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Hierarchy

Index

Constructors

constructor

Accessors

matcher

scene

  • get scene(): Scene
  • set scene(value: Scene): void

Methods

add

Protected begin

  • begin(): void

Protected end

  • end(): void

initialize

  • initialize(): void

Protected lateProcess

  • lateProcess(entities: Entity[]): void

lateUpdate

  • lateUpdate(): void

onAdded

  • onAdded(entity: Entity): void

onChanged

  • onChanged(entity: Entity): void

onRemoved

  • onRemoved(entity: Entity): void

Protected process

  • process(entities: Entity[]): void

remove

  • remove(entity: Entity): void

update

  • update(): void

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