fix:界面拉伸适配. add:支持cocos animation,spine,dragonbones等文件导入.

This commit is contained in:
YipLee 2021-01-22 00:02:49 +08:00
parent c4f716c8e9
commit c232a91a41
23 changed files with 2590 additions and 2028 deletions

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@ -1,13 +1,12 @@
# 仿Unity Animator可视化动画状态机编辑器
# Cocos Animator
一个用于Cocos Creator的可视化动画状态机编辑器。<br/>
编辑器地址https://leeyip.github.io/cocos-animator/
## TODO
- [ ] 加载界面
- [ ] 导入animation、spine、dragon bone文件生成状态节点
- [x] 选中状态节点时可更改transition排序用于决定优先级inspector中的transition显示需要做特殊表现用以表示此时可以进行排序
- [x] 状态节点与子状态机节点可以拖入到子状态机节点内,需解决跨越多层连线的问题
- [x] 连向状态机的连线选项显示多层状态
- [ ] 优化ui与代码、drawcall
- [ ] *?每个状态机的entry和exit状态机和状态一样也可以绑定逻辑脚本*
## 目录
## 前言
## 使用
## 注意点
- 参数名、子状态机名、状态名都不可重名
@ -16,8 +15,8 @@
- 当transition未勾选hasExitTime以及没有添加任何condition时transition会被忽略
- Parameters和Inspector两个界面如果内容超出使用鼠标滚轮滚动因为为了防止与拖拽行为产生冲突触摸事件已被屏蔽
## 文件格式
### 1. 编辑器工程文件格式
## 数据格式
### 1. 编辑器工程数据格式
```
{
/** 编辑器版本号 */
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}
```
### 2. runtime解析所需的文件格式
### 2. runtime解析所需的数据格式
```
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"b": 124,
"r": 120,
"g": 120,
"b": 120,
"a": 255
},
"_N$normalSprite": null,
@ -637,7 +639,9 @@
"_N$hoverSprite": null,
"hoverSprite": null,
"_N$disabledSprite": null,
"_N$target": null,
"_N$target": {
"__id__": 11
},
"_id": ""
},
{

View File

@ -19,22 +19,22 @@
"_children": [
{
"__id__": 2
},
{
"__id__": 5
}
],
"_active": true,
"_components": [
{
"__id__": 8
"__id__": 6
},
{
"__id__": 10
"__id__": 7
},
{
"__id__": 9
}
],
"_prefab": {
"__id__": 11
"__id__": 10
},
"_opacity": 255,
"_color": {
@ -83,113 +83,6 @@
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "bg",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 3
}
],
"_prefab": {
"__id__": 4
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 145,
"height": 40
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 2
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "9cc36e23-5b41-44ad-8512-a0a6bbf8e7b1"
},
"_type": 0,
"_sizeMode": 0,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__uuid__": "bd11cbb4-2878-4444-a558-63960f0ca931"
},
"fileId": "9eZGS5RWpKlachTtOIsQ4f",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "New Label",
@ -201,11 +94,14 @@
"_active": true,
"_components": [
{
"__id__": 6
"__id__": 3
},
{
"__id__": 4
}
],
"_prefab": {
"__id__": 7
"__id__": 5
},
"_opacity": 255,
"_color": {
@ -217,7 +113,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 145,
"width": 135,
"height": 50.4
},
"_anchorPoint": {
@ -254,12 +150,39 @@
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 2
},
"_enabled": true,
"alignMode": 1,
"_target": null,
"_alignFlags": 40,
"_left": 5,
"_right": 5,
"_top": 0,
"_bottom": 0,
"_verticalCenter": 0,
"_horizontalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 135,
"_originalHeight": 0,
"_id": ""
},
{
"__type__": "cc.Label",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 5
"__id__": 2
},
"_enabled": true,
"_materials": [
@ -295,6 +218,38 @@
"fileId": "4d6ZMnzSdJHauzrxuxF0uV",
"sync": false
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "9cc36e23-5b41-44ad-8512-a0a6bbf8e7b1"
},
"_type": 0,
"_sizeMode": 0,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.Button",
"_name": "",
@ -311,7 +266,7 @@
"zoomScale": 1.2,
"clickEvents": [
{
"__id__": 9
"__id__": 8
}
],
"_N$interactable": true,
@ -366,9 +321,7 @@
"_N$hoverSprite": null,
"hoverSprite": null,
"_N$disabledSprite": null,
"_N$target": {
"__id__": 2
},
"_N$target": null,
"_id": ""
},
{
@ -390,7 +343,7 @@
},
"_enabled": true,
"ParamName": {
"__id__": 6
"__id__": 4
},
"_id": ""
},

View File

@ -1,4 +1,6 @@
import Setting from "../../editor/Setting";
import Events, { EventName } from "../util/Events";
import Tool from "../util/Tool";
const { ccclass, property } = cc._decorator;
@ -36,7 +38,7 @@ export default class ResizeArea extends cc.Component {
this.Target.updateAlignment();
Events.emit(EventName.RESIZE, this.Target.node);
this.updateWidget(this.Target.node);
Setting.save();
}
private onTouchStart(event: cc.Event.EventTouch) {
@ -61,12 +63,4 @@ export default class ResizeArea extends cc.Component {
private onMouseLeave(event: cc.Event.EventMouse) {
this._canvas.style.cursor = 'default ';
}
private updateWidget(node: cc.Node) {
node.children.forEach((c) => {
let widget = c.getComponent(cc.Widget);
widget && widget.updateAlignment();
this.updateWidget(c);
});
}
}

View File

@ -105,4 +105,20 @@ export default class Tool {
arr.splice(idx, 1);
return true
}
/**
* widget组件
* @param node
* @param ignoreList
*/
public static updateWidget(node: cc.Node, ...ignoreList: cc.Node[]) {
node.children.forEach((c) => {
let widget = c.getComponent(cc.Widget);
widget && widget.updateAlignment();
if (this.arrayHas(ignoreList, c)) {
return;
}
this.updateWidget(c, ...ignoreList);
});
}
}

View File

@ -1,7 +1,9 @@
import Tool from "../common/util/Tool";
import FsmCtr from "./fsm/FsmCtr";
import InspectorCtr from "./inspector/InspectorCtr";
import Menu from "./menu/Menu";
import ParamCtr from "./parameters/ParamCtr";
import Setting from "./Setting";
const { ccclass, property } = cc._decorator;
@ -9,7 +11,7 @@ const { ccclass, property } = cc._decorator;
export default class Editor extends cc.Component {
@property(FsmCtr) Fsm: FsmCtr = null;
@property(InspectorCtr) Inspector: InspectorCtr = null;
@property(ParamCtr) ParamCtr: ParamCtr = null;
@property(ParamCtr) Parameters: ParamCtr = null;
@property(Menu) Menu: Menu = null;
public static Inst: Editor = null;
@ -18,6 +20,15 @@ export default class Editor extends cc.Component {
private _keySet: Set<cc.macro.KEY> = new Set();
protected onLoad() {
// 初始化界面宽度
Setting.read();
this.Inspector.node.width = Setting.inspectorWidth;
this.Inspector.getComponent(cc.Widget).updateAlignment();
Tool.updateWidget(this.Inspector.node);
this.Parameters.node.width = Setting.parametersWidth;
this.Parameters.getComponent(cc.Widget).updateAlignment();
Tool.updateWidget(this.Parameters.node);
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this);
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, this.onKeyUp, this);
}
@ -33,8 +44,8 @@ export default class Editor extends cc.Component {
switch (event.keyCode) {
case cc.macro.KEY.s:
if (this._keySet.has(cc.macro.KEY.ctrl)) {
// 保存工程文件
this.saveProject();
// 导出工程文件
this.exportProject();
}
break;
case cc.macro.KEY.e:
@ -56,15 +67,15 @@ export default class Editor extends cc.Component {
this._keySet.delete(event.keyCode);
}
private saveProject() {
private exportProject() {
let data: any = this.Fsm.exportProject();
data.parameters = this.ParamCtr.export();
data.parameters = this.Parameters.export();
this.save('animator.json', data);
}
private exportRuntimeData() {
let data: any = this.Fsm.exportRuntimeData();
data.parameters = this.ParamCtr.export();
data.parameters = this.Parameters.export();
this.save('runtimeData.json', data);
}
@ -83,16 +94,4 @@ export default class Editor extends cc.Component {
// 移除
document.body.removeChild(eleLink);
}
/**
*
*/
public importProject(data: any) {
if (!data.hasOwnProperty('animator')) {
return;
}
this.ParamCtr.import(data.parameters);
this.Fsm.importProject(data);
}
}

View File

@ -0,0 +1,45 @@
import Editor from "./Editor";
/**
*
*/
export default class Setting {
private static _inspectorWidth: number = 400;
public static get inspectorWidth() { return this._inspectorWidth; }
private static _parametersWidth: number = 300;
public static get parametersWidth() { return this._parametersWidth; }
/**
*
*/
public static read() {
let str = cc.sys.localStorage.getItem('setting');
if (!str) {
return;
}
let data = JSON.parse(str);
if (!data) {
return;
}
if (data.inspectorWidth) {
this._inspectorWidth = data.inspectorWidth;
}
if (data.parametersWidth) {
this._parametersWidth = data.parametersWidth;
}
}
/**
*
*/
public static save() {
this._inspectorWidth = Editor.Inst.Inspector.node.width;
this._parametersWidth = Editor.Inst.Parameters.node.width;
let data = {
inspectorWidth: this._inspectorWidth,
parametersWidth: this._parametersWidth
};
cc.sys.localStorage.setItem('setting', JSON.stringify(data));
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "1.0.5",
"uuid": "e82bc412-96df-4bfc-a190-2cb173908cbd",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

View File

@ -1,4 +1,5 @@
import Events, { EventName, preloadEvent } from "../../common/util/Events";
import Tool from "../../common/util/Tool";
import { ANIMATOR_VERSION } from "../../constant/BaseConst";
import Condition from "../data/Condition";
import State from "../data/State";
@ -58,210 +59,6 @@ export default class FsmCtr extends cc.Component {
}
}
//#region import and export
private importTransitions(transitionsData: any[], state: State, stateMap: Map<string, State>, paramMap: Map<string, ParamItem>) {
transitionsData.forEach((e) => {
let toState: State = stateMap.get(e.toState);
let transition: Transition = state.addTransition(toState);
transition.hasExitTime = e.hasExitTime;
e.conditions.forEach((cData) => {
let paramItem = paramMap.get(cData.param);
let condition: Condition = transition.addCondition(paramItem);
condition.value = cData.value;
condition.logic = cData.logic;
});
});
}
private importSubState(upData: any, upMachine: StateMachine, stateDataMap: Map<string, any>, stateMap: Map<string, State>, paramMap: Map<string, ParamItem>) {
upData.subStates.forEach((name: string) => {
let state = new State(upMachine, false);
stateMap.set(name, state);
let data = stateDataMap.get(name);
state.setPosition(data.position[0], data.position[1]);
state.name = data.state;
state.motion = data.motion;
state.speed = data.speed;
state.multiplierParam = paramMap.get(data.multiplier) || null;
state.loop = data.loop;
upMachine.add(state);
});
}
private importSubMachine(upData: any, upMachine: StateMachine, subMachineDataMap: Map<string, any>, subMachineMap: Map<string, StateMachine>, stateDataMap: Map<string, any>, stateMap: Map<string, State>, paramMap: Map<string, ParamItem>) {
upData.subStateMachines.forEach((name: string) => {
let stateMachine = new StateMachine(upMachine);
subMachineMap.set(name, stateMachine);
let data = subMachineDataMap.get(name);
stateMachine.setLayerPos(data.layerPos[0], data.layerPos[1]);
stateMachine.setLayerScale(data.layerScale);
stateMachine.setAnyStatePos(data.anyStatePos[0], data.anyStatePos[1]);
stateMachine.name = data.name;
stateMachine.setPosition(data.position[0], data.position[1]);
stateMachine.setUpStateMachinePos(data.upStateMachinePos[0], data.upStateMachinePos[1]);
upMachine.add(stateMachine);
this.importSubState(data, stateMachine, stateDataMap, stateMap, paramMap);
this.importSubMachine(data, stateMachine, subMachineDataMap, subMachineMap, stateDataMap, stateMap, paramMap);
});
}
private exportAllSubMachine(arr: any[], stateMachine: StateMachine) {
stateMachine.subStateMachines.forEach((sub) => {
let data = {
layerPos: [sub.layerPos.x, sub.layerPos.y],
layerScale: sub.layerScale,
anyStatePos: [sub.anyStatePos.x, sub.anyStatePos.y],
name: sub.name,
position: [sub.position.x, sub.position.y],
upStateMachine: sub.upStateMachine.name,
upStateMachinePos: [sub.upStateMachinePos.x, sub.upStateMachinePos.y],
subStates: [],
subStateMachines: [],
}
sub.subStates.forEach((e) => {
data.subStates.push(e.name);
});
sub.subStateMachines.forEach((e) => {
data.subStateMachines.push(e.name);
});
arr.push(data);
this.exportAllSubMachine(arr, sub);
});
}
private exportAllState(arr: any[], stateMachine: StateMachine, isRuntimeData: boolean = false) {
stateMachine.subStates.forEach((e) => {
let data = null;
if (isRuntimeData) {
data = {
state: e.name,
motion: e.motion,
speed: e.speed,
multiplier: e.getMultiplierName(),
loop: e.loop,
transitions: e.getAllTransitionData()
}
} else {
data = {
position: [e.position.x, e.position.y],
upStateMachine: e.upStateMachine.name,
state: e.name,
motion: e.motion,
speed: e.speed,
multiplier: e.getMultiplierName(),
loop: e.loop,
transitions: e.getAllTransitionData()
}
}
arr.push(data);
});
stateMachine.subStateMachines.forEach((sub) => {
this.exportAllState(arr, sub);
});
}
/**
*
*/
public importProject(data: any) {
let paramMap: Map<string, ParamItem> = Editor.Inst.ParamCtr.getParamMap();
let mainStateMachineData = data.mainStateMachine;
let subStateMachinesData = data.subStateMachines;
let defaultStateData: string = data.defaultState;
let anyStateData = data.anyState;
let statesData = data.states;
let stateDataMap: Map<string, any> = new Map();
statesData.forEach((e: any) => { stateDataMap.set(e.state, e); });
let stateMap: Map<string, State> = new Map();
let subMachineDataMap: Map<string, any> = new Map();
subStateMachinesData.forEach((e: any) => { subMachineDataMap.set(e.name, e) });
let subMachineMap: Map<string, StateMachine> = new Map();
let main = this.MachineLayer.mainStateMachine;
main.setLayerPos(mainStateMachineData.layerPos[0], mainStateMachineData.layerPos[1]);
main.setLayerScale(mainStateMachineData.layerScale);
main.setAnyStatePos(mainStateMachineData.anyStatePos[0], mainStateMachineData.anyStatePos[1]);
this.importSubState(mainStateMachineData, main, stateDataMap, stateMap, paramMap);
this.importSubMachine(mainStateMachineData, main, subMachineDataMap, subMachineMap, stateDataMap, stateMap, paramMap);
if (stateMap.has(defaultStateData))
this.MachineLayer.defaultState = stateMap.get(defaultStateData);
this.importTransitions(anyStateData.transitions, this.MachineLayer.anyState.state, stateMap, paramMap);
statesData.forEach((e: any) => {
let state: State = stateMap.get(e.state);
if (!state) {
cc.error('error');
}
this.importTransitions(e.transitions, state, stateMap, paramMap);
});
this.MachineLayer.setCurStateMachine();
}
/**
*
*/
public exportProject() {
let main = this.MachineLayer.mainStateMachine;
let animator = ANIMATOR_VERSION;
let mainStateMachine = {
layerPos: [main.layerPos.x, main.layerPos.y],
layerScale: main.layerScale,
anyStatePos: [main.anyStatePos.x, main.anyStatePos.y],
subStates: [],
subStateMachines: [],
};
main.subStates.forEach((e) => {
mainStateMachine.subStates.push(e.name);
});
main.subStateMachines.forEach((e) => {
mainStateMachine.subStateMachines.push(e.name);
});
let subStateMachines = [];
this.exportAllSubMachine(subStateMachines, main);
let defaultState: string = this.MachineLayer.defaultState ? this.MachineLayer.defaultState.name : '';
let anyState = {
transitions: this.MachineLayer.anyState.state.getAllTransitionData()
};
let states = [];
this.exportAllState(states, main);
return {
animator: animator,
mainStateMachine: mainStateMachine,
subStateMachines: subStateMachines,
defaultState: defaultState,
anyState: anyState,
states: states
};
}
/**
* runtime数据
*/
public exportRuntimeData() {
let main = this.MachineLayer.mainStateMachine;
let defaultState: string = this.MachineLayer.defaultState ? this.MachineLayer.defaultState.name : '';
let anyState = {
transitions: this.MachineLayer.anyState.state.getAllTransitionData()
};
let states = [];
this.exportAllState(states, main, true);
return {
defaultState: defaultState,
anyState: anyState,
states: states
};
}
//#endregion
/**
*
*/
@ -604,4 +401,253 @@ export default class FsmCtr extends cc.Component {
this.setCurStateMachine(stateMachine);
}
//#endregion
//#region import and export
private importTransitions(transitionsData: any[], state: State, stateMap: Map<string, State>, paramMap: Map<string, ParamItem>) {
transitionsData.forEach((e) => {
let toState: State = stateMap.get(e.toState);
let transition: Transition = state.addTransition(toState);
transition.hasExitTime = e.hasExitTime;
e.conditions.forEach((cData) => {
let paramItem = paramMap.get(cData.param);
let condition: Condition = transition.addCondition(paramItem);
condition.value = cData.value;
condition.logic = cData.logic;
});
});
}
private importSubState(upData: any, upMachine: StateMachine, stateDataMap: Map<string, any>, stateMap: Map<string, State>, paramMap: Map<string, ParamItem>) {
upData.subStates.forEach((name: string) => {
let state = new State(upMachine, false);
stateMap.set(name, state);
let data = stateDataMap.get(name);
state.setPosition(data.position[0], data.position[1]);
state.name = data.state;
state.motion = data.motion;
state.speed = data.speed;
state.multiplierParam = paramMap.get(data.multiplier) || null;
state.loop = data.loop;
upMachine.add(state);
});
}
private importSubMachine(upData: any, upMachine: StateMachine, subMachineDataMap: Map<string, any>, subMachineMap: Map<string, StateMachine>, stateDataMap: Map<string, any>, stateMap: Map<string, State>, paramMap: Map<string, ParamItem>) {
upData.subStateMachines.forEach((name: string) => {
let stateMachine = new StateMachine(upMachine);
subMachineMap.set(name, stateMachine);
let data = subMachineDataMap.get(name);
stateMachine.setLayerPos(data.layerPos[0], data.layerPos[1]);
stateMachine.setLayerScale(data.layerScale);
stateMachine.setAnyStatePos(data.anyStatePos[0], data.anyStatePos[1]);
stateMachine.name = data.name;
stateMachine.setPosition(data.position[0], data.position[1]);
stateMachine.setUpStateMachinePos(data.upStateMachinePos[0], data.upStateMachinePos[1]);
upMachine.add(stateMachine);
this.importSubState(data, stateMachine, stateDataMap, stateMap, paramMap);
this.importSubMachine(data, stateMachine, subMachineDataMap, subMachineMap, stateDataMap, stateMap, paramMap);
});
}
private exportAllSubMachine(arr: any[], stateMachine: StateMachine) {
stateMachine.subStateMachines.forEach((sub) => {
let data = {
layerPos: [sub.layerPos.x, sub.layerPos.y],
layerScale: sub.layerScale,
anyStatePos: [sub.anyStatePos.x, sub.anyStatePos.y],
name: sub.name,
position: [sub.position.x, sub.position.y],
upStateMachine: sub.upStateMachine.name,
upStateMachinePos: [sub.upStateMachinePos.x, sub.upStateMachinePos.y],
subStates: [],
subStateMachines: [],
}
sub.subStates.forEach((e) => {
data.subStates.push(e.name);
});
sub.subStateMachines.forEach((e) => {
data.subStateMachines.push(e.name);
});
arr.push(data);
this.exportAllSubMachine(arr, sub);
});
}
private exportAllState(arr: any[], stateMachine: StateMachine, isRuntimeData: boolean = false) {
stateMachine.subStates.forEach((e) => {
let data = null;
if (isRuntimeData) {
data = {
state: e.name,
motion: e.motion,
speed: e.speed,
multiplier: e.getMultiplierName(),
loop: e.loop,
transitions: e.getAllTransitionData()
}
} else {
data = {
position: [e.position.x, e.position.y],
upStateMachine: e.upStateMachine.name,
state: e.name,
motion: e.motion,
speed: e.speed,
multiplier: e.getMultiplierName(),
loop: e.loop,
transitions: e.getAllTransitionData()
}
}
arr.push(data);
});
stateMachine.subStateMachines.forEach((sub) => {
this.exportAllState(arr, sub);
});
}
/**
*
*/
public importProject(data: any) {
let paramMap: Map<string, ParamItem> = Editor.Inst.Parameters.getParamMap();
let mainStateMachineData = data.mainStateMachine;
let subStateMachinesData = data.subStateMachines;
let defaultStateData: string = data.defaultState;
let anyStateData = data.anyState;
let statesData = data.states;
let stateDataMap: Map<string, any> = new Map();
statesData.forEach((e: any) => { stateDataMap.set(e.state, e); });
let stateMap: Map<string, State> = new Map();
let subMachineDataMap: Map<string, any> = new Map();
subStateMachinesData.forEach((e: any) => { subMachineDataMap.set(e.name, e) });
let subMachineMap: Map<string, StateMachine> = new Map();
let main = this.MachineLayer.mainStateMachine;
main.setLayerPos(mainStateMachineData.layerPos[0], mainStateMachineData.layerPos[1]);
main.setLayerScale(mainStateMachineData.layerScale);
main.setAnyStatePos(mainStateMachineData.anyStatePos[0], mainStateMachineData.anyStatePos[1]);
this.importSubState(mainStateMachineData, main, stateDataMap, stateMap, paramMap);
this.importSubMachine(mainStateMachineData, main, subMachineDataMap, subMachineMap, stateDataMap, stateMap, paramMap);
if (stateMap.has(defaultStateData))
this.MachineLayer.defaultState = stateMap.get(defaultStateData);
this.importTransitions(anyStateData.transitions, this.MachineLayer.anyState.state, stateMap, paramMap);
statesData.forEach((e: any) => {
let state: State = stateMap.get(e.state);
if (!state) {
cc.error('error');
}
this.importTransitions(e.transitions, state, stateMap, paramMap);
});
this.MachineLayer.setCurStateMachine();
}
/**
* cocos animation文件
*/
public importAnim(animData: any) {
let x = Tool.randFloat(-this.MachineLayer.node.x - 100, -this.MachineLayer.node.x + 100);
let y = Tool.randFloat(-this.MachineLayer.node.y - 100, -this.MachineLayer.node.y + 100);
let unitState = this.MachineLayer.createState(cc.v2(x, y));
let state: State = unitState.state;
state.name = animData._name;
state.motion = animData._name;
state.speed = animData.speed;
state.loop = animData.wrapMode === cc.WrapMode.Loop;
}
/**
* spine json文件
*/
public improtSpine(spineData: any) {
for (let name in spineData.animations) {
let x = Tool.randFloat(-this.MachineLayer.node.x - 100, -this.MachineLayer.node.x + 100);
let y = Tool.randFloat(-this.MachineLayer.node.y - 100, -this.MachineLayer.node.y + 100);
let unitState = this.MachineLayer.createState(cc.v2(x, y));
let state: State = unitState.state;
state.name = name;
state.motion = name;
}
}
/**
* dragonbones json文件
*/
public importDragonBones(data: any) {
data.armature.forEach((e) => {
e.animation.forEach((anim) => {
let x = Tool.randFloat(-this.MachineLayer.node.x - 100, -this.MachineLayer.node.x + 100);
let y = Tool.randFloat(-this.MachineLayer.node.y - 100, -this.MachineLayer.node.y + 100);
let unitState = this.MachineLayer.createState(cc.v2(x, y));
let state: State = unitState.state;
state.name = anim.name;
state.motion = anim.name;
state.loop = anim.playTimes === 0;
});
});
}
/**
*
*/
public exportProject() {
let main = this.MachineLayer.mainStateMachine;
let animator = ANIMATOR_VERSION;
let mainStateMachine = {
layerPos: [main.layerPos.x, main.layerPos.y],
layerScale: main.layerScale,
anyStatePos: [main.anyStatePos.x, main.anyStatePos.y],
subStates: [],
subStateMachines: [],
};
main.subStates.forEach((e) => {
mainStateMachine.subStates.push(e.name);
});
main.subStateMachines.forEach((e) => {
mainStateMachine.subStateMachines.push(e.name);
});
let subStateMachines = [];
this.exportAllSubMachine(subStateMachines, main);
let defaultState: string = this.MachineLayer.defaultState ? this.MachineLayer.defaultState.name : '';
let anyState = {
transitions: this.MachineLayer.anyState.state.getAllTransitionData()
};
let states = [];
this.exportAllState(states, main);
return {
animator: animator,
mainStateMachine: mainStateMachine,
subStateMachines: subStateMachines,
defaultState: defaultState,
anyState: anyState,
states: states
};
}
/**
* runtime数据
*/
public exportRuntimeData() {
let main = this.MachineLayer.mainStateMachine;
let defaultState: string = this.MachineLayer.defaultState ? this.MachineLayer.defaultState.name : '';
let anyState = {
transitions: this.MachineLayer.anyState.state.getAllTransitionData()
};
let states = [];
this.exportAllState(states, main, true);
return {
defaultState: defaultState,
anyState: anyState,
states: states
};
}
//#endregion
}

View File

@ -12,6 +12,9 @@ import UnitStateMachine from "./UnitStateMachine";
const { ccclass, property } = cc._decorator;
/** 状态机视图界面边长 */
const LEN = 9000;
@ccclass
export default class MachineLayer extends cc.Component {
@property(cc.Node) Grid: cc.Node = null;
@ -36,11 +39,11 @@ export default class MachineLayer extends cc.Component {
private _upUnit: UnitStateMachine = null;
protected onLoad() {
this.node.setContentSize(6750, 6750);
this.Grid.setContentSize(6750, 6750);
this.node.setContentSize(LEN, LEN);
this.Grid.setContentSize(LEN, LEN);
this._mainStateMachine = new StateMachine(null);
this._curStateMachine = this._mainStateMachine;
this._anyState = this.createState(cc.v2(-360, 300), true);
this._anyState = this.createState(cc.v2(-300, 300), true);
this._curStateMachine.setAnyStatePos(this._anyState.node.position);
this.NavBar.refreshBar([this._mainStateMachine]);
@ -121,7 +124,7 @@ export default class MachineLayer extends cc.Component {
node.destroy();
}
// 生成状态机、状态、连线节点
// 生成状态、状态机节点
let stateMap: Map<State, UnitState> = new Map();
let machineMap: Map<StateMachine, UnitStateMachine> = new Map();
this._upUnit && machineMap.set(stateMachine.upStateMachine, this._upUnit);
@ -154,7 +157,7 @@ export default class MachineLayer extends cc.Component {
}
machineMap.set(e, unitStateMachine);
});
// 生成连线节点
let stateKeys = stateMap.keys();
for (let i = 0; i < stateMap.size; i++) {
let state: State = stateKeys.next().value;

View File

@ -18,6 +18,7 @@ export default class NavBar extends cc.Component {
protected onLoad() {
this._widget = this.getComponent(cc.Widget);
this._contentWidget = this.Content.getComponent(cc.Widget);
this.onEventResize();
Events.targetOn(this);
}
@ -43,8 +44,8 @@ export default class NavBar extends cc.Component {
}
@preloadEvent(EventName.RESIZE)
private onEventResize(node: cc.Node) {
this._widget.left = Editor.Inst.ParamCtr.node.width;
private onEventResize(node?: cc.Node) {
this._widget.left = Editor.Inst.Parameters.node.width;
this._widget.right = Editor.Inst.Inspector.node.width;
this._widget.updateAlignment();
this._contentWidget.updateAlignment();

View File

@ -128,15 +128,14 @@ export default class ConditionItem extends cc.Component implements RecycleNode {
private onClickParamSelect(event: cc.Event) {
let target: cc.Node = event.target;
let worldPos: cc.Vec2 = target.parent.convertToWorldSpaceAR(target.position.sub(cc.v2(0, 0)));
Events.emit(EventName.SHOW_PARAM_SELECT, worldPos, 30, this);
Events.emit(EventName.SHOW_PARAM_SELECT, target, this);
this._hasInit && Events.emit(EventName.CONDITION_SELECT, this);
}
private onClickLogicSelect(event: cc.Event) {
let target: cc.Node = event.target;
let worldPos: cc.Vec2 = target.parent.convertToWorldSpaceAR(target.position.sub(cc.v2(0, 0)));
Events.emit(EventName.SHOW_LOGIC, worldPos, 30, this);
Events.emit(EventName.SHOW_LOGIC, worldPos, target.height, this);
this._hasInit && Events.emit(EventName.CONDITION_SELECT, this);
}

View File

@ -2,6 +2,7 @@ import DragList from "../../common/cmpt/DragList";
import Events, { EventName, preloadEvent } from "../../common/util/Events";
import RecyclePool from "../../common/util/RecyclePool";
import Res from "../../common/util/Res";
import Tool from "../../common/util/Tool";
import { ResUrl } from "../../constant/ResUrl";
import Transition from "../data/Transition";
import Editor from "../Editor";
@ -129,6 +130,7 @@ export default class InspectorCtr extends cc.Component {
let prefab = Res.getLoaded(ResUrl.PREFAB.TRANSITION_ITEM);
let node: cc.Node = RecyclePool.get(TransitionItem) || cc.instantiate(prefab);
node.width = this.TransitionList.node.width;
Tool.updateWidget(node);
return node;
}
@ -141,6 +143,7 @@ export default class InspectorCtr extends cc.Component {
let prefab = Res.getLoaded(ResUrl.PREFAB.CONDITION_ITEM);
let node: cc.Node = RecyclePool.get(ConditionItem) || cc.instantiate(prefab);
node.width = this.ConditionList.node.width;
Tool.updateWidget(node);
return node;
}
@ -300,10 +303,7 @@ export default class InspectorCtr extends cc.Component {
if (!(this._unit instanceof UnitState)) {
return;
}
let target = event.target;
let worldPos = target.parent.convertToWorldSpaceAR(target.position);
worldPos.y -= target.height / 2;
Events.emit(EventName.SHOW_MULTIPLIER, worldPos);
Events.emit(EventName.SHOW_MULTIPLIER, event.target);
}
private onClickDeleteTransition() {
@ -338,11 +338,11 @@ export default class InspectorCtr extends cc.Component {
if (!this._transitionItem) {
return;
}
if (Editor.Inst.ParamCtr.ParamContent.childrenCount <= 0) {
if (Editor.Inst.Parameters.ParamContent.childrenCount <= 0) {
return;
}
let paramItem: ParamItem = Editor.Inst.ParamCtr.ParamContent.children[0].getComponent(ParamItem);
let paramItem: ParamItem = Editor.Inst.Parameters.ParamContent.children[0].getComponent(ParamItem);
let data = this._transitionItem.transition.addCondition(paramItem);
let node = this.getConditionItem();
this.ConditionList.node.addChild(node);
@ -463,17 +463,21 @@ export default class InspectorCtr extends cc.Component {
if (node !== this.node) {
return;
}
Tool.updateWidget(this.node, this.TransitionList.node, this.ConditionList.node);
if (!this.TransitionInfo.active) {
return;
}
this.TransitionList.node.children.forEach((e) => {
e.width = this.TransitionList.node.width;
Tool.updateWidget(e);
});
if (!this.ConditionInfo.active) {
return;
}
this.ConditionList.node.children.forEach((e) => {
e.width = this.ConditionList.node.width;
Tool.updateWidget(e);
});
}
//#endregion

View File

@ -1,6 +1,7 @@
import Events, { EventName, preloadEvent } from "../../common/util/Events";
import RecyclePool from "../../common/util/RecyclePool";
import Res from "../../common/util/Res";
import Tool from "../../common/util/Tool";
import { ParamType } from "../../constant/BaseConst";
import { ResUrl } from "../../constant/ResUrl";
import State from "../data/State";
@ -134,7 +135,13 @@ export default class Menu extends cc.Component {
let num = cc.misc.clampf(this.LineToSubList.content.childrenCount, 1, 10);
this.LineToSubList.node.height = 40 * num + 20;
this.LineToSubList.content.parent.height = 40 * num + 20;
this.LineToSubList.node.getChildByName('scrollBar').getComponent(cc.Widget).updateAlignment();
if (this.LineToSubList.content.childrenCount > 10) {
this.LineToSubList.node.getChildByName('scrollBar').active = true;
this.LineToSubList.node.getChildByName('scrollBar').getComponent(cc.Widget).updateAlignment();
} else {
this.LineToSubList.node.getChildByName('scrollBar').active = false;
}
// 设置坐标
let pos = this.node.convertToNodeSpaceAR(worldPos);
let x = pos.x;
@ -143,9 +150,11 @@ export default class Menu extends cc.Component {
}
@preloadEvent(EventName.SHOW_MULTIPLIER)
private onEventShowMultiplierSelect(worldPos: cc.Vec2) {
private onEventShowMultiplierSelect(target: cc.Node) {
this.show(this.MultiplierList.node);
let worldPos = target.parent.convertToWorldSpaceAR(target.position);
worldPos.y -= target.height / 2;
this.MultiplierList.node.position = this.node.convertToNodeSpaceAR(worldPos);
for (let i = this.MultiplierList.content.childrenCount - 1; i >= 0; i--) {
RecyclePool.put(MultiplierItem, this.MultiplierList.content.children[i]);
@ -153,19 +162,24 @@ export default class Menu extends cc.Component {
let node: cc.Node = RecyclePool.get(MultiplierItem) || cc.instantiate(Res.getLoaded(ResUrl.PREFAB.MULTIPLIER_ITEM));
this.MultiplierList.content.addChild(node);
node.getComponent(MultiplierItem).onInit();
Editor.Inst.ParamCtr.ParamContent.children.forEach((e) => {
node.width = target.width;
Editor.Inst.Parameters.ParamContent.children.forEach((e) => {
let paramItem = e.getComponent(ParamItem);
if (paramItem.type !== ParamType.NUMBER) {
return;
}
let node: cc.Node = RecyclePool.get(MultiplierItem) || cc.instantiate(Res.getLoaded(ResUrl.PREFAB.MULTIPLIER_ITEM));
node = RecyclePool.get(MultiplierItem) || cc.instantiate(Res.getLoaded(ResUrl.PREFAB.MULTIPLIER_ITEM));
this.MultiplierList.content.addChild(node);
node.getComponent(MultiplierItem).onInit(paramItem);
node.width = target.width;
});
let num = cc.misc.clampf(this.MultiplierList.content.childrenCount, 1, 10);
this.MultiplierList.node.height = 40 * num + 20;
this.MultiplierList.content.parent.height = 40 * num + 20;
this.MultiplierList.node.getChildByName('scrollBar').getComponent(cc.Widget).updateAlignment();
this.MultiplierList.node.width = target.width;
Tool.updateWidget(this.MultiplierList.node);
this.MultiplierList.node.getChildByName('scrollBar').active = this.MultiplierList.content.childrenCount > 10;
}
@preloadEvent(EventName.SHOW_PARAM_ADD)
@ -176,27 +190,31 @@ export default class Menu extends cc.Component {
}
@preloadEvent(EventName.SHOW_PARAM_SELECT)
private onEventShowParamSelect(worldPos: cc.Vec2, targetHeight: number, conditionItem: ConditionItem) {
private onEventShowParamSelect(target: cc.Node, conditionItem: ConditionItem) {
this.show(this.ParamSelect.node);
let worldPos: cc.Vec2 = target.parent.convertToWorldSpaceAR(target.position.sub(cc.v2(0, 0)));
for (let i = this.ParamSelect.content.childrenCount - 1; i >= 0; i--) {
RecyclePool.put(ParamSelectItem, this.ParamSelect.content.children[i]);
}
// 生成item
Editor.Inst.ParamCtr.ParamContent.children.forEach((e) => {
Editor.Inst.Parameters.ParamContent.children.forEach((e) => {
let node: cc.Node = RecyclePool.get(ParamSelectItem) || cc.instantiate(Res.getLoaded(ResUrl.PREFAB.PARAM_SELECT_ITEM));
this.ParamSelect.content.addChild(node);
node.getComponent(ParamSelectItem).onInit(e.getComponent(ParamItem), conditionItem);
node.width = target.width;
});
let num = cc.misc.clampf(this.ParamSelect.content.childrenCount, 1, 10);
this.ParamSelect.node.height = 40 * num + 10;
this.ParamSelect.content.parent.height = 40 * num + 10;
this.ParamSelect.node.getChildByName('scrollBar').getComponent(cc.Widget).updateAlignment();
if (worldPos.y - targetHeight / 2 - this.ParamSelect.node.height > 0) {
this.ParamSelect.node.position = this.node.convertToNodeSpaceAR(cc.v2(worldPos.x, worldPos.y - targetHeight / 2));
this.ParamSelect.node.width = target.width;
Tool.updateWidget(this.ParamSelect.node);
this.ParamSelect.node.getChildByName('scrollBar').active = this.ParamSelect.content.childrenCount > 10;
if (worldPos.y - target.height / 2 - this.ParamSelect.node.height > 0) {
this.ParamSelect.node.position = this.node.convertToNodeSpaceAR(cc.v2(worldPos.x, worldPos.y - target.height / 2));
} else {
this.ParamSelect.node.position = this.node.convertToNodeSpaceAR(cc.v2(worldPos.x, worldPos.y + targetHeight / 2 + this.ParamSelect.node.height));
this.ParamSelect.node.position = this.node.convertToNodeSpaceAR(cc.v2(worldPos.x, worldPos.y + target.height / 2 + this.ParamSelect.node.height));
}
}

View File

@ -1,6 +1,7 @@
import Events, { EventName, preloadEvent } from "../../common/util/Events";
import RecyclePool from "../../common/util/RecyclePool";
import Res from "../../common/util/Res";
import Tool from "../../common/util/Tool";
import { ParameterData } from "../../constant/BaseConst";
import { ResUrl } from "../../constant/ResUrl";
import ParamItem from "./ParamItem";
@ -73,6 +74,7 @@ export default class ParamCtr extends cc.Component {
let prefab = Res.getLoaded(ResUrl.PREFAB.PARAM_ITEM);
let node: cc.Node = RecyclePool.get(ParamItem) || cc.instantiate(prefab);
node.width = this.ParamContent.width;
Tool.updateWidget(node);
return node;
}
@ -146,8 +148,11 @@ export default class ParamCtr extends cc.Component {
if (node !== this.node) {
return;
}
Tool.updateWidget(this.node, this.ParamContent);
this.ParamContent.children.forEach((e) => {
e.width = this.ParamContent.width;
Tool.updateWidget(e);
});
}
}

View File

@ -89,7 +89,7 @@ export default class ParamItem extends cc.Component implements RecycleNode {
return;
}
this.NameEdit.string = Editor.Inst.ParamCtr.getParamName(this, this.NameEdit.string);
this.NameEdit.string = Editor.Inst.Parameters.getParamName(this, this.NameEdit.string);
this.paramName = this.NameEdit.string;
}

View File

@ -6,7 +6,7 @@ const { ccclass, property } = cc._decorator;
@ccclass
export default class Main extends cc.Component {
private _editorNode: cc.Node = null;
private _editor: Editor = null;
protected onLoad() {
cc.debug.setDisplayStats(false);
@ -22,17 +22,16 @@ export default class Main extends cc.Component {
this.dragOn();
}
private resetEditor(): Editor {
if (this._editorNode) {
this._editorNode.getComponent(Editor).Fsm.MachineLayer.clear();
this._editorNode.removeFromParent();
this._editorNode.destroy();
private resetEditor() {
if (this._editor) {
this._editor.Fsm.MachineLayer.clear();
this._editor.node.removeFromParent();
this._editor.node.destroy();
}
this._editorNode = cc.instantiate(Res.getLoaded(ResUrl.PREFAB.EDITOR));
this.node.addChild(this._editorNode);
let editor = this._editorNode.getComponent(Editor);
Editor.Inst = editor;
return editor;
let node = cc.instantiate(Res.getLoaded(ResUrl.PREFAB.EDITOR));
this._editor = node.getComponent(Editor);
Editor.Inst = this._editor;
this.node.addChild(node);
}
/**
@ -63,25 +62,58 @@ export default class Main extends cc.Component {
e.stopPropagation();
// 处理拖拽文件的逻辑
let files = e.dataTransfer.files;
let reg = /\.json$/;
if (!reg.test(files[0].name)) {
return;
}
this.readProject(files[0]);
this.readFiles(files);
}, false);
}
/**
*
*
*/
private readProject(file: File) {
private readFiles(files: FileList) {
for (let i = 0; i < files.length; i++) {
let file: File = files[i];
if (/\.json$/.test(file.name)) {
this.readJson(file);
} else if (/\.anim$/.test(file.name)) {
this.readAnim(file);
}
}
}
/**
* .json文件
*/
private readJson(file: File) {
let fileReader = new FileReader();
fileReader.readAsText(file);
fileReader.onload = () => {
cc.log(fileReader.result);
let data: any = JSON.parse(fileReader.result as string);
if (data.animator) {
// 读取状态机工程文件
this.resetEditor();
this._editor.Parameters.import(data.parameters);
this._editor.Fsm.importProject(data);
} else if (data.skeleton && data.animations) {
// 读取spine文件
this._editor.Fsm.improtSpine(data);
} else if (data.armature) {
// 读取龙骨文件
this._editor.Fsm.importDragonBones(data);
}
};
}
let editor = this.resetEditor();
editor.importProject(JSON.parse(fileReader.result as string));
/**
* cocos .anim文件
*/
private readAnim(file: File) {
let fileReader = new FileReader();
fileReader.readAsText(file);
fileReader.onload = () => {
cc.log(fileReader.result);
let data: any = JSON.parse(fileReader.result as string);
this._editor.Fsm.importAnim(data);
};
}
}