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<a href="../modules/_physics_physics_.html">&quot;Physics/Physics&quot;</a>
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<a href="../modules/_physics_physics_.es.html">es</a>
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<a href="_physics_physics_.es.physics.html">Physics</a>
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<h1>Class Physics</h1>
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<div class="container container-main">
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<section class="tsd-panel tsd-hierarchy">
<h3>Hierarchy</h3>
<ul class="tsd-hierarchy">
<li>
<span class="target">Physics</span>
</li>
</ul>
</section>
<section class="tsd-panel-group tsd-index-group">
<h2>Index</h2>
<section class="tsd-panel tsd-index-panel">
<div class="tsd-index-content">
<section class="tsd-index-section ">
<h3>Properties</h3>
<ul class="tsd-index-list">
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#_hitarray" class="tsd-kind-icon">_hit<wbr>Array</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-private tsd-is-static"><a href="_physics_physics_.es.physics.html#_spatialhash" class="tsd-kind-icon">_spatial<wbr>Hash</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#alllayers" class="tsd-kind-icon">all<wbr>Layers</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#raycastshittriggers" class="tsd-kind-icon">raycasts<wbr>Hit<wbr>Triggers</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#raycastsstartincolliders" class="tsd-kind-icon">raycasts<wbr>Start<wbr>InColliders</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#spatialhashcellsize" class="tsd-kind-icon">spatial<wbr>Hash<wbr>Cell<wbr>Size</a></li>
</ul>
</section>
<section class="tsd-index-section ">
<h3>Methods</h3>
<ul class="tsd-index-list">
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#addcollider" class="tsd-kind-icon">add<wbr>Collider</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#boxcastbroadphase" class="tsd-kind-icon">boxcast<wbr>Broadphase</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#boxcastbroadphaseexcludingself" class="tsd-kind-icon">boxcast<wbr>Broadphase<wbr>Excluding<wbr>Self</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#clear" class="tsd-kind-icon">clear</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#debugdraw" class="tsd-kind-icon">debug<wbr>Draw</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#linecast" class="tsd-kind-icon">linecast</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#linecastall" class="tsd-kind-icon">linecast<wbr>All</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#overlapcircleall" class="tsd-kind-icon">overlap<wbr>Circle<wbr>All</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#removecollider" class="tsd-kind-icon">remove<wbr>Collider</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#reset" class="tsd-kind-icon">reset</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_physics_physics_.es.physics.html#updatecollider" class="tsd-kind-icon">update<wbr>Collider</a></li>
</ul>
</section>
</div>
</section>
</section>
<section class="tsd-panel-group tsd-member-group ">
<h2>Properties</h2>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
<a name="_hitarray" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> _hit<wbr>Array</h3>
<div class="tsd-signature tsd-kind-icon">_hit<wbr>Array<span class="tsd-signature-symbol">:</span> <a href="_physics_raycasthit_.es.raycasthit.html" class="tsd-signature-type">RaycastHit</a><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> = [new RaycastHit()]</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L20">src/Physics/Physics.ts:20</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>我们保留它以避免在每次raycast发生时分配它</p>
</div>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-private tsd-is-static">
<a name="_spatialhash" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> <span class="tsd-flag ts-flagPrivate">Private</span> _spatial<wbr>Hash</h3>
<div class="tsd-signature tsd-kind-icon">_spatial<wbr>Hash<span class="tsd-signature-symbol">:</span> <a href="_physics_spatialhash_.es.spatialhash.html" class="tsd-signature-type">SpatialHash</a></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L8">src/Physics/Physics.ts:8</a></li>
</ul>
</aside>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
<a name="alllayers" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> <span class="tsd-flag ts-flagReadonly">Readonly</span> all<wbr>Layers</h3>
<div class="tsd-signature tsd-kind-icon">all<wbr>Layers<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = -1</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L7">src/Physics/Physics.ts:7</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>接受layerMask的所有方法的默认值</p>
</div>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
<a name="raycastshittriggers" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> raycasts<wbr>Hit<wbr>Triggers</h3>
<div class="tsd-signature tsd-kind-icon">raycasts<wbr>Hit<wbr>Triggers<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L12">src/Physics/Physics.ts:12</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>raycast是否检测配置为触发器的碰撞器</p>
</div>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
<a name="raycastsstartincolliders" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> raycasts<wbr>Start<wbr>InColliders</h3>
<div class="tsd-signature tsd-kind-icon">raycasts<wbr>Start<wbr>InColliders<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L16">src/Physics/Physics.ts:16</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>在碰撞器中开始的射线/直线是否强制转换检测到那些碰撞器</p>
</div>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
<a name="spatialhashcellsize" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> spatial<wbr>Hash<wbr>Cell<wbr>Size</h3>
<div class="tsd-signature tsd-kind-icon">spatial<wbr>Hash<wbr>Cell<wbr>Size<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 100</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L5">src/Physics/Physics.ts:5</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>调用reset并创建一个新的SpatialHash时使用的单元格大小</p>
</div>
</div>
</section>
</section>
<section class="tsd-panel-group tsd-member-group ">
<h2>Methods</h2>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="addcollider" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> add<wbr>Collider</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">add<wbr>Collider<span class="tsd-signature-symbol">(</span>collider<span class="tsd-signature-symbol">: </span><a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L74">src/Physics/Physics.ts:74</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>将对撞机添加到物理系统中</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>collider: <a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="boxcastbroadphase" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> boxcast<wbr>Broadphase</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">boxcast<wbr>Broadphase<span class="tsd-signature-symbol">(</span>rect<span class="tsd-signature-symbol">: </span><a href="_math_rectangle_.es.rectangle.html" class="tsd-signature-type">Rectangle</a>, layerMask<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a><span class="tsd-signature-symbol">[]</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L56">src/Physics/Physics.ts:56</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>返回所有碰撞器与边界相交的碰撞器。bounds。请注意这是一个broadphase检查所以它只检查边界不做单个碰撞到碰撞器的检查!</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>rect: <a href="_math_rectangle_.es.rectangle.html" class="tsd-signature-type">Rectangle</a></h5>
</li>
<li>
<h5><span class="tsd-flag ts-flagDefault value">Default value</span> layerMask: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = this.allLayers</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a><span class="tsd-signature-symbol">[]</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="boxcastbroadphaseexcludingself" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> boxcast<wbr>Broadphase<wbr>Excluding<wbr>Self</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">boxcast<wbr>Broadphase<wbr>Excluding<wbr>Self<span class="tsd-signature-symbol">(</span>collider<span class="tsd-signature-symbol">: </span><a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a>, rect<span class="tsd-signature-symbol">: </span><a href="_math_rectangle_.es.rectangle.html" class="tsd-signature-type">Rectangle</a>, layerMask<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a><span class="tsd-signature-symbol">[]</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L66">src/Physics/Physics.ts:66</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>返回所有与边界相交的碰撞器,不包括传入的碰撞器(self)。如果您希望为其他查询自行创建扫过的边界,则此方法非常有用</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>collider: <a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a></h5>
</li>
<li>
<h5>rect: <a href="_math_rectangle_.es.rectangle.html" class="tsd-signature-type">Rectangle</a></h5>
</li>
<li>
<h5><span class="tsd-flag ts-flagDefault value">Default value</span> layerMask: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = this.allLayers</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a><span class="tsd-signature-symbol">[]</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="clear" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> clear</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">clear<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L31">src/Physics/Physics.ts:31</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>从SpatialHash中移除所有碰撞器</p>
</div>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="debugdraw" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> debug<wbr>Draw</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">debug<wbr>Draw<span class="tsd-signature-symbol">(</span>secondsToDisplay<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L127">src/Physics/Physics.ts:127</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>debug绘制空间散列的内容</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>secondsToDisplay: <span class="tsd-signature-type">any</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="linecast" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> linecast</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">linecast<span class="tsd-signature-symbol">(</span>start<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, end<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, layerMask<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_physics_raycasthit_.es.raycasthit.html" class="tsd-signature-type">RaycastHit</a></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L101">src/Physics/Physics.ts:101</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>返回与layerMask匹配的碰撞器的第一次命中</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>start: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>end: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5><span class="tsd-flag ts-flagDefault value">Default value</span> layerMask: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = Physics.allLayers</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="_physics_raycasthit_.es.raycasthit.html" class="tsd-signature-type">RaycastHit</a></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="linecastall" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> linecast<wbr>All</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">linecast<wbr>All<span class="tsd-signature-symbol">(</span>start<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, end<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, hits<span class="tsd-signature-symbol">: </span><a href="_physics_raycasthit_.es.raycasthit.html" class="tsd-signature-type">RaycastHit</a><span class="tsd-signature-symbol">[]</span>, layerMask<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L114">src/Physics/Physics.ts:114</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>通过空间散列强制执行一行并用该行命中的任何碰撞器填充hits数组</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>start: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>end: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>hits: <a href="_physics_raycasthit_.es.raycasthit.html" class="tsd-signature-type">RaycastHit</a><span class="tsd-signature-symbol">[]</span></h5>
</li>
<li>
<h5><span class="tsd-flag ts-flagDefault value">Default value</span> layerMask: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = Physics.allLayers</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="overlapcircleall" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> overlap<wbr>Circle<wbr>All</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">overlap<wbr>Circle<wbr>All<span class="tsd-signature-symbol">(</span>center<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, randius<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, results<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span>, layerMask<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L42">src/Physics/Physics.ts:42</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>获取位于指定圆内的所有碰撞器</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>center: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>randius: <span class="tsd-signature-type">number</span></h5>
</li>
<li>
<h5>results: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></h5>
</li>
<li>
<h5><span class="tsd-flag ts-flagDefault value">Default value</span> layerMask: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = -1</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="removecollider" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> remove<wbr>Collider</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">remove<wbr>Collider<span class="tsd-signature-symbol">(</span>collider<span class="tsd-signature-symbol">: </span><a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L82">src/Physics/Physics.ts:82</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>从物理系统中移除对撞机</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>collider: <a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="reset" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> reset</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">reset<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L24">src/Physics/Physics.ts:24</a></li>
</ul>
</aside>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="updatecollider" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> update<wbr>Collider</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">update<wbr>Collider<span class="tsd-signature-symbol">(</span>collider<span class="tsd-signature-symbol">: </span><a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Physics/Physics.ts#L90">src/Physics/Physics.ts:90</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>更新物理系统中对撞机的位置。这实际上只是移除然后重新添加带有新边界的碰撞器</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>collider: <a href="_ecs_components_physics_colliders_collider_.es.collider.html" class="tsd-signature-type">Collider</a></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
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<a href="_physics_physics_.es.physics.html#linecastall" class="tsd-kind-icon">linecast<wbr>All</a>
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