新增cloth与ragdoll
This commit is contained in:
10
extensions/ecs-tween/lib/framework.d.ts
vendored
10
extensions/ecs-tween/lib/framework.d.ts
vendored
@@ -4183,12 +4183,22 @@ declare module es {
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constructor(center: es.Vector2, width: number, height: number, borderStiffness?: number, diagonalStiffness?: number);
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}
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}
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declare module es {
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class Cloth extends Composite {
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constructor(topLeftPosition: Vector2, width: number, height: number, segments?: number, stiffness?: number, tearSensitivity?: number, connectHorizontalParticles?: boolean);
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}
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}
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declare module es {
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class LineSegments extends Composite {
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constructor(vertices: Vector2[], stiffness: number);
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pinParticleAtIndex(index: number): LineSegments;
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}
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}
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declare module es {
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class Ragdoll extends Composite {
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constructor(x: number, y: number, bodyHeight: number);
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}
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}
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declare module es {
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class Tire extends Composite {
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constructor(origin: Vector2, radius: number, segments: number, spokeStiffness?: number, treadStiffness?: number);
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10
source/bin/framework.d.ts
vendored
10
source/bin/framework.d.ts
vendored
@@ -4183,12 +4183,22 @@ declare module es {
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constructor(center: es.Vector2, width: number, height: number, borderStiffness?: number, diagonalStiffness?: number);
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}
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}
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declare module es {
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class Cloth extends Composite {
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constructor(topLeftPosition: Vector2, width: number, height: number, segments?: number, stiffness?: number, tearSensitivity?: number, connectHorizontalParticles?: boolean);
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}
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}
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declare module es {
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class LineSegments extends Composite {
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constructor(vertices: Vector2[], stiffness: number);
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pinParticleAtIndex(index: number): LineSegments;
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}
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}
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declare module es {
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class Ragdoll extends Composite {
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constructor(x: number, y: number, bodyHeight: number);
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}
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}
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declare module es {
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class Tire extends Composite {
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constructor(origin: Vector2, radius: number, segments: number, spokeStiffness?: number, treadStiffness?: number);
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@@ -10749,6 +10749,41 @@ var es;
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es.VerletBox = VerletBox;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Cloth = /** @class */ (function (_super) {
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__extends(Cloth, _super);
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function Cloth(topLeftPosition, width, height, segments, stiffness, tearSensitivity, connectHorizontalParticles) {
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if (segments === void 0) { segments = 20; }
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if (stiffness === void 0) { stiffness = 0.25; }
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if (tearSensitivity === void 0) { tearSensitivity = 5; }
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if (connectHorizontalParticles === void 0) { connectHorizontalParticles = true; }
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var _this = _super.call(this) || this;
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var xStride = width / segments;
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var yStride = height / segments;
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for (var y = 0; y < segments; y++) {
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for (var x = 0; x < segments; x++) {
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var px = topLeftPosition.x + x * xStride;
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var py = topLeftPosition.y + y + yStride;
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var particle = _this.addParticle(new es.Particle(new es.Vector2(px, py)));
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if (connectHorizontalParticles && x > 0)
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_this.addConstraint(new es.DistanceConstraint(_this.particles[y * segments + x], _this.particles[y * segments + x - 1], stiffness))
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.setTearSensitivity(tearSensitivity)
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.setCollidesWithColliders(false);
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if (y > 0)
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_this.addConstraint(new es.DistanceConstraint(_this.particles[y * segments + x], _this.particles[(y - 1) * segments + x], stiffness))
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.setTearSensitivity(tearSensitivity)
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.setCollidesWithColliders(false);
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if (y == 0)
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particle.pin();
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}
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}
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return _this;
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}
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return Cloth;
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}(es.Composite));
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es.Cloth = Cloth;
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})(es || (es = {}));
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var es;
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(function (es) {
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var LineSegments = /** @class */ (function (_super) {
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__extends(LineSegments, _super);
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@@ -10771,6 +10806,58 @@ var es;
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es.LineSegments = LineSegments;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Ragdoll = /** @class */ (function (_super) {
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__extends(Ragdoll, _super);
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function Ragdoll(x, y, bodyHeight) {
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var _this = _super.call(this) || this;
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var headLength = bodyHeight / 7.5;
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var head = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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head.radius = headLength * 0.75;
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head.mass = 4;
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var shoulder = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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shoulder.mass = 26;
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_this.addConstraint(new es.DistanceConstraint(head, shoulder, 1, 5 / 4 * headLength));
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var elbowLeft = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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var elbowRight = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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elbowLeft.mass = 2;
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elbowRight.mass = 2;
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_this.addConstraint(new es.DistanceConstraint(elbowLeft, shoulder, 1, headLength * 3 / 2));
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_this.addConstraint(new es.DistanceConstraint(elbowRight, shoulder, 1, headLength * 3 / 2));
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var handLeft = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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var handRight = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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handLeft.mass = 2;
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handRight.mass = 2;
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_this.addConstraint(new es.DistanceConstraint(handLeft, elbowLeft, 1, headLength * 2));
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_this.addConstraint(new es.DistanceConstraint(handRight, elbowRight, 1, headLength * 2));
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var pelvis = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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pelvis.mass = 15;
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_this.addConstraint(new es.DistanceConstraint(pelvis, shoulder, 0.8, headLength * 3.5));
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_this.addConstraint(new es.DistanceConstraint(pelvis, head, 0.02, bodyHeight * 2))
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.setCollidesWithColliders(false);
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var kneeLeft = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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var kneeRight = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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kneeLeft.mass = 10;
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kneeRight.mass = 10;
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_this.addConstraint(new es.DistanceConstraint(kneeLeft, pelvis, 1, headLength * 2));
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_this.addConstraint(new es.DistanceConstraint(kneeRight, pelvis, 1, headLength * 2));
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var footLeft = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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var footRight = _this.addParticle(new es.Particle({ x: x + es.RandomUtils.randint(-5, 5), y: y + es.RandomUtils.randint(-5, 5) }));
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footLeft.mass = 5;
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footRight.mass = 5;
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_this.addConstraint(new es.DistanceConstraint(footLeft, kneeLeft, 1, headLength * 2));
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_this.addConstraint(new es.DistanceConstraint(footRight, kneeRight, 1, headLength * 2));
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_this.addConstraint(new es.DistanceConstraint(footLeft, shoulder, 0.001, bodyHeight * 2))
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.setCollidesWithColliders(false);
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_this.addConstraint(new es.DistanceConstraint(footLeft, shoulder, 0.001, bodyHeight * 2))
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.setCollidesWithColliders(false);
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return _this;
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}
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return Ragdoll;
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}(es.Composite));
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es.Ragdoll = Ragdoll;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Tire = /** @class */ (function (_super) {
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__extends(Tire, _super);
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
33
source/src/Physics/Verlet/Composites/Cloth.ts
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33
source/src/Physics/Verlet/Composites/Cloth.ts
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@@ -0,0 +1,33 @@
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module es {
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export class Cloth extends Composite {
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constructor(topLeftPosition: Vector2, width: number, height: number, segments: number = 20, stiffness: number = 0.25,
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tearSensitivity: number = 5, connectHorizontalParticles: boolean = true) {
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super();
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const xStride = width / segments;
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const yStride = height / segments;
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for (let y = 0; y < segments; y++) {
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for (let x = 0; x < segments; x++) {
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const px = topLeftPosition.x + x * xStride;
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const py = topLeftPosition.y + y + yStride;
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const particle = this.addParticle(new Particle(new Vector2(px, py)));
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if (connectHorizontalParticles && x > 0)
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this.addConstraint(new DistanceConstraint(this.particles[y * segments + x],
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this.particles[y * segments + x - 1], stiffness))
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.setTearSensitivity(tearSensitivity)
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.setCollidesWithColliders(false);
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if (y > 0)
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this.addConstraint(new DistanceConstraint(this.particles[y * segments + x],
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this.particles[(y - 1) * segments + x], stiffness))
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.setTearSensitivity(tearSensitivity)
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.setCollidesWithColliders(false);
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if (y == 0)
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particle.pin();
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}
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}
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}
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}
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}
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55
source/src/Physics/Verlet/Composites/Ragdoll.ts
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55
source/src/Physics/Verlet/Composites/Ragdoll.ts
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@@ -0,0 +1,55 @@
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module es {
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export class Ragdoll extends Composite {
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constructor(x: number, y: number, bodyHeight: number) {
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super();
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const headLength = bodyHeight / 7.5;
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const head = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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head.radius = headLength * 0.75;
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head.mass = 4;
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const shoulder = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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shoulder.mass = 26;
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this.addConstraint(new DistanceConstraint(head, shoulder, 1, 5 / 4 * headLength));
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const elbowLeft = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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const elbowRight = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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elbowLeft.mass = 2;
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elbowRight.mass = 2;
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this.addConstraint(new DistanceConstraint(elbowLeft, shoulder, 1, headLength * 3 / 2));
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this.addConstraint(new DistanceConstraint(elbowRight, shoulder, 1, headLength * 3 / 2));
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const handLeft = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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const handRight = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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handLeft.mass = 2;
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handRight.mass = 2;
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this.addConstraint(new DistanceConstraint(handLeft, elbowLeft, 1, headLength * 2));
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this.addConstraint(new DistanceConstraint(handRight, elbowRight, 1, headLength * 2));
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const pelvis = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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pelvis.mass = 15;
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this.addConstraint(new DistanceConstraint(pelvis, shoulder, 0.8, headLength * 3.5));
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this.addConstraint(new DistanceConstraint(pelvis, head, 0.02, bodyHeight * 2))
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.setCollidesWithColliders(false);
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const kneeLeft = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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const kneeRight = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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kneeLeft.mass = 10;
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kneeRight.mass = 10;
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this.addConstraint(new DistanceConstraint(kneeLeft, pelvis, 1, headLength * 2));
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this.addConstraint(new DistanceConstraint(kneeRight, pelvis, 1, headLength * 2));
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const footLeft = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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const footRight = this.addParticle(new Particle({ x: x + RandomUtils.randint(-5, 5), y: y + RandomUtils.randint(-5, 5) }));
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footLeft.mass = 5;
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footRight.mass = 5;
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this.addConstraint(new DistanceConstraint(footLeft, kneeLeft, 1, headLength * 2));
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this.addConstraint(new DistanceConstraint(footRight, kneeRight, 1, headLength * 2));
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this.addConstraint(new DistanceConstraint(footLeft, shoulder, 0.001, bodyHeight * 2))
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.setCollidesWithColliders(false);
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this.addConstraint(new DistanceConstraint(footLeft, shoulder, 0.001, bodyHeight * 2))
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.setCollidesWithColliders(false);
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}
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}
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}
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