feat(asset): 统一资产引用使用 GUID 替代路径 (#287)
* feat(world-streaming): 添加世界流式加载系统 实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出 * feat(asset): 统一资产引用使用 GUID 替代路径 将所有组件的资产引用字段从路径改为 GUID: - SpriteComponent: texture -> textureGuid, material -> materialGuid - SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid - UIRenderComponent: texture -> textureGuid - UIButtonComponent: normalTexture -> normalTextureGuid 等 - AudioSourceComponent: clip -> clipGuid - ParticleSystemComponent: 已使用 textureGuid 修复 AssetRegistryService 注册问题和路径规范化, 添加渲染系统的 GUID 解析支持。 * fix(sprite-editor): 更新 material 为 materialGuid * fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
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@@ -10,7 +10,8 @@ export interface UIButtonStyle {
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textColor: number;
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borderColor: number;
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borderWidth: number;
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texture?: string;
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/** 纹理资产 GUID | Texture asset GUID */
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textureGuid?: string;
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}
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/**
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@@ -51,36 +52,36 @@ export class UIButtonComponent extends Component {
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// ===== 状态纹理 State Textures =====
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/**
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* 正常状态纹理
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* Normal state texture
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* 正常状态纹理 GUID
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* Normal state texture GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Normal Texture', assetType: 'texture' })
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public normalTexture: string = '';
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public normalTextureGuid: string = '';
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/**
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* 悬停状态纹理
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* Hover state texture
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* 悬停状态纹理 GUID
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* Hover state texture GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Hover Texture', assetType: 'texture' })
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public hoverTexture: string = '';
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public hoverTextureGuid: string = '';
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/**
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* 按下状态纹理
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* Pressed state texture
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* 按下状态纹理 GUID
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* Pressed state texture GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Pressed Texture', assetType: 'texture' })
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public pressedTexture: string = '';
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public pressedTextureGuid: string = '';
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/**
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* 禁用状态纹理
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* Disabled state texture
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* 禁用状态纹理 GUID
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* Disabled state texture GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Disabled Texture', assetType: 'texture' })
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public disabledTexture: string = '';
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public disabledTextureGuid: string = '';
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// ===== 状态样式 State Styles =====
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@@ -245,16 +246,16 @@ export class UIButtonComponent extends Component {
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}
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/**
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* 获取当前应该显示的纹理
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* Get the texture that should be displayed based on state
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* 获取当前应该显示的纹理 GUID
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* Get the texture GUID that should be displayed based on state
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*/
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public getStateTexture(state: 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal'): string {
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if (this.disabled && this.disabledTexture) return this.disabledTexture;
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public getStateTextureGuid(state: 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal'): string {
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if (this.disabled && this.disabledTextureGuid) return this.disabledTextureGuid;
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switch (state) {
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case 'pressed': return this.pressedTexture || this.normalTexture;
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case 'hovered': return this.hoverTexture || this.normalTexture;
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case 'focused': return this.normalTexture;
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default: return this.normalTexture;
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case 'pressed': return this.pressedTextureGuid || this.normalTextureGuid;
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case 'hovered': return this.hoverTextureGuid || this.normalTextureGuid;
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case 'focused': return this.normalTextureGuid;
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default: return this.normalTextureGuid;
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}
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}
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@@ -263,7 +264,7 @@ export class UIButtonComponent extends Component {
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* Whether to use texture for rendering
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*/
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public useTexture(): boolean {
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return (this.displayMode === 'texture' || this.displayMode === 'both') && !!this.normalTexture;
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return (this.displayMode === 'texture' || this.displayMode === 'both') && !!this.normalTextureGuid;
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}
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/**
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@@ -297,14 +298,14 @@ export class UIButtonComponent extends Component {
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}
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/**
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* 设置纹理
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* Set textures for different states
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* 设置纹理 GUID
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* Set texture GUIDs for different states
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*/
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public setTextures(normal: string, hover?: string, pressed?: string, disabled?: string): this {
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this.normalTexture = normal;
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if (hover) this.hoverTexture = hover;
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if (pressed) this.pressedTexture = pressed;
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if (disabled) this.disabledTexture = disabled;
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public setTextureGuids(normalGuid: string, hoverGuid?: string, pressedGuid?: string, disabledGuid?: string): this {
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this.normalTextureGuid = normalGuid;
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if (hoverGuid) this.hoverTextureGuid = hoverGuid;
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if (pressedGuid) this.pressedTextureGuid = pressedGuid;
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if (disabledGuid) this.disabledTextureGuid = disabledGuid;
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this.displayMode = 'texture';
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return this;
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}
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