/** * Eraser Tool - Remove tiles from the tilemap */ import type { ITilemapTool, ToolContext } from './ITilemapTool'; export class EraserTool implements ITilemapTool { readonly id = 'eraser'; readonly name = 'Eraser'; readonly icon = 'Eraser'; readonly cursor = 'crosshair'; private _isErasing = false; private _lastTileX = -1; private _lastTileY = -1; onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void { if (ctx.layerLocked && !ctx.editingCollision) return; this._isErasing = true; this._lastTileX = tileX; this._lastTileY = tileY; this.erase(tileX, tileY, ctx); } onMouseMove(tileX: number, tileY: number, ctx: ToolContext): void { if (!this._isErasing || (ctx.layerLocked && !ctx.editingCollision)) return; if (tileX === this._lastTileX && tileY === this._lastTileY) return; this.drawLine(this._lastTileX, this._lastTileY, tileX, tileY, ctx); this._lastTileX = tileX; this._lastTileY = tileY; } onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void { this._isErasing = false; this._lastTileX = -1; this._lastTileY = -1; } getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] { const tiles: { x: number; y: number }[] = []; const halfSize = Math.floor(ctx.brushSize / 2); for (let dy = -halfSize; dy <= halfSize; dy++) { for (let dx = -halfSize; dx <= halfSize; dx++) { tiles.push({ x: tileX + dx, y: tileY + dy }); } } return tiles; } private erase(tileX: number, tileY: number, ctx: ToolContext): void { const { tilemap, brushSize, editingCollision, currentLayer } = ctx; const halfSize = Math.floor(brushSize / 2); for (let dy = -halfSize; dy <= halfSize; dy++) { for (let dx = -halfSize; dx <= halfSize; dx++) { const x = tileX + dx; const y = tileY + dy; if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) { if (editingCollision) { tilemap.setCollision(x, y, 0); } else { tilemap.setTile(currentLayer, x, y, 0); } } } } } private drawLine(x0: number, y0: number, x1: number, y1: number, ctx: ToolContext): void { const dx = Math.abs(x1 - x0); const dy = Math.abs(y1 - y0); const sx = x0 < x1 ? 1 : -1; const sy = y0 < y1 ? 1 : -1; let err = dx - dy; let x = x0; let y = y0; while (true) { this.erase(x, y, ctx); if (x === x1 && y === y1) break; const e2 = 2 * err; if (e2 > -dy) { err -= dy; x += sx; } if (e2 < dx) { err += dx; y += sy; } } } }