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32 Commits

Author SHA1 Message Date
yhh
34de1e5edf feat(docs): 添加中英文国际化支持 2025-12-03 22:44:04 +08:00
yhh
94e0979941 fix: 修复CodeQL检测到的代码问题 2025-12-03 22:11:37 +08:00
yhh
0a3f2a3e21 fix: 修复CodeQL检测到的代码问题 2025-12-03 21:31:18 +08:00
yhh
9c30ab26a6 fix(editor-core): 修复Rollup构建配置添加tauri external 2025-12-03 21:22:09 +08:00
yhh
3c50795dee Merge remote-tracking branch 'origin/master' into develop 2025-12-03 21:05:27 +08:00
yhh
5a0d67b3f6 fix(material-system): 修复tsconfig配置支持TypeScript项目引用 2025-12-03 21:04:59 +08:00
yhh
d1ba10564a fix: 修复类型检查错误 2025-12-03 18:37:02 +08:00
yhh
cf00e062f7 fix: 修复构建错误和缺失依赖 2025-12-03 18:25:08 +08:00
yhh
293ac2dca3 fix: 修复CodeQL检测到的代码问题 2025-12-03 18:15:34 +08:00
yhh
f7535a2aac fix: 添加缺失的包依赖修复CI构建 2025-12-03 18:01:13 +08:00
yhh
ca18be32a8 fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 2025-12-03 17:44:19 +08:00
yhh
025ce89ded feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) 2025-12-03 17:39:58 +08:00
yhh
2311419e71 fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 2025-12-03 17:29:57 +08:00
yhh
373bdd5d2b fix: 修复Rust文档测试和添加rapier2d WASM绑定 2025-12-03 17:27:54 +08:00
yhh
b58e75d9a4 docs: 更新README和文档主题样式 2025-12-03 17:15:54 +08:00
yhh
099809a98c chore: 移除BehaviourTree-ai和ecs-astar子模块 2025-12-03 16:25:49 +08:00
yhh
83aee02540 chore: 添加第三方依赖库 2025-12-03 16:24:08 +08:00
yhh
cb1b171216 refactor(plugins): 更新插件模板使用ModuleManifest 2025-12-03 16:23:35 +08:00
yhh
b64b489b89 chore: 更新依赖和构建配置 2025-12-03 16:21:11 +08:00
yhh
13cb670a16 feat(core): 添加module.json和类型定义更新 2025-12-03 16:20:59 +08:00
yhh
37ab494e4a feat(modules): 添加module.json配置 2025-12-03 16:20:48 +08:00
yhh
e1d494b415 feat(tilemap): 增强tilemap编辑器和动画系统 2025-12-03 16:20:34 +08:00
yhh
243b929d5e feat(material): 新增材质系统和着色器编辑器 2025-12-03 16:20:23 +08:00
yhh
4a2362edf2 feat(engine): 添加材质系统和着色器管理 2025-12-03 16:20:13 +08:00
yhh
0c590d7c12 feat(platform-web): 添加BrowserRuntime和资产读取 2025-12-03 16:20:01 +08:00
yhh
c2f8cb5272 feat(editor-app): 重构浏览器预览使用import maps 2025-12-03 16:19:50 +08:00
yhh
55f644a091 feat(editor-core): 添加构建系统和模块管理 2025-12-03 16:19:40 +08:00
yhh
d3dfaa7aac feat(asset-system-editor): 新增编辑器资产管理包 2025-12-03 16:19:29 +08:00
yhh
25e70a1d7b feat(asset-system): 添加运行时资产目录和bundle格式 2025-12-03 16:19:03 +08:00
yhh
e2cca5e490 feat(physics-rapier2d): 添加跨平台WASM加载器 2025-12-03 16:18:48 +08:00
yhh
b3f7676452 feat(rapier2d): 新增Rapier2D WASM绑定包 2025-12-03 16:18:37 +08:00
yhh
e6fb80d0be feat(platform-common): 添加WASM加载器和环境检测API 2025-12-03 16:18:21 +08:00
2 changed files with 14 additions and 14 deletions

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@@ -387,8 +387,8 @@ export class ECSGameManager extends Component {
You've successfully created your first ECS application! Next you can:
- Check the complete [API Documentation](/api/README)
- Explore more [practical examples](/examples/)
- Check the complete [API Documentation](/en/api/README)
- Explore more [practical examples](/en/examples/)
## FAQ

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@@ -4,40 +4,40 @@ Welcome to the ECS Framework Guide. This guide covers the core concepts and usag
## Core Concepts
### [Entity](/guide/entity)
### [Entity](./entity.md)
Learn the basics of ECS architecture - how to use entities, lifecycle management, and best practices.
### [Component](/guide/component)
### [Component](./component.md)
Learn how to create and use components for modular game feature design.
### [System](/guide/system)
### [System](./system.md)
Master system development to implement game logic processing.
### [Entity Query & Matcher](/guide/entity-query)
### [Entity Query & Matcher](./entity-query.md)
Learn to use Matcher for entity filtering and queries with `all`, `any`, `none`, `nothing` conditions.
### [Scene](/guide/scene)
### [Scene](./scene.md)
Understand scene lifecycle, system management, and entity container features.
### [Event System](/guide/event-system)
### [Event System](./event-system.md)
Master the type-safe event system for component communication and system coordination.
### [Serialization](/guide/serialization)
### [Serialization](./serialization.md)
Master serialization for scenes, entities, and components. Supports full and incremental serialization for game saves, network sync, and more.
### [Time and Timers](/guide/time-and-timers)
### [Time and Timers](./time-and-timers.md)
Learn time management and timer systems for precise game logic timing control.
### [Logging](/guide/logging)
### [Logging](./logging.md)
Master the leveled logging system for debugging, monitoring, and error tracking.
### [Platform Adapter](/guide/platform-adapter)
### [Platform Adapter](./platform-adapter.md)
Learn how to implement and register platform adapters for browsers, mini-games, Node.js, and more.
## Advanced Features
### [Service Container](/guide/service-container)
### [Service Container](./service-container.md)
Master dependency injection and service management for loosely-coupled architecture.
### [Plugin System](/guide/plugin-system)
### [Plugin System](./plugin-system.md)
Learn how to develop and use plugins to extend framework functionality.