mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 03:08:57 +00:00
165 lines
3.5 KiB
Go
165 lines
3.5 KiB
Go
package resolv
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const (
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// Declare type "int32" explicitly to prevent go2cs from transpiling them to "var"
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RING_BUFF_CONSECUTIVE_SET int32 = 0
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RING_BUFF_NON_CONSECUTIVE_SET int32 = 1
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RING_BUFF_FAILED_TO_SET int32 = 2
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)
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type AnyObj interface{}
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type RingBuffer struct {
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Ed int32 // write index, open index
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St int32 // read index, closed index
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EdFrameId int32
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StFrameId int32
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N int32
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Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
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Eles []AnyObj
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}
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func NewRingBuffer(n int32) *RingBuffer {
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ret := &RingBuffer{}
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ret.Ed = 0
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ret.St = 0
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ret.EdFrameId = 0
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ret.StFrameId = 0
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ret.N = n
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ret.Cnt = 0
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ret.Eles = make([]AnyObj, n)
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return ret
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}
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func (rb *RingBuffer) DryPut() {
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for 0 < rb.Cnt && rb.Cnt >= rb.N {
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// Make room for the new element
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rb.Pop()
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}
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rb.EdFrameId++
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rb.Cnt++
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rb.Ed++
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if rb.Ed >= rb.N {
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rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
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}
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}
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func (rb *RingBuffer) Put(pItem AnyObj) {
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for 0 < rb.Cnt && rb.Cnt >= rb.N {
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// Make room for the new element
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rb.Pop()
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}
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rb.Eles[rb.Ed] = pItem
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rb.EdFrameId++
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rb.Cnt++
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rb.Ed++
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if rb.Ed >= rb.N {
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rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
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}
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}
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func (rb *RingBuffer) Pop() AnyObj {
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if 0 == rb.Cnt {
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return nil
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}
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pItem := rb.Eles[rb.St]
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rb.StFrameId++
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rb.Cnt--
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rb.St++
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if rb.St >= rb.N {
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rb.St -= rb.N
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}
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return pItem
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}
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func (rb *RingBuffer) GetArrIdxByOffset(offsetFromSt int32) int32 {
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if 0 == rb.Cnt || 0 > offsetFromSt {
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return -1
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}
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arrIdx := rb.St + offsetFromSt
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if rb.St < rb.Ed {
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// case#1: 0...st...ed...N-1
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if rb.St <= arrIdx && arrIdx < rb.Ed {
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return arrIdx
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}
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} else {
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// if rb.St >= rb.Ed
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// case#2: 0...ed...st...N-1
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if arrIdx >= rb.N {
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arrIdx -= rb.N
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}
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if arrIdx >= rb.St || arrIdx < rb.Ed {
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return arrIdx
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}
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}
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return -1
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}
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func (rb *RingBuffer) GetByOffset(offsetFromSt int32) AnyObj {
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arrIdx := rb.GetArrIdxByOffset(offsetFromSt)
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if -1 == arrIdx {
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return nil
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}
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return rb.Eles[arrIdx]
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}
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func (rb *RingBuffer) GetByFrameId(frameId int32) AnyObj {
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if frameId >= rb.EdFrameId || frameId < rb.StFrameId {
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return nil
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}
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return rb.GetByOffset(frameId - rb.StFrameId)
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}
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// [WARNING] During a battle, frontend could receive non-consecutive frames (either renderFrame or inputFrame) due to resync, the buffer should handle these frames properly.
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func (rb *RingBuffer) SetByFrameId(pItem AnyObj, frameId int32) (int32, int32, int32) {
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oldStFrameId, oldEdFrameId := rb.StFrameId, rb.EdFrameId
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if frameId < oldStFrameId {
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return RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
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}
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// By now "rb.StFrameId <= frameId"
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if oldEdFrameId > frameId {
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arrIdx := rb.GetArrIdxByOffset(frameId - rb.StFrameId)
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if -1 != arrIdx {
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rb.Eles[arrIdx] = pItem
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return RING_BUFF_CONSECUTIVE_SET, oldStFrameId, oldEdFrameId
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}
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}
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// By now "rb.EdFrameId <= frameId"
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ret := RING_BUFF_CONSECUTIVE_SET
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if oldEdFrameId < frameId {
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rb.St, rb.Ed = 0, 0
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rb.StFrameId, rb.EdFrameId = frameId, frameId
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rb.Cnt = 0
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ret = RING_BUFF_NON_CONSECUTIVE_SET
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}
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// By now "rb.EdFrameId == frameId"
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rb.Put(pItem)
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return ret, oldStFrameId, oldEdFrameId
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}
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func (rb *RingBuffer) Clear() {
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for 0 < rb.Cnt {
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rb.Pop()
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}
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rb.St = 0
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rb.Ed = 0
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rb.StFrameId = 0
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rb.EdFrameId = 0
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}
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func (rb *RingBuffer) GetStFrameId() int32 {
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return rb.StFrameId
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}
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func (rb *RingBuffer) GetEdFrameId() int32 {
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return rb.EdFrameId
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}
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func (rb *RingBuffer) GetCnt() int32 {
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return rb.Cnt
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}
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