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Author SHA1 Message Date
yhh
157d0b8067 fix(docs): 修复英文文档dead links问题 2025-12-03 22:59:08 +08:00
yhh
dd1ae97de7 feat(docs): 添加中英文国际化支持 2025-12-03 22:48:22 +08:00
YHH
63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
2 changed files with 14 additions and 14 deletions

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@@ -387,8 +387,8 @@ export class ECSGameManager extends Component {
You've successfully created your first ECS application! Next you can:
- Check the complete [API Documentation](/en/api/README)
- Explore more [practical examples](/en/examples/)
- Check the complete [API Documentation](/api/README)
- Explore more [practical examples](/examples/)
## FAQ

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@@ -4,40 +4,40 @@ Welcome to the ECS Framework Guide. This guide covers the core concepts and usag
## Core Concepts
### [Entity](./entity.md)
### [Entity](/guide/entity)
Learn the basics of ECS architecture - how to use entities, lifecycle management, and best practices.
### [Component](./component.md)
### [Component](/guide/component)
Learn how to create and use components for modular game feature design.
### [System](./system.md)
### [System](/guide/system)
Master system development to implement game logic processing.
### [Entity Query & Matcher](./entity-query.md)
### [Entity Query & Matcher](/guide/entity-query)
Learn to use Matcher for entity filtering and queries with `all`, `any`, `none`, `nothing` conditions.
### [Scene](./scene.md)
### [Scene](/guide/scene)
Understand scene lifecycle, system management, and entity container features.
### [Event System](./event-system.md)
### [Event System](/guide/event-system)
Master the type-safe event system for component communication and system coordination.
### [Serialization](./serialization.md)
### [Serialization](/guide/serialization)
Master serialization for scenes, entities, and components. Supports full and incremental serialization for game saves, network sync, and more.
### [Time and Timers](./time-and-timers.md)
### [Time and Timers](/guide/time-and-timers)
Learn time management and timer systems for precise game logic timing control.
### [Logging](./logging.md)
### [Logging](/guide/logging)
Master the leveled logging system for debugging, monitoring, and error tracking.
### [Platform Adapter](./platform-adapter.md)
### [Platform Adapter](/guide/platform-adapter)
Learn how to implement and register platform adapters for browsers, mini-games, Node.js, and more.
## Advanced Features
### [Service Container](./service-container.md)
### [Service Container](/guide/service-container)
Master dependency injection and service management for loosely-coupled architecture.
### [Plugin System](./plugin-system.md)
### [Plugin System](/guide/plugin-system)
Learn how to develop and use plugins to extend framework functionality.