270 lines
9.7 KiB
Markdown
270 lines
9.7 KiB
Markdown
# ECS Framework
|
||
|
||
[](https://github.com/esengine/ecs-framework/actions)
|
||
[](https://codecov.io/gh/esengine/ecs-framework)
|
||
[](https://badge.fury.io/js/%40esengine%2Fecs-framework)
|
||
[](https://www.npmjs.com/package/@esengine/ecs-framework)
|
||
[](https://bundlephobia.com/package/@esengine/ecs-framework)
|
||
[](https://www.typescriptlang.org/)
|
||
[](https://opensource.org/licenses/MIT)
|
||
[](#contributors)
|
||
[](https://github.com/esengine/ecs-framework/stargazers)
|
||
[](https://deepwiki.com/esengine/ecs-framework)
|
||
|
||
<div align="center">
|
||
|
||
<p>一个高性能的 TypeScript ECS (Entity-Component-System) 框架,专为现代游戏开发而设计。</p>
|
||
|
||
<p>A high-performance TypeScript ECS (Entity-Component-System) framework designed for modern game development.</p>
|
||
|
||
</div>
|
||
|
||
---
|
||
|
||
## 📊 项目统计 / Project Stats
|
||
|
||
<div align="center">
|
||
|
||
[](https://star-history.com/#esengine/ecs-framework&Date)
|
||
|
||
</div>
|
||
|
||
<div align="center">
|
||
|
||
<a href="https://github.com/esengine/ecs-framework/graphs/contributors">
|
||
<img src="https://contrib.rocks/image?repo=esengine/ecs-framework" />
|
||
</a>
|
||
|
||
</div>
|
||
|
||
### 📈 下载趋势 / Download Trends
|
||
|
||
<div align="center">
|
||
|
||
[](https://www.npmjs.com/package/@esengine/ecs-framework)
|
||
|
||
[](https://npmtrends.com/@esengine/ecs-framework)
|
||
|
||
</div>
|
||
|
||
---
|
||
|
||
## 特性
|
||
|
||
- **高性能** - 针对大规模实体优化,支持SoA存储和批量处理
|
||
- **多线程计算** - Worker系统支持真正的并行处理,充分利用多核CPU性能
|
||
- **类型安全** - 完整的TypeScript支持,编译时类型检查
|
||
- **现代架构** - 支持多World、多Scene的分层架构设计
|
||
- **开发友好** - 内置调试工具和性能监控
|
||
- **跨平台** - 支持Cocos Creator、Laya引擎和Web平台
|
||
|
||
## 安装
|
||
|
||
```bash
|
||
npm install @esengine/ecs-framework
|
||
```
|
||
|
||
## 快速开始
|
||
|
||
```typescript
|
||
import { Core, Scene, Component, EntitySystem, ECSComponent, ECSSystem, Matcher, Time } from '@esengine/ecs-framework';
|
||
|
||
// 定义组件
|
||
@ECSComponent('Position')
|
||
class Position extends Component {
|
||
constructor(public x = 0, public y = 0) {
|
||
super();
|
||
}
|
||
}
|
||
|
||
@ECSComponent('Velocity')
|
||
class Velocity extends Component {
|
||
constructor(public dx = 0, public dy = 0) {
|
||
super();
|
||
}
|
||
}
|
||
|
||
// 创建系统
|
||
@ECSSystem('Movement')
|
||
class MovementSystem extends EntitySystem {
|
||
constructor() {
|
||
super(Matcher.all(Position, Velocity));
|
||
}
|
||
|
||
protected process(entities: readonly Entity[]): void {
|
||
for (const entity of entities) {
|
||
const position = entity.getComponent(Position)!;
|
||
const velocity = entity.getComponent(Velocity)!;
|
||
|
||
position.x += velocity.dx * Time.deltaTime;
|
||
position.y += velocity.dy * Time.deltaTime;
|
||
}
|
||
}
|
||
}
|
||
|
||
// 创建场景并启动
|
||
class GameScene extends Scene {
|
||
protected initialize(): void {
|
||
this.addSystem(new MovementSystem());
|
||
|
||
const player = this.createEntity("Player");
|
||
player.addComponent(new Position(100, 100));
|
||
player.addComponent(new Velocity(50, 0));
|
||
}
|
||
}
|
||
|
||
// 启动游戏
|
||
Core.create();
|
||
Core.setScene(new GameScene());
|
||
|
||
// 游戏循环中更新
|
||
function gameLoop(deltaTime: number) {
|
||
Core.update(deltaTime);
|
||
}
|
||
```
|
||
|
||
## 核心特性
|
||
|
||
- **实体查询** - 使用 Matcher API 进行高效的实体过滤
|
||
- **事件系统** - 类型安全的事件发布/订阅机制
|
||
- **性能优化** - SoA 存储优化,支持大规模实体处理
|
||
- **多线程支持** - Worker系统实现真正的并行计算,充分利用多核CPU
|
||
- **多场景** - 支持 World/Scene 分层架构
|
||
- **时间管理** - 内置定时器和时间控制系统
|
||
|
||
## 🏗️ 架构设计 / Architecture
|
||
|
||
```mermaid
|
||
graph TB
|
||
A[Core 核心] --> B[World 世界]
|
||
B --> C[Scene 场景]
|
||
C --> D[EntityManager 实体管理器]
|
||
C --> E[SystemManager 系统管理器]
|
||
D --> F[Entity 实体]
|
||
F --> G[Component 组件]
|
||
E --> H[EntitySystem 实体系统]
|
||
E --> I[WorkerSystem 工作线程系统]
|
||
|
||
style A fill:#e1f5ff
|
||
style B fill:#fff3e0
|
||
style C fill:#f3e5f5
|
||
style D fill:#e8f5e9
|
||
style E fill:#fff9c4
|
||
style F fill:#ffebee
|
||
style G fill:#e0f2f1
|
||
style H fill:#fce4ec
|
||
style I fill:#f1f8e9
|
||
```
|
||
|
||
## 平台支持
|
||
|
||
支持主流游戏引擎和 Web 平台:
|
||
|
||
- **Cocos Creator**
|
||
- **Laya 引擎**
|
||
- **原生 Web** - 浏览器环境直接运行
|
||
- **小游戏平台** - 微信、支付宝等小游戏
|
||
|
||
## ECS Framework Editor
|
||
|
||
跨平台桌面编辑器,提供可视化开发和调试工具。
|
||
|
||
### 主要功能
|
||
|
||
- **场景管理** - 可视化场景层级和实体管理
|
||
- **组件检视** - 实时查看和编辑实体组件
|
||
- **性能分析** - 内置 Profiler 监控系统性能
|
||
- **插件系统** - 可扩展的插件架构
|
||
- **远程调试** - 连接运行中的游戏进行实时调试
|
||
- **自动更新** - 支持热更新,自动获取最新版本
|
||
|
||
### 下载
|
||
|
||
[](https://github.com/esengine/ecs-framework/releases/latest)
|
||
|
||
支持 Windows、macOS (Intel & Apple Silicon)
|
||
|
||
### 截图
|
||
|
||
<img src="screenshots/main_screetshot.png" alt="ECS Framework Editor" width="800">
|
||
|
||
<details>
|
||
<summary>查看更多截图</summary>
|
||
|
||
**性能分析器**
|
||
<img src="screenshots/performance_profiler.png" alt="Performance Profiler" width="600">
|
||
|
||
**插件管理**
|
||
<img src="screenshots/plugin_manager.png" alt="Plugin Manager" width="600">
|
||
|
||
**设置界面**
|
||
<img src="screenshots/settings.png" alt="Settings" width="600">
|
||
|
||
</details>
|
||
|
||
## 示例项目
|
||
|
||
- [Worker系统演示](https://esengine.github.io/ecs-framework/demos/worker-system/) - 多线程物理系统演示,展示高性能并行计算
|
||
- [割草机演示](https://github.com/esengine/lawn-mower-demo) - 完整的游戏示例
|
||
|
||
## 文档
|
||
|
||
- [📚 AI智能文档](https://deepwiki.com/esengine/ecs-framework) - AI助手随时解答你的问题
|
||
- [快速入门](https://esengine.github.io/ecs-framework/guide/getting-started.html) - 详细教程和平台集成
|
||
- [完整指南](https://esengine.github.io/ecs-framework/guide/) - ECS 概念和使用指南
|
||
- [API 参考](https://esengine.github.io/ecs-framework/api/) - 完整 API 文档
|
||
|
||
## 💪 支持项目 / Support the Project
|
||
|
||
如果这个项目对你有帮助,请考虑:
|
||
|
||
If this project helps you, please consider:
|
||
|
||
<div align="center">
|
||
|
||
[](https://github.com/sponsors/esengine)
|
||
[](https://github.com/esengine/ecs-framework)
|
||
|
||
</div>
|
||
|
||
- ⭐ 给项目点个 Star
|
||
- 🐛 报告 Bug 或提出新功能
|
||
- 📝 改进文档
|
||
- 💖 成为赞助者
|
||
|
||
## 社区与支持
|
||
|
||
- [问题反馈](https://github.com/esengine/ecs-framework/issues) - Bug 报告和功能建议
|
||
- [讨论区](https://github.com/esengine/ecs-framework/discussions) - 提问、分享想法
|
||
- [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6) - ecs游戏框架交流
|
||
|
||
## 贡献者 / Contributors
|
||
|
||
感谢所有为这个项目做出贡献的人!
|
||
|
||
Thanks goes to these wonderful people:
|
||
|
||
<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section -->
|
||
<!-- prettier-ignore-start -->
|
||
<!-- markdownlint-disable -->
|
||
<table>
|
||
<tbody>
|
||
<tr>
|
||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/esengine"><img src="https://avatars.githubusercontent.com/esengine?s=100" width="100px;" alt="esengine"/><br /><sub><b>esengine</b></sub></a><br /><a href="#maintenance-esengine" title="Maintenance">🚧</a> <a href="https://github.com/esengine/ecs-framework/commits?author=esengine" title="Code">💻</a> <a href="#design-esengine" title="Design">🎨</a></td>
|
||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/foxling"><img src="https://avatars.githubusercontent.com/foxling?s=100" width="100px;" alt="LING YE"/><br /><sub><b>LING YE</b></sub></a><br /><a href="https://github.com/esengine/ecs-framework/commits?author=foxling" title="Code">💻</a></td>
|
||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/MirageTank"><img src="https://avatars.githubusercontent.com/MirageTank?s=100" width="100px;" alt="MirageTank"/><br /><sub><b>MirageTank</b></sub></a><br /><a href="https://github.com/esengine/ecs-framework/commits?author=MirageTank" title="Code">💻</a></td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
|
||
<!-- markdownlint-restore -->
|
||
<!-- prettier-ignore-end -->
|
||
|
||
<!-- ALL-CONTRIBUTORS-LIST:END -->
|
||
|
||
本项目遵循 [all-contributors](https://github.com/all-contributors/all-contributors) 规范。欢迎任何形式的贡献!
|
||
|
||
## 许可证
|
||
|
||
[MIT](LICENSE) © 2025 ECS Framework
|