class MainScene extends Scene { constructor() { super(); // this.addEntityProcessor(new SpawnerSystem(new Matcher())); this.astarTest(); this.dijkstraTest(); this.breadthfirstTest(); } public async onStart() { let data = await this.content.loadRes("http://www.hyuan.org/123.jpeg", false); let bgSprite = new Sprite(data); let bg = this.createEntity("bg"); bg.position = new Vector2(0, 0); bg.addComponent(new SpriteRenderer()).setSprite(bgSprite); for (let i = 0; i < 20; i++) { let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png")); let player2 = this.createEntity("player2"); player2.addComponent(new SpriteRenderer()).setSprite(sprite); player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i); player2.addComponent(new BoxCollider()); } let button = new eui.Button(); button.label = "切换场景"; this.addChild(button); button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => { SceneManager.startSceneTransition(new FadeTransition(() => { return new MainScene(); })); }, this); } public breadthfirstTest() { let graph = new UnweightedGraph(); graph.addEdgesForNode("a", ["b"]); // a->b graph.addEdgesForNode("b", ["a", "c", "d"]); // b->a b->c b->d graph.addEdgesForNode("c", ["a"]); // c->a graph.addEdgesForNode("d", ["e", "a"]); // d->e d->a graph.addEdgesForNode("e", ["b"]); // e->b // 计算从c到e的路径 let path = BreadthFirstPathfinder.search(graph, "c", "e"); console.log(path); } public dijkstraTest() { let graph = new WeightedGridGraph(20, 20); graph.weightedNodes.push(new Point(3, 3)); graph.weightedNodes.push(new Point(3, 4)); graph.weightedNodes.push(new Point(4, 3)); graph.weightedNodes.push(new Point(4, 4)); let path = graph.search(new Point(3, 4), new Point(15, 17)); console.log(path); } public astarTest() { let graph = new AstarGridGraph(20, 20); graph.weightedNodes.push(new Point(3, 3)); graph.weightedNodes.push(new Point(3, 4)); graph.weightedNodes.push(new Point(4, 3)); graph.weightedNodes.push(new Point(4, 4)); let path = graph.search(new Point(3, 4), new Point(15, 17)); console.log(path); } }