import { _decorator, Component, Node, input, Input, EventKeyboard, KeyCode, game, director, Scene } from 'cc'; const { ccclass, property } = _decorator; @ccclass('TapPlay') export class TapPlay extends Component { start() { game.pause(); input.on(Input.EventType.KEY_UP, (event:EventKeyboard)=>{ if (event.keyCode === KeyCode.SPACE) { game.resume(); } if (event.keyCode === KeyCode.KEY_R) { } }, this) } }