2023-02-22 09:50:51 +08:00

26 lines
528 B
TypeScript

import { _decorator, Component, Node, input, Input, EventKeyboard, KeyCode, game, director, Scene } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('TapPlay')
export class TapPlay extends Component {
start() {
game.pause();
input.on(Input.EventType.KEY_UP, (event:EventKeyboard)=>{
if (event.keyCode === KeyCode.SPACE) {
game.resume();
}
if (event.keyCode === KeyCode.KEY_R) {
}
}, this)
}
}