* feat(world-streaming): 添加世界流式加载系统 实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出 * feat(asset): 统一资产引用使用 GUID 替代路径 将所有组件的资产引用字段从路径改为 GUID: - SpriteComponent: texture -> textureGuid, material -> materialGuid - SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid - UIRenderComponent: texture -> textureGuid - UIButtonComponent: normalTexture -> normalTextureGuid 等 - AudioSourceComponent: clip -> clipGuid - ParticleSystemComponent: 已使用 textureGuid 修复 AssetRegistryService 注册问题和路径规范化, 添加渲染系统的 GUID 解析支持。 * fix(sprite-editor): 更新 material 为 materialGuid * fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
ESEngine
English | 中文
Documentation | API Reference | Examples
ESEngine is a cross-platform 2D game engine for creating games from a unified interface. It provides a comprehensive set of common tools so that developers can focus on making games without having to reinvent the wheel.
Games can be exported to multiple platforms including Web browsers, WeChat Mini Games, and other mini-game platforms.
Free and Open Source
ESEngine is completely free and open source under the MIT license. No strings attached, no royalties. Your games are yours.
Features
- Data-Driven Architecture: Built on Entity-Component-System (ECS) pattern for flexible and performant game logic
- High-Performance Rendering: Rust/WebAssembly 2D renderer with sprite batching and WebGL 2.0 backend
- Visual Editor: Cross-platform desktop editor with scene management, asset browser, and visual tools
- Modular Design: Use only what you need. Each feature is a separate module that can be included independently
- Multi-Platform: Deploy to Web, WeChat Mini Games, and more from a single codebase
Getting the Engine
Using npm
npm install @esengine/ecs-framework
Building from Source
See Building from Source for detailed instructions.
Editor Download
Pre-built editor binaries are available on the Releases page for Windows and macOS.
Quick Start
import {
Core, Scene, Entity, Component, EntitySystem,
Matcher, Time, ECSComponent, ECSSystem
} from '@esengine/ecs-framework';
@ECSComponent('Position')
class Position extends Component {
x = 0;
y = 0;
}
@ECSComponent('Velocity')
class Velocity extends Component {
dx = 0;
dy = 0;
}
@ECSSystem('Movement')
class MovementSystem extends EntitySystem {
constructor() {
super(Matcher.all(Position, Velocity));
}
protected process(entities: readonly Entity[]): void {
for (const entity of entities) {
const pos = entity.getComponent(Position);
const vel = entity.getComponent(Velocity);
pos.x += vel.dx * Time.deltaTime;
pos.y += vel.dy * Time.deltaTime;
}
}
}
Core.create();
const scene = new Scene();
scene.addSystem(new MovementSystem());
const player = scene.createEntity('Player');
player.addComponent(new Position());
player.addComponent(new Velocity());
Core.setScene(scene);
// Game loop
let lastTime = 0;
function gameLoop(currentTime: number) {
const deltaTime = (currentTime - lastTime) / 1000;
lastTime = currentTime;
Core.update(deltaTime);
requestAnimationFrame(gameLoop);
}
requestAnimationFrame(gameLoop);
Modules
ESEngine is organized into modular packages. Each feature has a runtime module and an optional editor extension.
Core
| Package | Description |
|---|---|
@esengine/ecs-framework |
Core ECS framework with entity management, component system, and queries |
@esengine/math |
Vector, matrix, and mathematical utilities |
@esengine/engine |
Rust/WASM 2D renderer |
@esengine/engine-core |
Engine module system and lifecycle management |
Runtime Modules
| Package | Description |
|---|---|
@esengine/sprite |
2D sprite rendering and animation |
@esengine/tilemap |
Tile-based map rendering with animation support |
@esengine/physics-rapier2d |
2D physics simulation powered by Rapier |
@esengine/behavior-tree |
Behavior tree AI system |
@esengine/blueprint |
Visual scripting runtime |
@esengine/camera |
Camera control and management |
@esengine/audio |
Audio playback |
@esengine/ui |
UI components |
@esengine/material-system |
Material and shader system |
@esengine/asset-system |
Asset loading and management |
Editor Extensions
| Package | Description |
|---|---|
@esengine/sprite-editor |
Sprite inspector and tools |
@esengine/tilemap-editor |
Visual tilemap editor with brush tools |
@esengine/physics-rapier2d-editor |
Physics collider visualization and editing |
@esengine/behavior-tree-editor |
Visual behavior tree editor |
@esengine/blueprint-editor |
Visual scripting editor |
@esengine/material-editor |
Material and shader editor |
@esengine/shader-editor |
Shader code editor |
Platform
| Package | Description |
|---|---|
@esengine/platform-common |
Platform abstraction interfaces |
@esengine/platform-web |
Web browser runtime |
@esengine/platform-wechat |
WeChat Mini Game runtime |
Editor
ESEngine Editor is a cross-platform desktop application built with Tauri and React.
Features
- Scene hierarchy and entity management
- Component inspector with custom editors
- Asset browser with drag-and-drop support
- Tilemap editor with paint, fill, and selection tools
- Behavior tree visual editor
- Blueprint visual scripting
- Material and shader editing
- Built-in performance profiler
- Localization support (English, Chinese)
Screenshot
Supported Platforms
| Platform | Runtime | Editor |
|---|---|---|
| Web Browser | Yes | - |
| Windows | - | Yes |
| macOS | - | Yes |
| WeChat Mini Game | In Progress | - |
| Playable Ads | Planned | - |
| Android | Planned | - |
| iOS | Planned | - |
| Windows Native | Planned | - |
| Other Platforms | Planned | - |
Building from Source
Prerequisites
- Node.js 18 or later
- pnpm 10 or later
- Rust toolchain (for WASM renderer)
- wasm-pack
Setup
# Clone repository
git clone https://github.com/esengine/ecs-framework.git
cd ecs-framework
# Install dependencies
pnpm install
# Build all packages
pnpm build
# Build WASM renderer (optional)
pnpm build:wasm
Running the Editor
cd packages/editor-app
pnpm tauri:dev
Project Structure
ecs-framework/
├── packages/ Engine packages (runtime, editor, platform)
├── docs/ Documentation source
├── examples/ Example projects
├── scripts/ Build utilities
└── thirdparty/ Third-party dependencies
Documentation
Community
- GitHub Issues - Bug reports and feature requests
- GitHub Discussions - Questions and ideas
Contributing
Contributions are welcome. Please read the contributing guidelines before submitting a pull request.
- Fork the repository
- Create a feature branch
- Make changes with tests
- Submit a pull request
License
ESEngine is licensed under the MIT License.
