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esengine/demo/src/game/MainScene.ts

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class MainScene extends Scene {
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constructor() {
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super();
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// this.addEntityProcessor(new SpawnerSystem(new Matcher()));
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this.astarTest();
this.dijkstraTest();
this.breadthfirstTest();
}
public async onStart() {
let data = await this.content.loadRes("http://www.hyuan.org/123.jpeg", false);
let bgSprite = new Sprite(data);
let bg = this.createEntity("bg");
bg.position = new Vector2(0, 0);
bg.addComponent(new SpriteRenderer()).setSprite(bgSprite);
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for (let i = 0; i < 20; i++) {
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = this.createEntity("player2");
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
player2.addComponent(new BoxCollider());
}
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let button = new eui.Button();
button.label = "切换场景";
this.addChild(button);
button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
SceneManager.startSceneTransition(new FadeTransition(() => {
return new MainScene();
}));
}, this);
}
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public breadthfirstTest() {
let graph = new UnweightedGraph<string>();
graph.addEdgesForNode("a", ["b"]); // a->b
graph.addEdgesForNode("b", ["a", "c", "d"]); // b->a b->c b->d
graph.addEdgesForNode("c", ["a"]); // c->a
graph.addEdgesForNode("d", ["e", "a"]); // d->e d->a
graph.addEdgesForNode("e", ["b"]); // e->b
// 计算从c到e的路径
let path = BreadthFirstPathfinder.search(graph, "c", "e");
console.log(path);
}
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public dijkstraTest() {
let graph = new WeightedGridGraph(20, 20);
graph.weightedNodes.push(new Point(3, 3));
graph.weightedNodes.push(new Point(3, 4));
graph.weightedNodes.push(new Point(4, 3));
graph.weightedNodes.push(new Point(4, 4));
let path = graph.search(new Point(3, 4), new Point(15, 17));
console.log(path);
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}
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public astarTest() {
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let graph = new AstarGridGraph(20, 20);
graph.weightedNodes.push(new Point(3, 3));
graph.weightedNodes.push(new Point(3, 4));
graph.weightedNodes.push(new Point(4, 3));
graph.weightedNodes.push(new Point(4, 4));
let path = graph.search(new Point(3, 4), new Point(15, 17));
console.log(path);
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}
}