Files
esengine/packages/ui/src/components/widgets/UIButtonComponent.ts
YHH 3617f40309 feat(asset): 统一资产引用使用 GUID 替代路径 (#287)
* feat(world-streaming): 添加世界流式加载系统

实现基于区块的世界流式加载系统,支持开放世界游戏:

运行时包 (@esengine/world-streaming):
- ChunkComponent: 区块实体组件,包含坐标、边界、状态
- StreamingAnchorComponent: 流式锚点组件(玩家/摄像机)
- ChunkLoaderComponent: 流式加载配置组件
- ChunkStreamingSystem: 区块加载/卸载调度系统
- ChunkCullingSystem: 区块可见性剔除系统
- ChunkManager: 区块生命周期管理服务
- SpatialHashGrid: 空间哈希网格
- ChunkSerializer: 区块序列化

编辑器包 (@esengine/world-streaming-editor):
- ChunkVisualizer: 区块可视化覆盖层
- ChunkLoaderInspectorProvider: 区块加载器检视器
- StreamingAnchorInspectorProvider: 流式锚点检视器
- WorldStreamingPlugin: 完整插件导出

* feat(asset): 统一资产引用使用 GUID 替代路径

将所有组件的资产引用字段从路径改为 GUID:
- SpriteComponent: texture -> textureGuid, material -> materialGuid
- SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid
- UIRenderComponent: texture -> textureGuid
- UIButtonComponent: normalTexture -> normalTextureGuid 等
- AudioSourceComponent: clip -> clipGuid
- ParticleSystemComponent: 已使用 textureGuid

修复 AssetRegistryService 注册问题和路径规范化,
添加渲染系统的 GUID 解析支持。

* fix(sprite-editor): 更新 material 为 materialGuid

* fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
2025-12-06 14:08:48 +08:00

313 lines
8.3 KiB
TypeScript

import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
* 按钮状态样式
* Button state style configuration
*/
export interface UIButtonStyle {
backgroundColor: number;
backgroundAlpha: number;
textColor: number;
borderColor: number;
borderWidth: number;
/** 纹理资产 GUID | Texture asset GUID */
textureGuid?: string;
}
/**
* 按钮显示模式
* Button display mode
*/
export type UIButtonDisplayMode = 'color' | 'texture' | 'both';
/**
* UI 按钮组件
* UI Button Component - Button-specific state and callbacks
*/
@ECSComponent('UIButton')
@Serializable({ version: 1, typeId: 'UIButton' })
export class UIButtonComponent extends Component {
/**
* 按钮文本
* Button label text
*/
@Serialize()
@Property({ type: 'string', label: 'Label' })
public label: string = 'Button';
// ===== 显示模式 Display Mode =====
/**
* 显示模式:纯颜色、纯纹理、或两者结合
* Display mode: color only, texture only, or both
*/
@Serialize()
@Property({
type: 'enum',
label: 'Display Mode',
options: ['color', 'texture', 'both']
})
public displayMode: UIButtonDisplayMode = 'color';
// ===== 状态纹理 State Textures =====
/**
* 正常状态纹理 GUID
* Normal state texture GUID
*/
@Serialize()
@Property({ type: 'asset', label: 'Normal Texture', assetType: 'texture' })
public normalTextureGuid: string = '';
/**
* 悬停状态纹理 GUID
* Hover state texture GUID
*/
@Serialize()
@Property({ type: 'asset', label: 'Hover Texture', assetType: 'texture' })
public hoverTextureGuid: string = '';
/**
* 按下状态纹理 GUID
* Pressed state texture GUID
*/
@Serialize()
@Property({ type: 'asset', label: 'Pressed Texture', assetType: 'texture' })
public pressedTextureGuid: string = '';
/**
* 禁用状态纹理 GUID
* Disabled state texture GUID
*/
@Serialize()
@Property({ type: 'asset', label: 'Disabled Texture', assetType: 'texture' })
public disabledTextureGuid: string = '';
// ===== 状态样式 State Styles =====
/**
* 正常状态颜色
* Normal state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Normal Color' })
public normalColor: number = 0x4A90D9;
/**
* 悬停状态颜色
* Hover state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Hover Color' })
public hoverColor: number = 0x5BA0E9;
/**
* 按下状态颜色
* Pressed state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Pressed Color' })
public pressedColor: number = 0x3A80C9;
/**
* 禁用状态颜色
* Disabled state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Disabled Color' })
public disabledColor: number = 0x888888;
/**
* 聚焦状态颜色
* Focused state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Focused Color' })
public focusedColor: number = 0x4A90D9;
/**
* 文本颜色
* Text color
*/
@Serialize()
@Property({ type: 'color', label: 'Text Color' })
public textColor: number = 0xFFFFFF;
/**
* 禁用时文本颜色
* Disabled text color
*/
@Serialize()
@Property({ type: 'color', label: 'Disabled Text Color' })
public disabledTextColor: number = 0xCCCCCC;
// ===== 动画 Animation =====
/**
* 颜色过渡时长(秒)
* Color transition duration in seconds
*/
@Serialize()
@Property({ type: 'number', label: 'Transition Duration', min: 0, step: 0.01 })
public transitionDuration: number = 0.1;
/**
* 当前显示颜色(动画插值用)
* Current display color (for animation)
*/
public currentColor: number = 0x4A90D9;
/**
* 目标颜色
* Target color
*/
public targetColor: number = 0x4A90D9;
// ===== 回调 Callbacks =====
/**
* 点击回调
* Click callback
*/
public onClick?: () => void;
/**
* 长按回调
* Long press callback
*/
public onLongPress?: () => void;
/**
* 长按阈值(毫秒)
* Long press threshold in milliseconds
*/
@Serialize()
@Property({ type: 'number', label: 'Long Press Threshold', min: 0 })
public longPressThreshold: number = 500;
/**
* 长按计时器
* Long press timer
*/
public pressTimer: number = 0;
/**
* 是否已触发长按
* Whether long press has been triggered
*/
public longPressTriggered: boolean = false;
// ===== 配置 Configuration =====
/**
* 是否禁用
* Whether button is disabled
*/
@Serialize()
@Property({ type: 'boolean', label: 'Disabled' })
public disabled: boolean = false;
/**
* 是否显示涟漪效果
* Whether to show ripple effect
*/
@Serialize()
@Property({ type: 'boolean', label: 'Show Ripple' })
public showRipple: boolean = false;
/**
* 涟漪颜色
* Ripple color
*/
@Serialize()
@Property({ type: 'color', label: 'Ripple Color' })
public rippleColor: number = 0xFFFFFF;
/**
* 涟漪透明度
* Ripple alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Ripple Alpha', min: 0, max: 1, step: 0.01 })
public rippleAlpha: number = 0.3;
/**
* 获取当前应该显示的背景颜色
* Get the background color that should be displayed based on state
*/
public getStateColor(state: 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal'): number {
if (this.disabled) return this.disabledColor;
switch (state) {
case 'pressed': return this.pressedColor;
case 'hovered': return this.hoverColor;
case 'focused': return this.focusedColor;
default: return this.normalColor;
}
}
/**
* 获取当前应该显示的纹理 GUID
* Get the texture GUID that should be displayed based on state
*/
public getStateTextureGuid(state: 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal'): string {
if (this.disabled && this.disabledTextureGuid) return this.disabledTextureGuid;
switch (state) {
case 'pressed': return this.pressedTextureGuid || this.normalTextureGuid;
case 'hovered': return this.hoverTextureGuid || this.normalTextureGuid;
case 'focused': return this.normalTextureGuid;
default: return this.normalTextureGuid;
}
}
/**
* 是否使用纹理渲染
* Whether to use texture for rendering
*/
public useTexture(): boolean {
return (this.displayMode === 'texture' || this.displayMode === 'both') && !!this.normalTextureGuid;
}
/**
* 是否使用颜色渲染
* Whether to use color for rendering
*/
public useColor(): boolean {
return this.displayMode === 'color' || this.displayMode === 'both';
}
/**
* 获取当前应该显示的文本颜色
* Get the text color that should be displayed based on state
*/
public getTextColor(): number {
return this.disabled ? this.disabledTextColor : this.textColor;
}
/**
* 设置颜色主题
* Set color theme
*/
public setColors(normal: number, hover: number, pressed: number, disabled?: number): this {
this.normalColor = normal;
this.hoverColor = hover;
this.pressedColor = pressed;
if (disabled !== undefined) this.disabledColor = disabled;
this.currentColor = normal;
this.targetColor = normal;
return this;
}
/**
* 设置纹理 GUID
* Set texture GUIDs for different states
*/
public setTextureGuids(normalGuid: string, hoverGuid?: string, pressedGuid?: string, disabledGuid?: string): this {
this.normalTextureGuid = normalGuid;
if (hoverGuid) this.hoverTextureGuid = hoverGuid;
if (pressedGuid) this.pressedTextureGuid = pressedGuid;
if (disabledGuid) this.disabledTextureGuid = disabledGuid;
this.displayMode = 'texture';
return this;
}
}