Files
esengine/packages/rust/engine/Cargo.toml
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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[package]
name = "es-engine"
version = "0.1.0"
edition = "2021"
authors = ["ESEngine Team"]
description = "High-performance 2D game engine for web and mobile platforms | 高性能2D游戏引擎支持Web和移动平台"
license = "MIT"
repository = "https://github.com/esengine/esengine"
keywords = ["game-engine", "2d", "webgl", "wasm", "ecs"]
categories = ["game-engines", "wasm", "graphics"]
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = ["console_error_panic_hook"]
[dependencies]
# Shared types and traits | 共享类型和trait
es-engine-shared = { path = "../engine-shared" }
# WASM bindings | WASM绑定
wasm-bindgen = "0.2"
js-sys = "0.3"
# Web APIs | Web API
web-sys = { version = "0.3", features = [
# Core | 核心
"Window",
"Document",
"Element",
"HtmlCanvasElement",
"HtmlCollection",
"Navigator",
"Screen",
"Performance",
"console",
# WebGL2 | WebGL2渲染
"WebGl2RenderingContext",
"WebGlProgram",
"WebGlShader",
"WebGlBuffer",
"WebGlTexture",
"WebGlUniformLocation",
"WebGlVertexArrayObject",
"WebGlFramebuffer",
# Events | 事件
"KeyboardEvent",
"MouseEvent",
"TouchEvent",
"TouchList",
"Touch",
# Image | 图像
"HtmlImageElement",
"ImageData",
]}
# Math library | 数学库
glam = { version = "0.24", features = ["bytemuck"] }
# Error handling | 错误处理
thiserror = "1.0"
# Logging | 日志
log = "0.4"
console_log = { version = "1.0", features = ["color"] }
# Panic hook for better error messages | 更好的错误信息
console_error_panic_hook = { version = "0.1", optional = true }
# Serialization | 序列化
serde = { version = "1.0", features = ["derive"] }
# Byte manipulation | 字节操作
bytemuck = { version = "1.14", features = ["derive"] }
# Ordered map for preserving render order | 有序映射,用于保持渲染顺序
indexmap = "2.0"
[dev-dependencies]
wasm-bindgen-test = "0.3"
[profile.release]
opt-level = 3
lto = true
codegen-units = 1
[profile.dev]
opt-level = 1