先移除wasm后续再通过其他方式接入

This commit is contained in:
YHH
2025-06-10 09:49:55 +08:00
parent e71c49d596
commit 7a591825eb
24 changed files with 40 additions and 2509 deletions

6
.gitignore vendored
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@@ -7,7 +7,6 @@ yarn-error.log*
# 构建输出
bin/
dist/
wasm/
*.tgz
# TypeScript
@@ -49,11 +48,6 @@ logs/
coverage/
*.lcov
# Rust 构建文件
src/wasm/*/target/
src/wasm/*/pkg/
Cargo.lock
# 包管理器锁文件保留npm的忽略其他的
yarn.lock
pnpm-lock.yaml

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@@ -23,12 +23,6 @@ node_modules/
*.tmp
*.temp
# Rust 构建文件保留编译后的WASM
src/wasm/rust-ecs-core/target/
src/wasm/rust-ecs-core/Cargo.lock
src/wasm/rust-ecs-core/pkg/
!bin/wasm/
# 文档草稿
docs/draft/
*.draft.md

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@@ -151,7 +151,7 @@ eventBus.emit('player:levelup', { playerId: 123, newLevel: 5 });
| **TypeScript 支持** | ✅ 原生支持 | ✅ 完整支持 | ⚠️ 部分支持 | ✅ 原生支持 |
| **事件系统** | ✅ 类型安全+装饰器 | ❌ 无内置事件系统 | ⚠️ 基础事件 | ✅ 响应式事件 |
| **查询系统** | ✅ 智能查询+流式API | ✅ 高性能 | ✅ 基础查询 | ✅ 响应式查询 |
| **性能优化** | ✅ 多层优化系统 | ✅ WASM优化 | ⚠️ 基础优化 | ✅ React集成优化 |
| **性能优化** | ✅ 多层优化系统 | ✅ 高性能优化 | ⚠️ 基础优化 | ✅ React集成优化 |
| **实体管理器** | ✅ 统一管理接口 | ❌ 无统一接口 | ✅ 基础管理 | ✅ 响应式管理 |
| **组件索引** | ✅ 哈希+位图索引 | ✅ 原生支持 | ❌ 无索引系统 | ✅ 自动索引 |
| **Archetype系统** | ✅ 内置支持 | ✅ 内置支持 | ❌ 无Archetype | ❌ 无Archetype |

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@@ -19,19 +19,15 @@
"egret"
],
"scripts": {
"clean": "rimraf bin wasm dist",
"clean:wasm": "rimraf src/wasm/rust-ecs-core/pkg src/wasm/rust-ecs-core/target",
"build:wasm": "cd src/wasm/rust-ecs-core && wasm-pack build --target web --out-dir ../../../bin/wasm --release",
"clean": "rimraf bin dist",
"build:ts": "tsc",
"prebuild": "npm run clean",
"build": "npm run build:wasm && npm run build:ts",
"build": "npm run build:ts",
"build:watch": "tsc --watch",
"rebuild": "npm run clean && npm run clean:wasm && npm run build",
"rebuild": "npm run clean && npm run build",
"build:npm": "npm run build && node scripts/build-rollup.js",
"build:wasm-release": "node scripts/build-wasm-release.js",
"test:benchmark": "npm run build && node bin/Testing/Performance/benchmark.js",
"test:unit": "npm run build && node bin/Testing/test-runner.js",
"benchmark": "node scripts/benchmark.js",
"preversion": "npm run rebuild",
"publish:patch": "npm version patch && npm run build:npm && cd dist && npm publish",
"publish:minor": "npm version minor && npm run build:npm && cd dist && npm publish",

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@@ -1,39 +0,0 @@
#!/usr/bin/env node
/**
* ECS框架性能基准测试入口
*
* 使用方法:
* node benchmark.js
*/
const { execSync } = require('child_process');
const path = require('path');
const fs = require('fs');
console.log('🚀 启动ECS框架性能基准测试...\n');
const sourceDir = path.join(__dirname, '..');
try {
console.log('📦 准备构建项目...');
// 构建TypeScript代码
console.log('🔨 构建TypeScript代码...');
execSync('npm run build', {
stdio: 'inherit',
cwd: sourceDir
});
console.log('✅ TypeScript构建完成\n');
// 运行性能测试
console.log('🏃 运行性能基准测试...');
execSync('node bin/Testing/Performance/benchmark.js', {
stdio: 'inherit',
cwd: sourceDir
});
} catch (error) {
console.error('❌ 性能测试失败:', error.message);
process.exit(1);
}

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@@ -106,9 +106,6 @@ function copyFiles() {
console.log(` ⚠️ 文件不存在: ${src}`);
}
});
// WASM文件不再包含在npm包中单独发布
console.log(' ⚠️ WASM文件已移除请从GitHub Release下载单独的WASM包');
}
function showBuildResults() {

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@@ -1,214 +0,0 @@
const fs = require('fs');
const path = require('path');
const { execSync } = require('child_process');
console.log('🚀 构建 WASM 发布包...');
async function main() {
try {
// 构建通用版本
console.log('🌐 构建通用 WASM 版本...');
await buildUniversalVersion();
console.log('\n✅ WASM 发布包构建完成!');
console.log('📦 输出目录: wasm-release/');
console.log('💡 可以将整个目录打包为 zip 文件上传到 GitHub Release');
} catch (error) {
console.error('❌ 构建失败:', error.message);
process.exit(1);
}
}
async function buildUniversalVersion() {
// 确保通用 WASM 已构建
if (!fs.existsSync('./bin/wasm')) {
console.log('📦 构建通用 WASM...');
execSync('npm run build:wasm', { stdio: 'inherit' });
}
// 创建发布目录
const releaseDir = './wasm-release';
if (fs.existsSync(releaseDir)) {
execSync(`rimraf ${releaseDir}`, { stdio: 'inherit' });
}
fs.mkdirSync(releaseDir);
// 复制 WASM 文件
console.log('📁 复制 WASM 文件...');
const wasmDir = './bin/wasm';
fs.readdirSync(wasmDir).forEach(file => {
if (file !== '.gitignore') {
fs.copyFileSync(
path.join(wasmDir, file),
path.join(releaseDir, file)
);
console.log(`${file}`);
}
});
// 生成包信息
console.log('📋 生成包信息...');
generatePackageInfo(releaseDir);
// 创建使用说明
console.log('📋 生成使用说明...');
generateUsageInstructions(releaseDir);
// 显示结果
showReleaseResults(releaseDir);
}
function generatePackageInfo(releaseDir) {
const packageInfo = {
name: "@esengine/ecs-framework-wasm",
version: "1.0.0",
description: "ECS Framework WASM 加速模块",
main: "ecs_wasm_core.js",
files: [
"ecs_wasm_core.js",
"ecs_wasm_core_bg.wasm",
"*.d.ts",
"README.md"
],
keywords: ["ecs", "wasm", "game-engine", "performance"],
author: "ESEngine Team",
license: "MIT",
peerDependencies: {
"@esengine/ecs-framework": "^1.0.0"
}
};
fs.writeFileSync(
path.join(releaseDir, 'package.json'),
JSON.stringify(packageInfo, null, 2)
);
}
function generateUsageInstructions(releaseDir) {
const instructions = `# ECS Framework WASM 支持包
这个包包含了 @esengine/ecs-framework 的 WASM 加速模块。
## 包含文件
- \`ecs_wasm_core.js\` - WASM 胶水代码
- \`ecs_wasm_core.d.ts\` - TypeScript 类型定义
- \`ecs_wasm_core_bg.wasm\` - WASM 二进制文件
- \`ecs_wasm_core_bg.wasm.d.ts\` - WASM 类型定义
- \`package.json\` - 包信息
## 使用方法
### Node.js 环境
\`\`\`javascript
import init, { EcsCore } from './ecs_wasm_core.js';
async function useWasm() {
// 初始化 WASM 模块
await init();
// 创建 ECS 核心实例
const ecsCore = new EcsCore();
// 使用 WASM 加速的 ECS 功能
const entity = ecsCore.create_entity();
console.log('创建实体:', entity);
}
useWasm();
\`\`\`
### 浏览器环境
\`\`\`html
<!DOCTYPE html>
<html>
<head>
<script type="module">
import init, { EcsCore } from './ecs_wasm_core.js';
async function main() {
await init();
const ecsCore = new EcsCore();
const entity = ecsCore.create_entity();
console.log('Entity created:', entity);
}
main();
</script>
</head>
<body>
<h1>ECS Framework WASM Demo</h1>
</body>
</html>
\`\`\`
### TypeScript 支持
确保包含类型定义:
\`\`\`typescript
import init, { EcsCore } from './ecs_wasm_core.js';
async function typedExample(): Promise<void> {
await init();
const ecsCore = new EcsCore();
const entityId: number = ecsCore.create_entity();
// 使用类型安全的 API
const mask = BigInt(0b1010);
ecsCore.update_entity_mask(entityId, mask);
}
\`\`\`
## 性能优势
WASM 模块主要优化以下操作:
- 🚀 实体查询10-100x 性能提升)
- 🔥 组件掩码操作
- ⚡ 批量实体处理
## 兼容性
- **浏览器**: 支持 WebAssembly 的现代浏览器
- **Node.js**: 16.0+ 版本
- **TypeScript**: 4.0+ 版本
## 许可证
MIT License - 详见 LICENSE 文件
`;
fs.writeFileSync(path.join(releaseDir, 'README.md'), instructions);
}
function showReleaseResults(releaseDir) {
const files = fs.readdirSync(releaseDir);
const totalSize = files.reduce((size, file) => {
const filePath = path.join(releaseDir, file);
const stats = fs.statSync(filePath);
return size + stats.size;
}, 0);
console.log(`\n📦 发布包内容 (${releaseDir}):`);
files.forEach(file => {
const filePath = path.join(releaseDir, file);
const stats = fs.statSync(filePath);
const sizeKB = (stats.size / 1024).toFixed(1);
console.log(`${file} (${sizeKB} KB)`);
});
console.log(`\n📊 总计 ${files.length} 个文件,大小: ${(totalSize / 1024).toFixed(1)} KB`);
}
if (require.main === module) {
main();
}
module.exports = { main };

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@@ -189,32 +189,14 @@ export class Core {
* @param options - 额外的配置选项
* @returns Core实例
*/
public static create(debug: boolean = true, options?: { disableWasm?: boolean }): Core {
public static create(debug: boolean = true): Core {
if (this._instance == null) {
this._instance = new Core(debug);
// 如果指定禁用WASM设置静默模式
if (options?.disableWasm) {
this.disableWasm();
}
}
return this._instance;
}
/**
* 禁用WASM支持
*
* 当WASM加载失败或在不支持的环境中使用时调用。
* 这将使ECS系统使用JavaScript回退实现。
*/
public static disableWasm(): void {
// 动态导入WASM实例并设置为静默模式
import('./Utils/Wasm/instance').then(({ ecsCore }) => {
ecsCore.setSilent(true);
}).catch(() => {
// 如果导入失败,忽略错误
});
}
/**
* 注册全局管理器

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@@ -1,7 +1,7 @@
import { Entity } from '../Entity';
import { Component } from '../Component';
import { ComponentRegistry, ComponentType } from './ComponentStorage';
import { ecsCore } from '../../Utils/WasmCore';
import { ComponentPoolManager } from './ComponentPool';
import { BitMaskOptimizer } from './BitMaskOptimizer';
import { IndexUpdateBatcher } from './IndexUpdateBatcher';
@@ -84,7 +84,6 @@ interface QueryCacheEntry {
*/
export class QuerySystem {
private entities: Entity[] = [];
private wasmAvailable = false;
private entityIndex: EntityIndex;
private indexDirty = true;
@@ -150,31 +149,9 @@ export class QuerySystem {
this.addEntityToIndexes(update.entity);
}
};
this.initializeWasm();
}
/**
* 初始化WebAssembly支持
*
* 自动检测运行环境并启用WebAssembly计算加速。
* 如果WebAssembly不可用系统将自动回退到JavaScript实现。
*/
private async initializeWasm(): Promise<void> {
try {
const wasmLoaded = await ecsCore.initialize();
this.wasmAvailable = wasmLoaded && ecsCore.isUsingWasm();
if (this.wasmAvailable) {
console.log('QuerySystem: WebAssembly计算加速已启用');
} else {
console.log('QuerySystem: 使用JavaScript实现');
}
} catch (error) {
console.warn('QuerySystem: WebAssembly初始化失败使用JavaScript实现:', error);
this.wasmAvailable = false;
}
}
/**
* 设置实体列表并重建索引
@@ -859,7 +836,6 @@ export class QuerySystem {
* 批量更新实体组件
*
* 对大量实体进行批量组件更新操作。
* 当更新数量超过阈值时系统会自动使用WebAssembly加速。
*
* @param updates 更新操作列表包含实体ID和新的组件掩码
*
@@ -874,80 +850,33 @@ export class QuerySystem {
* ```
*/
public batchUpdateComponents(updates: Array<{ entityId: number, componentMask: bigint }>): void {
if (this.wasmAvailable && updates.length > 100) {
try {
const entityIds = updates.map(u => u.entityId);
const masks = updates.map(u => u.componentMask);
ecsCore.batchUpdateMasks(entityIds, masks);
console.log(`WebAssembly加速批量更新 ${updates.length} 个实体`);
} catch (error) {
console.warn('WebAssembly批量更新失败回退到JavaScript实现:', error);
this.batchUpdateComponentsJS(updates);
// 批量处理更新,先从索引中移除,再重新添加
const entitiesToUpdate: Entity[] = [];
for (const update of updates) {
const entity = this.entities.find(e => e.id === update.entityId);
if (entity) {
// 先从所有索引中移除
this.removeEntityFromIndexes(entity);
entitiesToUpdate.push(entity);
}
} else {
this.batchUpdateComponentsJS(updates);
}
// 重新添加到索引中(此时实体的组件掩码已经更新)
for (const entity of entitiesToUpdate) {
this.addEntityToIndexes(entity);
}
// 标记脏实体进行处理
for (const entity of entitiesToUpdate) {
this.dirtyTrackingSystem.markDirty(entity, DirtyFlag.COMPONENT_MODIFIED, []);
}
// 批量更新后清除缓存
this.clearQueryCache();
}
/**
* JavaScript实现的批量更新
*/
private batchUpdateComponentsJS(updates: Array<{ entityId: number, componentMask: bigint }>): void {
for (const update of updates) {
const entity = this.entities.find(e => e.id === update.entityId);
if (entity) {
// 注意componentMask是只读属性实际应用中需要通过添加/移除组件来更新
console.log(`更新实体 ${update.entityId} 的组件掩码: ${update.componentMask}`);
}
}
this.rebuildIndexes();
}
/**
* 获取加速状态信息
*
* 返回当前查询系统的加速状态和性能信息。
* 包括WebAssembly可用性、缓存统计等详细信息。
*
* @returns 加速状态信息对象
*/
public getAccelerationStatus(): {
wasmEnabled: boolean;
currentProvider: string;
availableProviders: string[];
performanceInfo?: any;
} {
return {
wasmEnabled: this.wasmAvailable,
currentProvider: this.wasmAvailable ? 'hybrid' : 'javascript',
availableProviders: ['javascript', 'hybrid'],
performanceInfo: {
entityCount: this.entities.length,
wasmEnabled: this.wasmAvailable,
cacheStats: {
size: this.queryCache.size,
hitRate: this.queryStats.totalQueries > 0 ?
(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%'
}
}
};
}
/**
* 切换加速提供者
*
* 兼容性接口,保持向后兼容。
* 系统会自动选择最佳的实现方式。
*
* @param providerName 提供者名称
* @returns 是否切换成功
*/
public async switchAccelerationProvider(providerName: string): Promise<boolean> {
return true;
}
/**
* 创建组件掩码
@@ -986,7 +915,6 @@ export class QuerySystem {
tagIndexSize: number;
nameIndexSize: number;
};
accelerationStatus: ReturnType<QuerySystem['getAccelerationStatus']>;
queryStats: {
totalQueries: number;
cacheHits: number;
@@ -1001,6 +929,10 @@ export class QuerySystem {
archetypeSystem: any;
dirtyTracking: any;
};
cacheStats: {
size: number;
hitRate: string;
};
} {
return {
entityCount: this.entities.length,
@@ -1010,7 +942,6 @@ export class QuerySystem {
tagIndexSize: this.entityIndex.byTag.size,
nameIndexSize: this.entityIndex.byName.size
},
accelerationStatus: this.getAccelerationStatus(),
queryStats: {
...this.queryStats,
cacheHitRate: this.queryStats.totalQueries > 0 ?
@@ -1024,6 +955,11 @@ export class QuerySystem {
entityCount: a.entities.length
})),
dirtyTracking: this.dirtyTrackingSystem.getStats()
},
cacheStats: {
size: this.queryCache.size,
hitRate: this.queryStats.totalQueries > 0 ?
(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%'
}
};
}

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@@ -91,9 +91,8 @@ export class Scene {
/**
* 创建场景实例
* @param enableWasmAcceleration 是否启用WebAssembly加速默认为true
*/
constructor(enableWasmAcceleration: boolean = true) {
constructor() {
this.entities = new EntityList(this);
this.entityProcessors = new EntityProcessorList();
this.identifierPool = new IdentifierPool();

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@@ -1,768 +0,0 @@
/**
* ECS框架性能基准测试
* 测试框架在不同场景下的性能表现
*/
import { Scene } from '../../ECS/Scene';
import { Entity } from '../../ECS/Entity';
import { Component } from '../../ECS/Component';
console.log('🚀 ECS框架性能基准测试');
console.log('============================================================');
console.log('测试目标: 评估ECS框架在不同场景下的性能表现');
console.log('============================================================');
/**
* 位置组件
*/
class PositionComponent extends Component {
public x: number = 0;
public y: number = 0;
constructor(x: number = 0, y: number = 0) {
super();
this.x = x;
this.y = y;
}
}
/**
* 速度组件
*/
class VelocityComponent extends Component {
public vx: number = 0;
public vy: number = 0;
constructor(vx: number = 0, vy: number = 0) {
super();
this.vx = vx;
this.vy = vy;
}
}
/**
* 生命值组件
*/
class HealthComponent extends Component {
public health: number = 100;
public maxHealth: number = 100;
constructor(health: number = 100) {
super();
this.health = health;
this.maxHealth = health;
}
}
/**
* 渲染组件
*/
class RenderComponent extends Component {
public sprite: string = '';
public visible: boolean = true;
constructor(sprite: string = '') {
super();
this.sprite = sprite;
}
}
/**
* AI组件
*/
class AIComponent extends Component {
public state: string = 'idle';
public target: Entity | null = null;
constructor(state: string = 'idle') {
super();
this.state = state;
}
}
/**
* 测试配置接口
*/
interface TestConfig {
entityCounts: number[];
queryIterations: number;
updateIterations: number;
}
/**
* 测试配置
*/
const TEST_CONFIG: TestConfig = {
entityCounts: [1000, 5000, 10000, 25000, 50000, 100000, 200000, 500000],
queryIterations: 1000,
updateIterations: 100
};
/**
* 性能测试结果
*/
interface PerformanceResult {
entityCount: number;
singleQuery: number;
multiQuery: number;
complexQuery: number;
tagQuery: number;
singleTagQuery: number;
entityUpdate: number;
memoryUsage: number;
}
/**
* 测试创建实体的性能
*/
function testEntityCreation(scene: Scene, count: number): {
totalTime: number;
averageTime: number;
entitiesPerSecond: number;
breakdown: {
entityCreation: number;
componentAddition: number;
tagAssignment: number;
};
} {
const startTime = performance.now();
let entityCreationTime = 0;
let componentAdditionTime = 0;
let tagAssignmentTime = 0;
// 批量创建实体(不添加组件)
const entityStart = performance.now();
const entities = scene.createEntities(count, "Entity");
entityCreationTime = performance.now() - entityStart;
// 批量添加组件
const componentStart = performance.now();
for (let i = 0; i < entities.length; i++) {
const entity = entities[i];
// 所有实体都有位置组件
entity.addComponent(new PositionComponent(
Math.random() * 1000,
Math.random() * 1000
));
// 70%的实体有速度组件
if (Math.random() < 0.7) {
entity.addComponent(new VelocityComponent(
(Math.random() - 0.5) * 10,
(Math.random() - 0.5) * 10
));
}
// 50%的实体有生命值组件
if (Math.random() < 0.5) {
entity.addComponent(new HealthComponent(
Math.floor(Math.random() * 100) + 50
));
}
// 30%的实体有渲染组件
if (Math.random() < 0.3) {
entity.addComponent(new RenderComponent(`sprite_${i % 10}`));
}
// 20%的实体有AI组件
if (Math.random() < 0.2) {
entity.addComponent(new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)]));
}
}
componentAdditionTime = performance.now() - componentStart;
// 批量设置标签
const tagStart = performance.now();
for (const entity of entities) {
entity.tag = Math.floor(Math.random() * 10);
}
tagAssignmentTime = performance.now() - tagStart;
const totalTime = performance.now() - startTime;
return {
totalTime,
averageTime: totalTime / count,
entitiesPerSecond: count / (totalTime / 1000),
breakdown: {
entityCreation: entityCreationTime,
componentAddition: componentAdditionTime,
tagAssignment: tagAssignmentTime
}
};
}
/**
* 创建测试实体
*/
function createTestEntities(scene: Scene, count: number): Entity[] {
const entities: Entity[] = [];
for (let i = 0; i < count; i++) {
const entity = scene.createEntity(`Entity_${i}`);
// 所有实体都有位置组件
entity.addComponent(new PositionComponent(
Math.random() * 1000,
Math.random() * 1000
));
// 70%的实体有速度组件
if (Math.random() < 0.7) {
entity.addComponent(new VelocityComponent(
(Math.random() - 0.5) * 10,
(Math.random() - 0.5) * 10
));
}
// 50%的实体有生命值组件
if (Math.random() < 0.5) {
entity.addComponent(new HealthComponent(
Math.floor(Math.random() * 100) + 50
));
}
// 30%的实体有渲染组件
if (Math.random() < 0.3) {
entity.addComponent(new RenderComponent(`sprite_${i % 10}`));
}
// 20%的实体有AI组件
if (Math.random() < 0.2) {
entity.addComponent(new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)]));
}
// 设置随机标签
entity.tag = Math.floor(Math.random() * 10);
entities.push(entity);
}
return entities;
}
/**
* 测试单组件查询性能
*/
function testSingleComponentQuery(scene: Scene, iterations: number): number {
const startTime = performance.now();
for (let i = 0; i < iterations; i++) {
scene.querySystem.queryAll(PositionComponent);
}
return performance.now() - startTime;
}
/**
* 测试多组件查询性能
*/
function testMultiComponentQuery(scene: Scene, iterations: number): number {
const startTime = performance.now();
for (let i = 0; i < iterations; i++) {
scene.querySystem.queryAll(PositionComponent, VelocityComponent);
}
return performance.now() - startTime;
}
/**
* 测试复杂查询性能
*/
function testComplexQuery(scene: Scene, iterations: number): number {
const startTime = performance.now();
for (let i = 0; i < iterations; i++) {
scene.querySystem.queryAll(PositionComponent, VelocityComponent, HealthComponent);
}
return performance.now() - startTime;
}
/**
* 测试标签查询性能
*/
function testTagQuery(scene: Scene, iterations: number): number {
const startTime = performance.now();
// 优化:预先获取所有标签查询结果,然后重复使用
// 这更符合实际游戏中的使用模式
const tags = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
for (let i = 0; i < iterations; i++) {
// 批量查询所有标签
for (const tag of tags) {
scene.querySystem.queryByTag(tag);
}
}
return performance.now() - startTime;
}
/**
* 测试单个标签查询性能
*/
function testSingleTagQuery(scene: Scene, iterations: number): number {
const startTime = performance.now();
// 只查询标签0测试单个标签的查询性能和缓存效果
for (let i = 0; i < iterations; i++) {
scene.querySystem.queryByTag(0);
}
return performance.now() - startTime;
}
/**
* 测试实体更新性能
*/
function testEntityUpdate(scene: Scene, iterations: number): number {
const entities = scene.querySystem.queryAll(PositionComponent, VelocityComponent).entities;
const startTime = performance.now();
for (let i = 0; i < iterations; i++) {
for (const entity of entities) {
const pos = entity.getComponent(PositionComponent);
const vel = entity.getComponent(VelocityComponent);
if (pos && vel) {
pos.x += vel.vx;
pos.y += vel.vy;
}
}
}
return performance.now() - startTime;
}
/**
* 获取内存使用情况
*/
function getMemoryUsage(): number {
if (typeof process !== 'undefined' && process.memoryUsage) {
return process.memoryUsage().heapUsed / 1024 / 1024; // MB
}
return 0;
}
/**
* 运行性能测试
*/
function runPerformanceTest(scene: Scene, entityCount: number, config: TestConfig): PerformanceResult {
console.log(`\n📊 测试 ${entityCount.toLocaleString()} 个实体...`);
// 测试实体创建性能
const startMemory = getMemoryUsage();
console.log(` 🔧 测试实体创建性能...`);
const creationStats = testEntityCreation(scene, entityCount);
const endMemory = getMemoryUsage();
console.log(` 📈 实体创建性能分析:`);
console.log(` 总时间: ${creationStats.totalTime.toFixed(2)}ms`);
console.log(` 平均时间: ${creationStats.averageTime.toFixed(4)}ms/实体`);
console.log(` 创建速度: ${creationStats.entitiesPerSecond.toFixed(0)} 实体/秒`);
console.log(` 时间分解:`);
console.log(` - 实体创建: ${creationStats.breakdown.entityCreation.toFixed(2)}ms (${(creationStats.breakdown.entityCreation / creationStats.totalTime * 100).toFixed(1)}%)`);
console.log(` - 组件添加: ${creationStats.breakdown.componentAddition.toFixed(2)}ms (${(creationStats.breakdown.componentAddition / creationStats.totalTime * 100).toFixed(1)}%)`);
console.log(` - 标签分配: ${creationStats.breakdown.tagAssignment.toFixed(2)}ms (${(creationStats.breakdown.tagAssignment / creationStats.totalTime * 100).toFixed(1)}%)`);
console.log(` 内存使用: ${(endMemory - startMemory).toFixed(1)}MB`);
// 运行测试
console.log(` 🔍 执行查询测试...`);
const singleQuery = testSingleComponentQuery(scene, config.queryIterations);
const multiQuery = testMultiComponentQuery(scene, config.queryIterations);
const complexQuery = testComplexQuery(scene, config.queryIterations);
const tagQuery = testTagQuery(scene, config.queryIterations);
const singleTagQuery = testSingleTagQuery(scene, config.queryIterations);
console.log(` ⚡ 执行更新测试...`);
const entityUpdate = testEntityUpdate(scene, config.updateIterations);
console.log(` ✅ 测试完成`);
return {
entityCount,
singleQuery,
multiQuery,
complexQuery,
tagQuery,
singleTagQuery,
entityUpdate,
memoryUsage: endMemory - startMemory
};
}
/**
* 显示系统信息
*/
function displaySystemInfo(scene: Scene): void {
const status = scene.querySystem.getAccelerationStatus();
const stats = scene.querySystem.getStats();
console.log('\n🔍 系统信息:');
console.log(` 当前提供者: ${status.currentProvider}`);
console.log(` WebAssembly: ${status.wasmEnabled ? '已启用' : '未启用'}`);
console.log(` 可用提供者: ${status.availableProviders.join(', ')}`);
console.log(` 索引统计:`);
console.log(` 组件掩码索引: ${stats.indexStats.maskIndexSize}`);
console.log(` 组件类型索引: ${stats.indexStats.componentIndexSize}`);
console.log(` 标签索引: ${stats.indexStats.tagIndexSize}`);
console.log(` 名称索引: ${stats.indexStats.nameIndexSize}`);
if (status.performanceInfo?.cacheStats) {
console.log(` 查询缓存:`);
console.log(` 缓存大小: ${status.performanceInfo.cacheStats.size}`);
console.log(` 命中率: ${status.performanceInfo.cacheStats.hitRate}`);
}
}
/**
* 显示性能结果
*/
function displayResults(results: PerformanceResult[], scene: Scene): void {
console.log('\n📈 ECS框架性能测试结果');
console.log('='.repeat(130));
console.log('| 实体数量 | 单组件查询 | 双组件查询 | 三组件查询 | 多标签查询 | 单标签查询 | 实体更新 | 内存使用 |');
console.log('|' + '-'.repeat(128) + '|');
for (const result of results) {
const entityCount = result.entityCount.toLocaleString().padStart(9);
const singleQuery = `${result.singleQuery.toFixed(2)}ms`.padStart(10);
const multiQuery = `${result.multiQuery.toFixed(2)}ms`.padStart(10);
const complexQuery = `${result.complexQuery.toFixed(2)}ms`.padStart(10);
const tagQuery = `${result.tagQuery.toFixed(2)}ms`.padStart(10);
const singleTagQuery = `${result.singleTagQuery.toFixed(2)}ms`.padStart(10);
const entityUpdate = `${result.entityUpdate.toFixed(2)}ms`.padStart(9);
const memoryUsage = `${result.memoryUsage.toFixed(1)}MB`.padStart(9);
console.log(`| ${entityCount} | ${singleQuery} | ${multiQuery} | ${complexQuery} | ${tagQuery} | ${singleTagQuery} | ${entityUpdate} | ${memoryUsage} |`);
}
console.log('|' + '-'.repeat(128) + '|');
// 计算性能指标
const maxEntities = Math.max(...results.map(r => r.entityCount));
const maxResult = results.find(r => r.entityCount === maxEntities)!;
console.log(`\n🎯 性能峰值 (${maxEntities.toLocaleString()} 个实体):`);
console.log(` 单组件查询: ${(TEST_CONFIG.queryIterations / maxResult.singleQuery * 1000).toFixed(0)} 次/秒`);
console.log(` 双组件查询: ${(TEST_CONFIG.queryIterations / maxResult.multiQuery * 1000).toFixed(0)} 次/秒`);
console.log(` 三组件查询: ${(TEST_CONFIG.queryIterations / maxResult.complexQuery * 1000).toFixed(0)} 次/秒`);
console.log(` 多标签查询: ${(TEST_CONFIG.queryIterations * 10 / maxResult.tagQuery * 1000).toFixed(0)} 次/秒`);
console.log(` 单标签查询: ${(TEST_CONFIG.queryIterations / maxResult.singleTagQuery * 1000).toFixed(0)} 次/秒`);
console.log(` 实体更新: ${(maxResult.entityCount * TEST_CONFIG.updateIterations / maxResult.entityUpdate * 1000).toFixed(0)} 个/秒`);
console.log(` 内存效率: ${(maxResult.entityCount / (maxResult.memoryUsage || 1)).toFixed(0)} 实体/MB`);
// 性能评级
const avgQueryTime = (maxResult.singleQuery + maxResult.multiQuery + maxResult.complexQuery + maxResult.singleTagQuery) / 4;
let rating = '';
if (avgQueryTime < 50) rating = '🚀 优秀';
else if (avgQueryTime < 100) rating = '✅ 良好';
else if (avgQueryTime < 200) rating = '⚠️ 一般';
else rating = '❌ 需要优化';
console.log(`\n📊 性能评级: ${rating}`);
console.log(` 平均查询时间: ${avgQueryTime.toFixed(2)}ms`);
// 显示查询统计信息
const queryStats = scene.querySystem.getStats().queryStats;
console.log(`\n🔍 查询统计:`);
console.log(` 总查询次数: ${queryStats.totalQueries.toLocaleString()}`);
console.log(` 缓存命中: ${queryStats.cacheHits.toLocaleString()}`);
console.log(` 索引命中: ${queryStats.indexHits.toLocaleString()}`);
console.log(` 线性扫描: ${queryStats.linearScans.toLocaleString()}`);
console.log(` 缓存命中率: ${queryStats.cacheHitRate}`);
// 标签查询性能分析
console.log(`\n🏷 标签查询分析:`);
const tagQueryRatio = maxResult.tagQuery / maxResult.singleTagQuery;
console.log(` 多标签查询 vs 单标签查询: ${tagQueryRatio.toFixed(2)}x (预期约10x)`);
if (tagQueryRatio > 15) {
console.log(` ⚠️ 多标签查询性能异常,可能存在缓存问题`);
} else if (tagQueryRatio < 5) {
console.log(` ✅ 标签查询缓存效果良好`);
} else {
console.log(` 📊 标签查询性能正常`);
}
// 性能改进分析
const improvement = calculatePerformanceImprovement(results);
if (improvement) {
console.log(`\n📈 性能改进分析:`);
console.log(` 双组件查询改进: ${improvement.multiQuery}x`);
console.log(` 三组件查询改进: ${improvement.complexQuery}x`);
console.log(` 整体查询改进: ${improvement.overall}x`);
}
// 扩展性分析
console.log(`\n📊 扩展性分析:`);
analyzeScalability(results);
}
/**
* 计算性能改进(与优化前对比)
*/
function calculatePerformanceImprovement(results: PerformanceResult[]): {
multiQuery: string;
complexQuery: string;
overall: string;
} | null {
// 基于50,000实体的结果进行分析
const maxResult = results.find(r => r.entityCount === 50000);
if (!maxResult) return null;
// 优化前的基准时间(基于之前的测试结果)
const baselineMultiQuery = 1270.54; // ms
const baselineComplexQuery = 981.76; // ms
const multiImprovement = (baselineMultiQuery / maxResult.multiQuery).toFixed(2);
const complexImprovement = (baselineComplexQuery / maxResult.complexQuery).toFixed(2);
const overallImprovement = ((baselineMultiQuery + baselineComplexQuery) /
(maxResult.multiQuery + maxResult.complexQuery)).toFixed(2);
return {
multiQuery: multiImprovement,
complexQuery: complexImprovement,
overall: overallImprovement
};
}
/**
* 分析系统扩展性
*/
function analyzeScalability(results: PerformanceResult[]): void {
if (results.length < 2) return;
// 分析查询时间随实体数量的变化趋势
const first = results[0];
const last = results[results.length - 1];
const entityRatio = last.entityCount / first.entityCount;
const singleQueryRatio = last.singleQuery / first.singleQuery;
const multiQueryRatio = last.multiQuery / first.multiQuery;
const complexQueryRatio = last.complexQuery / first.complexQuery;
console.log(` 实体数量增长: ${entityRatio.toFixed(1)}x (${first.entityCount.toLocaleString()}${last.entityCount.toLocaleString()})`);
console.log(` 单组件查询时间增长: ${singleQueryRatio.toFixed(2)}x`);
console.log(` 双组件查询时间增长: ${multiQueryRatio.toFixed(2)}x`);
console.log(` 三组件查询时间增长: ${complexQueryRatio.toFixed(2)}x`);
// 计算复杂度
const avgComplexity = (singleQueryRatio + multiQueryRatio + complexQueryRatio) / 3;
let complexityRating = '';
if (avgComplexity < entityRatio * 0.1) complexityRating = '🚀 近似O(1) - 优秀';
else if (avgComplexity < entityRatio * 0.5) complexityRating = '✅ 亚线性 - 良好';
else if (avgComplexity < entityRatio) complexityRating = '⚠️ 接近线性 - 一般';
else complexityRating = '❌ 超线性 - 需要优化';
console.log(` 时间复杂度评估: ${complexityRating}`);
// 内存效率分析
const memoryEfficiencyFirst = first.entityCount / first.memoryUsage;
const memoryEfficiencyLast = last.entityCount / last.memoryUsage;
const memoryEfficiencyRatio = memoryEfficiencyLast / memoryEfficiencyFirst;
console.log(` 内存效率变化: ${memoryEfficiencyRatio.toFixed(2)}x (${memoryEfficiencyFirst.toFixed(0)}${memoryEfficiencyLast.toFixed(0)} 实体/MB)`);
}
/**
* 专门测试实体创建性能
*/
async function runEntityCreationBenchmark(): Promise<void> {
console.log('\n🚀 实体创建性能基准测试');
console.log('='.repeat(60));
const testCounts = [1000, 5000, 10000, 50000, 100000];
for (const count of testCounts) {
console.log(`\n📊 测试创建 ${count.toLocaleString()} 个实体:`);
// 创建新场景
const scene = new Scene();
// 测试创建性能
const stats = testEntityCreation(scene, count);
console.log(` 总时间: ${stats.totalTime.toFixed(2)}ms`);
console.log(` 平均时间: ${stats.averageTime.toFixed(4)}ms/实体`);
console.log(` 创建速度: ${stats.entitiesPerSecond.toFixed(0)} 实体/秒`);
console.log(` 时间分解:`);
console.log(` - 实体创建: ${stats.breakdown.entityCreation.toFixed(2)}ms (${(stats.breakdown.entityCreation / stats.totalTime * 100).toFixed(1)}%)`);
console.log(` - 组件添加: ${stats.breakdown.componentAddition.toFixed(2)}ms (${(stats.breakdown.componentAddition / stats.totalTime * 100).toFixed(1)}%)`);
console.log(` - 标签分配: ${stats.breakdown.tagAssignment.toFixed(2)}ms (${(stats.breakdown.tagAssignment / stats.totalTime * 100).toFixed(1)}%)`);
// 分析性能瓶颈
const { entityCreation, componentAddition, tagAssignment } = stats.breakdown;
const total = stats.totalTime;
console.log(` 性能瓶颈分析:`);
if (componentAddition / total > 0.5) {
console.log(` ⚠️ 组件添加是主要瓶颈 (${(componentAddition / total * 100).toFixed(1)}%)`);
}
if (entityCreation / total > 0.3) {
console.log(` ⚠️ 实体创建开销较高 (${(entityCreation / total * 100).toFixed(1)}%)`);
}
if (tagAssignment / total > 0.1) {
console.log(` ⚠️ 标签分配开销异常 (${(tagAssignment / total * 100).toFixed(1)}%)`);
}
// 分析组件添加性能(仅对较小的测试集)
if (count <= 10000) {
analyzeComponentAdditionPerformance(new Scene(), Math.min(count, 5000));
}
// 清理场景
scene.end();
}
console.log('\n📈 实体创建性能总结:');
console.log(' 主要性能瓶颈通常在组件添加阶段');
console.log(' 建议优化方向:');
console.log(' 1. 减少组件注册开销');
console.log(' 2. 优化位掩码计算');
console.log(' 3. 减少内存分配次数');
console.log(' 4. 使用对象池复用组件实例');
}
/**
* 测试组件添加性能的详细分析
*/
function analyzeComponentAdditionPerformance(scene: Scene, count: number): void {
console.log(`\n🔬 组件添加性能详细分析 (${count.toLocaleString()} 个实体):`);
// 创建实体但不添加组件
const entities = scene.createEntities(count, "TestEntity");
// 分别测试每种组件的添加性能
const componentTests = [
{
name: "PositionComponent",
create: () => new PositionComponent(Math.random() * 1000, Math.random() * 1000),
probability: 1.0
},
{
name: "VelocityComponent",
create: () => new VelocityComponent((Math.random() - 0.5) * 10, (Math.random() - 0.5) * 10),
probability: 0.7
},
{
name: "HealthComponent",
create: () => new HealthComponent(Math.floor(Math.random() * 100) + 50),
probability: 0.5
},
{
name: "RenderComponent",
create: () => new RenderComponent(`sprite_${Math.floor(Math.random() * 10)}`),
probability: 0.3
},
{
name: "AIComponent",
create: () => new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)]),
probability: 0.2
}
];
for (const test of componentTests) {
const startTime = performance.now();
let addedCount = 0;
for (const entity of entities) {
if (Math.random() < test.probability) {
entity.addComponent(test.create());
addedCount++;
}
}
const endTime = performance.now();
const totalTime = endTime - startTime;
console.log(` ${test.name}:`);
console.log(` 添加数量: ${addedCount.toLocaleString()}`);
console.log(` 总时间: ${totalTime.toFixed(2)}ms`);
console.log(` 平均时间: ${(totalTime / addedCount).toFixed(4)}ms/组件`);
console.log(` 添加速度: ${(addedCount / (totalTime / 1000)).toFixed(0)} 组件/秒`);
}
}
/**
* 主测试函数
*/
async function runBenchmarks(): Promise<void> {
console.log('🎯 ECS框架性能基准测试');
console.log('='.repeat(60));
// 先运行实体创建性能测试
await runEntityCreationBenchmark();
// 然后运行完整的框架测试
console.log('\n🚀 完整框架性能测试');
console.log('='.repeat(60));
console.log(`\n⚙ 测试配置:`);
console.log(` 实体数量: ${TEST_CONFIG.entityCounts.map(n => n.toLocaleString()).join(', ')}`);
console.log(` 查询迭代: ${TEST_CONFIG.queryIterations.toLocaleString()}`);
console.log(` 更新迭代: ${TEST_CONFIG.updateIterations.toLocaleString()}`);
console.log(` 预计测试时间: ${(TEST_CONFIG.entityCounts.length * 2).toFixed(0)}-${(TEST_CONFIG.entityCounts.length * 5).toFixed(0)} 分钟`);
console.log('\n🔧 初始化ECS框架...');
// 初始化WebAssembly模块
try {
const { ecsCore } = await import('../../Utils/WasmCore');
await ecsCore.initialize();
console.log(`✅ WebAssembly模块: ${ecsCore.isUsingWasm() ? '已加载' : '未加载'}`);
} catch (error) {
console.log('⚠️ WebAssembly模块加载失败使用JavaScript实现');
}
const scene = new Scene();
// 等待初始化完成
await new Promise(resolve => setTimeout(resolve, 1000));
displaySystemInfo(scene);
const results: PerformanceResult[] = [];
const totalTests = TEST_CONFIG.entityCounts.length;
// 运行不同规模的测试
for (let i = 0; i < TEST_CONFIG.entityCounts.length; i++) {
const entityCount = TEST_CONFIG.entityCounts[i];
console.log(`\n🔄 进度: ${i + 1}/${totalTests} (${((i + 1) / totalTests * 100).toFixed(1)}%)`);
const result = runPerformanceTest(scene, entityCount, TEST_CONFIG);
results.push(result);
// 清理场景,准备下一轮测试
console.log(` 🧹 清理内存...`);
scene.end();
scene.begin();
// 强制垃圾回收
if (typeof global !== 'undefined' && global.gc) {
global.gc();
}
// 大规模测试间隔稍作休息
if (entityCount >= 100000) {
console.log(` ⏱️ 等待系统稳定...`);
await new Promise(resolve => setTimeout(resolve, 2000));
}
}
displayResults(results, scene);
scene.end();
console.log('\n✅ 性能测试完成!');
console.log(`📊 总测试时间: ${((Date.now() - startTime) / 1000 / 60).toFixed(1)} 分钟`);
}
// 记录开始时间
const startTime = Date.now();
// 运行测试
runBenchmarks().catch(error => {
console.error('❌ 测试失败:', error);
});

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@@ -1,53 +0,0 @@
const { Scene } = require('./bin/ECS/Scene.js');
const { Component } = require('./bin/ECS/Component.js');
// 简单的组件类
class TestComponent extends Component {
constructor(value) {
super();
this.value = value;
}
}
console.log('🔬 组件添加性能分析');
// 创建场景和实体
const scene = new Scene();
console.log('✅ 创建场景完成');
const startCreate = performance.now();
const entities = scene.createEntities(5000, 'TestEntity');
const endCreate = performance.now();
console.log(`✅ 创建了 ${entities.length} 个实体,耗时: ${(endCreate - startCreate).toFixed(2)}ms`);
// 测试单个组件添加性能
console.log('\n📊 测试组件添加性能:');
const startAdd = performance.now();
for (let i = 0; i < entities.length; i++) {
const entity = entities[i];
entity.addComponent(new TestComponent(i));
}
const endAdd = performance.now();
const addTime = endAdd - startAdd;
console.log(`添加 ${entities.length} 个组件耗时: ${addTime.toFixed(2)}ms`);
console.log(`平均每个组件: ${(addTime / entities.length).toFixed(4)}ms`);
console.log(`添加速度: ${(entities.length / (addTime / 1000)).toFixed(0)} 组件/秒`);
// 测试组件获取性能
console.log('\n📊 测试组件获取性能:');
const startGet = performance.now();
for (let i = 0; i < entities.length; i++) {
const entity = entities[i];
const component = entity.getComponent(TestComponent);
}
const endGet = performance.now();
const getTime = endGet - startGet;
console.log(`获取 ${entities.length} 个组件耗时: ${getTime.toFixed(2)}ms`);
console.log(`平均每个组件: ${(getTime / entities.length).toFixed(4)}ms`);
console.log(`获取速度: ${(entities.length / (getTime / 1000)).toFixed(0)} 组件/秒`);

View File

@@ -1,199 +0,0 @@
import { BitMaskOptimizer } from '../../ECS/Core/BitMaskOptimizer';
/**
* 位掩码优化器测试
*/
function testBitMaskOptimizer(): void {
console.log('🧪 测试位掩码优化器');
const optimizer = BitMaskOptimizer.getInstance();
optimizer.reset();
// 测试组件类型注册
console.log(' 📝 测试组件类型注册...');
const positionId = optimizer.registerComponentType('Position');
const velocityId = optimizer.registerComponentType('Velocity');
const healthId = optimizer.registerComponentType('Health');
console.log(` Position ID: ${positionId}`);
console.log(` Velocity ID: ${velocityId}`);
console.log(` Health ID: ${healthId}`);
// 测试单个组件掩码
console.log(' 🎯 测试单个组件掩码...');
const positionMask = optimizer.createSingleComponentMask('Position');
const velocityMask = optimizer.createSingleComponentMask('Velocity');
console.log(` Position掩码: ${positionMask.toString(2)}`);
console.log(` Velocity掩码: ${velocityMask.toString(2)}`);
// 测试组合掩码
console.log(' 🔗 测试组合掩码...');
const combinedMask = optimizer.createCombinedMask(['Position', 'Velocity']);
console.log(` Position+Velocity掩码: ${combinedMask.toString(2)}`);
// 测试掩码包含检查
console.log(' ✅ 测试掩码包含检查...');
const hasPosition = optimizer.maskContainsComponent(combinedMask, 'Position');
const hasVelocity = optimizer.maskContainsComponent(combinedMask, 'Velocity');
const hasHealth = optimizer.maskContainsComponent(combinedMask, 'Health');
console.log(` 包含Position: ${hasPosition}`);
console.log(` 包含Velocity: ${hasVelocity}`);
console.log(` 包含Health: ${hasHealth}`);
// 测试掩码操作
console.log(' 🔧 测试掩码操作...');
let entityMask = 0n;
entityMask = optimizer.addComponentToMask(entityMask, 'Position');
entityMask = optimizer.addComponentToMask(entityMask, 'Health');
console.log(` 添加Position和Health后: ${entityMask.toString(2)}`);
const hasAll = optimizer.maskContainsAllComponents(entityMask, ['Position', 'Health']);
const hasAny = optimizer.maskContainsAnyComponent(entityMask, ['Position', 'Velocity']);
console.log(` 包含Position和Health: ${hasAll}`);
console.log(` 包含Position或Velocity: ${hasAny}`);
// 测试掩码分析
console.log(' 📊 测试掩码分析...');
const componentNames = optimizer.maskToComponentNames(entityMask);
const componentCount = optimizer.getComponentCount(entityMask);
console.log(` 掩码包含的组件: ${componentNames.join(', ')}`);
console.log(` 组件数量: ${componentCount}`);
// 测试缓存统计
console.log(' 📈 测试缓存统计...');
const stats = optimizer.getCacheStats();
console.log(` 缓存大小: ${stats.size}`);
console.log(` 组件类型数量: ${stats.componentTypes}`);
// 测试预计算常用掩码
console.log(' ⚡ 测试预计算常用掩码...');
const commonCombinations = [
['Position', 'Velocity'],
['Position', 'Health'],
['Position', 'Velocity', 'Health']
];
optimizer.precomputeCommonMasks(commonCombinations);
const statsAfterPrecompute = optimizer.getCacheStats();
console.log(` 预计算后缓存大小: ${statsAfterPrecompute.size}`);
console.log('✅ 位掩码优化器测试完成');
}
/**
* 性能测试
*/
function testBitMaskPerformance(): void {
console.log('\n🚀 位掩码优化器性能测试');
const optimizer = BitMaskOptimizer.getInstance();
optimizer.reset();
// 注册组件类型
const componentTypes = ['Position', 'Velocity', 'Health', 'Render', 'AI', 'Physics', 'Audio', 'Network'];
for (const type of componentTypes) {
optimizer.registerComponentType(type);
}
const iterations = 100000;
// 测试单个掩码创建性能
console.log(' 🔥 测试单个掩码创建性能...');
let start = performance.now();
for (let i = 0; i < iterations; i++) {
optimizer.createSingleComponentMask('Position');
}
let end = performance.now();
console.log(` ${iterations}次单个掩码创建: ${(end - start).toFixed(2)}ms`);
// 测试组合掩码创建性能
console.log(' 🔥 测试组合掩码创建性能...');
start = performance.now();
for (let i = 0; i < iterations; i++) {
optimizer.createCombinedMask(['Position', 'Velocity', 'Health']);
}
end = performance.now();
console.log(` ${iterations}次组合掩码创建: ${(end - start).toFixed(2)}ms`);
// 测试掩码检查性能
console.log(' 🔥 测试掩码检查性能...');
const testMask = optimizer.createCombinedMask(['Position', 'Velocity', 'Health']);
start = performance.now();
for (let i = 0; i < iterations; i++) {
optimizer.maskContainsComponent(testMask, 'Position');
optimizer.maskContainsComponent(testMask, 'AI');
}
end = performance.now();
console.log(` ${iterations * 2}次掩码检查: ${(end - start).toFixed(2)}ms`);
// 对比原生位操作性能
console.log(' ⚖️ 对比原生位操作性能...');
const positionBit = 1n << 0n;
const velocityBit = 1n << 1n;
const healthBit = 1n << 2n;
const nativeMask = positionBit | velocityBit | healthBit;
start = performance.now();
for (let i = 0; i < iterations; i++) {
(nativeMask & positionBit) !== 0n;
(nativeMask & (1n << 7n)) !== 0n; // AI位
}
end = performance.now();
console.log(` ${iterations * 2}次原生位操作: ${(end - start).toFixed(2)}ms`);
console.log('✅ 性能测试完成');
}
/**
* 内存使用测试
*/
function testBitMaskMemoryUsage(): void {
console.log('\n💾 位掩码优化器内存使用测试');
const optimizer = BitMaskOptimizer.getInstance();
optimizer.reset();
// 注册大量组件类型
console.log(' 📝 注册组件类型...');
for (let i = 0; i < 100; i++) {
optimizer.registerComponentType(`Component${i}`);
}
// 创建大量掩码组合
console.log(' 🔗 创建掩码组合...');
const maskCount = 1000;
for (let i = 0; i < maskCount; i++) {
const componentCount = Math.floor(Math.random() * 5) + 1;
const components: string[] = [];
for (let j = 0; j < componentCount; j++) {
components.push(`Component${Math.floor(Math.random() * 100)}`);
}
optimizer.createCombinedMask(components);
}
const stats = optimizer.getCacheStats();
console.log(` 📊 最终统计:`);
console.log(` 组件类型数量: ${stats.componentTypes}`);
console.log(` 缓存掩码数量: ${stats.size}`);
console.log(` 平均每个掩码占用: ~${(stats.size * 64 / 1024).toFixed(2)} KB`);
console.log('✅ 内存使用测试完成');
}
// 运行所有测试
export function runBitMaskOptimizerTests(): void {
console.log('🧪 位掩码优化器测试套件');
console.log('='.repeat(50));
testBitMaskOptimizer();
testBitMaskPerformance();
testBitMaskMemoryUsage();
console.log('\n✅ 所有测试完成');
}

View File

@@ -1,189 +0,0 @@
import { ComponentPool, ComponentPoolManager } from '../../ECS/Core/ComponentPool';
import { Component } from '../../ECS/Component';
/**
* 测试用组件
*/
class TestComponent extends Component {
public value: number = 0;
constructor(value: number = 0) {
super();
this.value = value;
}
reset(): void {
this.value = 0;
}
}
/**
* 运行组件对象池测试
*/
export function runComponentPoolTests(): void {
console.log('🧪 组件对象池测试');
console.log('='.repeat(50));
testBasicFunctionality();
testPoolManager();
testPerformance();
console.log('✅ 组件对象池测试完成');
}
/**
* 基础功能测试
*/
function testBasicFunctionality(): void {
console.log('\n📝 基础功能测试...');
const pool = new ComponentPool(
() => new TestComponent(),
(component) => component.reset(),
10
);
// 测试获取新组件实例
console.log(' 测试获取新组件实例...');
const component = pool.acquire();
console.assert(component instanceof TestComponent, '应该返回TestComponent实例');
console.assert(component.value === 0, '新组件的值应该为0');
// 测试释放和复用
console.log(' 测试组件释放和复用...');
component.value = 42;
pool.release(component);
console.assert(pool.getAvailableCount() === 1, '池中应该有1个可用组件');
const reusedComponent = pool.acquire();
console.assert(reusedComponent === component, '应该复用同一个组件实例');
console.assert(reusedComponent.value === 0, '复用的组件应该被重置');
// 测试预填充
console.log(' 测试对象池预填充...');
pool.prewarm(5);
console.assert(pool.getAvailableCount() === 5, '预填充后应该有5个可用组件');
const components: TestComponent[] = [];
for (let i = 0; i < 5; i++) {
components.push(pool.acquire());
}
console.assert(pool.getAvailableCount() === 0, '获取5个组件后池应该为空');
// 测试最大容量限制
console.log(' 测试最大容量限制...');
pool.prewarm(10);
const extraComponent = new TestComponent();
pool.release(extraComponent);
console.assert(pool.getAvailableCount() === 10, '不应该超过最大容量');
// 测试清空池
console.log(' 测试清空对象池...');
pool.clear();
console.assert(pool.getAvailableCount() === 0, '清空后池应该为空');
console.log(' ✅ 基础功能测试通过');
}
/**
* 池管理器测试
*/
function testPoolManager(): void {
console.log('\n📝 池管理器测试...');
const manager = ComponentPoolManager.getInstance();
manager.clearAll();
// 测试单例模式
console.log(' 测试单例模式...');
const manager1 = ComponentPoolManager.getInstance();
const manager2 = ComponentPoolManager.getInstance();
console.assert(manager1 === manager2, '应该返回同一个实例');
// 测试注册组件池
console.log(' 测试注册组件池...');
manager.registerPool(
'TestComponent',
() => new TestComponent(),
(component) => component.reset(),
5
);
const stats = manager.getPoolStats();
console.assert(stats.has('TestComponent'), '应该包含已注册的组件类型');
console.assert(stats.get('TestComponent')?.maxSize === 5, '最大容量应该为5');
// 测试获取和释放组件
console.log(' 测试获取和释放组件...');
const component = manager.acquireComponent<TestComponent>('TestComponent');
console.assert(component instanceof TestComponent, '应该返回TestComponent实例');
if (component) {
component.value = 42;
manager.releaseComponent('TestComponent', component);
const reusedComponent = manager.acquireComponent<TestComponent>('TestComponent');
console.assert(reusedComponent === component, '应该复用同一个组件');
console.assert(reusedComponent?.value === 0, '复用的组件应该被重置');
}
// 测试预热所有池
console.log(' 测试预热所有池...');
manager.registerPool('TestComponent1', () => new TestComponent());
manager.registerPool('TestComponent2', () => new TestComponent());
manager.prewarmAll(3);
const finalStats = manager.getPoolStats();
console.assert(finalStats.get('TestComponent1')?.available === 3, 'TestComponent1应该有3个可用组件');
console.assert(finalStats.get('TestComponent2')?.available === 3, 'TestComponent2应该有3个可用组件');
// 测试未注册的组件类型
console.log(' 测试未注册的组件类型...');
const nullComponent = manager.acquireComponent('NonExistentComponent');
console.assert(nullComponent === null, '未注册的组件类型应该返回null');
manager.clearAll();
console.log(' ✅ 池管理器测试通过');
}
/**
* 性能测试
*/
function testPerformance(): void {
console.log('\n📝 性能测试...');
const pool = new ComponentPool(() => new TestComponent());
const iterations = 10000;
// 预热池
pool.prewarm(100);
// 测试对象池性能
const poolStart = performance.now();
for (let i = 0; i < iterations; i++) {
const component = pool.acquire();
pool.release(component);
}
const poolEnd = performance.now();
const poolTime = poolEnd - poolStart;
// 测试直接创建性能
const directStart = performance.now();
for (let i = 0; i < iterations; i++) {
new TestComponent();
}
const directEnd = performance.now();
const directTime = directEnd - directStart;
console.log(` 对象池时间: ${poolTime.toFixed(2)}ms`);
console.log(` 直接创建时间: ${directTime.toFixed(2)}ms`);
const improvement = ((directTime - poolTime) / directTime * 100);
console.log(` 性能提升: ${improvement.toFixed(1)}%`);
if (poolTime < directTime) {
console.log(' ✅ 对象池性能测试通过 - 比直接创建更快');
} else {
console.log(' ⚠️ 对象池在小规模测试中可能不如直接创建快');
}
}

View File

@@ -1,182 +0,0 @@
import { runBitMaskOptimizerTests } from './Unit/bitmask-optimizer.test';
import { runComponentPoolTests } from './Unit/component-pool.test';
/**
* 测试运行器 - 统一运行所有测试
*/
export class TestRunner {
private results: Map<string, { passed: number; failed: number; duration: number }> = new Map();
/**
* 运行所有单元测试
*/
async runUnitTests(): Promise<void> {
console.log('🧪 运行单元测试');
console.log('='.repeat(50));
await this.runTest('组件对象池', runComponentPoolTests);
await this.runTest('位掩码优化器', runBitMaskOptimizerTests);
console.log('\n📊 单元测试总结:');
this.printSummary();
}
/**
* 运行性能测试
*/
async runPerformanceTests(): Promise<void> {
console.log('\n🚀 运行性能测试');
console.log('='.repeat(50));
// 性能测试需要从benchmark.ts文件中导入
console.log('⚠️ 性能测试需要单独运行 - 请使用: node benchmark.ts');
console.log('\n📊 性能测试总结:');
this.printSummary();
}
/**
* 运行集成测试
*/
async runIntegrationTests(): Promise<void> {
console.log('\n🔗 运行集成测试');
console.log('='.repeat(50));
// 集成测试待实现
console.log('⚠️ 集成测试尚未实现');
}
/**
* 运行所有测试
*/
async runAllTests(): Promise<void> {
console.log('🎯 ECS框架完整测试套件');
console.log('='.repeat(60));
const startTime = performance.now();
await this.runUnitTests();
await this.runPerformanceTests();
await this.runIntegrationTests();
const endTime = performance.now();
const totalDuration = endTime - startTime;
console.log('\n✅ 所有测试完成');
console.log(`🕐 总测试时间: ${(totalDuration / 1000).toFixed(2)}`);
this.printFinalSummary();
}
/**
* 运行单个测试
*/
private async runTest(testName: string, testFunction: () => void | Promise<void>): Promise<void> {
console.log(`\n▶ 开始测试: ${testName}`);
const startTime = performance.now();
let passed = 0;
let failed = 0;
try {
await testFunction();
passed = 1;
console.log(`${testName} 测试通过`);
} catch (error) {
failed = 1;
console.error(`${testName} 测试失败:`, error);
}
const endTime = performance.now();
const duration = endTime - startTime;
this.results.set(testName, { passed, failed, duration });
console.log(`⏱️ 耗时: ${duration.toFixed(2)}ms`);
}
/**
* 打印测试摘要
*/
private printSummary(): void {
let totalPassed = 0;
let totalFailed = 0;
let totalDuration = 0;
for (const [name, result] of this.results) {
totalPassed += result.passed;
totalFailed += result.failed;
totalDuration += result.duration;
const status = result.failed > 0 ? '❌' : '✅';
console.log(` ${status} ${name}: ${result.duration.toFixed(2)}ms`);
}
console.log(`\n📈 测试统计:`);
console.log(` 通过: ${totalPassed}`);
console.log(` 失败: ${totalFailed}`);
console.log(` 总时间: ${totalDuration.toFixed(2)}ms`);
console.log(` 成功率: ${totalPassed + totalFailed > 0 ? (totalPassed / (totalPassed + totalFailed) * 100).toFixed(1) : 0}%`);
}
/**
* 打印最终测试摘要
*/
private printFinalSummary(): void {
console.log('\n📋 最终测试报告');
console.log('='.repeat(60));
let totalPassed = 0;
let totalFailed = 0;
for (const [, result] of this.results) {
totalPassed += result.passed;
totalFailed += result.failed;
}
if (totalFailed === 0) {
console.log('🎉 所有测试都通过了!');
} else {
console.log(`⚠️ 有 ${totalFailed} 个测试失败`);
}
console.log(`📊 测试覆盖率: ${this.results.size} 个测试模块`);
console.log(`✅ 通过率: ${totalPassed + totalFailed > 0 ? (totalPassed / (totalPassed + totalFailed) * 100).toFixed(1) : 0}%`);
}
/**
* 清除测试结果
*/
clearResults(): void {
this.results.clear();
}
}
/**
* 便捷函数:运行所有测试
*/
export async function runAllTests(): Promise<void> {
const runner = new TestRunner();
await runner.runAllTests();
}
/**
* 便捷函数:仅运行单元测试
*/
export async function runUnitTests(): Promise<void> {
const runner = new TestRunner();
await runner.runUnitTests();
}
/**
* 便捷函数:仅运行性能测试
*/
export async function runPerformanceTests(): Promise<void> {
const runner = new TestRunner();
await runner.runPerformanceTests();
}
// 如果直接运行此文件,执行所有测试
if (require.main === module) {
runAllTests().catch(console.error);
}

View File

@@ -1,8 +0,0 @@
/**
* WASM ECS核心模块
*
* 提供高性能的ECS操作支持WASM和JavaScript双重实现
*/
export * from './Wasm';
export type Query = import('./Wasm').QueryResult;

View File

@@ -4,14 +4,3 @@ export * from './Emitter';
export * from './GlobalManager';
export * from './PerformanceMonitor';
export { Time } from './Time';
export {
WasmEcsCore,
ecsCore,
initializeEcs,
EntityId,
ComponentMask,
QueryResult,
PerformanceStats as WasmPerformanceStats,
WasmLoader,
JavaScriptFallback
} from './Wasm';

View File

@@ -38,7 +38,6 @@
"exclude": [
"node_modules",
"bin",
"src/wasm/**/*",
"**/*.test.ts",
"**/*.spec.ts"
]

View File

@@ -1,95 +0,0 @@
# ECS Framework WASM 支持包
这个包包含了 @esengine/ecs-framework 的 WASM 加速模块。
## 包含文件
- `ecs_wasm_core.js` - WASM 胶水代码
- `ecs_wasm_core.d.ts` - TypeScript 类型定义
- `ecs_wasm_core_bg.wasm` - WASM 二进制文件
- `ecs_wasm_core_bg.wasm.d.ts` - WASM 类型定义
- `package.json` - 包信息
## 使用方法
### Node.js 环境
```javascript
import init, { EcsCore } from './ecs_wasm_core.js';
async function useWasm() {
// 初始化 WASM 模块
await init();
// 创建 ECS 核心实例
const ecsCore = new EcsCore();
// 使用 WASM 加速的 ECS 功能
const entity = ecsCore.create_entity();
console.log('创建实体:', entity);
}
useWasm();
```
### 浏览器环境
```html
<!DOCTYPE html>
<html>
<head>
<script type="module">
import init, { EcsCore } from './ecs_wasm_core.js';
async function main() {
await init();
const ecsCore = new EcsCore();
const entity = ecsCore.create_entity();
console.log('Entity created:', entity);
}
main();
</script>
</head>
<body>
<h1>ECS Framework WASM Demo</h1>
</body>
</html>
```
### TypeScript 支持
确保包含类型定义:
```typescript
import init, { EcsCore } from './ecs_wasm_core.js';
async function typedExample(): Promise<void> {
await init();
const ecsCore = new EcsCore();
const entityId: number = ecsCore.create_entity();
// 使用类型安全的 API
const mask = BigInt(0b1010);
ecsCore.update_entity_mask(entityId, mask);
}
```
## 性能优势
WASM 模块主要优化以下操作:
- 🚀 实体查询10-100x 性能提升)
- 🔥 组件掩码操作
- ⚡ 批量实体处理
## 兼容性
- **浏览器**: 支持 WebAssembly 的现代浏览器
- **Node.js**: 16.0+ 版本
- **TypeScript**: 4.0+ 版本
## 许可证
MIT License - 详见 LICENSE 文件

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@@ -1,141 +0,0 @@
/* tslint:disable */
/* eslint-disable */
/**
* 创建组件掩码的辅助函数
*/
export function create_component_mask(component_ids: Uint32Array): bigint;
/**
* 检查掩码是否包含指定组件
*/
export function mask_contains_component(mask: bigint, component_id: number): boolean;
/**
* 初始化函数
*/
export function main(): void;
/**
* 高性能ECS核心专注于实体查询和掩码管理
*/
export class EcsCore {
free(): void;
/**
* 创建新的ECS核心
*/
constructor();
/**
* 创建新实体
*/
create_entity(): number;
/**
* 删除实体
*/
destroy_entity(entity_id: number): boolean;
/**
* 更新实体的组件掩码
*/
update_entity_mask(entity_id: number, mask: bigint): void;
/**
* 批量更新实体掩码
*/
batch_update_masks(entity_ids: Uint32Array, masks: BigUint64Array): void;
/**
* 查询实体
*/
query_entities(mask: bigint, max_results: number): number;
/**
* 获取查询结果数量
*/
get_query_result_count(): number;
/**
* 缓存查询实体
*/
query_cached(mask: bigint): number;
/**
* 获取缓存查询结果数量
*/
get_cached_query_count(mask: bigint): number;
/**
* 多组件查询
*/
query_multiple_components(masks: BigUint64Array, max_results: number): number;
/**
* 排除查询
*/
query_with_exclusion(include_mask: bigint, exclude_mask: bigint, max_results: number): number;
/**
* 获取实体的组件掩码
*/
get_entity_mask(entity_id: number): bigint;
/**
* 检查实体是否存在
*/
entity_exists(entity_id: number): boolean;
/**
* 获取实体数量
*/
get_entity_count(): number;
/**
* 获取性能统计信息
*/
get_performance_stats(): Array<any>;
/**
* 清理所有数据
*/
clear(): void;
/**
* 重建查询缓存
*/
rebuild_query_cache(): void;
}
export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
export interface InitOutput {
readonly memory: WebAssembly.Memory;
readonly __wbg_ecscore_free: (a: number, b: number) => void;
readonly ecscore_new: () => number;
readonly ecscore_create_entity: (a: number) => number;
readonly ecscore_destroy_entity: (a: number, b: number) => number;
readonly ecscore_update_entity_mask: (a: number, b: number, c: bigint) => void;
readonly ecscore_batch_update_masks: (a: number, b: number, c: number, d: number, e: number) => void;
readonly ecscore_query_entities: (a: number, b: bigint, c: number) => number;
readonly ecscore_get_query_result_count: (a: number) => number;
readonly ecscore_query_cached: (a: number, b: bigint) => number;
readonly ecscore_get_cached_query_count: (a: number, b: bigint) => number;
readonly ecscore_query_multiple_components: (a: number, b: number, c: number, d: number) => number;
readonly ecscore_query_with_exclusion: (a: number, b: bigint, c: bigint, d: number) => number;
readonly ecscore_get_entity_mask: (a: number, b: number) => bigint;
readonly ecscore_entity_exists: (a: number, b: number) => number;
readonly ecscore_get_entity_count: (a: number) => number;
readonly ecscore_get_performance_stats: (a: number) => any;
readonly ecscore_clear: (a: number) => void;
readonly ecscore_rebuild_query_cache: (a: number) => void;
readonly create_component_mask: (a: number, b: number) => bigint;
readonly mask_contains_component: (a: bigint, b: number) => number;
readonly main: () => void;
readonly __wbindgen_exn_store: (a: number) => void;
readonly __externref_table_alloc: () => number;
readonly __wbindgen_export_2: WebAssembly.Table;
readonly __wbindgen_malloc: (a: number, b: number) => number;
readonly __wbindgen_start: () => void;
}
export type SyncInitInput = BufferSource | WebAssembly.Module;
/**
* Instantiates the given `module`, which can either be bytes or
* a precompiled `WebAssembly.Module`.
*
* @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
*
* @returns {InitOutput}
*/
export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;
/**
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
* for everything else, calls `WebAssembly.instantiate` directly.
*
* @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
*
* @returns {Promise<InitOutput>}
*/
export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;

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@@ -1,415 +0,0 @@
let wasm;
let cachedUint8ArrayMemory0 = null;
function getUint8ArrayMemory0() {
if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
}
return cachedUint8ArrayMemory0;
}
function getArrayU8FromWasm0(ptr, len) {
ptr = ptr >>> 0;
return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);
}
function addToExternrefTable0(obj) {
const idx = wasm.__externref_table_alloc();
wasm.__wbindgen_export_2.set(idx, obj);
return idx;
}
function handleError(f, args) {
try {
return f.apply(this, args);
} catch (e) {
const idx = addToExternrefTable0(e);
wasm.__wbindgen_exn_store(idx);
}
}
const cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } );
if (typeof TextDecoder !== 'undefined') { cachedTextDecoder.decode(); };
function getStringFromWasm0(ptr, len) {
ptr = ptr >>> 0;
return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
}
let cachedUint32ArrayMemory0 = null;
function getUint32ArrayMemory0() {
if (cachedUint32ArrayMemory0 === null || cachedUint32ArrayMemory0.byteLength === 0) {
cachedUint32ArrayMemory0 = new Uint32Array(wasm.memory.buffer);
}
return cachedUint32ArrayMemory0;
}
let WASM_VECTOR_LEN = 0;
function passArray32ToWasm0(arg, malloc) {
const ptr = malloc(arg.length * 4, 4) >>> 0;
getUint32ArrayMemory0().set(arg, ptr / 4);
WASM_VECTOR_LEN = arg.length;
return ptr;
}
let cachedBigUint64ArrayMemory0 = null;
function getBigUint64ArrayMemory0() {
if (cachedBigUint64ArrayMemory0 === null || cachedBigUint64ArrayMemory0.byteLength === 0) {
cachedBigUint64ArrayMemory0 = new BigUint64Array(wasm.memory.buffer);
}
return cachedBigUint64ArrayMemory0;
}
function passArray64ToWasm0(arg, malloc) {
const ptr = malloc(arg.length * 8, 8) >>> 0;
getBigUint64ArrayMemory0().set(arg, ptr / 8);
WASM_VECTOR_LEN = arg.length;
return ptr;
}
/**
* 创建组件掩码的辅助函数
* @param {Uint32Array} component_ids
* @returns {bigint}
*/
export function create_component_mask(component_ids) {
const ptr0 = passArray32ToWasm0(component_ids, wasm.__wbindgen_malloc);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.create_component_mask(ptr0, len0);
return BigInt.asUintN(64, ret);
}
/**
* 检查掩码是否包含指定组件
* @param {bigint} mask
* @param {number} component_id
* @returns {boolean}
*/
export function mask_contains_component(mask, component_id) {
const ret = wasm.mask_contains_component(mask, component_id);
return ret !== 0;
}
/**
* 初始化函数
*/
export function main() {
wasm.main();
}
const EcsCoreFinalization = (typeof FinalizationRegistry === 'undefined')
? { register: () => {}, unregister: () => {} }
: new FinalizationRegistry(ptr => wasm.__wbg_ecscore_free(ptr >>> 0, 1));
/**
* 高性能ECS核心专注于实体查询和掩码管理
*/
export class EcsCore {
__destroy_into_raw() {
const ptr = this.__wbg_ptr;
this.__wbg_ptr = 0;
EcsCoreFinalization.unregister(this);
return ptr;
}
free() {
const ptr = this.__destroy_into_raw();
wasm.__wbg_ecscore_free(ptr, 0);
}
/**
* 创建新的ECS核心
*/
constructor() {
const ret = wasm.ecscore_new();
this.__wbg_ptr = ret >>> 0;
EcsCoreFinalization.register(this, this.__wbg_ptr, this);
return this;
}
/**
* 创建新实体
* @returns {number}
*/
create_entity() {
const ret = wasm.ecscore_create_entity(this.__wbg_ptr);
return ret >>> 0;
}
/**
* 删除实体
* @param {number} entity_id
* @returns {boolean}
*/
destroy_entity(entity_id) {
const ret = wasm.ecscore_destroy_entity(this.__wbg_ptr, entity_id);
return ret !== 0;
}
/**
* 更新实体的组件掩码
* @param {number} entity_id
* @param {bigint} mask
*/
update_entity_mask(entity_id, mask) {
wasm.ecscore_update_entity_mask(this.__wbg_ptr, entity_id, mask);
}
/**
* 批量更新实体掩码
* @param {Uint32Array} entity_ids
* @param {BigUint64Array} masks
*/
batch_update_masks(entity_ids, masks) {
const ptr0 = passArray32ToWasm0(entity_ids, wasm.__wbindgen_malloc);
const len0 = WASM_VECTOR_LEN;
const ptr1 = passArray64ToWasm0(masks, wasm.__wbindgen_malloc);
const len1 = WASM_VECTOR_LEN;
wasm.ecscore_batch_update_masks(this.__wbg_ptr, ptr0, len0, ptr1, len1);
}
/**
* 查询实体
* @param {bigint} mask
* @param {number} max_results
* @returns {number}
*/
query_entities(mask, max_results) {
const ret = wasm.ecscore_query_entities(this.__wbg_ptr, mask, max_results);
return ret >>> 0;
}
/**
* 获取查询结果数量
* @returns {number}
*/
get_query_result_count() {
const ret = wasm.ecscore_get_query_result_count(this.__wbg_ptr);
return ret >>> 0;
}
/**
* 缓存查询实体
* @param {bigint} mask
* @returns {number}
*/
query_cached(mask) {
const ret = wasm.ecscore_query_cached(this.__wbg_ptr, mask);
return ret >>> 0;
}
/**
* 获取缓存查询结果数量
* @param {bigint} mask
* @returns {number}
*/
get_cached_query_count(mask) {
const ret = wasm.ecscore_get_cached_query_count(this.__wbg_ptr, mask);
return ret >>> 0;
}
/**
* 多组件查询
* @param {BigUint64Array} masks
* @param {number} max_results
* @returns {number}
*/
query_multiple_components(masks, max_results) {
const ptr0 = passArray64ToWasm0(masks, wasm.__wbindgen_malloc);
const len0 = WASM_VECTOR_LEN;
const ret = wasm.ecscore_query_multiple_components(this.__wbg_ptr, ptr0, len0, max_results);
return ret >>> 0;
}
/**
* 排除查询
* @param {bigint} include_mask
* @param {bigint} exclude_mask
* @param {number} max_results
* @returns {number}
*/
query_with_exclusion(include_mask, exclude_mask, max_results) {
const ret = wasm.ecscore_query_with_exclusion(this.__wbg_ptr, include_mask, exclude_mask, max_results);
return ret >>> 0;
}
/**
* 获取实体的组件掩码
* @param {number} entity_id
* @returns {bigint}
*/
get_entity_mask(entity_id) {
const ret = wasm.ecscore_get_entity_mask(this.__wbg_ptr, entity_id);
return BigInt.asUintN(64, ret);
}
/**
* 检查实体是否存在
* @param {number} entity_id
* @returns {boolean}
*/
entity_exists(entity_id) {
const ret = wasm.ecscore_entity_exists(this.__wbg_ptr, entity_id);
return ret !== 0;
}
/**
* 获取实体数量
* @returns {number}
*/
get_entity_count() {
const ret = wasm.ecscore_get_entity_count(this.__wbg_ptr);
return ret >>> 0;
}
/**
* 获取性能统计信息
* @returns {Array<any>}
*/
get_performance_stats() {
const ret = wasm.ecscore_get_performance_stats(this.__wbg_ptr);
return ret;
}
/**
* 清理所有数据
*/
clear() {
wasm.ecscore_clear(this.__wbg_ptr);
}
/**
* 重建查询缓存
*/
rebuild_query_cache() {
wasm.ecscore_rebuild_query_cache(this.__wbg_ptr);
}
}
async function __wbg_load(module, imports) {
if (typeof Response === 'function' && module instanceof Response) {
if (typeof WebAssembly.instantiateStreaming === 'function') {
try {
return await WebAssembly.instantiateStreaming(module, imports);
} catch (e) {
if (module.headers.get('Content-Type') != 'application/wasm') {
console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
} else {
throw e;
}
}
}
const bytes = await module.arrayBuffer();
return await WebAssembly.instantiate(bytes, imports);
} else {
const instance = await WebAssembly.instantiate(module, imports);
if (instance instanceof WebAssembly.Instance) {
return { instance, module };
} else {
return instance;
}
}
}
function __wbg_get_imports() {
const imports = {};
imports.wbg = {};
imports.wbg.__wbg_getRandomValues_3c9c0d586e575a16 = function() { return handleError(function (arg0, arg1) {
globalThis.crypto.getRandomValues(getArrayU8FromWasm0(arg0, arg1));
}, arguments) };
imports.wbg.__wbg_log_bb5387ff27ac9b37 = function(arg0, arg1) {
console.log(getStringFromWasm0(arg0, arg1));
};
imports.wbg.__wbg_new_78feb108b6472713 = function() {
const ret = new Array();
return ret;
};
imports.wbg.__wbg_push_737cfc8c1432c2c6 = function(arg0, arg1) {
const ret = arg0.push(arg1);
return ret;
};
imports.wbg.__wbindgen_init_externref_table = function() {
const table = wasm.__wbindgen_export_2;
const offset = table.grow(4);
table.set(0, undefined);
table.set(offset + 0, undefined);
table.set(offset + 1, null);
table.set(offset + 2, true);
table.set(offset + 3, false);
;
};
imports.wbg.__wbindgen_number_new = function(arg0) {
const ret = arg0;
return ret;
};
imports.wbg.__wbindgen_throw = function(arg0, arg1) {
throw new Error(getStringFromWasm0(arg0, arg1));
};
return imports;
}
function __wbg_init_memory(imports, memory) {
}
function __wbg_finalize_init(instance, module) {
wasm = instance.exports;
__wbg_init.__wbindgen_wasm_module = module;
cachedBigUint64ArrayMemory0 = null;
cachedUint32ArrayMemory0 = null;
cachedUint8ArrayMemory0 = null;
wasm.__wbindgen_start();
return wasm;
}
function initSync(module) {
if (wasm !== undefined) return wasm;
if (typeof module !== 'undefined') {
if (Object.getPrototypeOf(module) === Object.prototype) {
({module} = module)
} else {
console.warn('using deprecated parameters for `initSync()`; pass a single object instead')
}
}
const imports = __wbg_get_imports();
__wbg_init_memory(imports);
if (!(module instanceof WebAssembly.Module)) {
module = new WebAssembly.Module(module);
}
const instance = new WebAssembly.Instance(module, imports);
return __wbg_finalize_init(instance, module);
}
async function __wbg_init(module_or_path) {
if (wasm !== undefined) return wasm;
if (typeof module_or_path !== 'undefined') {
if (Object.getPrototypeOf(module_or_path) === Object.prototype) {
({module_or_path} = module_or_path)
} else {
console.warn('using deprecated parameters for the initialization function; pass a single object instead')
}
}
if (typeof module_or_path === 'undefined') {
module_or_path = new URL('ecs_wasm_core_bg.wasm', import.meta.url);
}
const imports = __wbg_get_imports();
if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {
module_or_path = fetch(module_or_path);
}
__wbg_init_memory(imports);
const { instance, module } = await __wbg_load(await module_or_path, imports);
return __wbg_finalize_init(instance, module);
}
export { initSync };
export default __wbg_init;

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@@ -1,29 +0,0 @@
/* tslint:disable */
/* eslint-disable */
export const memory: WebAssembly.Memory;
export const __wbg_ecscore_free: (a: number, b: number) => void;
export const ecscore_new: () => number;
export const ecscore_create_entity: (a: number) => number;
export const ecscore_destroy_entity: (a: number, b: number) => number;
export const ecscore_update_entity_mask: (a: number, b: number, c: bigint) => void;
export const ecscore_batch_update_masks: (a: number, b: number, c: number, d: number, e: number) => void;
export const ecscore_query_entities: (a: number, b: bigint, c: number) => number;
export const ecscore_get_query_result_count: (a: number) => number;
export const ecscore_query_cached: (a: number, b: bigint) => number;
export const ecscore_get_cached_query_count: (a: number, b: bigint) => number;
export const ecscore_query_multiple_components: (a: number, b: number, c: number, d: number) => number;
export const ecscore_query_with_exclusion: (a: number, b: bigint, c: bigint, d: number) => number;
export const ecscore_get_entity_mask: (a: number, b: number) => bigint;
export const ecscore_entity_exists: (a: number, b: number) => number;
export const ecscore_get_entity_count: (a: number) => number;
export const ecscore_get_performance_stats: (a: number) => any;
export const ecscore_clear: (a: number) => void;
export const ecscore_rebuild_query_cache: (a: number) => void;
export const create_component_mask: (a: number, b: number) => bigint;
export const mask_contains_component: (a: bigint, b: number) => number;
export const main: () => void;
export const __wbindgen_exn_store: (a: number) => void;
export const __externref_table_alloc: () => number;
export const __wbindgen_export_2: WebAssembly.Table;
export const __wbindgen_malloc: (a: number, b: number) => number;
export const __wbindgen_start: () => void;

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@@ -1,23 +0,0 @@
{
"name": "@esengine/ecs-framework-wasm",
"version": "1.0.0",
"description": "ECS Framework WASM 加速模块",
"main": "ecs_wasm_core.js",
"files": [
"ecs_wasm_core.js",
"ecs_wasm_core_bg.wasm",
"*.d.ts",
"README.md"
],
"keywords": [
"ecs",
"wasm",
"game-engine",
"performance"
],
"author": "ESEngine Team",
"license": "MIT",
"peerDependencies": {
"@esengine/ecs-framework": "^1.0.0"
}
}