(a){return this.$val.SetPositionVec(a);};S.ptr.prototype.Move=function(a,b){var a,b,c;c=this;c.X=c.X+(a);c.Y=c.Y+(b);};S.prototype.Move=function(a,b){return this.$val.Move(a,b);};S.ptr.prototype.MoveVec=function(a){var a,b;b=this;b.X=b.X+(a.X());b.Y=b.Y+(a.Y());};S.prototype.MoveVec=function(a){return this.$val.MoveVec(a);};S.ptr.prototype.Center=function(){var a,b,c,d,e;a=this;b=new B([0,0]);c=a.Transformed();d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);b.Add(new AP([e]));d++;}(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0]=(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0])/((a.Transformed().$length)));(1>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+1]=(1>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+1])/((a.Transformed().$length)));return b;};S.prototype.Center=function(){return this.$val.Center();};S.ptr.prototype.Project=function(a){var a,b,c,d,e,f,g,h,i,j,k;b=this;a=a.Unit();c=b.Transformed();f=a.Dot(new B([(d=(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]),(0>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+0])),(e=(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]),(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1]))]));g=f;h=1;while(true){if(!(h=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+h]),(0>=i.$length?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+0])),(j=((h<0||h>=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+h]),(1>=j.$length?($throwRuntimeError("index out of range"),undefined):j.$array[j.$offset+1]))]));if(kg){g=k;}h=h+(1)>>0;}return new Z.ptr(f,g);};S.prototype.Project=function(a){return this.$val.Project(a);};S.ptr.prototype.SATAxes=function(){var a,b,c,d,e;a=this;b=new AP([]);c=a.Lines();d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);b=$append(b,e.Normal());d++;}return b;};S.prototype.SATAxes=function(){return this.$val.SATAxes();};S.ptr.prototype.PointInside=function(a){var a,b,c,d,e,f,g;b=this;c=R((0>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+0]),(1>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+1]),(0>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+0])+9.99999999999e+11,(1>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+1]));d=0;e=b.Lines();f=0;while(true){if(!(f=e.$length)?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+f]);if(!(g.IntersectionPointsLine(c)===B.nil)){d=d+(1)>>0;}f++;}return d===1;};S.prototype.PointInside=function(a){return this.$val.PointInside(a);};V=function(){return new U.ptr(new AP([]),new B([0,0]),new B([0,0]));};$pkg.NewContactSet=V;U.ptr.prototype.LeftmostPoint=function(){var a,b,c,d,e;a=this;b=B.nil;c=a.Points;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(b===B.nil||(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0])<(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0])){b=e;}d++;}return b;};U.prototype.LeftmostPoint=function(){return this.$val.LeftmostPoint();};U.ptr.prototype.RightmostPoint=function(){var a,b,c,d,e;a=this;b=B.nil;c=a.Points;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(b===B.nil||(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0])>(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0])){b=e;}d++;}return b;};U.prototype.RightmostPoint=function(){return this.$val.RightmostPoint();};U.ptr.prototype.TopmostPoint=function(){var a,b,c,d,e;a=this;b=B.nil;c=a.Points;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(b===B.nil||(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1])<(1>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+1])){b=e;}d++;}return b;};U.prototype.TopmostPoint=function(){return this.$val.TopmostPoint();};U.ptr.prototype.BottommostPoint=function(){var a,b,c,d,e;a=this;b=B.nil;c=a.Points;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(b===B.nil||(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1])>(1>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+1])){b=e;}d++;}return b;};U.prototype.BottommostPoint=function(){return this.$val.BottommostPoint();};S.ptr.prototype.Intersection=function(a,b,c){var a,aa,ab,ac,ad,ae,af,ag,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z;d=this;e=V();f=d.X;g=d.Y;d.X=d.X+(a);d.Y=d.Y+(b);h=$assertType(c,AS,true);i=h[0];j=h[1];if(j){k=d.Lines();l=0;while(true){if(!(l=k.$length)?($throwRuntimeError("index out of range"),undefined):k.$array[k.$offset+l]);e.Points=$appendSlice(e.Points,m.IntersectionPointsCircle(i));l++;}}else{n=$assertType(c,AT,true);o=n[0];p=n[1];if(p){q=d.Lines();r=0;while(true){if(!(r=q.$length)?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+r]);t=o.Lines();u=0;while(true){if(!(u=t.$length)?($throwRuntimeError("index out of range"),undefined):t.$array[t.$offset+u]);w=s.IntersectionPointsLine(v);if(!(w===B.nil)){e.Points=$append(e.Points,w);}u++;}r++;}}}if(e.Points.$length>0){x=e.Points;y=0;while(true){if(!(y=x.$length)?($throwRuntimeError("index out of range"),undefined):x.$array[x.$offset+y]);e.Center=e.Center.Add(new AP([z]));y++;}(ab=e.Center,(0>=ab.$length?($throwRuntimeError("index out of range"),undefined):ab.$array[ab.$offset+0]=(aa=e.Center,(0>=aa.$length?($throwRuntimeError("index out of range"),undefined):aa.$array[aa.$offset+0]))/((e.Points.$length))));(ad=e.Center,(1>=ad.$length?($throwRuntimeError("index out of range"),undefined):ad.$array[ad.$offset+1]=(ac=e.Center,(1>=ac.$length?($throwRuntimeError("index out of range"),undefined):ac.$array[ac.$offset+1]))/((e.Points.$length))));ae=d.calculateMTV(e,c);if(!(ae===B.nil)){e.MTV=ae;}}else{e=AU.nil;}if(!(e===AU.nil)&&(!((a===0))||!((b===0)))){af=new B([a,b]).Magnitude();ag=e.MTV.Magnitude();e.MTV=e.MTV.Unit().Scale(ag-af);}d.X=f;d.Y=g;return e;};S.prototype.Intersection=function(a,b,c){return this.$val.Intersection(a,b,c);};S.ptr.prototype.calculateMTV=function(a,b){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o;c=this;d=new B([0,0]);e=new B([1.7976931348623157e+308,0]);f=b;if($assertType(f,AT,true)[1]){g=f.$val;h=c.SATAxes();i=0;while(true){if(!(i=h.$length)?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+i]);if(!$clone(c.Project(j),Z).Overlapping($clone(g.Project(j),Z))){return B.nil;}k=$clone(c.Project(j),Z).Overlap($clone(g.Project(j),Z));if(e.Magnitude()>k){e=j.Scale(k);}i++;}l=g.SATAxes();m=0;while(true){if(!(m=l.$length)?($throwRuntimeError("index out of range"),undefined):l.$array[l.$offset+m]);if(!$clone(c.Project(n),Z).Overlapping($clone(g.Project(n),Z))){return B.nil;}o=$clone(c.Project(n),Z).Overlap($clone(g.Project(n),Z));if(e.Magnitude()>o){e=n.Scale(o);}m++;}}(0>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+0]=(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0]));(1>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+1]=(1>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+1]));return d;};S.prototype.calculateMTV=function(a,b){return this.$val.calculateMTV(a,b);};S.ptr.prototype.ContainedBy=function(a){var a,b,c,d,e,f,g,h,i,j;b=this;c=a;if($assertType(c,AT,true)[1]){d=c.$val;e=b.SATAxes();f=0;while(true){if(!(f=e.$length)?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+f]);if(!$clone(b.Project(g),Z).IsInside($clone(d.Project(g),Z))){return false;}f++;}h=d.SATAxes();i=0;while(true){if(!(i=h.$length)?($throwRuntimeError("index out of range"),undefined):h.$array[h.$offset+i]);if(!$clone(b.Project(j),Z).IsInside($clone(d.Project(j),Z))){return false;}i++;}}return true;};S.prototype.ContainedBy=function(a){return this.$val.ContainedBy(a);};S.ptr.prototype.FlipH=function(){var a,b,c,d;a=this;b=a.Points;c=0;while(true){if(!(c=b.$length)?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+c]);(0>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+0]=-(0>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+0]));c++;}a.ReverseVertexOrder();};S.prototype.FlipH=function(){return this.$val.FlipH();};S.ptr.prototype.FlipV=function(){var a,b,c,d;a=this;b=a.Points;c=0;while(true){if(!(c=b.$length)?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+c]);(1>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+1]=-(1>=d.$length?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+1]));c++;}a.ReverseVertexOrder();};S.prototype.FlipV=function(){return this.$val.FlipV();};S.ptr.prototype.ReverseVertexOrder=function(){var a,b,c,d,e;a=this;c=new AP([(b=a.Points,(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0]))]);d=a.Points.$length-1>>0;while(true){if(!(d>=1)){break;}c=$append(c,(e=a.Points,((d<0||d>=e.$length)?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+d])));d=d-(1)>>0;}a.Points=c;};S.prototype.ReverseVertexOrder=function(){return this.$val.ReverseVertexOrder();};W=function(a,b,c,d){var a,b,c,d;return T(new AI([a,b,a+c,b,a+c,b+d,a,b+d]));};$pkg.NewRectangle=W;Y=function(a,b,c){var a,b,c,d;d=new X.ptr(a,b,c);return d;};$pkg.NewCircle=Y;X.ptr.prototype.Clone=function(){var a;a=this;return Y(a.X,a.Y,a.Radius);};X.prototype.Clone=function(){return this.$val.Clone();};X.ptr.prototype.Bounds=function(){var a;a=this;return[new B([a.X-a.Radius,a.Y-a.Radius]),new B([a.X+a.Radius,a.Y+a.Radius])];};X.prototype.Bounds=function(){return this.$val.Bounds();};X.ptr.prototype.Intersection=function(a,b,c){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r;d=this;e=AU.nil;f=d.X;g=d.Y;d.X=d.X+(a);d.Y=d.Y+(b);h=c;if($assertType(h,AT,true)[1]){i=h.$val;e=i.Intersection(-a,-b,d);if(!(e===AU.nil)){e.MTV=e.MTV.Scale(-1);}}else if($assertType(h,AS,true)[1]){j=h.$val;e=V();e.Points=d.IntersectionPointsCircle(j);if(e.Points.$length===0){return AU.nil;}e.MTV=new B([d.X-j.X,d.Y-j.Y]);k=e.MTV.Magnitude();e.MTV=e.MTV.Unit().Scale(d.Radius+j.Radius-k);l=e.Points;m=0;while(true){if(!(m=l.$length)?($throwRuntimeError("index out of range"),undefined):l.$array[l.$offset+m]);e.Center=e.Center.Add(new AP([n]));m++;}(p=e.Center,(0>=p.$length?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+0]=(o=e.Center,(0>=o.$length?($throwRuntimeError("index out of range"),undefined):o.$array[o.$offset+0]))/((e.Points.$length))));(r=e.Center,(1>=r.$length?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+1]=(q=e.Center,(1>=q.$length?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+1]))/((e.Points.$length))));}d.X=f;d.Y=g;return e;};X.prototype.Intersection=function(a,b,c){return this.$val.Intersection(a,b,c);};X.ptr.prototype.Move=function(a,b){var a,b,c;c=this;c.X=c.X+(a);c.Y=c.Y+(b);};X.prototype.Move=function(a,b){return this.$val.Move(a,b);};X.ptr.prototype.MoveVec=function(a){var a,b;b=this;b.X=b.X+(a.X());b.Y=b.Y+(a.Y());};X.prototype.MoveVec=function(a){return this.$val.MoveVec(a);};X.ptr.prototype.SetPosition=function(a,b){var a,b,c;c=this;c.X=a;c.Y=b;};X.prototype.SetPosition=function(a,b){return this.$val.SetPosition(a,b);};X.ptr.prototype.SetPositionVec=function(a){var a,b;b=this;b.X=a.X();b.Y=a.Y();};X.prototype.SetPositionVec=function(a){return this.$val.SetPositionVec(a);};X.ptr.prototype.Position=function(){var a;a=this;return[a.X,a.Y];};X.prototype.Position=function(){return this.$val.Position();};X.ptr.prototype.PointInside=function(a){var a,b;b=this;return a.Sub(new AP([new B([b.X,b.Y])])).Magnitude()<=b.Radius;};X.prototype.PointInside=function(a){return this.$val.PointInside(a);};X.ptr.prototype.IntersectionPointsCircle=function(a){var a,b,c,d,e,f,g;b=this;c=A.Sqrt(A.Pow(a.X-b.X,2)+A.Pow(a.Y-b.Y,2));if(c>b.Radius+a.Radius||c0;};Z.prototype.Overlapping=function(a){return this.$val.Overlapping(a);};Z.ptr.prototype.Overlap=function(a){var a,b;b=this;return A.Min(b.Max,a.Max)-A.Max(b.Min,a.Min);};Z.prototype.Overlap=function(a){return this.$val.Overlap(a);};Z.ptr.prototype.IsInside=function(a){var a,b;b=this;return b.Min>=a.Min&&b.Max<=a.Max;};Z.prototype.IsInside=function(a){return this.$val.IsInside(a);};AB=function(a,b,c,d,e){var a,b,c,d,e,f;f=new AA.ptr($ifaceNil,AM.nil,a,b,c,d,AK.nil,$ifaceNil,$makeMap(AN.keyFor,[]),new AV([]));if(e.$length>0){f.AddTags(e);}return f;};$pkg.NewObject=AB;AA.ptr.prototype.Clone=function(){var{a,b,c,d,e,f,g,h,$s,$r,$c}=$restore(this,{});$s=$s||0;s:while(true){switch($s){case 0:a=this;b=AB(a.X,a.Y,a.W,a.H,a.Tags());b.Data=a.Data;if(!($interfaceIsEqual(a.Shape,$ifaceNil))){$s=1;continue;}$s=2;continue;case 1:c=a.Shape.Clone();$s=3;case 3:if($c){$c=false;c=c.$blk();}if(c&&c.$blk!==undefined){break s;}$r=b.SetShape(c);$s=4;case 4:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}case 2:d=a.ignoreList;e=0;f=$keys(d);while(true){if(!(e>0;}h=h+(1)>>0;}}if(!($interfaceIsEqual(a.Shape,$ifaceNil))){$s=1;continue;}$s=2;continue;case 1:$r=a.Shape.SetPosition(a.X,a.Y);$s=3;case 3:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}case 2:$s=-1;return;}return;}var $f={$blk:AA.ptr.prototype.Update,$c:true,$r,a,b,c,d,e,f,g,h,i,j,$s};return $f;};AA.prototype.Update=function(){return this.$val.Update();};AA.ptr.prototype.AddTags=function(a){var a,b;b=this;b.tags=$appendSlice(b.tags,a);};AA.prototype.AddTags=function(a){return this.$val.AddTags(a);};AA.ptr.prototype.RemoveTags=function(a){var a,b,c,d,e,f,g,h,i;b=this;c=a;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);f=b.tags;g=0;while(true){if(!(g=f.$length)?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+g]);if(i===e){b.tags=$appendSlice($subslice(b.tags,0,h),$subslice(b.tags,(h+1>>0)));break;}g++;}d++;}};AA.prototype.RemoveTags=function(a){return this.$val.RemoveTags(a);};AA.ptr.prototype.HasTags=function(a){var a,b,c,d,e,f,g,h;b=this;c=a;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);f=b.tags;g=0;while(true){if(!(g=f.$length)?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+g]);if(h===e){return true;}g++;}d++;}return false;};AA.prototype.HasTags=function(a){return this.$val.HasTags(a);};AA.ptr.prototype.Tags=function(){var a;a=this;return $appendSlice(new AV([]),a.tags);};AA.prototype.Tags=function(){return this.$val.Tags();};AA.ptr.prototype.SetShape=function(a){var{a,b,$s,$r,$c}=$restore(this,{a});$s=$s||0;s:while(true){switch($s){case 0:b=this;if(!($interfaceIsEqual(b.Shape,a))){$s=1;continue;}$s=2;continue;case 1:b.Shape=a;$r=b.Update();$s=3;case 3:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}case 2:$s=-1;return;}return;}var $f={$blk:AA.ptr.prototype.SetShape,$c:true,$r,a,b,$s};return $f;};AA.prototype.SetShape=function(a){return this.$val.SetShape(a);};AA.ptr.prototype.BoundsToSpace=function(a,b){var a,b,c,d,e,f,g,h,i;c=this;d=c.Space.WorldToSpace(c.X+a,c.Y+b);e=d[0];f=d[1];g=c.Space.WorldToSpace(c.X+c.W+a-1,c.Y+c.H+b-1);h=g[0];i=g[1];return[e,f,h,i];};AA.prototype.BoundsToSpace=function(a,b){return this.$val.BoundsToSpace(a,b);};AA.ptr.prototype.SharesCells=function(a){var a,b,c,d,e;b=this;c=b.TouchingCells;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(e.Contains(a)){return true;}d++;}return false;};AA.prototype.SharesCells=function(a){return this.$val.SharesCells(a);};AA.ptr.prototype.SharesCellsTags=function(a){var a,b,c,d,e;b=this;c=b.TouchingCells;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(e.ContainsTags(a)){return true;}d++;}return false;};AA.prototype.SharesCellsTags=function(a){return this.$val.SharesCellsTags(a);};AA.ptr.prototype.Center=function(){var a;a=this;return[a.X+(a.W/2),a.Y+(a.H/2)];};AA.prototype.Center=function(){return this.$val.Center();};AA.ptr.prototype.SetCenter=function(a,b){var a,b,c;c=this;c.X=a-(c.W/2);c.Y=b-(c.H/2);};AA.prototype.SetCenter=function(a,b){return this.$val.SetCenter(a,b);};AA.ptr.prototype.CellPosition=function(){var a,b;a=this;b=a.Center();return a.Space.WorldToSpace(b[0],b[1]);};AA.prototype.CellPosition=function(){return this.$val.CellPosition();};AA.ptr.prototype.SetRight=function(a){var a,b;b=this;b.X=a-b.W;};AA.prototype.SetRight=function(a){return this.$val.SetRight(a);};AA.ptr.prototype.SetBottom=function(a){var a,b;b=this;b.Y=a-b.H;};AA.prototype.SetBottom=function(a){return this.$val.SetBottom(a);};AA.ptr.prototype.Bottom=function(){var a;a=this;return a.Y+a.H;};AA.prototype.Bottom=function(){return this.$val.Bottom();};AA.ptr.prototype.Right=function(){var a;a=this;return a.X+a.W;};AA.prototype.Right=function(){return this.$val.Right();};AA.ptr.prototype.SetBounds=function(a,b){var a,b,c;c=this;c.X=(0>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+0]);c.Y=(1>=a.$length?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+1]);c.W=(0>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+0])-c.X;c.H=(1>=b.$length?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+1])-c.Y;};AA.prototype.SetBounds=function(a,b){return this.$val.SetBounds(a,b);};AA.ptr.prototype.Check=function(a,b,c){var a,aa,ab,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z;d=this;if(d.Space===AM.nil){return AW.nil;}e=AF();e.checkingObject=d;if(a<0){a=A.Min(a,-1);}else if(a>0){a=A.Max(a,1);}if(b<0){b=A.Min(b,-1);}else if(b>0){b=A.Max(b,1);}e.dx=a;e.dy=b;f=d.BoundsToSpace(a,b);g=f[0];h=f[1];i=f[2];j=f[3];k=$makeMap(AN.keyFor,[]);l=$makeMap(AJ.keyFor,[]);m=h;while(true){if(!(m<=j)){break;}n=g;while(true){if(!(n<=i)){break;}o=d.Space.Cell(n,m);if(!(o===AJ.nil)){p=o.Objects;q=0;while(true){if(!(q=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+q]);t=(s=d.ignoreList[AN.keyFor(r)],s!==undefined?s.v:false);if(r===d||t){q++;continue;}u=(v=k[AN.keyFor(r)],v!==undefined?[v.v,true]:[false,false]);w=u[1];if(((c.$length===0)||r.HasTags(c))&&!w){e.Objects=$append(e.Objects,r);x=r;(k||$throwRuntimeError("assignment to entry in nil map"))[AN.keyFor(x)]={k:x,v:true};y=(z=l[AJ.keyFor(o)],z!==undefined?[z.v,true]:[false,false]);aa=y[1];if(!aa){e.Cells=$append(e.Cells,o);ab=o;(l||$throwRuntimeError("assignment to entry in nil map"))[AJ.keyFor(ab)]={k:ab,v:true};}q++;continue;}q++;}}n=n+(1)>>0;}m=m+(1)>>0;}if(e.Objects.$length===0){return AW.nil;}return e;};AA.prototype.Check=function(a,b,c){return this.$val.Check(a,b,c);};AA.ptr.prototype.Overlaps=function(a){var a,b;b=this;return a.X<=b.X+b.W&&a.X+a.W>=b.X&&a.Y<=b.Y+b.H&&a.Y+a.H>=b.Y;};AA.prototype.Overlaps=function(a){return this.$val.Overlaps(a);};AA.ptr.prototype.AddToIgnoreList=function(a){var a,b,c;b=this;c=a;(b.ignoreList||$throwRuntimeError("assignment to entry in nil map"))[AN.keyFor(c)]={k:c,v:true};};AA.prototype.AddToIgnoreList=function(a){return this.$val.AddToIgnoreList(a);};AA.ptr.prototype.RemoveFromIgnoreList=function(a){var a,b;b=this;delete b.ignoreList[AN.keyFor(a)];};AA.prototype.RemoveFromIgnoreList=function(a){return this.$val.RemoveFromIgnoreList(a);};AC=function(a,b,c,d){var a,b,c,d,e,f,g,h,i;e=d.$length;f=c;g=0;while(true){if(!(g=f.$length)?($throwRuntimeError("index out of range"),undefined):f.$array[f.$offset+g]);if(h===e){return;}((h<0||h>=a.$length)?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+h]=b*i+((h<0||h>=d.$length)?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+h]));g++;}};AD=function(a,b,c){var a,b,c,d,e,f;d=c;e=0;while(true){if(!(e=a.$length)?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+f]=((f<0||f>=a.$length)?($throwRuntimeError("index out of range"),undefined):a.$array[a.$offset+f])*(b));e++;}};AF=function(){return new AE.ptr(AN.nil,0,0,new AO([]),AK.nil);};$pkg.NewCollision=AF;AE.ptr.prototype.HasTags=function(a){var a,b,c,d,e;b=this;c=b.Objects;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(e===b.checkingObject){d++;continue;}if(e.HasTags(a)){return true;}d++;}return false;};AE.prototype.HasTags=function(a){return this.$val.HasTags(a);};AE.ptr.prototype.ObjectsByTags=function(a){var a,b,c,d,e,f;b=this;c=new AO([]);d=b.Objects;e=0;while(true){if(!(e=d.$length)?($throwRuntimeError("index out of range"),undefined):d.$array[d.$offset+e]);if(f===b.checkingObject){e++;continue;}if(f.HasTags(a)){c=$append(c,f);}e++;}return c;};AE.prototype.ObjectsByTags=function(a){return this.$val.ObjectsByTags(a);};AE.ptr.prototype.ContactWithObject=function(a){var a,b,c;b=this;c=new B([0,0]);if(b.dx<0){(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]=a.X+a.W-b.checkingObject.X);}else if(b.dx>0){(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]=a.X-b.checkingObject.W-b.checkingObject.X);}if(b.dy<0){(1>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+1]=a.Y+a.H-b.checkingObject.Y);}else if(b.dy>0){(1>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+1]=a.Y-b.checkingObject.H-b.checkingObject.Y);}return c;};AE.prototype.ContactWithObject=function(a){return this.$val.ContactWithObject(a);};AE.ptr.prototype.ContactWithCell=function(a){var a,b,c,d,e;b=this;c=new B([0,0]);d=(($imul(a.X,b.checkingObject.Space.CellWidth)));e=(($imul(a.Y,b.checkingObject.Space.CellHeight)));if(b.dx<0){(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]=d+(b.checkingObject.Space.CellWidth)-b.checkingObject.X);}else if(b.dx>0){(0>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+0]=d-b.checkingObject.W-b.checkingObject.X);}if(b.dy<0){(1>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+1]=e+(b.checkingObject.Space.CellHeight)-b.checkingObject.Y);}else if(b.dy>0){(1>=c.$length?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+1]=e-b.checkingObject.H-b.checkingObject.Y);}return c;};AE.prototype.ContactWithCell=function(a){return this.$val.ContactWithCell(a);};AE.ptr.prototype.SlideAgainstCell=function(a,b){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u;c=this;d=c.checkingObject.Space;f=(e=c.Cells,(0>=e.$length?($throwRuntimeError("index out of range"),undefined):e.$array[e.$offset+0]));g=d.SpaceToWorld(f.X,f.Y);h=g[0];i=g[1];j=(d.CellWidth)/2;k=(d.CellHeight)/2;h=h+(j);i=i+(k);l=c.checkingObject.Center();m=l[0];n=l[1];o=m-h;p=n-i;q=d.Cell(f.X-1>>0,f.Y);r=d.Cell(f.X+1>>0,f.Y);s=d.Cell(f.X,f.Y-1>>0);t=d.Cell(f.X,f.Y+1>>0);u=new B([0,0]);if(!((c.dy===0))){if(o>0&&(r===AJ.nil||!r.ContainsTags(b))){(0>=u.$length?($throwRuntimeError("index out of range"),undefined):u.$array[u.$offset+0]=h+j-c.checkingObject.X);}else if(o<0&&(q===AJ.nil||!q.ContainsTags(b))){(0>=u.$length?($throwRuntimeError("index out of range"),undefined):u.$array[u.$offset+0]=h-j-(c.checkingObject.X+c.checkingObject.W));}else{return B.nil;}}if(!((c.dx===0))){if(p>0&&(t===AJ.nil||!t.ContainsTags(b))){(1>=u.$length?($throwRuntimeError("index out of range"),undefined):u.$array[u.$offset+1]=i+k-c.checkingObject.Y);}else if(p<0&&(s===AJ.nil||!s.ContainsTags(b))){(1>=u.$length?($throwRuntimeError("index out of range"),undefined):u.$array[u.$offset+1]=i-k-(c.checkingObject.Y+c.checkingObject.H));}else{return B.nil;}}return u;};AE.prototype.SlideAgainstCell=function(a,b){return this.$val.SlideAgainstCell(a,b);};AH=function(a,b){var a,b;return new AG.ptr(a,b,new AO([]));};AG.ptr.prototype.register=function(a){var a,b;b=this;if(!b.Contains(a)){b.Objects=$append(b.Objects,a);}};AG.prototype.register=function(a){return this.$val.register(a);};AG.ptr.prototype.unregister=function(a){var a,b,c,d,e,f,g,h,i;b=this;c=b.Objects;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(f===a){(i=b.Objects,((e<0||e>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+e]=(g=b.Objects,h=b.Objects.$length-1>>0,((h<0||h>=g.$length)?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+h]))));b.Objects=$subslice(b.Objects,0,(b.Objects.$length-1>>0));break;}d++;}};AG.prototype.unregister=function(a){return this.$val.unregister(a);};AG.ptr.prototype.Contains=function(a){var a,b,c,d,e;b=this;c=b.Objects;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(e===a){return true;}d++;}return false;};AG.prototype.Contains=function(a){return this.$val.Contains(a);};AG.ptr.prototype.ContainsTags=function(a){var a,b,c,d,e;b=this;c=b.Objects;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(e.HasTags(a)){return true;}d++;}return false;};AG.prototype.ContainsTags=function(a){return this.$val.ContainsTags(a);};AG.ptr.prototype.Occupied=function(){var a;a=this;return a.Objects.$length>0;};AG.prototype.Occupied=function(){return this.$val.Occupied();};B.methods=[{prop:"Clone",name:"Clone",pkg:"",typ:$funcType([],[B],false)},{prop:"Add",name:"Add",pkg:"",typ:$funcType([AP],[B],true)},{prop:"Sub",name:"Sub",pkg:"",typ:$funcType([AP],[B],true)},{prop:"Scale",name:"Scale",pkg:"",typ:$funcType([$Float64],[B],false)},{prop:"Equal",name:"Equal",pkg:"",typ:$funcType([B],[$Bool],false)},{prop:"Magnitude",name:"Magnitude",pkg:"",typ:$funcType([],[$Float64],false)},{prop:"Magnitude2",name:"Magnitude2",pkg:"",typ:$funcType([],[$Float64],false)},{prop:"Unit",name:"Unit",pkg:"",typ:$funcType([],[B],false)},{prop:"Dot",name:"Dot",pkg:"",typ:$funcType([B],[$Float64],false)},{prop:"Cross",name:"Cross",pkg:"",typ:$funcType([B],[B],false)},{prop:"Rotate",name:"Rotate",pkg:"",typ:$funcType([$Float64,AX],[B],true)},{prop:"X",name:"X",pkg:"",typ:$funcType([],[$Float64],false)},{prop:"Y",name:"Y",pkg:"",typ:$funcType([],[$Float64],false)},{prop:"Z",name:"Z",pkg:"",typ:$funcType([],[$Float64],false)}];AM.methods=[{prop:"Add",name:"Add",pkg:"",typ:$funcType([AO],[],true)},{prop:"Remove",name:"Remove",pkg:"",typ:$funcType([AO],[],true)},{prop:"Objects",name:"Objects",pkg:"",typ:$funcType([],[AO],false)},{prop:"Resize",name:"Resize",pkg:"",typ:$funcType([$Int,$Int],[],false)},{prop:"Cell",name:"Cell",pkg:"",typ:$funcType([$Int,$Int],[AJ],false)},{prop:"CheckCells",name:"CheckCells",pkg:"",typ:$funcType([$Int,$Int,$Int,$Int,AV],[AN],true)},{prop:"CheckCellsWorld",name:"CheckCellsWorld",pkg:"",typ:$funcType([$Float64,$Float64,$Float64,$Float64,AV],[AN],true)},{prop:"UnregisterAllObjects",name:"UnregisterAllObjects",pkg:"",typ:$funcType([],[],false)},{prop:"WorldToSpace",name:"WorldToSpace",pkg:"",typ:$funcType([$Float64,$Float64],[$Int,$Int],false)},{prop:"SpaceToWorld",name:"SpaceToWorld",pkg:"",typ:$funcType([$Int,$Int],[$Float64,$Float64],false)},{prop:"Height",name:"Height",pkg:"",typ:$funcType([],[$Int],false)},{prop:"Width",name:"Width",pkg:"",typ:$funcType([],[$Int],false)},{prop:"CellsInLine",name:"CellsInLine",pkg:"",typ:$funcType([$Int,$Int,$Int,$Int],[AK],false)}];AQ.methods=[{prop:"Project",name:"Project",pkg:"",typ:$funcType([B],[B],false)},{prop:"Normal",name:"Normal",pkg:"",typ:$funcType([],[B],false)},{prop:"Vector",name:"Vector",pkg:"",typ:$funcType([],[B],false)},{prop:"IntersectionPointsLine",name:"IntersectionPointsLine",pkg:"",typ:$funcType([AQ],[B],false)},{prop:"IntersectionPointsCircle",name:"IntersectionPointsCircle",pkg:"",typ:$funcType([AS],[AP],false)}];AT.methods=[{prop:"Clone",name:"Clone",pkg:"",typ:$funcType([],[P],false)},{prop:"AddPointsVec",name:"AddPointsVec",pkg:"",typ:$funcType([AP],[],true)},{prop:"AddPoints",name:"AddPoints",pkg:"",typ:$funcType([AI],[],true)},{prop:"Lines",name:"Lines",pkg:"",typ:$funcType([],[AR],false)},{prop:"Transformed",name:"Transformed",pkg:"",typ:$funcType([],[AP],false)},{prop:"Bounds",name:"Bounds",pkg:"",typ:$funcType([],[B,B],false)},{prop:"Position",name:"Position",pkg:"",typ:$funcType([],[$Float64,$Float64],false)},{prop:"SetPosition",name:"SetPosition",pkg:"",typ:$funcType([$Float64,$Float64],[],false)},{prop:"SetPositionVec",name:"SetPositionVec",pkg:"",typ:$funcType([B],[],false)},{prop:"Move",name:"Move",pkg:"",typ:$funcType([$Float64,$Float64],[],false)},{prop:"MoveVec",name:"MoveVec",pkg:"",typ:$funcType([B],[],false)},{prop:"Center",name:"Center",pkg:"",typ:$funcType([],[B],false)},{prop:"Project",name:"Project",pkg:"",typ:$funcType([B],[Z],false)},{prop:"SATAxes",name:"SATAxes",pkg:"",typ:$funcType([],[AP],false)},{prop:"PointInside",name:"PointInside",pkg:"",typ:$funcType([B],[$Bool],false)},{prop:"Intersection",name:"Intersection",pkg:"",typ:$funcType([$Float64,$Float64,P],[AU],false)},{prop:"calculateMTV",name:"calculateMTV",pkg:"resolv",typ:$funcType([AU,P],[B],false)},{prop:"ContainedBy",name:"ContainedBy",pkg:"",typ:$funcType([P],[$Bool],false)},{prop:"FlipH",name:"FlipH",pkg:"",typ:$funcType([],[],false)},{prop:"FlipV",name:"FlipV",pkg:"",typ:$funcType([],[],false)},{prop:"ReverseVertexOrder",name:"ReverseVertexOrder",pkg:"",typ:$funcType([],[],false)}];AU.methods=[{prop:"LeftmostPoint",name:"LeftmostPoint",pkg:"",typ:$funcType([],[B],false)},{prop:"RightmostPoint",name:"RightmostPoint",pkg:"",typ:$funcType([],[B],false)},{prop:"TopmostPoint",name:"TopmostPoint",pkg:"",typ:$funcType([],[B],false)},{prop:"BottommostPoint",name:"BottommostPoint",pkg:"",typ:$funcType([],[B],false)}];AS.methods=[{prop:"Clone",name:"Clone",pkg:"",typ:$funcType([],[P],false)},{prop:"Bounds",name:"Bounds",pkg:"",typ:$funcType([],[B,B],false)},{prop:"Intersection",name:"Intersection",pkg:"",typ:$funcType([$Float64,$Float64,P],[AU],false)},{prop:"Move",name:"Move",pkg:"",typ:$funcType([$Float64,$Float64],[],false)},{prop:"MoveVec",name:"MoveVec",pkg:"",typ:$funcType([B],[],false)},{prop:"SetPosition",name:"SetPosition",pkg:"",typ:$funcType([$Float64,$Float64],[],false)},{prop:"SetPositionVec",name:"SetPositionVec",pkg:"",typ:$funcType([B],[],false)},{prop:"Position",name:"Position",pkg:"",typ:$funcTy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embedded:false,exported:true,typ:$Float64,tag:""},{prop:"W",name:"W",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"H",name:"H",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"TouchingCells",name:"TouchingCells",embedded:false,exported:true,typ:AK,tag:""},{prop:"Data",name:"Data",embedded:false,exported:true,typ:$emptyInterface,tag:""},{prop:"ignoreList",name:"ignoreList",embedded:false,exported:false,typ:AY,tag:""},{prop:"tags",name:"tags",embedded:false,exported:false,typ:AV,tag:""}]);AE.init("resolv",[{prop:"checkingObject",name:"checkingObject",embedded:false,exported:false,typ:AN,tag:""},{prop:"dx",name:"dx",embedded:false,exported:false,typ:$Float64,tag:""},{prop:"dy",name:"dy",embedded:false,exported:false,typ:$Float64,tag:""},{prop:"Objects",name:"Objects",embedded:false,exported:true,typ:AO,tag:""},{prop:"Cells",name:"Cells",embedded:false,exported:true,typ:AK,tag:""}]);AG.init("",[{prop:"X",name:"X",embedded:false,exported:true,typ:$Int,tag:""},{prop:"Y",name:"Y",embedded:false,exported:true,typ:$Int,tag:""},{prop:"Objects",name:"Objects",embedded:false,exported:true,typ:AO,tag:""}]);$init=function(){$pkg.$init=function(){};var 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$pkg={},$init,A,B,C,D,E,F,H,I,J,K,L,M,N,O,P,Q,S,T,AH,BE,BF,BG,BH,BI,BJ,BK,BL,BM,BN,BO,BP,BQ,BR,BS,BT,BU,BV,BW,BX,BY,BZ,CA,CB,CC,CD,CE,CF,CG,CH,U,V,W,X,Y,R,Z,AB,AC,AD,AE,AF,AG,AI,AJ,AK,AL,AM,AN,AO,AP,AQ,AR,AS,AT,AV,AW,AX,AY,AZ,BA,BB,BC,BD;A=$packages["math"];B=$packages["resolv"];C=$pkg.Vec2D=$newType(0,$kindStruct,"battle.Vec2D",true,"jsexport/battle",true,function(X_,Y_){this.$val=this;if(arguments.length===0){this.X=0;this.Y=0;return;}this.X=X_;this.Y=Y_;});D=$pkg.Polygon2D=$newType(0,$kindStruct,"battle.Polygon2D",true,"jsexport/battle",true,function(Anchor_,Points_){this.$val=this;if(arguments.length===0){this.Anchor=CD.nil;this.Points=CE.nil;return;}this.Anchor=Anchor_;this.Points=Points_;});E=$pkg.PlayerDownsync=$newType(0,$kindStruct,"battle.PlayerDownsync",true,"jsexport/battle",true,function(Id_,VirtualGridX_,VirtualGridY_,DirX_,DirY_,VelX_,VelY_,Speed_,BattleState_,JoinIndex_,ColliderRadius_,Removed_,Score_,LastMoveGmtMillis_,FramesToRecover_,FramesInChState_,Hp_,MaxHp_,CharacterState_,InAir_,OnWall_,OnWallNormX_,OnWallNormY_,CapturedByInertia_,ActiveSkillId_,ActiveSkillHit_,FramesInvinsible_,BulletTeamId_,ChCollisionTeamId_){this.$val=this;if(arguments.length===0){this.Id=0;this.VirtualGridX=0;this.VirtualGridY=0;this.DirX=0;this.DirY=0;this.VelX=0;this.VelY=0;this.Speed=0;this.BattleState=0;this.JoinIndex=0;this.ColliderRadius=0;this.Removed=false;this.Score=0;this.LastMoveGmtMillis=0;this.FramesToRecover=0;this.FramesInChState=0;this.Hp=0;this.MaxHp=0;this.CharacterState=0;this.InAir=false;this.OnWall=false;this.OnWallNormX=0;this.OnWallNormY=0;this.CapturedByInertia=false;this.ActiveSkillId=0;this.ActiveSkillHit=0;this.FramesInvinsible=0;this.BulletTeamId=0;this.ChCollisionTeamId=0;return;}this.Id=Id_;this.VirtualGridX=VirtualGridX_;this.VirtualGridY=VirtualGridY_;this.DirX=DirX_;this.DirY=DirY_;this.VelX=VelX_;this.VelY=VelY_;this.Speed=Speed_;this.BattleState=BattleState_;this.JoinIndex=JoinIndex_;this.ColliderRadius=ColliderRadius_;this.Removed=Removed_;this.Score=Score_;this.LastMoveGmtMillis=LastMoveGmtMillis_;this.FramesToRecover=FramesToRecover_;this.FramesInChState=FramesInChState_;this.Hp=Hp_;this.MaxHp=MaxHp_;this.CharacterState=CharacterState_;this.InAir=InAir_;this.OnWall=OnWall_;this.OnWallNormX=OnWallNormX_;this.OnWallNormY=OnWallNormY_;this.CapturedByInertia=CapturedByInertia_;this.ActiveSkillId=ActiveSkillId_;this.ActiveSkillHit=ActiveSkillHit_;this.FramesInvinsible=FramesInvinsible_;this.BulletTeamId=BulletTeamId_;this.ChCollisionTeamId=ChCollisionTeamId_;});F=$pkg.InputFrameDecoded=$newType(0,$kindStruct,"battle.InputFrameDecoded",true,"jsexport/battle",true,function(Dx_,Dy_,BtnALevel_,BtnBLevel_){this.$val=this;if(arguments.length===0){this.Dx=0;this.Dy=0;this.BtnALevel=0;this.BtnBLevel=0;return;}this.Dx=Dx_;this.Dy=Dy_;this.BtnALevel=BtnALevel_;this.BtnBLevel=BtnBLevel_;});H=$pkg.Barrier=$newType(0,$kindStruct,"battle.Barrier",true,"jsexport/battle",true,function(Boundary_){this.$val=this;if(arguments.length===0){this.Boundary=CF.nil;return;}this.Boundary=Boundary_;});I=$pkg.BulletConfig=$newType(0,$kindStruct,"battle.BulletConfig",true,"jsexport/battle",true,function(StartupFrames_,CancellableStFrame_,CancellableEdFrame_,ActiveFrames_,HitStunFrames_,BlockStunFrames_,PushbackVelX_,PushbackVelY_,Damage_,SelfLockVelX_,SelfLockVelY_,HitboxOffsetX_,HitboxOffsetY_,HitboxSizeX_,HitboxSizeY_,BlowUp_,ExplosionFrames_,SpeciesId_,CancelTransit_){this.$val=this;if(arguments.length===0){this.StartupFrames=0;this.CancellableStFrame=0;this.CancellableEdFrame=0;this.ActiveFrames=0;this.HitStunFrames=0;this.BlockStunFrames=0;this.PushbackVelX=0;this.PushbackVelY=0;this.Damage=0;this.SelfLockVelX=0;this.SelfLockVelY=0;this.HitboxOffsetX=0;this.HitboxOffsetY=0;this.HitboxSizeX=0;this.HitboxSizeY=0;this.BlowUp=false;this.ExplosionFrames=0;this.SpeciesId=0;this.CancelTransit=false;return;}this.StartupFrames=StartupFrames_;this.CancellableStFrame=CancellableStFrame_;this.CancellableEdFrame=CancellableEdFrame_;this.ActiveFrames=ActiveFrames_;this.HitStunFrames=HitStunFrames_;this.BlockStunFrames=BlockStunFrames_;this.PushbackVelX=PushbackVelX_;this.PushbackVelY=PushbackVelY_;this.Damage=Damage_;this.SelfLockVelX=SelfLockVelX_;this.SelfLockVelY=SelfLockVelY_;this.HitboxOffsetX=HitboxOffsetX_;this.HitboxOffsetY=HitboxOffsetY_;this.HitboxSizeX=HitboxSizeX_;this.HitboxSizeY=HitboxSizeY_;this.BlowUp=BlowUp_;this.ExplosionFrames=ExplosionFrames_;this.SpeciesId=SpeciesId_;this.CancelTransit=CancelTransit_;});J=$pkg.BulletBattleAttr=$newType(0,$kindStruct,"battle.BulletBattleAttr",true,"jsexport/battle",true,function(BulletLocalId_,OriginatedRenderFrameId_,OffenderJoinIndex_,TeamId_){this.$val=this;if(arguments.length===0){this.BulletLocalId=0;this.OriginatedRenderFrameId=0;this.OffenderJoinIndex=0;this.TeamId=0;return;}this.BulletLocalId=BulletLocalId_;this.OriginatedRenderFrameId=OriginatedRenderFrameId_;this.OffenderJoinIndex=OffenderJoinIndex_;this.TeamId=TeamId_;});K=$pkg.MeleeBullet=$newType(0,$kindStruct,"battle.MeleeBullet",true,"jsexport/battle",true,function(BlState_,FramesInBlState_,BattleAttr_,Bullet_){this.$val=this;if(arguments.length===0){this.BlState=0;this.FramesInBlState=0;this.BattleAttr=BH.nil;this.Bullet=BI.nil;return;}this.BlState=BlState_;this.FramesInBlState=FramesInBlState_;this.BattleAttr=BattleAttr_;this.Bullet=Bullet_;});L=$pkg.FireballBullet=$newType(0,$kindStruct,"battle.FireballBullet",true,"jsexport/battle",true,function(VirtualGridX_,VirtualGridY_,DirX_,DirY_,VelX_,VelY_,Speed_,BlState_,FramesInBlState_,BattleAttr_,Bullet_){this.$val=this;if(arguments.length===0){this.VirtualGridX=0;this.VirtualGridY=0;this.DirX=0;this.DirY=0;this.VelX=0;this.VelY=0;this.Speed=0;this.BlState=0;this.FramesInBlState=0;this.BattleAttr=BH.nil;this.Bullet=BI.nil;return;}this.VirtualGridX=VirtualGridX_;this.VirtualGridY=VirtualGridY_;this.DirX=DirX_;this.DirY=DirY_;this.VelX=VelX_;this.VelY=VelY_;this.Speed=Speed_;this.BlState=BlState_;this.FramesInBlState=FramesInBlState_;this.BattleAttr=BattleAttr_;this.Bullet=Bullet_;});M=$pkg.Skill=$newType(0,$kindStruct,"battle.Skill",true,"jsexport/battle",true,function(BattleLocalId_,RecoveryFrames_,RecoveryFramesOnBlock_,RecoveryFramesOnHit_,ReleaseTriggerType_,BoundChState_,Hits_){this.$val=this;if(arguments.length===0){this.BattleLocalId=0;this.RecoveryFrames=0;this.RecoveryFramesOnBlock=0;this.RecoveryFramesOnHit=0;this.ReleaseTriggerType=0;this.BoundChState=0;this.Hits=BG.nil;return;}this.BattleLocalId=BattleLocalId_;this.RecoveryFrames=RecoveryFrames_;this.RecoveryFramesOnBlock=RecoveryFramesOnBlock_;this.RecoveryFramesOnHit=RecoveryFramesOnHit_;this.ReleaseTriggerType=ReleaseTriggerType_;this.BoundChState=BoundChState_;this.Hits=Hits_;});N=$pkg.RoomDownsyncFrame=$newType(0,$kindStruct,"battle.RoomDownsyncFrame",true,"jsexport/battle",true,function(Id_,PlayersArr_,CountdownNanos_,MeleeBullets_,FireballBullets_,BackendUnconfirmedMask_,ShouldForceResync_,BulletLocalIdCounter_){this.$val=this;if(arguments.length===0){this.Id=0;this.PlayersArr=BV.nil;this.CountdownNanos=new $Int64(0,0);this.MeleeBullets=BW.nil;this.FireballBullets=BX.nil;this.BackendUnconfirmedMask=new $Uint64(0,0);this.ShouldForceResync=false;this.BulletLocalIdCounter=0;return;}this.Id=Id_;this.PlayersArr=PlayersArr_;this.CountdownNanos=CountdownNanos_;this.MeleeBullets=MeleeBullets_;this.FireballBullets=FireballBullets_;this.BackendUnconfirmedMask=BackendUnconfirmedMask_;this.ShouldForceResync=ShouldForceResync_;this.BulletLocalIdCounter=BulletLocalIdCounter_;});O=$pkg.InputFrameDownsync=$newType(0,$kindStruct,"battle.InputFrameDownsync",true,"jsexport/battle",true,function(InputFrameId_,InputList_,ConfirmedList_){this.$val=this;if(arguments.length===0){this.InputFrameId=0;this.InputList=BU.nil;this.ConfirmedList=new $Uint64(0,0);return;}this.InputFrameId=InputFrameId_;this.InputList=InputList_;this.ConfirmedList=ConfirmedList_;});P=$pkg.NpcPatrolCue=$newType(0,$kindStruct,"battle.NpcPatrolCue",true,"jsexport/battle",true,function(FlAct_,FrAct_,X_,Y_){this.$val=this;if(arguments.length===0){this.FlAct=new $Uint64(0,0);this.FrAct=new 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a;return new Q.ptr(0,0,0,0,a,0,$makeSlice(BG,a));};$pkg.NewRingBuffer=R;Q.ptr.prototype.Put=function(a){var a,b,c,d;b=this;while(true){if(!(0=b.N)){break;}b.Pop();}(c=b.Eles,d=b.Ed,((d<0||d>=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]=a));b.EdFrameId=b.EdFrameId+(1)>>0;b.Cnt=b.Cnt+(1)>>0;b.Ed=b.Ed+(1)>>0;if(b.Ed>=b.N){b.Ed=b.Ed-(b.N)>>0;}};Q.prototype.Put=function(a){return this.$val.Put(a);};Q.ptr.prototype.Pop=function(){var a,b,c,d;a=this;if(0===a.Cnt){return $ifaceNil;}d=(b=a.Eles,c=a.St,((c<0||c>=b.$length)?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+c]));a.StFrameId=a.StFrameId+(1)>>0;a.Cnt=a.Cnt-(1)>>0;a.St=a.St+(1)>>0;if(a.St>=a.N){a.St=a.St-(a.N)>>0;}return d;};Q.prototype.Pop=function(){return this.$val.Pop();};Q.ptr.prototype.GetArrIdxByOffset=function(a){var a,b,c;b=this;if((0===b.Cnt)||0>a){return-1;}c=b.St+a>>0;if(b.St=b.N){c=c-(b.N)>>0;}if(c>=b.St||c=d.$length)?($throwRuntimeError("index out of 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0:$deferred=[];$curGoroutine.deferStack.push($deferred);c=[c];e=[e];f=[f];g=c[0].Position();e[0]=g[0];f[0]=g[1];$deferred.push([(function(c,e,f){return function(){c[0].SetPosition(e[0],f[0]);};})(c,e,f),[]]);c[0].SetPosition(e[0]+a,f[0]+b);h=new AH.ptr(0,0,0,true,true,new B.Vector([0,0]));i=AJ(c[0],d,h);if(i){$s=1;continue;}$s=2;continue;case 1:j=h.Overlap*h.OverlapX;k=h.Overlap*h.OverlapY;l=j;m=k;n=[true,l,m,h];$s=4;case 4:return n;case 2:o=[false,0,0,h];$s=5;case 5:return o;case 3:$s=-1;return[false,0,0,BL.nil];}return;}}catch(err){$err=err;$s=-1;return[false,0,0,BL.nil];}finally{$callDeferred($deferred,$err);if($curGoroutine.asleep){var $f={$blk:AI,$c:true,$r,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,$s,$deferred};return $f;}}};AJ=function(a,b,c){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u;d=a.Points.$length;e=b.Points.$length;f=d;g=e;if((1===f)&&(1===g)){if(!(BL.nil===c)){c.Overlap=0;}return((h=(i=a.Points,(0>=i.$length?($throwRuntimeError("index out of 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false;}t++;}}return true;};AK=function(a,b){var a,b;if(2===a.BlState){return false;}return((a.BattleAttr.OriginatedRenderFrameId+a.Bullet.StartupFrames>>0)<=b.Id)&&(((a.BattleAttr.OriginatedRenderFrameId+a.Bullet.StartupFrames>>0)+a.Bullet.ActiveFrames>>0)>b.Id);};$pkg.IsMeleeBulletActive=AK;AL=function(a,b){var a,b;if(2===a.BlState){return a.FramesInBlState>0)+a.Bullet.ActiveFrames>>0)>b.Id;};$pkg.IsMeleeBulletAlive=AL;AM=function(a,b){var a,b;if(2===a.BlState){return false;}return((a.BattleAttr.OriginatedRenderFrameId+a.Bullet.StartupFrames>>0)>0)+a.Bullet.ActiveFrames>>0)>b.Id);};$pkg.IsFireballBulletActive=AM;AN=function(a,b){var a,b;if(2===a.BlState){return a.FramesInBlState>0)+a.Bullet.ActiveFrames>>0)>b.Id;};$pkg.IsFireballBulletAlive=AN;AO=function(a,b,c,d){var a,aa,ab,ac,ad,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z;e=1.7e+308;f=-1.7e+308;g=1.7e+308;h=-1.7e+308;i=e;j=f;k=g;l=h;m=a.Points;n=0;while(true){if(!(n=m.$length)?($throwRuntimeError("index out of 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s;}ai=ah;aj=(ak=U[$Int.keyFor(ai)],ak!==undefined?[ak.v,true]:[BJ.nil,false]);al=aj[0];am=aj[1];if(am){aa.ActiveSkillId=((ai>>0));aa.ActiveSkillHit=0;aa.FramesToRecover=al.RecoveryFrames;an=1;if(0>aa.DirX){an=-an;}ao=false;ap=(aq=al.Hits,ar=aa.ActiveSkillHit,((ar<0||ar>=aq.$length)?($throwRuntimeError("index out of range"),undefined):aq.$array[aq.$offset+ar]));if($assertType(ap,BK,true)[1]){as=ap.$val;v[0]=$clone(as,K);v[0].BattleAttr=new J.ptr(s,b.Id,ag,y.BulletTeamId);s=s+(1)>>0;v[0].BlState=0;n=$append(n,v[0]);if(!((-1===as.Bullet.SelfLockVelX))){ao=true;aa.VelX=$imul(an,as.Bullet.SelfLockVelX);}if(!((-1===as.Bullet.SelfLockVelY))){ao=true;aa.VelY=as.Bullet.SelfLockVelY;}}else if($assertType(ap,BR,true)[1]){at=ap.$val;w[0]=$clone(at,L);w[0].BattleAttr=new J.ptr(s,b.Id,ag,y.BulletTeamId);s=s+(1)>>0;au=y.VirtualGridX+($imul(an,w[0].Bullet.HitboxOffsetX))>>0;av=y.VirtualGridY+w[0].Bullet.HitboxOffsetY>>0;w[0].VirtualGridX=au;w[0].VirtualGridY=av;w[0].DirX=an;w[0].DirY=0;w[0].VelX=$imul(w[0].Speed,an);w[0].VelY=0;w[0].BlState=0;o=$append(o,w[0]);if(!((-1===at.Bullet.SelfLockVelX))){ao=true;aa.VelX=$imul(an,at.Bullet.SelfLockVelX);}if(!((-1===at.Bullet.SelfLockVelY))){ao=true;aa.VelY=at.Bullet.SelfLockVelY;}}if(false===ao&&false===y.InAir){aa.VelX=0;}aa.CharacterState=al.BoundChState;u++;$s=1;continue;}if(0===y.FramesToRecover){aw=y.CapturedByInertia;ax=z.OnWallEnabled&&(z.WallJumpingInitVelX===Z(y.VelX));ay=true;az=false;ba=false;if(!((0===ae))&&(0===aa.VelX)){ay=false;}else if((0===ae)&&!((0===aa.VelX))){ay=false;ba=true;}else if(0>($imul(ae,aa.VelX))){ay=false;az=true;}if(!ad&&!ax&&!aw&&!ay){aa.CapturedByInertia=true;if(az){aa.CharacterState=17;aa.FramesToRecover=z.InertiaFramesToRecover;}else if(ba){aa.FramesToRecover=z.InertiaFramesToRecover;}else{aa.FramesToRecover=(z.InertiaFramesToRecover>>1>>0);}}else{aa.CapturedByInertia=false;if(!((0===ae))){bb=1;if(0>ae){bb=-bb;}aa.DirX=ae;aa.DirY=af;if(ax){aa.VelX=$imul(bb,Z(y.VelX));}else{aa.VelX=$imul(bb,y.Speed);}aa.CharacterState=1;}else{aa.CharacterState=0;aa.VelX=0;}}}u++;$s=1;continue;case 2:bc=$makeSlice(CB,b.PlayersArr.$length,b.PlayersArr.$length);bd=b.PlayersArr;be=0;case 4:if(!(be=bd.$length)?($throwRuntimeError("index out of range"),undefined):bd.$array[bd.$offset+be]);bh=bg.JoinIndex;bi=0;bj=0;(bk=bh-1>>0,((bk<0||bk>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+bk])).X=bi;(bl=bh-1>>0,((bl<0||bl>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+bl])).Y=bj;bm=((bf<0||bf>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+bf]);bn=((bf<0||bf>=g.$length)?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+bf]);bo=bg.VirtualGridX+bg.VelX>>0;bp=bg.VirtualGridY+bg.VelY>>0;bq=bo;br=bp;if(((bf<0||bf>=r.$length)?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+bf])){if(16===bg.CharacterState){if(0<($imul(bg.VelX,bg.OnWallNormX))){bq=bq-(bg.VelX)>>0;}bs=-1;if(0>bg.OnWallNormX){bs=-bs;}bq=bq+(($imul(bs,bn.WallJumpingInitVelX)))>>0;br=br+(bn.WallJumpingInitVelY)>>0;bm.VelX=(($imul(bs,bn.WallJumpingInitVelX)));bm.VelY=(bn.WallJumpingInitVelY);bm.FramesToRecover=bn.WallJumpingFramesToRecover;}else{bm.VelY=(bn.JumpingInitVelY);br=br+(bn.JumpingInitVelY)>>0;}}bt=AQ(bq,br);bu=bt[0];bv=bt[1];bw=$imul(bg.ColliderRadius,2);bx=$imul(bg.ColliderRadius,4);by=bw;bz=bx;ca=bg.CharacterState;if(ca===(9)){cb=$imul(bg.ColliderRadius,4);cc=$imul(bg.ColliderRadius,2);by=cb;bz=cc;}else if((ca===(8))||(ca===(4))||(ca===(5))||(ca===(16))){cd=$imul(bg.ColliderRadius,2);ce=$imul(bg.ColliderRadius,2);by=cd;bz=ce;}cf=AQ(by,bz);cg=cf[0];ch=cf[1];ci=AY(bu,bv,cg,ch,0.1,0.1,0.1,0.1,e,f,bg,"Player");$s=6;case 6:if($c){$c=false;ci=ci.$blk();}if(ci&&ci.$blk!==undefined){break s;}cj=ci;((bf<0||bf>=bc.$length)?($throwRuntimeError("index out of range"),undefined):bc.$array[bc.$offset+bf]=cj);$r=c.Add(new CB([cj]));$s=7;case 7:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}if(bg.InAir){if((16===bg.CharacterState)&&!((bf<0||bf>=r.$length)?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+bf])){bm.VelX=bm.VelX+(0)>>0;bm.VelY=bn.WallSlidingVelY;}else if(15===bg.CharacterState){bm.VelX=bm.VelX+(0)>>0;}else{bm.VelX=bm.VelX+(0)>>0;bm.VelY=bm.VelY+(-50)>>0;}}be++;$s=4;continue;case 5:ck=$makeSlice(CB,0,b.MeleeBullets.$length);cl=b.MeleeBullets;cm=0;case 8:if(!(cm=cl.$length)?($throwRuntimeError("index out of 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16:if(!(dc=db.$length)?($throwRuntimeError("index out of range"),undefined):db.$array[db.$offset+dc]);de=new L.ptr(dd.VirtualGridX,dd.VirtualGridY,dd.DirX,dd.DirY,dd.VelX,dd.VelY,dd.Speed,dd.BlState,dd.FramesInBlState+1>>0,dd.BattleAttr,dd.Bullet);if(AN(de,b)){$s=18;continue;}$s=19;continue;case 18:if(AM(de,b)){$s=20;continue;}$s=21;continue;case 20:df=AQ(de.VirtualGridX,de.VirtualGridY);dg=df[0];dh=df[1];di=AQ(de.Bullet.HitboxSizeX,de.Bullet.HitboxSizeY);dj=di[0];dk=di[1];dl=AY(dg,dh,dj,dk,0.1,0.1,0.1,0.1,e,f,de,"FireballBullet");$s=23;case 23:if($c){$c=false;dl=dl.$blk();}if(dl&&dl.$blk!==undefined){break s;}dm=dl;$r=c.Add(new CB([dm]));$s=24;case 24:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}ck=$append(ck,dm);de.BlState=1;if(!((de.BlState===dd.BlState))){de.FramesInBlState=0;}dn=de.VirtualGridX+de.VelX>>0;dp=de.VirtualGridY+de.VelY>>0;de.VirtualGridX=dn;de.VirtualGridY=dp;$s=22;continue;case 21:case 22:o=$append(o,de);case 19:dc++;$s=16;continue;case 17:dq=b.PlayersArr;dr=0;case 25:if(!(dr=dq.$length)?($throwRuntimeError("index out of range"),undefined):dq.$array[dq.$offset+dr]);du=dt.JoinIndex;dv=((ds<0||ds>=bc.$length)?($throwRuntimeError("index out of range"),undefined):bc.$array[bc.$offset+ds]);dw=$assertType(dv.Shape,BS);dx=((ds<0||ds>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+ds]);dz=AV(du,dt,dx,dv,dw,0.1,(dy=du-1>>0,((dy<0||dy>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+dy])));$s=27;case 27:if($c){$c=false;dz=dz.$blk();}if(dz&&dz.$blk!==undefined){break s;}(ea=du-1>>0,((ea<0||ea>=q.$length)?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+ea]=dz));eb=((ds<0||ds>=g.$length)?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+ds]);ec=false;ed=dv.Check(0,0,new BN([]));if(!(BO.nil===ed)){$s=28;continue;}$s=29;continue;case 28:ee=ed.Objects;ef=0;case 30:if(!(ef=ee.$length)?($throwRuntimeError("index out of range"),undefined):ee.$array[ee.$offset+ef]);eh=false;ei=false;ej=false;ek=eh;el=ei;em=ej;en=eg.Data;if($assertType(en,BQ,true)[1]){el=true;}else if($assertType(en,BK,true)[1]||$assertType(en,BR,true)[1]){em=true;}else{ek=true;}if(em){ef++;$s=30;continue;}eo=$assertType(eg.Shape,BS);eq=AI(0,0,dw,eo);$s=32;case 32:if($c){$c=false;eq=eq.$blk();}if(eq&&eq.$blk!==undefined){break s;}ep=eq;er=ep[0];es=ep[1];et=ep[2];eu=ep[3];if(!er){ef++;$s=30;continue;}ev=eu.OverlapX*0+eu.OverlapY*-1;if(el){ew=(eu.Overlap-0.2)*eu.OverlapX;ex=(eu.Overlap-0.2)*eu.OverlapY;es=ew;et=ex;}ey=(ez=du-1>>0,((ez<0||ez>=q.$length)?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+ez])).$get();fa=0;while(true){if(!(fa=ey.$length)?($throwRuntimeError("index out of range"),undefined):ey.$array[ey.$offset+fa]),C);fc=es*fb.X+et*fb.Y;if(ek||(el&&0>fc)){es=es-(fc*fb.X);et=et-(fc*fb.Y);}fa++;}fd=du-1>>0;((fd<0||fd>=p.$length)?($throwRuntimeError("index out of 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range"),undefined):gs.$array[gs.$offset+gt]);gv=$assertType(gu.Shape,BS);gw=gu.Data;if($assertType(gw,BQ,true)[1]){$s=42;continue;}$s=43;continue;case 42:gx=gw.$val;if(gm.BattleAttr.OffenderJoinIndex===gx.JoinIndex){gt++;$s=40;continue;}gz=AI(0,0,go,gv);$s=44;case 44:if($c){$c=false;gz=gz.$blk();}if(gz&&gz.$blk!==undefined){break s;}gy=gz;ha=gy[0];if(!ha){gt++;$s=40;continue;}gk=true;hb=(hc=X[$Int32.keyFor(gx.CharacterState)],hc!==undefined?[hc.v,true]:[false,false]);hd=hb[1];if(hd){gt++;$s=40;continue;}if(0gr.DirX){he=-he;}hf=$imul(he,gm.Bullet.PushbackVelX);hg=gm.Bullet.PushbackVelY;hh=hf;hi=hg;hk=(hj=gx.JoinIndex-1>>0,((hj<0||hj>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+hj]));hk.VelX=hh;hk.VelY=hi;if(gm.Bullet.BlowUp){hk.CharacterState=8;}else{hk.CharacterState=3;}hm=(hl=gx.JoinIndex-1>>0,((hl<0||hl>=i.$length)?($throwRuntimeError("index out of 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s;}hy=hz;ia=hy[0];if(!ia){hs++;$s=45;continue;}gk=true;ib=(ic=X[$Int32.keyFor(hw.CharacterState)],ic!==undefined?[ic.v,true]:[false,false]);id=ib[1];if(id){hs++;$s=45;continue;}if(0hq.DirX){ie=-ie;}ig=$imul(ie,gn.Bullet.PushbackVelX);ih=gn.Bullet.PushbackVelY;ii=ig;ij=ih;il=(ik=hw.JoinIndex-1>>0,((ik<0||ik>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+ik]));il.VelX=ii;il.VelY=ij;if(gn.Bullet.BlowUp){il.CharacterState=8;}else{il.CharacterState=3;}io=(im=hw.JoinIndex-1>>0,((im<0||im>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+im])).FramesToRecover;if(gn.Bullet.HitStunFrames>io){il.FramesToRecover=gn.Bullet.HitStunFrames;}$s=49;continue;case 48:hx=hv;gk=true;case 49:hs++;$s=45;continue;case 46:case 39:case 36:if(gk){ip=gi.Data;if($assertType(ip,BK,true)[1]){iq=ip.$val;iq.BlState=2;iq.FramesInBlState=0;}else if($assertType(ip,BR,true)[1]){ir=ip.$val;ir.BlState=2;ir.FramesInBlState=0;}}gh++;$s=33;continue;case 34:is=b.PlayersArr;it=0;while(true){if(!(it=is.$length)?($throwRuntimeError("index out of range"),undefined):is.$array[is.$offset+it]);iw=iv.JoinIndex;ix=((iu<0||iu>=bc.$length)?($throwRuntimeError("index out of range"),undefined):bc.$array[bc.$offset+iu]);iy=((iu<0||iu>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+iu]);iz=AT(ix.X-(ja=iw-1>>0,((ja<0||ja>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+ja])).X,ix.Y-(jb=iw-1>>0,((jb<0||jb>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+jb])).Y,ix.W*0.5,ix.H*0.5,0,0,0,0,e,f);iy.VirtualGridX=iz[0];iy.VirtualGridY=iz[1];if(iy.InAir){jc=iy.CharacterState;jd=jc;if((jd===(0))||(jd===(1))||(jd===(17))){if(((iu<0||iu>=r.$length)?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+iu])||(5===iv.CharacterState)){iy.CharacterState=5;}else{iy.CharacterState=4;}}else if(jd===(2)){iy.CharacterState=6;}else if(jd===(3)){iy.CharacterState=7;}}if(iy.OnWall){je=iy.CharacterState;if((je===(1))||(je===(5))||(je===(4))){jf=(16===iv.CharacterState);jg=iv.OnWall&&12<=iy.FramesInChState;if(jf||jg){iy.CharacterState=16;}}}if(!((iy.CharacterState===iv.CharacterState))){iy.FramesInChState=0;}jh=(ji=Y[$Int32.keyFor(iy.CharacterState)],ji!==undefined?[ji.v,true]:[false,false]);jj=jh[1];if(jj){iy.ActiveSkillId=-1;iy.ActiveSkillHit=-1;}it++;}jk=bc;jl=0;while(true){if(!(jl=jk.$length)?($throwRuntimeError("index out of range"),undefined):jk.$array[jk.$offset+jl]);jm.Space.Remove(new CB([jm]));jl++;}$s=-1;return new N.ptr(b.Id+1>>0,i,new $Int64(0,0),n,o,new $Uint64(0,0),false,s);}return;}var $f={$blk:AX,$c:true,$r,a,aa,ab,ac,ad,ae,af,ag,ah,ai,aj,ak,al,am,an,ao,ap,aq,ar,as,at,au,av,aw,ax,ay,az,b,ba,bb,bc,bd,be,bf,bg,bh,bi,bj,bk,bl,bm,bn,bo,bp,bq,br,bs,bt,bu,bv,bw,bx,by,bz,c,ca,cb,cc,cd,ce,cf,cg,ch,ci,cj,ck,cl,cm,cn,co,cp,cq,cr,cs,ct,cu,cv,cw,cx,cy,cz,d,da,db,dc,dd,de,df,dg,dh,di,dj,dk,dl,dm,dn,dp,dq,dr,ds,dt,du,dv,dw,dx,dy,dz,e,ea,eb,ec,ed,ee,ef,eg,eh,ei,ej,ek,el,em,en,eo,ep,eq,er,es,et,eu,ev,ew,ex,ey,ez,f,fa,fb,fc,fd,fe,ff,fg,fh,fi,fj,fk,fl,fm,fn,fo,fp,fq,fr,fs,ft,fu,fv,fw,fx,fy,fz,g,ga,gb,gc,gd,ge,gf,gg,gh,gi,gj,gk,gl,gm,gn,go,gp,gq,gr,gs,gt,gu,gv,gw,gx,gy,gz,h,ha,hb,hc,hd,he,hf,hg,hh,hi,hj,hk,hl,hm,hn,ho,hp,hq,hr,hs,ht,hu,hv,hw,hx,hy,hz,i,ia,ib,ic,id,ie,ig,ih,ii,ij,ik,il,im,io,ip,iq,ir,is,it,iu,iv,iw,ix,iy,iz,j,ja,jb,jc,jd,je,jf,jg,jh,ji,jj,jk,jl,jm,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,$s};return $f;};$pkg.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame=AX;AY=function(a,b,c,d,e,f,g,h,i,j,k,l){var{a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,$s,$r,$c}=$restore(this,{a,b,c,d,e,f,g,h,i,j,k,l});$s=$s||0;s:while(true){switch($s){case 0:m=AR(a,b,c*0.5,d*0.5,e,f,g,h,i,j);n=m[0];o=m[1];p=AZ(n,o,g+c+h,f+d+e,k,l);$s=1;case 1:if($c){$c=false;p=p.$blk();}if(p&&p.$blk!==undefined){break s;}q=p;$s=2;case 2:return q;}return;}var $f={$blk:AY,$c:true,$r,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,$s};return $f;};$pkg.GenerateRectCollider=AY;AZ=function(a,b,c,d,e,f){var{a,b,c,d,e,f,g,h,$s,$r,$c}=$restore(this,{a,b,c,d,e,f});$s=$s||0;s:while(true){switch($s){case 0:g=B.NewObject(a,b,c,d,new BN([f]));h=B.NewRectangle(0,0,c,d);$r=g.SetShape(h);$s=1;case 1:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}g.Data=e;$s=-1;return g;}return;}var $f={$blk:AZ,$c:true,$r,a,b,c,d,e,f,g,h,$s};return $f;};BA=function(a,b,c,d,e){var{a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,$s,$r,$c}=$restore(this,{a,b,c,d,e});$s=$s||0;s:while(true){switch($s){case 0:f=BB(a);g=0;h=0;i=g;j=h;k=B.NewConvexPolygon(CC.nil);l=f.Points;m=0;while(true){if(!(m=l.$length)?($throwRuntimeError("index out of range"),undefined):l.$array[l.$offset+m]);p=f.Points;q=0;while(true){if(!(q=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+q]);if(n===r){q++;continue;}if(A.Abs(s.X-o.X)>i){i=A.Abs(s.X-o.X);}if(A.Abs(s.Y-o.Y)>j){j=A.Abs(s.Y-o.Y);}q++;}m++;}t=0;while(true){if(!(t=u.$length)?($throwRuntimeError("index out of range"),undefined):u.$array[u.$offset+t]));k.AddPoints(new CC([v.X,v.Y]));t=t+(1)>>0;}w=B.NewObject(f.Anchor.X+b,f.Anchor.Y+c,i,j,new BN([e]));$r=w.SetShape(k);$s=1;case 1:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}w.Data=d;$s=-1;return w;}return;}var $f={$blk:BA,$c:true,$r,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,$s};return $f;};$pkg.GenerateConvexPolygonCollider=BA;BB=function(a){var a,b,c,d,e,f,g,h,i,j,k;b=new C.ptr(1.7e+308,1.7e+308);c=a.Points;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(e.X=g.$length)?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+h]);(k=f.Points,((i<0||i>=k.$length)?($throwRuntimeError("index out of range"),undefined):k.$array[k.$offset+i]=new C.ptr(j.X-b.X,j.Y-b.Y)));h++;}return f;};$pkg.AlignPolygon2DToBoundingBox=BB;BC=function(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x;return new K.ptr(u,v,new J.ptr(a,b,c,t),new I.ptr(d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,w,x,false));};$pkg.NewMeleeBullet=BC;BD=function(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,aa,ab,ac,ad,ae){var a,aa,ab,ac,ad,ae,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z;return new L.ptr(u,v,w,x,y,z,aa,0,0,new J.ptr(a,b,c,t),new I.ptr(d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,ad,ae,false));};$pkg.NewFireballBullet=BD;CH.methods=[{prop:"Put",name:"Put",pkg:"",typ:$funcType([$emptyInterface],[],false)},{prop:"Pop",name:"Pop",pkg:"",typ:$funcType([],[$emptyInterface],false)},{prop:"GetArrIdxByOffset",name:"GetArrIdxByOffset",pkg:"",typ:$funcType([$Int32],[$Int32],false)},{prop:"GetByOffset",name:"GetByOffset",pkg:"",typ:$funcType([$Int32],[$emptyInterface],false)},{prop:"GetByFrameId",name:"GetByFrameId",pkg:"",typ:$funcType([$Int32],[$emptyInterface],false)},{prop:"SetByFrameId",name:"SetByFrameId",pkg:"",typ:$funcType([$emptyInterface,$Int32],[$Int32,$Int32,$Int32],false)}];C.init("",[{prop:"X",name:"X",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"Y",name:"Y",embedded:false,exported:true,typ:$Float64,tag:""}]);D.init("",[{prop:"Anchor",name:"Anchor",embedded:false,exported:true,typ:CD,tag:""},{prop:"Points",name:"Points",embedded:false,exported:true,typ:CE,tag:""}]);E.init("",[{prop:"Id",name:"Id",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VirtualGridX",name:"VirtualGridX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VirtualGridY",name:"VirtualGridY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DirX",name:"DirX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DirY",name:"DirY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VelX",name:"VelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VelY",name:"VelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Speed",name:"Speed",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BattleState",name:"BattleState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"JoinIndex",name:"JoinIndex",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ColliderRadius",name:"ColliderRadius",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Removed",name:"Removed",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"Score",name:"Score",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"LastMoveGmtMillis",name:"LastMoveGmtMillis",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesToRecover",name:"FramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesInChState",name:"FramesInChState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Hp",name:"Hp",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"MaxHp",name:"MaxHp",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CharacterState",name:"CharacterState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"InAir",name:"InAir",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"OnWall",name:"OnWall",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"OnWallNormX",name:"OnWallNormX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"OnWallNormY",name:"OnWallNormY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CapturedByInertia",name:"CapturedByInertia",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"ActiveSkillId",name:"ActiveSkillId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ActiveSkillHit",name:"ActiveSkillHit",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesInvinsible",name:"FramesInvinsible",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BulletTeamId",name:"BulletTeamId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ChCollisionTeamId",name:"ChCollisionTeamId",embedded:false,exported:true,typ:$Int32,tag:""}]);F.init("",[{prop:"Dx",name:"Dx",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Dy",name:"Dy",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BtnALevel",name:"BtnALevel",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BtnBLevel",name:"BtnBLevel",embedded:false,exported:true,typ:$Int32,tag:""}]);H.init("",[{prop:"Boundary",name:"Boundary",embedded:false,exported:true,typ:CF,tag:""}]);I.init("",[{prop:"StartupFrames",name:"StartupFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CancellableStFrame",name:"CancellableStFrame",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CancellableEdFrame",name:"CancellableEdFrame",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ActiveFrames",name:"ActiveFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitStunFrames",name:"HitStunFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BlockStunFrames",name:"BlockStunFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"PushbackVelX",name:"PushbackVelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"PushbackVelY",name:"PushbackVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Damage",name:"Damage",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"SelfLockVelX",name:"SelfLockVelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"SelfLockVelY",name:"SelfLockVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitboxOffsetX",name:"HitboxOffsetX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitboxOffsetY",name:"HitboxOffsetY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitboxSizeX",name:"HitboxSizeX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitboxSizeY",name:"HitboxSizeY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BlowUp",name:"BlowUp",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"ExplosionFrames",name:"ExplosionFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"SpeciesId",name:"SpeciesId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CancelTransit",name:"CancelTransit",embedded:false,exported:true,typ:CG,tag:""}]);J.init("",[{prop:"BulletLocalId",name:"BulletLocalId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"OriginatedRenderFrameId",name:"OriginatedRenderFrameId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"OffenderJoinIndex",name:"OffenderJoinIndex",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"TeamId",name:"TeamId",embedded:false,exported:true,typ:$Int32,tag:""}]);K.init("",[{prop:"BlState",name:"BlState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesInBlState",name:"FramesInBlState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BattleAttr",name:"BattleAttr",embedded:false,exported:true,typ:BH,tag:""},{prop:"Bullet",name:"Bullet",embedded:false,exported:true,typ:BI,tag:""}]);L.init("",[{prop:"VirtualGridX",name:"VirtualGridX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VirtualGridY",name:"VirtualGridY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DirX",name:"DirX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DirY",name:"DirY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VelX",name:"VelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VelY",name:"VelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Speed",name:"Speed",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BlState",name:"BlState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesInBlState",name:"FramesInBlState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BattleAttr",name:"BattleAttr",embedded:false,exported:true,typ:BH,tag:""},{prop:"Bullet",name:"Bullet",embedded:false,exported:true,typ:BI,tag:""}]);M.init("",[{prop:"BattleLocalId",name:"BattleLocalId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"RecoveryFrames",name:"RecoveryFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"RecoveryFramesOnBlock",name:"RecoveryFramesOnBlock",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"RecoveryFramesOnHit",name:"RecoveryFramesOnHit",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ReleaseTriggerType",name:"ReleaseTriggerType",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BoundChState",name:"BoundChState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Hits",name:"Hits",embedded:false,exported:true,typ:BG,tag:""}]);N.init("",[{prop:"Id",name:"Id",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"PlayersArr",name:"PlayersArr",embedded:false,exported:true,typ:BV,tag:""},{prop:"CountdownNanos",name:"CountdownNanos",embedded:false,exported:true,typ:$Int64,tag:""},{prop:"MeleeBullets",name:"MeleeBullets",embedded:false,exported:true,typ:BW,tag:""},{prop:"FireballBullets",name:"FireballBullets",embedded:false,exported:true,typ:BX,tag:""},{prop:"BackendUnconfirmedMask",name:"BackendUnconfirmedMask",embedded:false,exported:true,typ:$Uint64,tag:""},{prop:"ShouldForceResync",name:"ShouldForceResync",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"BulletLocalIdCounter",name:"BulletLocalIdCounter",embedded:false,exported:true,typ:$Int32,tag:""}]);O.init("",[{prop:"InputFrameId",name:"InputFrameId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"InputList",name:"InputList",embedded:false,exported:true,typ:BU,tag:""},{prop:"ConfirmedList",name:"ConfirmedList",embedded:false,exported:true,typ:$Uint64,tag:""}]);P.init("",[{prop:"FlAct",name:"FlAct",embedded:false,exported:true,typ:$Uint64,tag:""},{prop:"FrAct",name:"FrAct",embedded:false,exported:true,typ:$Uint64,tag:""},{prop:"X",name:"X",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"Y",name:"Y",embedded:false,exported:true,typ:$Float64,tag:""}]);Q.init("",[{prop:"Ed",name:"Ed",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"St",name:"St",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"EdFrameId",name:"EdFrameId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"StFrameId",name:"StFrameId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"N",name:"N",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Cnt",name:"Cnt",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Eles",name:"Eles",embedded:false,exported:true,typ:BG,tag:""}]);S.init([$Int,BQ],[$Int],false);T.init("",[{prop:"SpeciesId",name:"SpeciesId",embedded:false,exported:true,typ:$Int,tag:""},{prop:"SpeciesName",name:"SpeciesName",embedded:false,exported:true,typ:$String,tag:""},{prop:"InAirIdleFrameIdxTurningPoint",name:"InAirIdleFrameIdxTurningPoint",embedded:false,exported:true,typ:$Int,tag:""},{prop:"InAirIdleFrameIdxTurnedCycle",name:"InAirIdleFrameIdxTurnedCycle",embedded:false,exported:true,typ:$Int,tag:""},{prop:"LayDownFrames",name:"LayDownFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"LayDownFramesToRecover",name:"LayDownFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"GetUpInvinsibleFrames",name:"GetUpInvinsibleFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"GetUpFramesToRecover",name:"GetUpFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Speed",name:"Speed",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"JumpingInitVelY",name:"JumpingInitVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"JumpingFramesToRecover",name:"JumpingFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DashingEnabled",name:"DashingEnabled",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"OnWallEnabled",name:"OnWallEnabled",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"WallJumpingFramesToRecover",name:"WallJumpingFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"WallJumpingInitVelX",name:"WallJumpingInitVelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"WallJumpingInitVelY",name:"WallJumpingInitVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"WallSlidingVelY",name:"WallSlidingVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"InertiaFramesToRecover",name:"InertiaFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"SkillMapper",name:"SkillMapper",embedded:false,exported:true,typ:S,tag:""}]);AH.init("",[{prop:"Overlap",name:"Overlap",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"OverlapX",name:"OverlapX",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"OverlapY",name:"OverlapY",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"AContainedInB",name:"AContainedInB",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"BContainedInA",name:"BContainedInA",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"Axis",name:"Axis",embedded:false,exported:true,typ:B.Vector,tag:""}]);$init=function(){$pkg.$init=function(){};var 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a;return new Q.ptr(0,0,0,0,a,0,$makeSlice(BG,a));};$pkg.NewRingBuffer=R;Q.ptr.prototype.Put=function(a){var a,b,c,d;b=this;while(true){if(!(0=b.N)){break;}b.Pop();}(c=b.Eles,d=b.Ed,((d<0||d>=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]=a));b.EdFrameId=b.EdFrameId+(1)>>0;b.Cnt=b.Cnt+(1)>>0;b.Ed=b.Ed+(1)>>0;if(b.Ed>=b.N){b.Ed=b.Ed-(b.N)>>0;}};Q.prototype.Put=function(a){return this.$val.Put(a);};Q.ptr.prototype.Pop=function(){var a,b,c,d;a=this;if(0===a.Cnt){return $ifaceNil;}d=(b=a.Eles,c=a.St,((c<0||c>=b.$length)?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+c]));a.StFrameId=a.StFrameId+(1)>>0;a.Cnt=a.Cnt-(1)>>0;a.St=a.St+(1)>>0;if(a.St>=a.N){a.St=a.St-(a.N)>>0;}return d;};Q.prototype.Pop=function(){return this.$val.Pop();};Q.ptr.prototype.GetArrIdxByOffset=function(a){var a,b,c;b=this;if((0===b.Cnt)||0>a){return-1;}c=b.St+a>>0;if(b.St=b.N){c=c-(b.N)>>0;}if(c>=b.St||c=d.$length)?($throwRuntimeError("index out of 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0:$deferred=[];$curGoroutine.deferStack.push($deferred);c=[c];e=[e];f=[f];g=c[0].Position();e[0]=g[0];f[0]=g[1];$deferred.push([(function(c,e,f){return function(){c[0].SetPosition(e[0],f[0]);};})(c,e,f),[]]);c[0].SetPosition(e[0]+a,f[0]+b);h=new AH.ptr(0,0,0,true,true,new B.Vector([0,0]));i=AJ(c[0],d,h);if(i){$s=1;continue;}$s=2;continue;case 1:j=h.Overlap*h.OverlapX;k=h.Overlap*h.OverlapY;l=j;m=k;n=[true,l,m,h];$s=4;case 4:return n;case 2:o=[false,0,0,h];$s=5;case 5:return o;case 3:$s=-1;return[false,0,0,BL.nil];}return;}}catch(err){$err=err;$s=-1;return[false,0,0,BL.nil];}finally{$callDeferred($deferred,$err);if($curGoroutine.asleep){var $f={$blk:AI,$c:true,$r,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,$s,$deferred};return $f;}}};AJ=function(a,b,c){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u;d=a.Points.$length;e=b.Points.$length;f=d;g=e;if((1===f)&&(1===g)){if(!(BL.nil===c)){c.Overlap=0;}return((h=(i=a.Points,(0>=i.$length?($throwRuntimeError("index out of 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false;}t++;}}return true;};AK=function(a,b){var a,b;if(2===a.BlState){return false;}return((a.BattleAttr.OriginatedRenderFrameId+a.Bullet.StartupFrames>>0)<=b.Id)&&(((a.BattleAttr.OriginatedRenderFrameId+a.Bullet.StartupFrames>>0)+a.Bullet.ActiveFrames>>0)>b.Id);};$pkg.IsMeleeBulletActive=AK;AL=function(a,b){var a,b;if(2===a.BlState){return a.FramesInBlState>0)+a.Bullet.ActiveFrames>>0)>b.Id;};$pkg.IsMeleeBulletAlive=AL;AM=function(a,b){var a,b;if(2===a.BlState){return false;}return((a.BattleAttr.OriginatedRenderFrameId+a.Bullet.StartupFrames>>0)>0)+a.Bullet.ActiveFrames>>0)>b.Id);};$pkg.IsFireballBulletActive=AM;AN=function(a,b){var a,b;if(2===a.BlState){return a.FramesInBlState>0)+a.Bullet.ActiveFrames>>0)>b.Id;};$pkg.IsFireballBulletAlive=AN;AO=function(a,b,c,d){var a,aa,ab,ac,ad,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z;e=1.7e+308;f=-1.7e+308;g=1.7e+308;h=-1.7e+308;i=e;j=f;k=g;l=h;m=a.Points;n=0;while(true){if(!(n=m.$length)?($throwRuntimeError("index out of 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s;}ai=ah;aj=(ak=U[$Int.keyFor(ai)],ak!==undefined?[ak.v,true]:[BJ.nil,false]);al=aj[0];am=aj[1];if(am){aa.ActiveSkillId=((ai>>0));aa.ActiveSkillHit=0;aa.FramesToRecover=al.RecoveryFrames;an=1;if(0>aa.DirX){an=-an;}ao=false;ap=(aq=al.Hits,ar=aa.ActiveSkillHit,((ar<0||ar>=aq.$length)?($throwRuntimeError("index out of range"),undefined):aq.$array[aq.$offset+ar]));if($assertType(ap,BK,true)[1]){as=ap.$val;v[0]=$clone(as,K);v[0].BattleAttr=new J.ptr(s,b.Id,ag,y.BulletTeamId);s=s+(1)>>0;v[0].BlState=0;n=$append(n,v[0]);if(!((-1===as.Bullet.SelfLockVelX))){ao=true;aa.VelX=$imul(an,as.Bullet.SelfLockVelX);}if(!((-1===as.Bullet.SelfLockVelY))){ao=true;aa.VelY=as.Bullet.SelfLockVelY;}}else if($assertType(ap,BR,true)[1]){at=ap.$val;w[0]=$clone(at,L);w[0].BattleAttr=new J.ptr(s,b.Id,ag,y.BulletTeamId);s=s+(1)>>0;au=y.VirtualGridX+($imul(an,w[0].Bullet.HitboxOffsetX))>>0;av=y.VirtualGridY+w[0].Bullet.HitboxOffsetY>>0;w[0].VirtualGridX=au;w[0].VirtualGridY=av;w[0].DirX=an;w[0].DirY=0;w[0].VelX=$imul(w[0].Speed,an);w[0].VelY=0;w[0].BlState=0;o=$append(o,w[0]);if(!((-1===at.Bullet.SelfLockVelX))){ao=true;aa.VelX=$imul(an,at.Bullet.SelfLockVelX);}if(!((-1===at.Bullet.SelfLockVelY))){ao=true;aa.VelY=at.Bullet.SelfLockVelY;}}if(false===ao&&false===y.InAir){aa.VelX=0;}aa.CharacterState=al.BoundChState;u++;$s=1;continue;}if(0===y.FramesToRecover){aw=y.CapturedByInertia;ax=z.OnWallEnabled&&(z.WallJumpingInitVelX===Z(y.VelX));ay=true;az=false;ba=false;if(!((0===ae))&&(0===aa.VelX)){ay=false;}else if((0===ae)&&!((0===aa.VelX))){ay=false;ba=true;}else if(0>($imul(ae,aa.VelX))){ay=false;az=true;}if(!ad&&!ax&&!aw&&!ay){aa.CapturedByInertia=true;if(az){aa.CharacterState=17;aa.FramesToRecover=z.InertiaFramesToRecover;}else if(ba){aa.FramesToRecover=z.InertiaFramesToRecover;}else{aa.FramesToRecover=(z.InertiaFramesToRecover>>1>>0);}}else{aa.CapturedByInertia=false;if(!((0===ae))){bb=1;if(0>ae){bb=-bb;}aa.DirX=ae;aa.DirY=af;if(ax){aa.VelX=$imul(bb,Z(y.VelX));}else{aa.VelX=$imul(bb,y.Speed);}aa.CharacterState=1;}else{aa.CharacterState=0;aa.VelX=0;}}}u++;$s=1;continue;case 2:bc=$makeSlice(CB,b.PlayersArr.$length,b.PlayersArr.$length);bd=b.PlayersArr;be=0;case 4:if(!(be=bd.$length)?($throwRuntimeError("index out of range"),undefined):bd.$array[bd.$offset+be]);bh=bg.JoinIndex;bi=0;bj=0;(bk=bh-1>>0,((bk<0||bk>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+bk])).X=bi;(bl=bh-1>>0,((bl<0||bl>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+bl])).Y=bj;bm=((bf<0||bf>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+bf]);bn=((bf<0||bf>=g.$length)?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+bf]);bo=bg.VirtualGridX+bg.VelX>>0;bp=bg.VirtualGridY+bg.VelY>>0;bq=bo;br=bp;if(0>=bm.Hp&&(0===bm.FramesToRecover)){bs=bg.RevivalVirtualGridX;bt=bg.RevivalVirtualGridY;bq=bs;br=bt;bm.CharacterState=0;bm.Hp=bg.MaxHp;}if(((bf<0||bf>=r.$length)?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+bf])){if(16===bg.CharacterState){if(0<($imul(bg.VelX,bg.OnWallNormX))){bq=bq-(bg.VelX)>>0;}bu=-1;if(0>bg.OnWallNormX){bu=-bu;}bq=bq+(($imul(bu,bn.WallJumpingInitVelX)))>>0;br=br+(bn.WallJumpingInitVelY)>>0;bm.VelX=(($imul(bu,bn.WallJumpingInitVelX)));bm.VelY=(bn.WallJumpingInitVelY);bm.FramesToRecover=bn.WallJumpingFramesToRecover;}else{bm.VelY=(bn.JumpingInitVelY);br=br+(bn.JumpingInitVelY)>>0;}}bv=AQ(bq,br);bw=bv[0];bx=bv[1];by=$imul(bg.ColliderRadius,2);bz=$imul(bg.ColliderRadius,4);ca=by;cb=bz;cc=bg.CharacterState;if(cc===(9)){cd=$imul(bg.ColliderRadius,4);ce=$imul(bg.ColliderRadius,2);ca=cd;cb=ce;}else if((cc===(8))||(cc===(4))||(cc===(5))||(cc===(16))){cf=$imul(bg.ColliderRadius,2);cg=$imul(bg.ColliderRadius,2);ca=cf;cb=cg;}ch=AQ(ca,cb);ci=ch[0];cj=ch[1];ck=AY(bw,bx,ci,cj,0.1,0.1,0.1,0.1,e,f,bg,"Player");$s=6;case 6:if($c){$c=false;ck=ck.$blk();}if(ck&&ck.$blk!==undefined){break s;}cl=ck;((bf<0||bf>=bc.$length)?($throwRuntimeError("index out of range"),undefined):bc.$array[bc.$offset+bf]=cl);$r=c.Add(new CB([cl]));$s=7;case 7:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}if(bg.InAir){if((16===bg.CharacterState)&&!((bf<0||bf>=r.$length)?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+bf])){bm.VelX=bm.VelX+(0)>>0;bm.VelY=bn.WallSlidingVelY;}else if(15===bg.CharacterState){bm.VelX=bm.VelX+(0)>>0;}else{bm.VelX=bm.VelX+(0)>>0;bm.VelY=bm.VelY+(-50)>>0;}}be++;$s=4;continue;case 5:cm=$makeSlice(CB,0,((((b.MeleeBullets.$length+b.FireballBullets.$length>>0))<<1>>0)));cn=b.FireballBullets;co=0;case 8:if(!(co=cn.$length)?($throwRuntimeError("index out of range"),undefined):cn.$array[cn.$offset+co]);cq=new L.ptr(cp.VirtualGridX,cp.VirtualGridY,cp.DirX,cp.DirY,cp.VelX,cp.VelY,cp.Speed,cp.BlState,cp.FramesInBlState+1>>0,cp.BattleAttr,cp.Bullet);if(AN(cq,b)){$s=10;continue;}$s=11;continue;case 10:if(AM(cq,b)){$s=12;continue;}$s=13;continue;case 12:cr=AQ(cq.VirtualGridX,cq.VirtualGridY);cs=cr[0];ct=cr[1];cu=AQ(cq.Bullet.HitboxSizeX,cq.Bullet.HitboxSizeY);cv=cu[0];cw=cu[1];cx=AY(cs,ct,cv,cw,0.1,0.1,0.1,0.1,e,f,cq,"FireballBullet");$s=15;case 15:if($c){$c=false;cx=cx.$blk();}if(cx&&cx.$blk!==undefined){break s;}cy=cx;$r=c.Add(new CB([cy]));$s=16;case 16:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}cm=$append(cm,cy);cq.BlState=1;if(!((cq.BlState===cp.BlState))){cq.FramesInBlState=0;}cz=cq.VirtualGridX+cq.VelX>>0;da=cq.VirtualGridY+cq.VelY>>0;cq.VirtualGridX=cz;cq.VirtualGridY=da;$s=14;continue;case 13:dd=(db=b.PlayersArr,dc=cq.BattleAttr.OffenderJoinIndex-1>>0,((dc<0||dc>=db.$length)?($throwRuntimeError("index out of range"),undefined):db.$array[db.$offset+dc]));de=(df=W[$Int32.keyFor(dd.CharacterState)],df!==undefined?[df.v,true]:[false,false]);dg=de[1];if(dg){co++;$s=8;continue;}case 14:o=$append(o,cq);case 11:co++;$s=8;continue;case 9:dh=b.MeleeBullets;di=0;case 17:if(!(di=dh.$length)?($throwRuntimeError("index out of range"),undefined):dh.$array[dh.$offset+di]);dk=new K.ptr(dj.BlState,dj.FramesInBlState+1>>0,dj.BattleAttr,dj.Bullet);if(AL(dk,b)){$s=19;continue;}$s=20;continue;case 19:dn=(dl=b.PlayersArr,dm=dk.BattleAttr.OffenderJoinIndex-1>>0,((dm<0||dm>=dl.$length)?($throwRuntimeError("index out of range"),undefined):dl.$array[dl.$offset+dm]));dp=(dq=W[$Int32.keyFor(dn.CharacterState)],dq!==undefined?[dq.v,true]:[false,false]);dr=dp[1];if(dr){di++;$s=17;continue;}if(AK(dk,b)){$s=21;continue;}$s=22;continue;case 21:ds=1;if(0>dn.DirX){ds=-ds;}dt=AQ(dn.VirtualGridX+($imul(ds,dk.Bullet.HitboxOffsetX))>>0,dn.VirtualGridY);du=dt[0];dv=dt[1];dw=AQ(dk.Bullet.HitboxSizeX,dk.Bullet.HitboxSizeY);dx=dw[0];dy=dw[1];dz=AY(du,dv,dx,dy,0.1,0.1,0.1,0.1,e,f,dk,"MeleeBullet");$s=23;case 23:if($c){$c=false;dz=dz.$blk();}if(dz&&dz.$blk!==undefined){break s;}ea=dz;$r=c.Add(new CB([ea]));$s=24;case 24:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}cm=$append(cm,ea);dk.BlState=1;if(!((dk.BlState===dj.BlState))){dk.FramesInBlState=0;}case 22:n=$append(n,dk);case 20:di++;$s=17;continue;case 18:eb=b.PlayersArr;ec=0;case 25:if(!(ec=eb.$length)?($throwRuntimeError("index out of range"),undefined):eb.$array[eb.$offset+ec]);ef=ee.JoinIndex;eg=((ed<0||ed>=bc.$length)?($throwRuntimeError("index out of range"),undefined):bc.$array[bc.$offset+ed]);eh=$assertType(eg.Shape,BS);ei=((ed<0||ed>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+ed]);ek=AV(ef,ee,ei,eg,eh,0.1,(ej=ef-1>>0,((ej<0||ej>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+ej])));$s=27;case 27:if($c){$c=false;ek=ek.$blk();}if(ek&&ek.$blk!==undefined){break s;}(el=ef-1>>0,((el<0||el>=q.$length)?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+el]=ek));em=((ed<0||ed>=g.$length)?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+ed]);en=false;eo=eg.Check(0,0,new BN([]));if(!(BO.nil===eo)){$s=28;continue;}$s=29;continue;case 28:ep=eo.Objects;eq=0;case 30:if(!(eq=ep.$length)?($throwRuntimeError("index out of range"),undefined):ep.$array[ep.$offset+eq]);es=false;et=false;eu=false;ev=es;ew=et;ex=eu;ey=er.Data;if($assertType(ey,BQ,true)[1]){ew=true;}else if($assertType(ey,BK,true)[1]||$assertType(ey,BR,true)[1]){ex=true;}else{ev=true;}if(ex){eq++;$s=30;continue;}ez=$assertType(er.Shape,BS);fb=AI(0,0,eh,ez);$s=32;case 32:if($c){$c=false;fb=fb.$blk();}if(fb&&fb.$blk!==undefined){break s;}fa=fb;fc=fa[0];fd=fa[1];fe=fa[2];ff=fa[3];if(!fc){eq++;$s=30;continue;}fg=ff.OverlapX*0+ff.OverlapY*-1;if(ew){fh=(ff.Overlap-0.2)*ff.OverlapX;fi=(ff.Overlap-0.2)*ff.OverlapY;fd=fh;fe=fi;}fj=(fk=ef-1>>0,((fk<0||fk>=q.$length)?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+fk])).$get();fl=0;while(true){if(!(fl=fj.$length)?($throwRuntimeError("index out of range"),undefined):fj.$array[fj.$offset+fl]),C);fn=fd*fm.X+fe*fm.Y;if(ev||(ew&&0>fn)){fd=fd-(fn*fm.X);fe=fe-(fn*fm.Y);}fl++;}fo=ef-1>>0;((fo<0||fo>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+fo]).X=((fo<0||fo>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+fo]).X+(fd);fp=ef-1>>0;((fp<0||fp>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+fp]).Y=((fp<0||fp>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+fp]).Y+(fe);if(0.5=ee.VelY;if(fq){ei.VelY=0;ei.VelX=0;if(8===ei.CharacterState){ei.CharacterState=9;ei.FramesToRecover=em.LayDownFramesToRecover;}else{fr=ee.CharacterState;if((fr===(8))||(fr===(4))||(fr===(5))||(fr===(16))){fs=0;ft=ee.ColliderRadius;fu=fs;fv=ft;fw=AQ(fu,fv);fx=fw[1];fy=ef-1>>0;((fy<0||fy>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+fy]).Y=((fy<0||fy>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+fy]).Y-(fx);}ei.CharacterState=0;ei.FramesToRecover=0;}}else{fz=(ga=Y[$Int32.keyFor(ei.CharacterState)],ga!==undefined?[ga.v,true]:[false,false]);gb=fz[1];if(gb){if(9===ei.CharacterState){if(0===ei.FramesToRecover){ei.CharacterState=10;ei.FramesToRecover=em.GetUpFramesToRecover;}}else if(10===ei.CharacterState){if(0===ei.FramesToRecover){ei.CharacterState=0;ei.FramesInvinsible=em.GetUpInvinsibleFrames;}}}}}if(em.OnWallEnabled){if(ei.InAir){gc=(gd=W[$Int32.keyFor(ee.CharacterState)],gd!==undefined?[gd.v,true]:[false,false]);ge=gc[1];if(!ge){gf=(gg=ef-1>>0,((gg<0||gg>=q.$length)?($throwRuntimeError("index out of range"),undefined):q.$array[q.$offset+gg])).$get();gh=0;while(true){if(!(gh=gf.$length)?($throwRuntimeError("index out of range"),undefined):gf.$array[gf.$offset+gh]),C);gj=gi.X*1+gi.Y*0;gk=gi.X*-1+gi.Y*0;if(0.9>0));gm=((gi.Y>>0));ei.OnWallNormX=gl;ei.OnWallNormY=gm;break;}if(0.9>0));go=((gi.Y>>0));ei.OnWallNormX=gn;ei.OnWallNormY=go;break;}gh++;}}}if(!ei.OnWall){gp=0;gq=0;ei.OnWallNormX=gp;ei.OnWallNormY=gq;}}ec++;$s=25;continue;case 26:gr=cm;gs=0;case 33:if(!(gs=gr.$length)?($throwRuntimeError("index out of range"),undefined):gr.$array[gr.$offset+gs]);gu=gt.Check(0,0,new BN([]));gt.Space.Remove(new CB([gt]));gv=false;if(!(BO.nil===gu)){$s=35;continue;}$s=36;continue;case 35:gw=gt.Data;if($assertType(gw,BK,true)[1]){$s=37;continue;}if($assertType(gw,BR,true)[1]){$s=38;continue;}$s=39;continue;case 37:gx=gw.$val;gz=$assertType(gt.Shape,BS);hc=(ha=b.PlayersArr,hb=gx.BattleAttr.OffenderJoinIndex-1>>0,((hb<0||hb>=ha.$length)?($throwRuntimeError("index out of range"),undefined):ha.$array[ha.$offset+hb]));hd=gu.Objects;he=0;case 40:if(!(he=hd.$length)?($throwRuntimeError("index out of range"),undefined):hd.$array[hd.$offset+he]);hg=$assertType(hf.Shape,BS);hh=hf.Data;if($assertType(hh,BQ,true)[1]){$s=42;continue;}$s=43;continue;case 42:hi=hh.$val;if(gx.BattleAttr.OffenderJoinIndex===hi.JoinIndex){he++;$s=40;continue;}hk=AI(0,0,gz,hg);$s=44;case 44:if($c){$c=false;hk=hk.$blk();}if(hk&&hk.$blk!==undefined){break s;}hj=hk;hl=hj[0];if(!hl){he++;$s=40;continue;}gv=true;hm=(hn=X[$Int32.keyFor(hi.CharacterState)],hn!==undefined?[hn.v,true]:[false,false]);ho=hm[1];if(ho){he++;$s=40;continue;}if(0hc.DirX){hp=-hp;}hr=(hq=hi.JoinIndex-1>>0,((hq<0||hq>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+hq]));hr.Hp=hr.Hp-(gx.Bullet.Damage)>>0;if(0>=hr.Hp){hr.Hp=0;hr.CharacterState=18;hr.FramesToRecover=60;}else{hs=$imul(hp,gx.Bullet.PushbackVelX);ht=gx.Bullet.PushbackVelY;hu=hs;hv=ht;hr.VelX=hu;hr.VelY=hv;if(gx.Bullet.BlowUp){hr.CharacterState=8;}else{hr.CharacterState=3;}hx=(hw=hi.JoinIndex-1>>0,((hw<0||hw>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+hw])).FramesToRecover;if(gx.Bullet.HitStunFrames>hx){hr.FramesToRecover=gx.Bullet.HitStunFrames;}}case 43:he++;$s=40;continue;case 41:$s=39;continue;case 38:gy=gw.$val;hy=$assertType(gt.Shape,BS);ib=(hz=b.PlayersArr,ia=gy.BattleAttr.OffenderJoinIndex-1>>0,((ia<0||ia>=hz.$length)?($throwRuntimeError("index out of range"),undefined):hz.$array[hz.$offset+ia]));ic=gu.Objects;id=0;case 45:if(!(id=ic.$length)?($throwRuntimeError("index out of range"),undefined):ic.$array[ic.$offset+id]);ig=$assertType(ie.Shape,BS);ih=ie.Data;if($assertType(ih,BQ,true)[1]){$s=47;continue;}$s=48;continue;case 47:ii=ih.$val;if(gy.BattleAttr.OffenderJoinIndex===ii.JoinIndex){id++;$s=45;continue;}il=AI(0,0,hy,ig);$s=50;case 50:if($c){$c=false;il=il.$blk();}if(il&&il.$blk!==undefined){break s;}ik=il;im=ik[0];if(!im){id++;$s=45;continue;}gv=true;io=(ip=X[$Int32.keyFor(ii.CharacterState)],ip!==undefined?[ip.v,true]:[false,false]);iq=io[1];if(iq){id++;$s=45;continue;}if(0ib.DirX){ir=-ir;}it=(is=ii.JoinIndex-1>>0,((is<0||is>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+is]));it.Hp=it.Hp-(gy.Bullet.Damage)>>0;if(0>=it.Hp){it.Hp=0;it.CharacterState=18;it.FramesToRecover=60;}else{iu=$imul(ir,gy.Bullet.PushbackVelX);iv=gy.Bullet.PushbackVelY;iw=iu;ix=iv;it.VelX=iw;it.VelY=ix;if(gy.Bullet.BlowUp){it.CharacterState=8;}else{it.CharacterState=3;}iz=(iy=ii.JoinIndex-1>>0,((iy<0||iy>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+iy])).FramesToRecover;if(gy.Bullet.HitStunFrames>iz){it.FramesToRecover=gy.Bullet.HitStunFrames;}}$s=49;continue;case 48:ij=ih;gv=true;case 49:id++;$s=45;continue;case 46:case 39:case 36:if(gv){ja=gt.Data;if($assertType(ja,BK,true)[1]){jb=ja.$val;jb.BlState=2;jb.FramesInBlState=0;}else if($assertType(ja,BR,true)[1]){jc=ja.$val;jc.BlState=2;jc.FramesInBlState=0;}}gs++;$s=33;continue;case 34:jd=b.PlayersArr;je=0;while(true){if(!(je=jd.$length)?($throwRuntimeError("index out of range"),undefined):jd.$array[jd.$offset+je]);jh=jg.JoinIndex;ji=((jf<0||jf>=bc.$length)?($throwRuntimeError("index out of range"),undefined):bc.$array[bc.$offset+jf]);jj=((jf<0||jf>=i.$length)?($throwRuntimeError("index out of range"),undefined):i.$array[i.$offset+jf]);jk=AT(ji.X-(jl=jh-1>>0,((jl<0||jl>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+jl])).X,ji.Y-(jm=jh-1>>0,((jm<0||jm>=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+jm])).Y,ji.W*0.5,ji.H*0.5,0,0,0,0,e,f);jj.VirtualGridX=jk[0];jj.VirtualGridY=jk[1];if(jj.InAir){jn=jj.CharacterState;jo=jn;if((jo===(0))||(jo===(1))||(jo===(17))){if(((jf<0||jf>=r.$length)?($throwRuntimeError("index out of range"),undefined):r.$array[r.$offset+jf])||(5===jg.CharacterState)){jj.CharacterState=5;}else{jj.CharacterState=4;}}else if(jo===(2)){jj.CharacterState=6;}else if(jo===(3)){jj.CharacterState=7;}}if(jj.OnWall){jp=jj.CharacterState;if((jp===(1))||(jp===(5))||(jp===(4))){jq=(16===jg.CharacterState);jr=jg.OnWall&&12<=jj.FramesInChState;if(jq||jr){jj.CharacterState=16;}}}if(!((jj.CharacterState===jg.CharacterState))){jj.FramesInChState=0;}js=(jt=Y[$Int32.keyFor(jj.CharacterState)],jt!==undefined?[jt.v,true]:[false,false]);ju=js[1];if(ju){jj.ActiveSkillId=-1;jj.ActiveSkillHit=-1;}je++;}jv=bc;jw=0;while(true){if(!(jw=jv.$length)?($throwRuntimeError("index out of range"),undefined):jv.$array[jv.$offset+jw]);jx.Space.Remove(new CB([jx]));jw++;}$s=-1;return new N.ptr(b.Id+1>>0,i,new $Int64(0,0),n,o,new $Uint64(0,0),false,s);}return;}var $f={$blk:AX,$c:true,$r,a,aa,ab,ac,ad,ae,af,ag,ah,ai,aj,ak,al,am,an,ao,ap,aq,ar,as,at,au,av,aw,ax,ay,az,b,ba,bb,bc,bd,be,bf,bg,bh,bi,bj,bk,bl,bm,bn,bo,bp,bq,br,bs,bt,bu,bv,bw,bx,by,bz,c,ca,cb,cc,cd,ce,cf,cg,ch,ci,cj,ck,cl,cm,cn,co,cp,cq,cr,cs,ct,cu,cv,cw,cx,cy,cz,d,da,db,dc,dd,de,df,dg,dh,di,dj,dk,dl,dm,dn,dp,dq,dr,ds,dt,du,dv,dw,dx,dy,dz,e,ea,eb,ec,ed,ee,ef,eg,eh,ei,ej,ek,el,em,en,eo,ep,eq,er,es,et,eu,ev,ew,ex,ey,ez,f,fa,fb,fc,fd,fe,ff,fg,fh,fi,fj,fk,fl,fm,fn,fo,fp,fq,fr,fs,ft,fu,fv,fw,fx,fy,fz,g,ga,gb,gc,gd,ge,gf,gg,gh,gi,gj,gk,gl,gm,gn,go,gp,gq,gr,gs,gt,gu,gv,gw,gx,gy,gz,h,ha,hb,hc,hd,he,hf,hg,hh,hi,hj,hk,hl,hm,hn,ho,hp,hq,hr,hs,ht,hu,hv,hw,hx,hy,hz,i,ia,ib,ic,id,ie,ig,ih,ii,ij,ik,il,im,io,ip,iq,ir,is,it,iu,iv,iw,ix,iy,iz,j,ja,jb,jc,jd,je,jf,jg,jh,ji,jj,jk,jl,jm,jn,jo,jp,jq,jr,js,jt,ju,jv,jw,jx,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,$s};return $f;};$pkg.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame=AX;AY=function(a,b,c,d,e,f,g,h,i,j,k,l){var{a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,$s,$r,$c}=$restore(this,{a,b,c,d,e,f,g,h,i,j,k,l});$s=$s||0;s:while(true){switch($s){case 0:m=AR(a,b,c*0.5,d*0.5,e,f,g,h,i,j);n=m[0];o=m[1];p=AZ(n,o,g+c+h,f+d+e,k,l);$s=1;case 1:if($c){$c=false;p=p.$blk();}if(p&&p.$blk!==undefined){break s;}q=p;$s=2;case 2:return q;}return;}var $f={$blk:AY,$c:true,$r,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,$s};return $f;};$pkg.GenerateRectCollider=AY;AZ=function(a,b,c,d,e,f){var{a,b,c,d,e,f,g,h,$s,$r,$c}=$restore(this,{a,b,c,d,e,f});$s=$s||0;s:while(true){switch($s){case 0:g=B.NewObject(a,b,c,d,new BN([f]));h=B.NewRectangle(0,0,c,d);$r=g.SetShape(h);$s=1;case 1:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}g.Data=e;$s=-1;return g;}return;}var $f={$blk:AZ,$c:true,$r,a,b,c,d,e,f,g,h,$s};return $f;};BA=function(a,b,c,d,e){var{a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,$s,$r,$c}=$restore(this,{a,b,c,d,e});$s=$s||0;s:while(true){switch($s){case 0:f=BB(a);g=0;h=0;i=g;j=h;k=B.NewConvexPolygon(CC.nil);l=f.Points;m=0;while(true){if(!(m=l.$length)?($throwRuntimeError("index out of range"),undefined):l.$array[l.$offset+m]);p=f.Points;q=0;while(true){if(!(q=p.$length)?($throwRuntimeError("index out of range"),undefined):p.$array[p.$offset+q]);if(n===r){q++;continue;}if(A.Abs(s.X-o.X)>i){i=A.Abs(s.X-o.X);}if(A.Abs(s.Y-o.Y)>j){j=A.Abs(s.Y-o.Y);}q++;}m++;}t=0;while(true){if(!(t=u.$length)?($throwRuntimeError("index out of range"),undefined):u.$array[u.$offset+t]));k.AddPoints(new CC([v.X,v.Y]));t=t+(1)>>0;}w=B.NewObject(f.Anchor.X+b,f.Anchor.Y+c,i,j,new BN([e]));$r=w.SetShape(k);$s=1;case 1:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}w.Data=d;$s=-1;return w;}return;}var $f={$blk:BA,$c:true,$r,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,$s};return $f;};$pkg.GenerateConvexPolygonCollider=BA;BB=function(a){var a,b,c,d,e,f,g,h,i,j,k;b=new C.ptr(1.7e+308,1.7e+308);c=a.Points;d=0;while(true){if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);if(e.X=g.$length)?($throwRuntimeError("index out of range"),undefined):g.$array[g.$offset+h]);(k=f.Points,((i<0||i>=k.$length)?($throwRuntimeError("index out of range"),undefined):k.$array[k.$offset+i]=new C.ptr(j.X-b.X,j.Y-b.Y)));h++;}return f;};$pkg.AlignPolygon2DToBoundingBox=BB;BC=function(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x;return new K.ptr(u,v,new J.ptr(a,b,c,t),new I.ptr(d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,w,x,false));};$pkg.NewMeleeBullet=BC;BD=function(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,aa,ab,ac,ad,ae){var a,aa,ab,ac,ad,ae,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z;return new L.ptr(u,v,w,x,y,z,aa,0,0,new J.ptr(a,b,c,t),new I.ptr(d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,ad,ae,false));};$pkg.NewFireballBullet=BD;CH.methods=[{prop:"Put",name:"Put",pkg:"",typ:$funcType([$emptyInterface],[],false)},{prop:"Pop",name:"Pop",pkg:"",typ:$funcType([],[$emptyInterface],false)},{prop:"GetArrIdxByOffset",name:"GetArrIdxByOffset",pkg:"",typ:$funcType([$Int32],[$Int32],false)},{prop:"GetByOffset",name:"GetByOffset",pkg:"",typ:$funcType([$Int32],[$emptyInterface],false)},{prop:"GetByFrameId",name:"GetByFrameId",pkg:"",typ:$funcType([$Int32],[$emptyInterface],false)},{prop:"SetByFrameId",name:"SetByFrameId",pkg:"",typ:$funcType([$emptyInterface,$Int32],[$Int32,$Int32,$Int32],false)}];C.init("",[{prop:"X",name:"X",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"Y",name:"Y",embedded:false,exported:true,typ:$Float64,tag:""}]);D.init("",[{prop:"Anchor",name:"Anchor",embedded:false,exported:true,typ:CD,tag:""},{prop:"Points",name:"Points",embedded:false,exported:true,typ:CE,tag:""}]);E.init("",[{prop:"Id",name:"Id",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VirtualGridX",name:"VirtualGridX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VirtualGridY",name:"VirtualGridY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DirX",name:"DirX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DirY",name:"DirY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VelX",name:"VelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VelY",name:"VelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Speed",name:"Speed",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BattleState",name:"BattleState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"JoinIndex",name:"JoinIndex",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ColliderRadius",name:"ColliderRadius",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Removed",name:"Removed",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"Score",name:"Score",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"LastMoveGmtMillis",name:"LastMoveGmtMillis",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesToRecover",name:"FramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesInChState",name:"FramesInChState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Hp",name:"Hp",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"MaxHp",name:"MaxHp",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CharacterState",name:"CharacterState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"InAir",name:"InAir",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"OnWall",name:"OnWall",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"OnWallNormX",name:"OnWallNormX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"OnWallNormY",name:"OnWallNormY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CapturedByInertia",name:"CapturedByInertia",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"ActiveSkillId",name:"ActiveSkillId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ActiveSkillHit",name:"ActiveSkillHit",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesInvinsible",name:"FramesInvinsible",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BulletTeamId",name:"BulletTeamId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ChCollisionTeamId",name:"ChCollisionTeamId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"RevivalVirtualGridX",name:"RevivalVirtualGridX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"RevivalVirtualGridY",name:"RevivalVirtualGridY",embedded:false,exported:true,typ:$Int32,tag:""}]);F.init("",[{prop:"Dx",name:"Dx",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Dy",name:"Dy",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BtnALevel",name:"BtnALevel",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BtnBLevel",name:"BtnBLevel",embedded:false,exported:true,typ:$Int32,tag:""}]);H.init("",[{prop:"Boundary",name:"Boundary",embedded:false,exported:true,typ:CF,tag:""}]);I.init("",[{prop:"StartupFrames",name:"StartupFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CancellableStFrame",name:"CancellableStFrame",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CancellableEdFrame",name:"CancellableEdFrame",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ActiveFrames",name:"ActiveFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitStunFrames",name:"HitStunFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BlockStunFrames",name:"BlockStunFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"PushbackVelX",name:"PushbackVelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"PushbackVelY",name:"PushbackVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Damage",name:"Damage",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"SelfLockVelX",name:"SelfLockVelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"SelfLockVelY",name:"SelfLockVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitboxOffsetX",name:"HitboxOffsetX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitboxOffsetY",name:"HitboxOffsetY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitboxSizeX",name:"HitboxSizeX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"HitboxSizeY",name:"HitboxSizeY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BlowUp",name:"BlowUp",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"ExplosionFrames",name:"ExplosionFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"SpeciesId",name:"SpeciesId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"CancelTransit",name:"CancelTransit",embedded:false,exported:true,typ:CG,tag:""}]);J.init("",[{prop:"BulletLocalId",name:"BulletLocalId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"OriginatedRenderFrameId",name:"OriginatedRenderFrameId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"OffenderJoinIndex",name:"OffenderJoinIndex",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"TeamId",name:"TeamId",embedded:false,exported:true,typ:$Int32,tag:""}]);K.init("",[{prop:"BlState",name:"BlState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesInBlState",name:"FramesInBlState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BattleAttr",name:"BattleAttr",embedded:false,exported:true,typ:BH,tag:""},{prop:"Bullet",name:"Bullet",embedded:false,exported:true,typ:BI,tag:""}]);L.init("",[{prop:"VirtualGridX",name:"VirtualGridX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VirtualGridY",name:"VirtualGridY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DirX",name:"DirX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DirY",name:"DirY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VelX",name:"VelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"VelY",name:"VelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Speed",name:"Speed",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BlState",name:"BlState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"FramesInBlState",name:"FramesInBlState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BattleAttr",name:"BattleAttr",embedded:false,exported:true,typ:BH,tag:""},{prop:"Bullet",name:"Bullet",embedded:false,exported:true,typ:BI,tag:""}]);M.init("",[{prop:"BattleLocalId",name:"BattleLocalId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"RecoveryFrames",name:"RecoveryFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"RecoveryFramesOnBlock",name:"RecoveryFramesOnBlock",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"RecoveryFramesOnHit",name:"RecoveryFramesOnHit",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"ReleaseTriggerType",name:"ReleaseTriggerType",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"BoundChState",name:"BoundChState",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Hits",name:"Hits",embedded:false,exported:true,typ:BG,tag:""}]);N.init("",[{prop:"Id",name:"Id",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"PlayersArr",name:"PlayersArr",embedded:false,exported:true,typ:BV,tag:""},{prop:"CountdownNanos",name:"CountdownNanos",embedded:false,exported:true,typ:$Int64,tag:""},{prop:"MeleeBullets",name:"MeleeBullets",embedded:false,exported:true,typ:BW,tag:""},{prop:"FireballBullets",name:"FireballBullets",embedded:false,exported:true,typ:BX,tag:""},{prop:"BackendUnconfirmedMask",name:"BackendUnconfirmedMask",embedded:false,exported:true,typ:$Uint64,tag:""},{prop:"ShouldForceResync",name:"ShouldForceResync",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"BulletLocalIdCounter",name:"BulletLocalIdCounter",embedded:false,exported:true,typ:$Int32,tag:""}]);O.init("",[{prop:"InputFrameId",name:"InputFrameId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"InputList",name:"InputList",embedded:false,exported:true,typ:BU,tag:""},{prop:"ConfirmedList",name:"ConfirmedList",embedded:false,exported:true,typ:$Uint64,tag:""}]);P.init("",[{prop:"FlAct",name:"FlAct",embedded:false,exported:true,typ:$Uint64,tag:""},{prop:"FrAct",name:"FrAct",embedded:false,exported:true,typ:$Uint64,tag:""},{prop:"X",name:"X",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"Y",name:"Y",embedded:false,exported:true,typ:$Float64,tag:""}]);Q.init("",[{prop:"Ed",name:"Ed",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"St",name:"St",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"EdFrameId",name:"EdFrameId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"StFrameId",name:"StFrameId",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"N",name:"N",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Cnt",name:"Cnt",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Eles",name:"Eles",embedded:false,exported:true,typ:BG,tag:""}]);S.init([$Int,BQ],[$Int],false);T.init("",[{prop:"SpeciesId",name:"SpeciesId",embedded:false,exported:true,typ:$Int,tag:""},{prop:"SpeciesName",name:"SpeciesName",embedded:false,exported:true,typ:$String,tag:""},{prop:"InAirIdleFrameIdxTurningPoint",name:"InAirIdleFrameIdxTurningPoint",embedded:false,exported:true,typ:$Int,tag:""},{prop:"InAirIdleFrameIdxTurnedCycle",name:"InAirIdleFrameIdxTurnedCycle",embedded:false,exported:true,typ:$Int,tag:""},{prop:"LayDownFrames",name:"LayDownFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"LayDownFramesToRecover",name:"LayDownFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"GetUpInvinsibleFrames",name:"GetUpInvinsibleFrames",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"GetUpFramesToRecover",name:"GetUpFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"Speed",name:"Speed",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"JumpingInitVelY",name:"JumpingInitVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"JumpingFramesToRecover",name:"JumpingFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"DashingEnabled",name:"DashingEnabled",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"OnWallEnabled",name:"OnWallEnabled",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"WallJumpingFramesToRecover",name:"WallJumpingFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"WallJumpingInitVelX",name:"WallJumpingInitVelX",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"WallJumpingInitVelY",name:"WallJumpingInitVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"WallSlidingVelY",name:"WallSlidingVelY",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"InertiaFramesToRecover",name:"InertiaFramesToRecover",embedded:false,exported:true,typ:$Int32,tag:""},{prop:"SkillMapper",name:"SkillMapper",embedded:false,exported:true,typ:S,tag:""}]);AH.init("",[{prop:"Overlap",name:"Overlap",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"OverlapX",name:"OverlapX",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"OverlapY",name:"OverlapY",embedded:false,exported:true,typ:$Float64,tag:""},{prop:"AContainedInB",name:"AContainedInB",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"BContainedInA",name:"BContainedInA",embedded:false,exported:true,typ:$Bool,tag:""},{prop:"Axis",name:"Axis",embedded:false,exported:true,typ:B.Vector,tag:""}]);$init=function(){$pkg.$init=function(){};var 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c;}return;}var $f={$blk:O,$c:true,$r,a,b,c,d,e,f,g,$s};return $f;};$pkg.GetCollisionSpaceObjsJs=O;P=function(a,b,c,d,e,f,g,h){var{a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,$s,$r,$c}=$restore(this,{a,b,c,d,e,f,g,h});$s=$s||0;s:while(true){switch($s){case 0:i=0.1;j=0.1;k=0.1;l=0.1;m=i;n=j;o=k;p=l;q=B.GenerateRectCollider(a,b,c,d,m,n,o,p,e,f,g,h);$s=1;case 1:if($c){$c=false;q=q.$blk();}if(q&&q.$blk!==undefined){break s;}r=A.MakeFullWrapper(q);$s=2;case 2:if($c){$c=false;r=r.$blk();}if(r&&r.$blk!==undefined){break s;}s=r;$s=3;case 3:return s;}return;}var $f={$blk:P,$c:true,$r,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,$s};return $f;};$pkg.GenerateRectColliderJs=P;Q=function(a,b,c,d,e){var{a,b,c,d,e,f,g,h,$s,$r,$c}=$restore(this,{a,b,c,d,e});$s=$s||0;s:while(true){switch($s){case 0:f=B.GenerateConvexPolygonCollider(a,b,c,d,e);$s=1;case 1:if($c){$c=false;f=f.$blk();}if(f&&f.$blk!==undefined){break s;}g=A.MakeFullWrapper(f);$s=2;case 2:if($c){$c=false;g=g.$blk();}if(g&&g.$blk!==undefined){break s;}h=g;$s=3;case 3:return h;}return;}var $f={$blk:Q,$c:true,$r,a,b,c,d,e,f,g,h,$s};return $f;};$pkg.GenerateConvexPolygonColliderJs=Q;R=function(a){var{a,b,c,d,e,f,g,h,$s,$r,$c}=$restore(this,{a});$s=$s||0;s:while(true){switch($s){case 0:b=$makeSlice(AF,a.$length,a.$length);c=a;d=0;case 1:if(!(d=c.$length)?($throwRuntimeError("index out of range"),undefined):c.$array[c.$offset+d]);h=A.MakeFullWrapper((g=B.Characters[$Int.keyFor(f)],g!==undefined?g.v:AG.nil));$s=3;case 3:if($c){$c=false;h=h.$blk();}if(h&&h.$blk!==undefined){break s;}((e<0||e>=b.$length)?($throwRuntimeError("index out of range"),undefined):b.$array[b.$offset+e]=h);d++;$s=1;continue;case 2:$s=-1;return b;}return;}var $f={$blk:R,$c:true,$r,a,b,c,d,e,f,g,h,$s};return $f;};$pkg.GetCharacterConfigsOrderedByJoinIndex=R;S=function(a,b,c,d,e,f,g){var{a,b,c,d,e,f,g,h,i,j,$s,$r,$c}=$restore(this,{a,b,c,d,e,f,g});$s=$s||0;s:while(true){switch($s){case 0:h=B.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(a,b,c,d,e,f,g);$s=1;case 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AW(B.WorldToPolygonColliderBLPos)},{k:"PolygonColliderBLToWorldPos",v:new AW(B.PolygonColliderBLToWorldPos)},{k:"WorldToVirtualGridPos",v:new AX(B.WorldToVirtualGridPos)},{k:"VirtualGridToWorldPos",v:new AY(B.VirtualGridToWorldPos)},{k:"GetCharacterConfigsOrderedByJoinIndex",v:new BA(R)},{k:"ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs",v:new BG(S)},{k:"ConvertToDelayedInputFrameId",v:new BH(B.ConvertToDelayedInputFrameId)},{k:"ConvertToNoDelayInputFrameId",v:new BH(B.ConvertToNoDelayInputFrameId)},{k:"ConvertToFirstUsedRenderFrameId",v:new BH(B.ConvertToFirstUsedRenderFrameId)},{k:"ConvertToLastUsedRenderFrameId",v:new BH(B.ConvertToLastUsedRenderFrameId)},{k:"ShouldGenerateInputFrameUpsync",v:new BI(B.ShouldGenerateInputFrameUpsync)},{k:"IsMeleeBulletActive",v:new BJ(B.IsMeleeBulletActive)},{k:"IsMeleeBulletAlive",v:new BJ(B.IsMeleeBulletAlive)},{k:"IsFireballBulletActive",v:new BK(B.IsFireballBulletActive)},{k:"IsFireballBulletAlive",v:new BK(B.IsFireballBulletAlive)}]),BL);};$init=function(){$pkg.$init=function(){};var $f,$c=false,$s=0,$r;if(this!==undefined&&this.$blk!==undefined){$f=this;$c=true;$s=$f.$s;$r=$f.$r;}s:while(true){switch($s){case 0:$r=A.$init();$s=1;case 1:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}$r=B.$init();$s=2;case 2:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}$r=C.$init();$s=3;case 3:if($c){$c=false;$r=$r.$blk();}if($r&&$r.$blk!==undefined){break s;}if($pkg===$mainPkg){T();$mainFinished=true;}}return;}if($f===undefined){$f={$blk:$init};}$f.$s=$s;$f.$r=$r;return $f;};$pkg.$init=$init;return $pkg;})(); $synthesizeMethods(); $initAllLinknames(); var $mainPkg = $packages["jsexport"]; diff --git a/frontend/assets/scripts/modules/room_downsync_frame_proto_bundle.forcemsg.js b/frontend/assets/scripts/modules/room_downsync_frame_proto_bundle.forcemsg.js index 69ff8f4..b5ea989 100644 --- a/frontend/assets/scripts/modules/room_downsync_frame_proto_bundle.forcemsg.js +++ b/frontend/assets/scripts/modules/room_downsync_frame_proto_bundle.forcemsg.js @@ -1220,6 +1220,8 @@ $root.protos = (function() { * @property {number|null} [onWallNormX] PlayerDownsync onWallNormX * @property {number|null} [onWallNormY] PlayerDownsync onWallNormY * @property {boolean|null} [capturedByInertia] PlayerDownsync capturedByInertia + * @property {number|null} [revivalVirtualGridX] PlayerDownsync revivalVirtualGridX + * @property {number|null} [revivalVirtualGridY] PlayerDownsync revivalVirtualGridY * @property {string|null} [name] PlayerDownsync name * @property {string|null} [displayName] PlayerDownsync displayName * @property {string|null} [avatar] PlayerDownsync avatar @@ -1472,6 +1474,22 @@ $root.protos = (function() { */ PlayerDownsync.prototype.capturedByInertia = false; + /** + * PlayerDownsync revivalVirtualGridX. + * @member {number} revivalVirtualGridX + * @memberof protos.PlayerDownsync + * @instance + */ + PlayerDownsync.prototype.revivalVirtualGridX = 0; + + /** + * PlayerDownsync revivalVirtualGridY. + * @member {number} revivalVirtualGridY + * @memberof protos.PlayerDownsync + * @instance + */ + PlayerDownsync.prototype.revivalVirtualGridY = 0; + /** * PlayerDownsync name. * @member {string} name @@ -1578,6 +1596,10 @@ $root.protos = (function() { writer.uint32(/* id 28, wireType 0 =*/224).int32(message.onWallNormY); if (message.capturedByInertia != null && Object.hasOwnProperty.call(message, "capturedByInertia")) writer.uint32(/* id 29, wireType 0 =*/232).bool(message.capturedByInertia); + if (message.revivalVirtualGridX != null && Object.hasOwnProperty.call(message, "revivalVirtualGridX")) + writer.uint32(/* id 30, wireType 0 =*/240).int32(message.revivalVirtualGridX); + if (message.revivalVirtualGridY != null && Object.hasOwnProperty.call(message, "revivalVirtualGridY")) + writer.uint32(/* id 31, wireType 0 =*/248).int32(message.revivalVirtualGridY); if (message.name != null && Object.hasOwnProperty.call(message, "name")) writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name); if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName")) @@ -1734,6 +1756,14 @@ $root.protos = (function() { message.capturedByInertia = reader.bool(); break; } + case 30: { + message.revivalVirtualGridX = reader.int32(); + break; + } + case 31: { + message.revivalVirtualGridY = reader.int32(); + break; + } case 997: { message.name = reader.string(); break; @@ -1868,6 +1898,12 @@ $root.protos = (function() { if (message.capturedByInertia != null && message.hasOwnProperty("capturedByInertia")) if (typeof message.capturedByInertia !== "boolean") return "capturedByInertia: boolean expected"; + if (message.revivalVirtualGridX != null && message.hasOwnProperty("revivalVirtualGridX")) + if (!$util.isInteger(message.revivalVirtualGridX)) + return "revivalVirtualGridX: integer expected"; + if (message.revivalVirtualGridY != null && message.hasOwnProperty("revivalVirtualGridY")) + if (!$util.isInteger(message.revivalVirtualGridY)) + return "revivalVirtualGridY: integer expected"; if (message.name != null && message.hasOwnProperty("name")) if (!$util.isString(message.name)) return "name: string expected"; @@ -1950,6 +1986,10 @@ $root.protos = (function() { message.onWallNormY = object.onWallNormY | 0; if (object.capturedByInertia != null) message.capturedByInertia = Boolean(object.capturedByInertia); + if (object.revivalVirtualGridX != null) + message.revivalVirtualGridX = object.revivalVirtualGridX | 0; + if (object.revivalVirtualGridY != null) + message.revivalVirtualGridY = object.revivalVirtualGridY | 0; if (object.name != null) message.name = String(object.name); if (object.displayName != null) @@ -2002,6 +2042,8 @@ $root.protos = (function() { object.onWallNormX = 0; object.onWallNormY = 0; object.capturedByInertia = false; + object.revivalVirtualGridX = 0; + object.revivalVirtualGridY = 0; object.name = ""; object.displayName = ""; object.avatar = ""; @@ -2064,6 +2106,10 @@ $root.protos = (function() { object.onWallNormY = message.onWallNormY; if (message.capturedByInertia != null && message.hasOwnProperty("capturedByInertia")) object.capturedByInertia = message.capturedByInertia; + if (message.revivalVirtualGridX != null && message.hasOwnProperty("revivalVirtualGridX")) + object.revivalVirtualGridX = message.revivalVirtualGridX; + if (message.revivalVirtualGridY != null && message.hasOwnProperty("revivalVirtualGridY")) + object.revivalVirtualGridY = message.revivalVirtualGridY; if (message.name != null && message.hasOwnProperty("name")) object.name = message.name; if (message.displayName != null && message.hasOwnProperty("displayName")) diff --git a/jsexport/battle/battle.go b/jsexport/battle/battle.go index c391b90..cde43c8 100644 --- a/jsexport/battle/battle.go +++ b/jsexport/battle/battle.go @@ -37,6 +37,8 @@ const ( VERTICAL_PLATFORM_THRESHOLD = float64(0.9) MAGIC_FRAMES_TO_BE_ONWALL = int32(12) + DYING_FRAMES_TO_RECOVER = int32(60) // MUST BE SAME FOR EVERY CHARACTER FOR FAIRNESS! + NO_SKILL = -1 NO_SKILL_HIT = -1 @@ -101,13 +103,15 @@ var noOpSet = map[int32]bool{ ATK_CHARACTER_STATE_INAIR_ATKED1: true, ATK_CHARACTER_STATE_BLOWN_UP1: true, ATK_CHARACTER_STATE_LAY_DOWN1: true, - // During the invinsible frames of GET_UP1, the player is allowed to take any action + // [WARNING] During the invinsible frames of GET_UP1, the player is allowed to take any action + ATK_CHARACTER_STATE_DYING: true, } var invinsibleSet = map[int32]bool{ ATK_CHARACTER_STATE_BLOWN_UP1: true, ATK_CHARACTER_STATE_LAY_DOWN1: true, ATK_CHARACTER_STATE_GET_UP1: true, + ATK_CHARACTER_STATE_DYING: true, } var nonAttackingSet = map[int32]bool{ @@ -120,6 +124,7 @@ var nonAttackingSet = map[int32]bool{ ATK_CHARACTER_STATE_BLOWN_UP1: true, ATK_CHARACTER_STATE_LAY_DOWN1: true, ATK_CHARACTER_STATE_GET_UP1: true, + ATK_CHARACTER_STATE_DYING: true, } func intAbs(x int32) int32 { @@ -493,7 +498,7 @@ func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync, canJumpWithinInertia := currPlayerDownsync.CapturedByInertia && ((chConfig.InertiaFramesToRecover >> 1) > currPlayerDownsync.FramesToRecover) if 0 == currPlayerDownsync.FramesToRecover || canJumpWithinInertia { if decodedInput.BtnBLevel > prevBtnBLevel { - if chConfig.DashingEnabled && 0 > decodedInput.Dy { + if chConfig.DashingEnabled && 0 > decodedInput.Dy && ATK_CHARACTER_STATE_DASHING != currPlayerDownsync.CharacterState { // Checking "DashingEnabled" here to allow jumping when dashing-disabled players pressed "DOWN + BtnB" patternId = 5 } else if _, existent := inAirSet[currPlayerDownsync.CharacterState]; !existent { @@ -555,32 +560,36 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer // Make a copy first for i, currPlayerDownsync := range currRenderFrame.PlayersArr { nextRenderFramePlayers[i] = &PlayerDownsync{ - Id: currPlayerDownsync.Id, - VirtualGridX: currPlayerDownsync.VirtualGridX, - VirtualGridY: currPlayerDownsync.VirtualGridY, - DirX: currPlayerDownsync.DirX, - DirY: currPlayerDownsync.DirY, - VelX: currPlayerDownsync.VelX, - VelY: currPlayerDownsync.VelY, - CharacterState: currPlayerDownsync.CharacterState, - InAir: true, - OnWall: false, - Speed: currPlayerDownsync.Speed, - BattleState: currPlayerDownsync.BattleState, - Score: currPlayerDownsync.Score, - Removed: currPlayerDownsync.Removed, - JoinIndex: currPlayerDownsync.JoinIndex, - Hp: currPlayerDownsync.Hp, - MaxHp: currPlayerDownsync.MaxHp, - FramesToRecover: currPlayerDownsync.FramesToRecover - 1, - FramesInChState: currPlayerDownsync.FramesInChState + 1, - ActiveSkillId: currPlayerDownsync.ActiveSkillId, - ActiveSkillHit: currPlayerDownsync.ActiveSkillHit, - FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1, - ColliderRadius: currPlayerDownsync.ColliderRadius, - OnWallNormX: currPlayerDownsync.OnWallNormX, - OnWallNormY: currPlayerDownsync.OnWallNormY, - CapturedByInertia: currPlayerDownsync.CapturedByInertia, + Id: currPlayerDownsync.Id, + VirtualGridX: currPlayerDownsync.VirtualGridX, + VirtualGridY: currPlayerDownsync.VirtualGridY, + DirX: currPlayerDownsync.DirX, + DirY: currPlayerDownsync.DirY, + VelX: currPlayerDownsync.VelX, + VelY: currPlayerDownsync.VelY, + CharacterState: currPlayerDownsync.CharacterState, + InAir: true, + OnWall: false, + Speed: currPlayerDownsync.Speed, + BattleState: currPlayerDownsync.BattleState, + Score: currPlayerDownsync.Score, + Removed: currPlayerDownsync.Removed, + JoinIndex: currPlayerDownsync.JoinIndex, + Hp: currPlayerDownsync.Hp, + MaxHp: currPlayerDownsync.MaxHp, + FramesToRecover: currPlayerDownsync.FramesToRecover - 1, + FramesInChState: currPlayerDownsync.FramesInChState + 1, + ActiveSkillId: currPlayerDownsync.ActiveSkillId, + ActiveSkillHit: currPlayerDownsync.ActiveSkillHit, + FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1, + BulletTeamId: currPlayerDownsync.BulletTeamId, + ChCollisionTeamId: currPlayerDownsync.ChCollisionTeamId, + RevivalVirtualGridX: currPlayerDownsync.RevivalVirtualGridX, + RevivalVirtualGridY: currPlayerDownsync.RevivalVirtualGridY, + ColliderRadius: currPlayerDownsync.ColliderRadius, + OnWallNormX: currPlayerDownsync.OnWallNormX, + OnWallNormY: currPlayerDownsync.OnWallNormY, + CapturedByInertia: currPlayerDownsync.CapturedByInertia, } if nextRenderFramePlayers[i].FramesToRecover < 0 { nextRenderFramePlayers[i].FramesToRecover = 0 @@ -745,6 +754,12 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer chConfig := chConfigsOrderedByJoinIndex[i] // Reset playerCollider position from the "virtual grid position" newVx, newVy := currPlayerDownsync.VirtualGridX+currPlayerDownsync.VelX, currPlayerDownsync.VirtualGridY+currPlayerDownsync.VelY + if 0 >= thatPlayerInNextFrame.Hp && 0 == thatPlayerInNextFrame.FramesToRecover { + // Revive + newVx, newVy = currPlayerDownsync.RevivalVirtualGridX, currPlayerDownsync.RevivalVirtualGridY + thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1 + thatPlayerInNextFrame.Hp = currPlayerDownsync.MaxHp + } if jumpedOrNotList[i] { // We haven't proceeded with "OnWall" calculation for "thatPlayerInNextFrame", thus use "currPlayerDownsync.OnWall" for checking if ATK_CHARACTER_STATE_ONWALL == currPlayerDownsync.CharacterState { @@ -798,38 +813,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer } // 3. Add bullet colliders into collision system - // [WARNING] For rollback compatibility, static data of "BulletConfig" & "BattleAttr(static since instantiated)" can just be copies of the pointers in "RenderFrameBuffer", however, FireballBullets movement data as well as bullet animation data must be copies of instances for each RenderFrame! - bulletColliders := make([]*resolv.Object, 0, len(currRenderFrame.MeleeBullets)) // Will all be removed at the end of this function due to the need for being rollback-compatible - for _, prevMelee := range currRenderFrame.MeleeBullets { - meleeBullet := &MeleeBullet{ - Bullet: prevMelee.Bullet, - BattleAttr: prevMelee.BattleAttr, - FramesInBlState: prevMelee.FramesInBlState + 1, - BlState: prevMelee.BlState, - } - if IsMeleeBulletAlive(meleeBullet, currRenderFrame) { - if IsMeleeBulletActive(meleeBullet, currRenderFrame) { - offender := currRenderFrame.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex-1] - - xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis" - if 0 > offender.DirX { - xfac = -xfac - } - bulletWx, bulletWy := VirtualGridToWorldPos(offender.VirtualGridX+xfac*meleeBullet.Bullet.HitboxOffsetX, offender.VirtualGridY) - hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(meleeBullet.Bullet.HitboxSizeX, meleeBullet.Bullet.HitboxSizeY) - newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet") - collisionSys.Add(newBulletCollider) - bulletColliders = append(bulletColliders, newBulletCollider) - meleeBullet.BlState = BULLET_ACTIVE - if meleeBullet.BlState != prevMelee.BlState { - meleeBullet.FramesInBlState = 0 - } - } - nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet) - } - } - + bulletColliders := make([]*resolv.Object, 0, ((len(currRenderFrame.MeleeBullets) + len(currRenderFrame.FireballBullets)) << 1)) // Will all be removed at the end of this function due to the need for being rollback-compatible for _, prevFireball := range currRenderFrame.FireballBullets { fireballBullet := &FireballBullet{ VirtualGridX: prevFireball.VirtualGridX, @@ -858,12 +843,49 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer fireballBullet.VirtualGridX, fireballBullet.VirtualGridY = fireballBullet.VirtualGridX+fireballBullet.VelX, fireballBullet.VirtualGridY+fireballBullet.VelY //fmt.Printf("Pushing active fireball to next frame @currRenderFrame.Id=%d, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d, blState=%d\n", currRenderFrame.Id, fireballBullet.BattleAttr.BulletLocalId, fireballBullet.VirtualGridX, fireballBullet.VirtualGridY, fireballBullet.BlState) } else { + offender := currRenderFrame.PlayersArr[fireballBullet.BattleAttr.OffenderJoinIndex-1] + if _, existent := noOpSet[offender.CharacterState]; existent { + // If a fireball is not yet active but the offender got attacked, remove it + continue + } //fmt.Printf("Pushing non-active fireball to next frame @currRenderFrame.Id=%d, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d, blState=%d\n", currRenderFrame.Id, fireballBullet.BattleAttr.BulletLocalId, fireballBullet.VirtualGridX, fireballBullet.VirtualGridY, fireballBullet.BlState) } nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, fireballBullet) } } + for _, prevMelee := range currRenderFrame.MeleeBullets { + meleeBullet := &MeleeBullet{ + Bullet: prevMelee.Bullet, + BattleAttr: prevMelee.BattleAttr, + FramesInBlState: prevMelee.FramesInBlState + 1, + BlState: prevMelee.BlState, + } + if IsMeleeBulletAlive(meleeBullet, currRenderFrame) { + offender := currRenderFrame.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex-1] + if _, existent := noOpSet[offender.CharacterState]; existent { + // If a melee is alive but the offender got attacked, remove it even if it's active + continue + } + if IsMeleeBulletActive(meleeBullet, currRenderFrame) { + xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis" + if 0 > offender.DirX { + xfac = -xfac + } + bulletWx, bulletWy := VirtualGridToWorldPos(offender.VirtualGridX+xfac*meleeBullet.Bullet.HitboxOffsetX, offender.VirtualGridY) + hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(meleeBullet.Bullet.HitboxSizeX, meleeBullet.Bullet.HitboxSizeY) + newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet") + collisionSys.Add(newBulletCollider) + bulletColliders = append(bulletColliders, newBulletCollider) + meleeBullet.BlState = BULLET_ACTIVE + if meleeBullet.BlState != prevMelee.BlState { + meleeBullet.FramesInBlState = 0 + } + } + nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet) + } + } + // 4. Calc pushbacks for each player (after its movement) w/o bullets for i, currPlayerDownsync := range currRenderFrame.PlayersArr { joinIndex := currPlayerDownsync.JoinIndex @@ -1015,18 +1037,26 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer if 0 > offender.DirX { xfac = -xfac } - pushbackVelX, pushbackVelY := xfac*v.Bullet.PushbackVelX, v.Bullet.PushbackVelY atkedPlayerInNextFrame := nextRenderFramePlayers[t.JoinIndex-1] - atkedPlayerInNextFrame.VelX = pushbackVelX - atkedPlayerInNextFrame.VelY = pushbackVelY - if v.Bullet.BlowUp { - atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1 + atkedPlayerInNextFrame.Hp -= v.Bullet.Damage + if 0 >= atkedPlayerInNextFrame.Hp { + // [WARNING] We don't have "dying in air" animation for now, and for better graphical recognition, play the same dying animation even in air + atkedPlayerInNextFrame.Hp = 0 + atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_DYING + atkedPlayerInNextFrame.FramesToRecover = DYING_FRAMES_TO_RECOVER } else { - atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1 - } - oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover - if v.Bullet.HitStunFrames > oldFramesToRecover { - atkedPlayerInNextFrame.FramesToRecover = v.Bullet.HitStunFrames + pushbackVelX, pushbackVelY := xfac*v.Bullet.PushbackVelX, v.Bullet.PushbackVelY + atkedPlayerInNextFrame.VelX = pushbackVelX + atkedPlayerInNextFrame.VelY = pushbackVelY + if v.Bullet.BlowUp { + atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1 + } else { + atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1 + } + oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover + if v.Bullet.HitStunFrames > oldFramesToRecover { + atkedPlayerInNextFrame.FramesToRecover = v.Bullet.HitStunFrames + } } } } @@ -1055,18 +1085,26 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer if 0 > offender.DirX { xfac = -xfac } - pushbackVelX, pushbackVelY := xfac*v.Bullet.PushbackVelX, v.Bullet.PushbackVelY atkedPlayerInNextFrame := nextRenderFramePlayers[t.JoinIndex-1] - atkedPlayerInNextFrame.VelX = pushbackVelX - atkedPlayerInNextFrame.VelY = pushbackVelY - if v.Bullet.BlowUp { - atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1 + atkedPlayerInNextFrame.Hp -= v.Bullet.Damage + if 0 >= atkedPlayerInNextFrame.Hp { + // [WARNING] We don't have "dying in air" animation for now, and for better graphical recognition, play the same dying animation even in air + atkedPlayerInNextFrame.Hp = 0 + atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_DYING + atkedPlayerInNextFrame.FramesToRecover = DYING_FRAMES_TO_RECOVER } else { - atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1 - } - oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover - if v.Bullet.HitStunFrames > oldFramesToRecover { - atkedPlayerInNextFrame.FramesToRecover = v.Bullet.HitStunFrames + pushbackVelX, pushbackVelY := xfac*v.Bullet.PushbackVelX, v.Bullet.PushbackVelY + atkedPlayerInNextFrame.VelX = pushbackVelX + atkedPlayerInNextFrame.VelY = pushbackVelY + if v.Bullet.BlowUp { + atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1 + } else { + atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1 + } + oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover + if v.Bullet.HitStunFrames > oldFramesToRecover { + atkedPlayerInNextFrame.FramesToRecover = v.Bullet.HitStunFrames + } } default: exploded = true diff --git a/jsexport/battle/characterConfig.go b/jsexport/battle/characterConfig.go index f302374..6461995 100644 --- a/jsexport/battle/characterConfig.go +++ b/jsexport/battle/characterConfig.go @@ -587,7 +587,7 @@ var skills = map[int]*Skill{ HitStunFrames: int32(0), BlockStunFrames: int32(0), Damage: int32(0), - SelfLockVelX: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO), + SelfLockVelX: int32(float64(6) * WORLD_TO_VIRTUAL_GRID_RATIO), SelfLockVelY: int32(0), PushbackVelX: NO_LOCK_VEL, PushbackVelY: NO_LOCK_VEL, @@ -614,7 +614,7 @@ var skills = map[int]*Skill{ HitStunFrames: int32(0), BlockStunFrames: int32(0), Damage: int32(0), - SelfLockVelX: int32(float64(9) * WORLD_TO_VIRTUAL_GRID_RATIO), + SelfLockVelX: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO), SelfLockVelY: int32(0), PushbackVelX: NO_LOCK_VEL, PushbackVelY: NO_LOCK_VEL, @@ -628,20 +628,20 @@ var skills = map[int]*Skill{ }, }, 14: &Skill{ - RecoveryFrames: int32(10), - RecoveryFramesOnBlock: int32(10), - RecoveryFramesOnHit: int32(10), + RecoveryFrames: int32(8), + RecoveryFramesOnBlock: int32(8), + RecoveryFramesOnHit: int32(8), ReleaseTriggerType: int32(1), BoundChState: ATK_CHARACTER_STATE_DASHING, Hits: []interface{}{ &MeleeBullet{ Bullet: &BulletConfig{ - StartupFrames: int32(3), + StartupFrames: int32(4), ActiveFrames: int32(0), HitStunFrames: MAX_INT32, BlockStunFrames: int32(0), Damage: int32(0), - SelfLockVelX: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO), + SelfLockVelX: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO), SelfLockVelY: int32(0), PushbackVelX: NO_LOCK_VEL, PushbackVelY: NO_LOCK_VEL, diff --git a/jsexport/battle/room_downsync_frame.go b/jsexport/battle/room_downsync_frame.go index d8920f5..c26d15a 100644 --- a/jsexport/battle/room_downsync_frame.go +++ b/jsexport/battle/room_downsync_frame.go @@ -46,6 +46,9 @@ type PlayerDownsync struct { BulletTeamId int32 ChCollisionTeamId int32 // not the same as "BulletTeamId", because even in the same team, we should allow inter-character collisions + + RevivalVirtualGridX int32 + RevivalVirtualGridY int32 } type InputFrameDecoded struct { diff --git a/jsexport/main.go b/jsexport/main.go index 2c4b48c..541d3d7 100644 --- a/jsexport/main.go +++ b/jsexport/main.go @@ -42,34 +42,36 @@ func NewBarrierJs(boundary *Polygon2D) *js.Object { }) } -func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir, onWall bool, onWallNormX, onWallNormY int32, capturedByInertia bool, bulletTeamId, chCollisionTeamId int32) *js.Object { +func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir, onWall bool, onWallNormX, onWallNormY int32, capturedByInertia bool, bulletTeamId, chCollisionTeamId int32, revivalVirtualGridX, revivalVirtualGridY int32) *js.Object { return js.MakeWrapper(&PlayerDownsync{ - Id: id, - VirtualGridX: virtualGridX, - VirtualGridY: virtualGridY, - DirX: dirX, - DirY: dirY, - VelX: velX, - VelY: velY, - FramesToRecover: framesToRecover, - FramesInChState: framesInChState, - ActiveSkillId: activeSkillId, - ActiveSkillHit: activeSkillHit, - FramesInvinsible: framesInvinsible, - Speed: speed, - BattleState: battleState, - CharacterState: characterState, - JoinIndex: joinIndex, - Hp: hp, - MaxHp: maxHp, - ColliderRadius: colliderRadius, - InAir: inAir, - OnWall: onWall, - OnWallNormX: onWallNormX, - OnWallNormY: onWallNormY, - CapturedByInertia: capturedByInertia, - BulletTeamId: bulletTeamId, - ChCollisionTeamId: chCollisionTeamId, + Id: id, + VirtualGridX: virtualGridX, + VirtualGridY: virtualGridY, + DirX: dirX, + DirY: dirY, + VelX: velX, + VelY: velY, + FramesToRecover: framesToRecover, + FramesInChState: framesInChState, + ActiveSkillId: activeSkillId, + ActiveSkillHit: activeSkillHit, + FramesInvinsible: framesInvinsible, + Speed: speed, + BattleState: battleState, + CharacterState: characterState, + JoinIndex: joinIndex, + Hp: hp, + MaxHp: maxHp, + ColliderRadius: colliderRadius, + InAir: inAir, + OnWall: onWall, + OnWallNormX: onWallNormX, + OnWallNormY: onWallNormY, + CapturedByInertia: capturedByInertia, + BulletTeamId: bulletTeamId, + ChCollisionTeamId: chCollisionTeamId, + RevivalVirtualGridX: revivalVirtualGridX, + RevivalVirtualGridY: revivalVirtualGridY, }) }