修复ITriggerListener失效问题
This commit is contained in:
@@ -1111,9 +1111,6 @@ var es;
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Entity.prototype.equals = function (other) {
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return this.compareTo(other) == 0;
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};
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Entity.prototype.getHashCode = function () {
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return this.id;
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};
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Entity.prototype.toString = function () {
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return "[Entity: name: " + this.name + ", tag: " + this.tag + ", enabled: " + this.enabled + ", depth: " + this.updateOrder + "]";
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};
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@@ -6755,6 +6752,17 @@ var es;
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Flags.invertFlags = function (self) {
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self.value = ~self.value;
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};
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/**
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* 打印 number 的二进制表示。 方便调试 number 标志
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*/
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Flags.binaryStringRepresentation = function (self, leftPadWidth) {
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if (leftPadWidth === void 0) { leftPadWidth = 10; }
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var str = self.toString(2);
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while (str.length < (leftPadWidth || 2)) {
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str = '0' + str;
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}
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return str;
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};
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return Flags;
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}());
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es.Flags = Flags;
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@@ -8485,9 +8493,9 @@ var es;
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var ColliderTriggerHelper = /** @class */ (function () {
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function ColliderTriggerHelper(entity) {
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/** 存储当前帧中发生的所有活动交点对 */
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this._activeTriggerIntersections = new es.HashSet();
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this._activeTriggerIntersections = new es.PairSet();
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/** 存储前一帧的交点对,这样我们就可以在移动这一帧后检测到退出 */
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this._previousTriggerIntersections = new es.HashSet();
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this._previousTriggerIntersections = new es.PairSet();
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this._tempTriggerList = [];
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this._entity = entity;
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}
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@@ -8500,10 +8508,10 @@ var es;
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var lateColliders = [];
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// 对所有实体.colliders进行重叠检查,这些实体.colliders是触发器,与所有宽相碰撞器,无论是否触发器。
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// 任何重叠都会导致触发事件
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var colliders = this._entity.getComponents(es.Collider);
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var colliders = this.getColliders();
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for (var i = 0; i < colliders.length; i++) {
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var collider = colliders[i];
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var neighbors = es.Physics.boxcastBroadphaseExcludingSelf(collider.bounds, collider.collidesWithLayers);
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var neighbors = es.Physics.boxcastBroadphaseExcludingSelf(collider, collider.bounds, collider.collidesWithLayers.value);
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for (var j = 0; j < neighbors.length; j++) {
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var neighbor = neighbors[j];
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// 我们至少需要一个碰撞器作为触发器
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@@ -8512,8 +8520,8 @@ var es;
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if (collider.overlaps(neighbor)) {
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var pair = new es.Pair(collider, neighbor);
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// 如果我们的某一个集合中已经有了这个对子(前一个或当前的触发交叉点),就不要调用输入事件了
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var shouldReportTriggerEvent = !this._activeTriggerIntersections.contains(pair) &&
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!this._previousTriggerIntersections.contains(pair);
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var shouldReportTriggerEvent = !this._activeTriggerIntersections.has(pair) &&
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!this._previousTriggerIntersections.has(pair);
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if (shouldReportTriggerEvent) {
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if (neighbor.castSortOrder >= es.Collider.lateSortOrder) {
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lateColliders.push(pair);
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@@ -8541,15 +8549,27 @@ var es;
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}
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this.checkForExitedColliders();
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};
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ColliderTriggerHelper.prototype.checkForExitedColliders = function () {
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// 删除所有与此帧交互的触发器,留下我们退出的触发器
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this._previousTriggerIntersections.exceptWith(this._activeTriggerIntersections.toArray());
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for (var i = 0; i < this._previousTriggerIntersections.getCount(); i++) {
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this.notifyTriggerListeners(this._previousTriggerIntersections[i], false);
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ColliderTriggerHelper.prototype.getColliders = function () {
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var colliders = [];
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for (var i = 0; i < this._entity.components.buffer.length; i++) {
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var component = this._entity.components.buffer[i];
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if (component instanceof es.Collider) {
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colliders.push(component);
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}
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}
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return colliders;
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};
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ColliderTriggerHelper.prototype.checkForExitedColliders = function () {
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var _this = this;
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// 删除所有与此帧交互的触发器,留下我们退出的触发器
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this._previousTriggerIntersections.except(this._activeTriggerIntersections);
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var all = this._previousTriggerIntersections.all;
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all.forEach(function (pair) {
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_this.notifyTriggerListeners(pair, false);
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});
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this._previousTriggerIntersections.clear();
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// 添加所有当前激活的触发器
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this._previousTriggerIntersections.unionWith(this._activeTriggerIntersections.toArray());
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this._previousTriggerIntersections.union(this._activeTriggerIntersections);
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// 清空活动集,为下一帧做准备
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this._activeTriggerIntersections.clear();
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};
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@@ -14079,17 +14099,85 @@ var es;
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};
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Pair.prototype.equals = function (other) {
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// 这两种方法在功能上应该是等价的
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return this.first == other.first && this.second == other.second;
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};
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Pair.prototype.getHashCode = function () {
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return es.EqualityComparer.default().getHashCode(this.first) * 37 +
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es.EqualityComparer.default().getHashCode(this.second);
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return this.first === other.first && this.second === other.second;
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};
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return Pair;
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}());
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es.Pair = Pair;
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})(es || (es = {}));
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var es;
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(function (es) {
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var PairSet = /** @class */ (function () {
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function PairSet() {
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this._all = new Array();
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}
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Object.defineProperty(PairSet.prototype, "all", {
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get: function () {
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return this._all;
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},
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enumerable: true,
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configurable: true
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});
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PairSet.prototype.has = function (pair) {
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var index = this._all.findIndex(function (p) { return p.equals(pair); });
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return index > -1;
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};
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PairSet.prototype.add = function (pair) {
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if (!this.has(pair)) {
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this._all.push(pair);
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}
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};
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PairSet.prototype.remove = function (pair) {
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var index = this._all.findIndex(function (p) { return p.equals(pair); });
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if (index > -1) {
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var temp = this._all[index];
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this._all[index] = this._all[this._all.length - 1];
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this._all[this._all.length - 1] = temp;
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this._all = this._all.slice(0, this._all.length - 1);
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}
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};
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PairSet.prototype.clear = function () {
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this._all = [];
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};
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PairSet.prototype.union = function (other) {
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var e_12, _a;
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var otherAll = other.all;
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try {
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for (var otherAll_1 = __values(otherAll), otherAll_1_1 = otherAll_1.next(); !otherAll_1_1.done; otherAll_1_1 = otherAll_1.next()) {
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var elem = otherAll_1_1.value;
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this.add(elem);
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}
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}
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catch (e_12_1) { e_12 = { error: e_12_1 }; }
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finally {
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try {
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if (otherAll_1_1 && !otherAll_1_1.done && (_a = otherAll_1.return)) _a.call(otherAll_1);
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}
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finally { if (e_12) throw e_12.error; }
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}
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};
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PairSet.prototype.except = function (other) {
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var e_13, _a;
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var otherAll = other.all;
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try {
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for (var otherAll_2 = __values(otherAll), otherAll_2_1 = otherAll_2.next(); !otherAll_2_1.done; otherAll_2_1 = otherAll_2.next()) {
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var elem = otherAll_2_1.value;
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this.remove(elem);
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}
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}
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catch (e_13_1) { e_13 = { error: e_13_1 }; }
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finally {
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try {
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if (otherAll_2_1 && !otherAll_2_1.done && (_a = otherAll_2.return)) _a.call(otherAll_2);
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}
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finally { if (e_13) throw e_13.error; }
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}
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};
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return PairSet;
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}());
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es.PairSet = PairSet;
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})(es || (es = {}));
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var es;
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(function (es) {
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/**
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* 用于池任何对象
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@@ -14158,184 +14246,6 @@ var es;
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es.isIPoolable = function (props) { return typeof props['reset'] !== 'undefined'; };
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})(es || (es = {}));
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var es;
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(function (es) {
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var Set = /** @class */ (function () {
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function Set(source) {
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var _this = this;
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this.clear();
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if (source)
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source.forEach(function (value) {
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_this.add(value);
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});
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}
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Set.prototype.add = function (item) {
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var _this = this;
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var hashCode = this.getHashCode(item);
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var bucket = this.buckets[hashCode];
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if (bucket === undefined) {
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var newBucket = new Array();
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newBucket.push(item);
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this.buckets[hashCode] = newBucket;
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this.count = this.count + 1;
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return true;
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}
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if (bucket.some(function (value) { return _this.areEqual(value, item); }))
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return false;
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bucket.push(item);
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this.count = this.count + 1;
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return true;
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};
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;
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Set.prototype.remove = function (item) {
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var _this = this;
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var hashCode = this.getHashCode(item);
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var bucket = this.buckets[hashCode];
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if (bucket === undefined) {
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return false;
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}
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var result = false;
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var newBucket = new Array();
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bucket.forEach(function (value) {
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if (!_this.areEqual(value, item))
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newBucket.push(item);
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else
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result = true;
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});
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this.buckets[hashCode] = newBucket;
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if (result)
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this.count = this.count - 1;
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return result;
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};
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Set.prototype.contains = function (item) {
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return this.bucketsContains(this.buckets, item);
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};
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;
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Set.prototype.getCount = function () {
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return this.count;
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};
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Set.prototype.clear = function () {
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this.buckets = new Array();
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this.count = 0;
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};
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Set.prototype.toArray = function () {
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var result = new Array();
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this.buckets.forEach(function (value) {
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value.forEach(function (inner) {
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result.push(inner);
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});
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});
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return result;
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};
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/**
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* 从当前集合中删除指定集合中的所有元素
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* @param other
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*/
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Set.prototype.exceptWith = function (other) {
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var _this = this;
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if (other) {
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other.forEach(function (value) {
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_this.remove(value);
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});
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}
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};
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/**
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* 修改当前Set对象,使其只包含该对象和指定数组中的元素
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* @param other
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*/
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Set.prototype.intersectWith = function (other) {
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var _this = this;
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if (other) {
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var otherBuckets_1 = this.buildInternalBuckets(other);
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this.toArray().forEach(function (value) {
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if (!_this.bucketsContains(otherBuckets_1.Buckets, value))
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_this.remove(value);
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});
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}
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else {
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this.clear();
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}
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};
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Set.prototype.unionWith = function (other) {
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var _this = this;
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other.forEach(function (value) {
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_this.add(value);
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});
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};
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/**
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* 确定当前集合是否为指定集合或数组的子集
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* @param other
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*/
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Set.prototype.isSubsetOf = function (other) {
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var _this = this;
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var otherBuckets = this.buildInternalBuckets(other);
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return this.toArray().every(function (value) { return _this.bucketsContains(otherBuckets.Buckets, value); });
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};
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/**
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* 确定当前不可变排序集是否为指定集合的超集
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* @param other
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*/
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Set.prototype.isSupersetOf = function (other) {
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var _this = this;
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return other.every(function (value) { return _this.contains(value); });
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};
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Set.prototype.overlaps = function (other) {
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var _this = this;
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return other.some(function (value) { return _this.contains(value); });
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};
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Set.prototype.setEquals = function (other) {
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var _this = this;
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var otherBuckets = this.buildInternalBuckets(other);
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if (otherBuckets.Count !== this.count)
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return false;
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return other.every(function (value) { return _this.contains(value); });
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};
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Set.prototype.buildInternalBuckets = function (source) {
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var _this = this;
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var internalBuckets = new Array();
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var internalCount = 0;
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source.forEach(function (item) {
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var hashCode = _this.getHashCode(item);
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var bucket = internalBuckets[hashCode];
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if (bucket === undefined) {
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var newBucket = new Array();
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newBucket.push(item);
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internalBuckets[hashCode] = newBucket;
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internalCount = internalCount + 1;
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}
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else if (!bucket.some(function (value) { return _this.areEqual(value, item); })) {
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bucket.push(item);
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internalCount = internalCount + 1;
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}
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});
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return { Buckets: internalBuckets, Count: internalCount };
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};
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Set.prototype.bucketsContains = function (internalBuckets, item) {
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var _this = this;
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var hashCode = this.getHashCode(item);
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var bucket = internalBuckets[hashCode];
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if (bucket === undefined) {
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return false;
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}
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return bucket.some(function (value) { return _this.areEqual(value, item); });
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};
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return Set;
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}());
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var HashSet = /** @class */ (function (_super) {
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__extends(HashSet, _super);
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function HashSet(source) {
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return _super.call(this, source) || this;
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}
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HashSet.prototype.getHashCode = function (item) {
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return item.getHashCode();
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};
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HashSet.prototype.areEqual = function (value1, value2) {
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return value1.equals(value2);
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};
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return HashSet;
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}(Set));
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es.HashSet = HashSet;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Coroutine = /** @class */ (function () {
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function Coroutine() {
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@@ -16227,7 +16137,7 @@ var es;
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* 创建一个Set从一个Enumerable.List< T>。
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*/
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List.prototype.toSet = function () {
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var e_12, _a;
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var e_14, _a;
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var result = new Set();
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try {
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for (var _b = __values(this._elements), _c = _b.next(); !_c.done; _c = _b.next()) {
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@@ -16235,12 +16145,12 @@ var es;
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result.add(x);
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}
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}
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catch (e_12_1) { e_12 = { error: e_12_1 }; }
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catch (e_14_1) { e_14 = { error: e_14_1 }; }
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finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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}
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finally { if (e_12) throw e_12.error; }
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finally { if (e_14) throw e_14.error; }
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}
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return result;
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};
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@@ -16489,7 +16399,7 @@ var es;
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* 计算可见性多边形,并返回三角形扇形的顶点(减去中心顶点)。返回的数组来自ListPool
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*/
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VisibilityComputer.prototype.end = function () {
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var e_13, _a;
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var e_15, _a;
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var output = es.ListPool.obtain(es.Vector2);
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this.updateSegments();
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this._endPoints.sort(this._radialComparer.compare);
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@@ -16528,12 +16438,12 @@ var es;
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}
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}
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}
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catch (e_13_1) { e_13 = { error: e_13_1 }; }
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catch (e_15_1) { e_15 = { error: e_15_1 }; }
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finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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}
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finally { if (e_13) throw e_13.error; }
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finally { if (e_15) throw e_15.error; }
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}
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}
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VisibilityComputer._openSegments.clear();
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@@ -16649,7 +16559,7 @@ var es;
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* 处理片段,以便我们稍后对它们进行分类
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*/
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VisibilityComputer.prototype.updateSegments = function () {
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var e_14, _a;
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var e_16, _a;
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try {
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for (var _b = __values(this._segments), _c = _b.next(); !_c.done; _c = _b.next()) {
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var segment = _c.value;
|
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@@ -16667,12 +16577,12 @@ var es;
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segment.p2.begin = !segment.p1.begin;
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}
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}
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catch (e_14_1) { e_14 = { error: e_14_1 }; }
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catch (e_16_1) { e_16 = { error: e_16_1 }; }
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finally {
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try {
|
||||
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
||||
}
|
||||
finally { if (e_14) throw e_14.error; }
|
||||
finally { if (e_16) throw e_16.error; }
|
||||
}
|
||||
// 如果我们有一个聚光灯,我们需要存储前两个段的角度。
|
||||
// 这些是光斑的边界,我们将用它们来过滤它们之外的任何顶点。
|
||||
|
||||
Reference in New Issue
Block a user