Commit Graph

928 Commits

Author SHA1 Message Date
yhh
e76d5815f2 1. 修正了相机在变焦时不能保持在目标中心的问题
2. 增加检查,以确保碰撞器被触发时enabled也开启
2020-07-20 13:44:26 +08:00
yhh
dccd4e21b6 base64辅助类 1.0.3 2020-07-17 15:40:28 +08:00
yhh
c96e8b3a04 新增Time/String/Array/Keyboard/Random/Object/Texture辅助类 2020-07-17 14:34:42 +08:00
YHH
e686ba64d7 Update README.md 2020-07-17 11:55:29 +08:00
yhh
14cb9cd257 贝塞尔曲线 2020-07-17 11:07:57 +08:00
yhh
13e7737cb9 防止删除一个空的函数发生未定义报错 2020-07-15 10:56:06 +08:00
yhh
dd65c60921 Merge branch 'master' of https://github.com/esengine/egret-framework 2020-07-15 10:53:38 +08:00
yhh
7dffb4d94a #12 fix Emitter类移除监听时是否有错 2020-07-15 10:53:30 +08:00
YHH
476204a296 Update README.md 2020-07-13 17:13:53 +08:00
yhh
983c8fbc99 iupdatable无法判断接口 去除改为component支持 2020-07-13 12:48:42 +08:00
YHH
c30e591f6e Update README.md 2020-07-13 10:56:25 +08:00
YHH
d9a1b5578c Update README.md 2020-07-13 10:56:06 +08:00
YHH
f0e04b6981 emitter 支持 context 2020-07-12 23:41:10 +08:00
YHH
14598f08c7 sceneChanged事件 2020-07-12 23:30:48 +08:00
YHH
032b293085 新增analysis用于分析游戏缺陷 2020-07-12 14:51:20 +08:00
YHH
d9bb76c105 Merge branch 'master' of https://github.com/esengine/egret-framework
# Conflicts:
#	demo/libs/framework/framework.d.ts
#	demo/libs/framework/framework.min.js
#	demo/src/game/MainScene.ts
#	source/bin/framework.d.ts
#	source/bin/framework.min.js
2020-07-12 09:46:07 +08:00
YHH
20392c8ab6 Set theme jekyll-theme-slate 2020-07-10 12:19:47 +08:00
yhh
583e03d025 Merge branch 'develop' 2020-07-10 11:25:11 +08:00
yhh
f6c2d81a83 新增IUpdatable接口 用于减少update所带来的的性能损耗 2020-07-10 11:24:42 +08:00
YHH
e703ff4e6c Merge pull request #11 from esengine/develop
Develop
2020-07-09 16:37:13 +08:00
yhh
877fc4c9bf astar 注释 2020-07-09 16:36:42 +08:00
yhh
a80bb4b6f3 绘制帮助类 2020-07-09 16:16:04 +08:00
YHH
9b9d210109 Merge pull request #10 from esengine/develop
新增 circleCollider与 polygonCollider
2020-07-09 15:13:58 +08:00
yhh
817b703d4f 新增 circleCollider与 polygonCollider 2020-07-09 15:11:30 +08:00
YHH
88a25453e6 Merge pull request #9 from esengine/develop
对boxcollider碰撞支持
2020-07-09 14:16:52 +08:00
yhh
6e3eb1189a 修复boxcollider碰撞问题 2020-07-09 14:16:10 +08:00
YHH
1e3b2763e8 Merge branch 'develop' of https://github.com/esengine/egret-framework into develop 2020-07-08 22:00:39 +08:00
YHH
a3dacd04f0 Merge branch 'master' into develop
# Conflicts:
#	demo/libs/framework/framework.min.js
#	demo/src/game/MainScene.ts
#	source/bin/framework.min.js
2020-07-08 21:56:07 +08:00
yhh
aea50926a9 优化spriteRenderer渲染方法 2020-07-08 18:12:17 +08:00
yhh
299c1b8e7d 修复切换场景未移除问题 2020-07-08 15:15:15 +08:00
YHH
3f6ab79894 滚动精灵 2020-07-07 21:40:57 +08:00
yhh
b14fee1685 box重载overlaps 2020-07-07 18:54:19 +08:00
yhh
ace8fb685d box 重载 collidesWith 2020-07-07 12:18:51 +08:00
YHH
1870ee5e45 Merge pull request #8 from esengine/develop
Develop
2020-07-03 17:53:08 +08:00
yhh
8be65fa685 update reademe 2020-07-03 17:52:26 +08:00
yhh
cf4e76b12d 新增tiledspriterenderer 2020-07-03 17:51:18 +08:00
YHH
c156463f10 Merge pull request #7 from esengine/develop
新增动画 移除不相关的库
2020-07-03 16:48:34 +08:00
yhh
e7796550c6 移除资源 2020-07-03 16:47:24 +08:00
yhh
c3c9181400 新增动画 移除不相关的库 2020-07-03 16:45:52 +08:00
YHH
4f4d508685 Merge pull request #6 from esengine/develop
移除 transform
1.0.2
2020-07-01 16:56:45 +08:00
yhh
f36a1cdb27 移除 transform 2020-07-01 16:55:10 +08:00
YHH
28941f2395 Merge pull request #4 from esengine/develop
新增被动系统与协调系统 完善matcher
2020-07-01 15:16:23 +08:00
YHH
7f02272304 Merge pull request #5 from esengine/restyled/develop
Restyle 新增被动系统与协调系统 完善matcher
2020-07-01 15:11:39 +08:00
Restyled.io
02d86e7b0a Restyled by prettier 2020-07-01 06:57:39 +00:00
Restyled.io
4c8b6add98 Restyled by clang-format 2020-07-01 06:57:33 +00:00
yhh
60d646c392 移除restylers 2020-07-01 14:57:09 +08:00
yhh
5e871bc501 新增被动系统与协调系统 完善matcher 2020-07-01 14:54:35 +08:00
yhh
549db2fcfe 新增restylers 2020-07-01 14:35:49 +08:00
yhh
d9840d60ef 合并camera 2020-07-01 14:19:40 +08:00
yhh
124cf3f66c code quality 2020-06-30 23:44:52 +08:00