DelayNoMore/resolv_tailored/ringbuf.go

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package resolv
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const (
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// Declare type "int32" explicitly to prevent go2cs from transpiling them to "var"
RING_BUFF_CONSECUTIVE_SET int32 = 0
RING_BUFF_NON_CONSECUTIVE_SET int32 = 1
RING_BUFF_FAILED_TO_SET int32 = 2
)
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type AnyObj interface{}
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type RingBuffer struct {
Ed int32 // write index, open index
St int32 // read index, closed index
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EdFrameId int32
StFrameId int32
N int32
Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
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Eles []AnyObj
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}
func NewRingBuffer(n int32) *RingBuffer {
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ret := &RingBuffer{}
ret.Ed = 0
ret.St = 0
ret.EdFrameId = 0
ret.StFrameId = 0
ret.N = n
ret.Cnt = 0
ret.Eles = make([]AnyObj, n)
return ret
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}
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func (rb *RingBuffer) DryPut() {
for 0 < rb.Cnt && rb.Cnt >= rb.N {
// Make room for the new element
rb.Pop()
}
rb.EdFrameId++
rb.Cnt++
rb.Ed++
if rb.Ed >= rb.N {
rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
}
}
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func (rb *RingBuffer) Put(pItem AnyObj) {
for 0 < rb.Cnt && rb.Cnt >= rb.N {
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// Make room for the new element
rb.Pop()
}
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rb.Eles[rb.Ed] = pItem
rb.EdFrameId++
rb.Cnt++
rb.Ed++
if rb.Ed >= rb.N {
rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
}
}
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func (rb *RingBuffer) Pop() AnyObj {
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if 0 == rb.Cnt {
return nil
}
pItem := rb.Eles[rb.St]
rb.StFrameId++
rb.Cnt--
rb.St++
if rb.St >= rb.N {
rb.St -= rb.N
}
return pItem
}
func (rb *RingBuffer) GetArrIdxByOffset(offsetFromSt int32) int32 {
if 0 == rb.Cnt || 0 > offsetFromSt {
return -1
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}
arrIdx := rb.St + offsetFromSt
if rb.St < rb.Ed {
// case#1: 0...st...ed...N-1
if rb.St <= arrIdx && arrIdx < rb.Ed {
return arrIdx
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}
} else {
// if rb.St >= rb.Ed
// case#2: 0...ed...st...N-1
if arrIdx >= rb.N {
arrIdx -= rb.N
}
if arrIdx >= rb.St || arrIdx < rb.Ed {
return arrIdx
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}
}
return -1
}
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func (rb *RingBuffer) GetByOffset(offsetFromSt int32) AnyObj {
arrIdx := rb.GetArrIdxByOffset(offsetFromSt)
if -1 == arrIdx {
return nil
}
return rb.Eles[arrIdx]
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}
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func (rb *RingBuffer) GetByFrameId(frameId int32) AnyObj {
if frameId >= rb.EdFrameId || frameId < rb.StFrameId {
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return nil
}
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return rb.GetByOffset(frameId - rb.StFrameId)
}
// [WARNING] During a battle, frontend could receive non-consecutive frames (either renderFrame or inputFrame) due to resync, the buffer should handle these frames properly.
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func (rb *RingBuffer) SetByFrameId(pItem AnyObj, frameId int32) (int32, int32, int32) {
oldStFrameId, oldEdFrameId := rb.StFrameId, rb.EdFrameId
if frameId < oldStFrameId {
return RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
}
// By now "rb.StFrameId <= frameId"
if oldEdFrameId > frameId {
arrIdx := rb.GetArrIdxByOffset(frameId - rb.StFrameId)
if -1 != arrIdx {
rb.Eles[arrIdx] = pItem
return RING_BUFF_CONSECUTIVE_SET, oldStFrameId, oldEdFrameId
}
}
// By now "rb.EdFrameId <= frameId"
ret := RING_BUFF_CONSECUTIVE_SET
if oldEdFrameId < frameId {
rb.St, rb.Ed = 0, 0
rb.StFrameId, rb.EdFrameId = frameId, frameId
rb.Cnt = 0
ret = RING_BUFF_NON_CONSECUTIVE_SET
}
// By now "rb.EdFrameId == frameId"
rb.Put(pItem)
return ret, oldStFrameId, oldEdFrameId
}
func (rb *RingBuffer) Clear() {
for 0 < rb.Cnt {
rb.Pop()
}
rb.St = 0
rb.Ed = 0
rb.StFrameId = 0
rb.EdFrameId = 0
}
func (rb *RingBuffer) GetStFrameId() int32 {
return rb.StFrameId
}
func (rb *RingBuffer) GetEdFrameId() int32 {
return rb.EdFrameId
}
func (rb *RingBuffer) GetCnt() int32 {
return rb.Cnt
}