* feat(world-streaming): 添加世界流式加载系统 实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出 * feat(asset): 统一资产引用使用 GUID 替代路径 将所有组件的资产引用字段从路径改为 GUID: - SpriteComponent: texture -> textureGuid, material -> materialGuid - SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid - UIRenderComponent: texture -> textureGuid - UIButtonComponent: normalTexture -> normalTextureGuid 等 - AudioSourceComponent: clip -> clipGuid - ParticleSystemComponent: 已使用 textureGuid 修复 AssetRegistryService 注册问题和路径规范化, 添加渲染系统的 GUID 解析支持。 * fix(sprite-editor): 更新 material 为 materialGuid * fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
313 lines
8.3 KiB
TypeScript
313 lines
8.3 KiB
TypeScript
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
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/**
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* 按钮状态样式
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* Button state style configuration
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*/
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export interface UIButtonStyle {
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backgroundColor: number;
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backgroundAlpha: number;
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textColor: number;
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borderColor: number;
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borderWidth: number;
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/** 纹理资产 GUID | Texture asset GUID */
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textureGuid?: string;
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}
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/**
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* 按钮显示模式
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* Button display mode
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*/
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export type UIButtonDisplayMode = 'color' | 'texture' | 'both';
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/**
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* UI 按钮组件
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* UI Button Component - Button-specific state and callbacks
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*/
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@ECSComponent('UIButton')
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@Serializable({ version: 1, typeId: 'UIButton' })
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export class UIButtonComponent extends Component {
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/**
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* 按钮文本
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* Button label text
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*/
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@Serialize()
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@Property({ type: 'string', label: 'Label' })
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public label: string = 'Button';
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// ===== 显示模式 Display Mode =====
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/**
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* 显示模式:纯颜色、纯纹理、或两者结合
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* Display mode: color only, texture only, or both
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*/
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@Serialize()
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@Property({
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type: 'enum',
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label: 'Display Mode',
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options: ['color', 'texture', 'both']
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})
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public displayMode: UIButtonDisplayMode = 'color';
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// ===== 状态纹理 State Textures =====
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/**
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* 正常状态纹理 GUID
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* Normal state texture GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Normal Texture', assetType: 'texture' })
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public normalTextureGuid: string = '';
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/**
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* 悬停状态纹理 GUID
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* Hover state texture GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Hover Texture', assetType: 'texture' })
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public hoverTextureGuid: string = '';
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/**
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* 按下状态纹理 GUID
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* Pressed state texture GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Pressed Texture', assetType: 'texture' })
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public pressedTextureGuid: string = '';
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/**
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* 禁用状态纹理 GUID
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* Disabled state texture GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Disabled Texture', assetType: 'texture' })
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public disabledTextureGuid: string = '';
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// ===== 状态样式 State Styles =====
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/**
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* 正常状态颜色
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* Normal state background color
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*/
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@Serialize()
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@Property({ type: 'color', label: 'Normal Color' })
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public normalColor: number = 0x4A90D9;
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/**
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* 悬停状态颜色
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* Hover state background color
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*/
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@Serialize()
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@Property({ type: 'color', label: 'Hover Color' })
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public hoverColor: number = 0x5BA0E9;
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/**
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* 按下状态颜色
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* Pressed state background color
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*/
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@Serialize()
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@Property({ type: 'color', label: 'Pressed Color' })
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public pressedColor: number = 0x3A80C9;
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/**
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* 禁用状态颜色
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* Disabled state background color
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*/
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@Serialize()
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@Property({ type: 'color', label: 'Disabled Color' })
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public disabledColor: number = 0x888888;
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/**
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* 聚焦状态颜色
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* Focused state background color
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*/
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@Serialize()
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@Property({ type: 'color', label: 'Focused Color' })
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public focusedColor: number = 0x4A90D9;
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/**
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* 文本颜色
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* Text color
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*/
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@Serialize()
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@Property({ type: 'color', label: 'Text Color' })
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public textColor: number = 0xFFFFFF;
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/**
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* 禁用时文本颜色
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* Disabled text color
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*/
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@Serialize()
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@Property({ type: 'color', label: 'Disabled Text Color' })
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public disabledTextColor: number = 0xCCCCCC;
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// ===== 动画 Animation =====
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/**
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* 颜色过渡时长(秒)
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* Color transition duration in seconds
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*/
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@Serialize()
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@Property({ type: 'number', label: 'Transition Duration', min: 0, step: 0.01 })
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public transitionDuration: number = 0.1;
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/**
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* 当前显示颜色(动画插值用)
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* Current display color (for animation)
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*/
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public currentColor: number = 0x4A90D9;
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/**
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* 目标颜色
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* Target color
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*/
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public targetColor: number = 0x4A90D9;
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// ===== 回调 Callbacks =====
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/**
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* 点击回调
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* Click callback
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*/
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public onClick?: () => void;
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/**
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* 长按回调
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* Long press callback
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*/
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public onLongPress?: () => void;
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/**
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* 长按阈值(毫秒)
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* Long press threshold in milliseconds
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*/
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@Serialize()
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@Property({ type: 'number', label: 'Long Press Threshold', min: 0 })
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public longPressThreshold: number = 500;
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/**
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* 长按计时器
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* Long press timer
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*/
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public pressTimer: number = 0;
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/**
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* 是否已触发长按
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* Whether long press has been triggered
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*/
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public longPressTriggered: boolean = false;
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// ===== 配置 Configuration =====
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/**
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* 是否禁用
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* Whether button is disabled
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*/
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@Serialize()
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@Property({ type: 'boolean', label: 'Disabled' })
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public disabled: boolean = false;
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/**
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* 是否显示涟漪效果
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* Whether to show ripple effect
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*/
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@Serialize()
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@Property({ type: 'boolean', label: 'Show Ripple' })
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public showRipple: boolean = false;
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/**
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* 涟漪颜色
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* Ripple color
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*/
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@Serialize()
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@Property({ type: 'color', label: 'Ripple Color' })
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public rippleColor: number = 0xFFFFFF;
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/**
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* 涟漪透明度
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* Ripple alpha
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*/
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@Serialize()
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@Property({ type: 'number', label: 'Ripple Alpha', min: 0, max: 1, step: 0.01 })
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public rippleAlpha: number = 0.3;
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/**
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* 获取当前应该显示的背景颜色
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* Get the background color that should be displayed based on state
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*/
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public getStateColor(state: 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal'): number {
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if (this.disabled) return this.disabledColor;
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switch (state) {
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case 'pressed': return this.pressedColor;
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case 'hovered': return this.hoverColor;
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case 'focused': return this.focusedColor;
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default: return this.normalColor;
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}
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}
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/**
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* 获取当前应该显示的纹理 GUID
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* Get the texture GUID that should be displayed based on state
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*/
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public getStateTextureGuid(state: 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal'): string {
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if (this.disabled && this.disabledTextureGuid) return this.disabledTextureGuid;
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switch (state) {
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case 'pressed': return this.pressedTextureGuid || this.normalTextureGuid;
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case 'hovered': return this.hoverTextureGuid || this.normalTextureGuid;
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case 'focused': return this.normalTextureGuid;
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default: return this.normalTextureGuid;
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}
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}
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/**
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* 是否使用纹理渲染
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* Whether to use texture for rendering
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*/
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public useTexture(): boolean {
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return (this.displayMode === 'texture' || this.displayMode === 'both') && !!this.normalTextureGuid;
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}
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/**
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* 是否使用颜色渲染
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* Whether to use color for rendering
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*/
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public useColor(): boolean {
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return this.displayMode === 'color' || this.displayMode === 'both';
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}
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/**
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* 获取当前应该显示的文本颜色
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* Get the text color that should be displayed based on state
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*/
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public getTextColor(): number {
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return this.disabled ? this.disabledTextColor : this.textColor;
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}
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/**
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* 设置颜色主题
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* Set color theme
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*/
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public setColors(normal: number, hover: number, pressed: number, disabled?: number): this {
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this.normalColor = normal;
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this.hoverColor = hover;
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this.pressedColor = pressed;
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if (disabled !== undefined) this.disabledColor = disabled;
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this.currentColor = normal;
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this.targetColor = normal;
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return this;
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}
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/**
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* 设置纹理 GUID
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* Set texture GUIDs for different states
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*/
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public setTextureGuids(normalGuid: string, hoverGuid?: string, pressedGuid?: string, disabledGuid?: string): this {
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this.normalTextureGuid = normalGuid;
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if (hoverGuid) this.hoverTextureGuid = hoverGuid;
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if (pressedGuid) this.pressedTextureGuid = pressedGuid;
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if (disabledGuid) this.disabledTextureGuid = disabledGuid;
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this.displayMode = 'texture';
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return this;
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}
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}
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