[package] name = "es-engine" version = "0.1.0" edition = "2021" authors = ["ESEngine Team"] description = "High-performance 2D game engine for web and mobile platforms | 高性能2D游戏引擎,支持Web和移动平台" license = "MIT" repository = "https://github.com/esengine/esengine" keywords = ["game-engine", "2d", "webgl", "wasm", "ecs"] categories = ["game-engines", "wasm", "graphics"] [lib] crate-type = ["cdylib", "rlib"] [features] default = ["console_error_panic_hook"] [dependencies] # Shared types and traits | 共享类型和trait es-engine-shared = { path = "../engine-shared" } # WASM bindings | WASM绑定 wasm-bindgen = "0.2" js-sys = "0.3" # Web APIs | Web API web-sys = { version = "0.3", features = [ # Core | 核心 "Window", "Document", "Element", "HtmlCanvasElement", "HtmlCollection", "Navigator", "Screen", "Performance", "console", # WebGL2 | WebGL2渲染 "WebGl2RenderingContext", "WebGlProgram", "WebGlShader", "WebGlBuffer", "WebGlTexture", "WebGlUniformLocation", "WebGlVertexArrayObject", "WebGlFramebuffer", # Events | 事件 "KeyboardEvent", "MouseEvent", "TouchEvent", "TouchList", "Touch", # Image | 图像 "HtmlImageElement", "ImageData", ]} # Math library | 数学库 glam = { version = "0.24", features = ["bytemuck"] } # Error handling | 错误处理 thiserror = "1.0" # Logging | 日志 log = "0.4" console_log = { version = "1.0", features = ["color"] } # Panic hook for better error messages | 更好的错误信息 console_error_panic_hook = { version = "0.1", optional = true } # Serialization | 序列化 serde = { version = "1.0", features = ["derive"] } # Byte manipulation | 字节操作 bytemuck = { version = "1.14", features = ["derive"] } # Ordered map for preserving render order | 有序映射,用于保持渲染顺序 indexmap = "2.0" [dev-dependencies] wasm-bindgen-test = "0.3" [profile.release] opt-level = 3 lto = true codegen-units = 1 [profile.dev] opt-level = 1