99 lines
3.0 KiB
TypeScript
99 lines
3.0 KiB
TypeScript
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/**
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* Eraser Tool - Remove tiles from the tilemap
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*/
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import type { ITilemapTool, ToolContext } from './ITilemapTool';
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export class EraserTool implements ITilemapTool {
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readonly id = 'eraser';
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readonly name = 'Eraser';
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readonly icon = 'Eraser';
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readonly cursor = 'crosshair';
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private _isErasing = false;
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private _lastTileX = -1;
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private _lastTileY = -1;
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onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
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if (ctx.layerLocked && !ctx.editingCollision) return;
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this._isErasing = true;
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this._lastTileX = tileX;
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this._lastTileY = tileY;
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this.erase(tileX, tileY, ctx);
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}
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onMouseMove(tileX: number, tileY: number, ctx: ToolContext): void {
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if (!this._isErasing || (ctx.layerLocked && !ctx.editingCollision)) return;
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if (tileX === this._lastTileX && tileY === this._lastTileY) return;
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this.drawLine(this._lastTileX, this._lastTileY, tileX, tileY, ctx);
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this._lastTileX = tileX;
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this._lastTileY = tileY;
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}
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onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void {
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this._isErasing = false;
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this._lastTileX = -1;
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this._lastTileY = -1;
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}
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getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] {
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const tiles: { x: number; y: number }[] = [];
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const halfSize = Math.floor(ctx.brushSize / 2);
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for (let dy = -halfSize; dy <= halfSize; dy++) {
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for (let dx = -halfSize; dx <= halfSize; dx++) {
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tiles.push({ x: tileX + dx, y: tileY + dy });
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}
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}
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return tiles;
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}
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private erase(tileX: number, tileY: number, ctx: ToolContext): void {
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const { tilemap, brushSize, editingCollision, currentLayer } = ctx;
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const halfSize = Math.floor(brushSize / 2);
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for (let dy = -halfSize; dy <= halfSize; dy++) {
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for (let dx = -halfSize; dx <= halfSize; dx++) {
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const x = tileX + dx;
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const y = tileY + dy;
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if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
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if (editingCollision) {
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tilemap.setCollision(x, y, 0);
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} else {
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tilemap.setTile(currentLayer, x, y, 0);
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}
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}
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}
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}
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}
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private drawLine(x0: number, y0: number, x1: number, y1: number, ctx: ToolContext): void {
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const dx = Math.abs(x1 - x0);
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const dy = Math.abs(y1 - y0);
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const sx = x0 < x1 ? 1 : -1;
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const sy = y0 < y1 ? 1 : -1;
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let err = dx - dy;
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let x = x0;
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let y = y0;
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while (true) {
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this.erase(x, y, ctx);
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if (x === x1 && y === y1) break;
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const e2 = 2 * err;
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if (e2 > -dy) {
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err -= dy;
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x += sx;
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}
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if (e2 < dx) {
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err += dx;
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y += sy;
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}
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}
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}
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}
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