2022-09-20 15:50:01 +00:00
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package models
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2022-11-30 13:51:06 +00:00
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import (
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. "battle_srv/protos"
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"sync"
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)
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2022-09-20 15:50:01 +00:00
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type RingBuffer struct {
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2022-09-24 04:01:50 +00:00
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Ed int32 // write index, open index
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St int32 // read index, closed index
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2022-09-20 15:50:01 +00:00
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EdFrameId int32
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StFrameId int32
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N int32
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Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
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Eles []interface{}
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}
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func NewRingBuffer(n int32) *RingBuffer {
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return &RingBuffer{
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Ed: 0,
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St: 0,
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N: n,
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Cnt: 0,
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Eles: make([]interface{}, n),
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}
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}
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func (rb *RingBuffer) Put(pItem interface{}) {
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2022-11-29 13:32:18 +00:00
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for rb.Cnt >= rb.N-1 {
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// Make room for the new element
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rb.Pop()
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}
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2022-09-20 15:50:01 +00:00
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rb.Eles[rb.Ed] = pItem
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rb.EdFrameId++
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rb.Cnt++
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rb.Ed++
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if rb.Ed >= rb.N {
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rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
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}
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}
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func (rb *RingBuffer) Pop() interface{} {
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if 0 == rb.Cnt {
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return nil
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}
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pItem := rb.Eles[rb.St]
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rb.StFrameId++
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rb.Cnt--
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rb.St++
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if rb.St >= rb.N {
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rb.St -= rb.N
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}
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return pItem
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}
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func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} {
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if 0 == rb.Cnt {
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return nil
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}
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arrIdx := rb.St + offsetFromSt
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if rb.St < rb.Ed {
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// case#1: 0...st...ed...N-1
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if rb.St <= arrIdx && arrIdx < rb.Ed {
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return rb.Eles[arrIdx]
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}
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} else {
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// if rb.St >= rb.Ed
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// case#2: 0...ed...st...N-1
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if arrIdx >= rb.N {
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arrIdx -= rb.N
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}
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if arrIdx >= rb.St || arrIdx < rb.Ed {
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return rb.Eles[arrIdx]
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}
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}
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return nil
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}
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func (rb *RingBuffer) GetByFrameId(frameId int32) interface{} {
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2022-11-29 13:32:18 +00:00
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if frameId >= rb.EdFrameId {
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return nil
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}
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2022-09-20 15:50:01 +00:00
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return rb.GetByOffset(frameId - rb.StFrameId)
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}
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2022-11-30 13:51:06 +00:00
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func (rb *RingBuffer) cloneInputFrameDownsyncsByFrameIdRange(stFrameId, edFrameId int32, mux *sync.Mutex) (int32, []*InputFrameDownsync) {
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dst := make([]*InputFrameDownsync, 0, rb.Cnt)
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if nil != mux {
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mux.Lock()
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defer func() {
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mux.Unlock()
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}()
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}
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prevFrameFound := true
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j := stFrameId
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for j < edFrameId {
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tmp := rb.GetByFrameId(j)
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if nil == tmp {
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if false == prevFrameFound {
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// The "id"s are always consecutive
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break
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} else {
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prevFrameFound = false
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continue
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}
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}
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foo := tmp.(*InputFrameDownsync)
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bar := &InputFrameDownsync{
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InputFrameId: foo.InputFrameId,
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InputList: make([]uint64, len(foo.InputList)),
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ConfirmedList: foo.ConfirmedList,
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}
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for i, input := range foo.InputList {
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bar.InputList[i] = input
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}
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dst = append(dst, bar)
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j++
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}
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return j, dst
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}
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