1122 lines
33 KiB
Plaintext
1122 lines
33 KiB
Plaintext
#define SIMULATE_ATTITUDE_FROM_GRAVITY 1
|
|
|
|
#import "iPhone_Sensors.h"
|
|
|
|
#if UNITY_USES_LOCATION
|
|
#import <CoreLocation/CoreLocation.h>
|
|
#endif
|
|
|
|
#if !PLATFORM_TVOS
|
|
#import <CoreMotion/CoreMotion.h>
|
|
#endif
|
|
#import <GameController/GameController.h>
|
|
|
|
#include "OrientationSupport.h"
|
|
#include "Unity/UnityInterface.h"
|
|
|
|
#include "Vector3.h"
|
|
#include "Quaternion4.h"
|
|
|
|
|
|
typedef void (^ControllerPausedHandler)(GCController *controller);
|
|
static NSArray* QueryControllerCollection();
|
|
|
|
#if PLATFORM_TVOS
|
|
static bool gTVRemoteTouchesEnabled = true;
|
|
static bool gTVRemoteAllowRotationInitialValue = false;
|
|
static bool gTVRemoteReportsAbsoluteDpadValuesInitialValue = false;
|
|
#endif
|
|
|
|
static bool gCompensateSensors = true;
|
|
bool gEnableGyroscope = false;
|
|
extern "C" void UnityEnableGyroscope(bool value) { gEnableGyroscope = value; }
|
|
|
|
static bool gJoysticksInited = false;
|
|
#define MAX_JOYSTICKS 4
|
|
static bool gPausedJoysticks[MAX_JOYSTICKS] = {false, false, false, false};
|
|
static id gGameControllerClass = nil;
|
|
// This defines the number of maximum acceleration events Unity will queue internally for scripts to access.
|
|
extern "C" int UnityMaxQueuedAccelerationEvents() { return 2 * 60; } // 120 events or 2 seconds at 60Hz reporting.
|
|
|
|
static ControllerPausedHandler gControllerHandler = ^(GCController *controller)
|
|
{
|
|
NSArray* list = QueryControllerCollection();
|
|
if (list != nil)
|
|
{
|
|
NSUInteger idx = [list indexOfObject: controller];
|
|
if (idx < MAX_JOYSTICKS)
|
|
{
|
|
gPausedJoysticks[idx] = !gPausedJoysticks[idx];
|
|
}
|
|
}
|
|
};
|
|
|
|
extern "C" bool IsCompensatingSensors() { return gCompensateSensors; }
|
|
extern "C" void SetCompensatingSensors(bool val) { gCompensateSensors = val; }
|
|
|
|
inline float UnityReorientHeading(float heading)
|
|
{
|
|
if (IsCompensatingSensors())
|
|
{
|
|
float rotateBy = 0.f;
|
|
switch (UnityCurrentOrientation())
|
|
{
|
|
case portraitUpsideDown:
|
|
rotateBy = -180.f;
|
|
break;
|
|
case landscapeLeft:
|
|
rotateBy = -270.f;
|
|
break;
|
|
case landscapeRight:
|
|
rotateBy = -90.f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return fmodf((360.f + heading + rotateBy), 360.f);
|
|
}
|
|
else
|
|
{
|
|
return heading;
|
|
}
|
|
}
|
|
|
|
inline Vector3f UnityReorientVector3(float x, float y, float z)
|
|
{
|
|
if (IsCompensatingSensors())
|
|
{
|
|
Vector3f res;
|
|
switch (UnityCurrentOrientation())
|
|
{
|
|
case portraitUpsideDown:
|
|
{ res = (Vector3f) {-x, -y, z}; }
|
|
break;
|
|
case landscapeLeft:
|
|
{ res = (Vector3f) {-y, x, z}; }
|
|
break;
|
|
case landscapeRight:
|
|
{ res = (Vector3f) {y, -x, z}; }
|
|
break;
|
|
default:
|
|
{ res = (Vector3f) {x, y, z}; }
|
|
}
|
|
return res;
|
|
}
|
|
else
|
|
{
|
|
return (Vector3f) {x, y, z};
|
|
}
|
|
}
|
|
|
|
inline Quaternion4f UnityReorientQuaternion(float x, float y, float z, float w)
|
|
{
|
|
if (IsCompensatingSensors())
|
|
{
|
|
Quaternion4f res, inp = {x, y, z, w};
|
|
switch (UnityCurrentOrientation())
|
|
{
|
|
case landscapeLeft:
|
|
QuatMultiply(res, inp, gQuatRot[1]);
|
|
break;
|
|
case portraitUpsideDown:
|
|
QuatMultiply(res, inp, gQuatRot[2]);
|
|
break;
|
|
case landscapeRight:
|
|
QuatMultiply(res, inp, gQuatRot[3]);
|
|
break;
|
|
default:
|
|
res = inp;
|
|
}
|
|
return res;
|
|
}
|
|
else
|
|
{
|
|
return (Quaternion4f) {x, y, z, w};
|
|
}
|
|
}
|
|
|
|
#if PLATFORM_TVOS
|
|
static bool sGCMotionForwardingEnabled = false;
|
|
static bool sGCMotionForwardedForCurrentFrame = false;
|
|
#else
|
|
static CMMotionManager* sMotionManager = nil;
|
|
static NSOperationQueue* sMotionQueue = nil;
|
|
#endif
|
|
|
|
// Current update interval or 0.0f if not initialized. This is returned
|
|
// to the user as current update interval and this value is set to 0.0f when
|
|
// gyroscope is disabled.
|
|
static float sUpdateInterval = 0.0f;
|
|
|
|
// Update interval set by the user. Core motion will be set-up to use
|
|
// this update interval after disabling and re-enabling gyroscope
|
|
// so users can set update interval, disable gyroscope, enable gyroscope and
|
|
// after that gyroscope will be updated at this previously set interval.
|
|
#if !PLATFORM_TVOS
|
|
static float sUserUpdateInterval = 1.0f / 30.0f;
|
|
#endif
|
|
|
|
void SensorsCleanup()
|
|
{
|
|
#if !PLATFORM_TVOS
|
|
if (sMotionManager != nil)
|
|
{
|
|
[sMotionManager stopGyroUpdates];
|
|
[sMotionManager stopDeviceMotionUpdates];
|
|
[sMotionManager stopAccelerometerUpdates];
|
|
sMotionManager = nil;
|
|
}
|
|
|
|
sMotionQueue = nil;
|
|
#endif
|
|
}
|
|
|
|
extern "C" void UnityCoreMotionStart()
|
|
{
|
|
#if PLATFORM_TVOS
|
|
sGCMotionForwardingEnabled = true;
|
|
#else
|
|
if (sMotionQueue == nil)
|
|
sMotionQueue = [[NSOperationQueue alloc] init];
|
|
|
|
bool initMotionManager = (sMotionManager == nil);
|
|
if (initMotionManager)
|
|
sMotionManager = [[CMMotionManager alloc] init];
|
|
|
|
// iOS might get confused if we repeatedly enable gyroscope/motions
|
|
// so we take into account the current state
|
|
|
|
if (gEnableGyroscope && !sMotionManager.gyroActive && sMotionManager.gyroAvailable)
|
|
{
|
|
[sMotionManager startGyroUpdates];
|
|
[sMotionManager setGyroUpdateInterval: sUpdateInterval];
|
|
}
|
|
|
|
if (gEnableGyroscope && !sMotionManager.deviceMotionActive && sMotionManager.deviceMotionAvailable)
|
|
{
|
|
[sMotionManager startDeviceMotionUpdates];
|
|
[sMotionManager setDeviceMotionUpdateInterval: sUpdateInterval];
|
|
}
|
|
|
|
// we (ab)use UnityCoreMotionStart to both init sensors and restart gyro
|
|
// make sure we touch accelerometer only on init
|
|
if (initMotionManager && sMotionManager.accelerometerAvailable)
|
|
{
|
|
const int frequency = UnityGetAccelerometerFrequency();
|
|
if (frequency > 0)
|
|
{
|
|
sMotionManager.accelerometerUpdateInterval = 1.0f / frequency;
|
|
[sMotionManager startAccelerometerUpdates];
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
extern "C" void UnityCoreMotionStop()
|
|
{
|
|
#if PLATFORM_TVOS
|
|
sGCMotionForwardingEnabled = false;
|
|
#else
|
|
if (sMotionManager != nil)
|
|
{
|
|
[sMotionManager stopGyroUpdates];
|
|
[sMotionManager stopDeviceMotionUpdates];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
extern "C" void UnityUpdateAccelerometerData()
|
|
{
|
|
#if !PLATFORM_TVOS
|
|
if (sMotionManager)
|
|
{
|
|
CMAccelerometerData* data = sMotionManager.accelerometerData;
|
|
if (data != nil)
|
|
{
|
|
Vector3f res = UnityReorientVector3(data.acceleration.x, data.acceleration.y, data.acceleration.z);
|
|
UnityDidAccelerate(res.x, res.y, res.z, data.timestamp);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
extern "C" void UnitySetGyroUpdateInterval(int idx, float interval)
|
|
{
|
|
#if !PLATFORM_TVOS
|
|
static const float _MinUpdateInterval = 1.0f / 60.0f;
|
|
static const float _MaxUpdateInterval = 1.0f;
|
|
|
|
if (interval < _MinUpdateInterval)
|
|
interval = _MinUpdateInterval;
|
|
else if (interval > _MaxUpdateInterval)
|
|
interval = _MaxUpdateInterval;
|
|
|
|
sUserUpdateInterval = interval;
|
|
|
|
if (sMotionManager)
|
|
{
|
|
sUpdateInterval = interval;
|
|
|
|
[sMotionManager setGyroUpdateInterval: interval];
|
|
[sMotionManager setDeviceMotionUpdateInterval: interval];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
extern "C" float UnityGetGyroUpdateInterval(int idx)
|
|
{
|
|
return sUpdateInterval;
|
|
}
|
|
|
|
extern "C" void UnityUpdateGyroData()
|
|
{
|
|
#if !PLATFORM_TVOS
|
|
CMRotationRate rotationRate = { 0.0, 0.0, 0.0 };
|
|
CMRotationRate rotationRateUnbiased = { 0.0, 0.0, 0.0 };
|
|
CMAcceleration userAcceleration = { 0.0, 0.0, 0.0 };
|
|
CMAcceleration gravity = { 0.0, 0.0, 0.0 };
|
|
CMQuaternion attitude = { 0.0, 0.0, 0.0, 1.0 };
|
|
|
|
if (sMotionManager != nil)
|
|
{
|
|
CMGyroData *gyroData = sMotionManager.gyroData;
|
|
CMDeviceMotion *motionData = sMotionManager.deviceMotion;
|
|
|
|
if (gyroData != nil)
|
|
{
|
|
rotationRate = gyroData.rotationRate;
|
|
}
|
|
|
|
if (motionData != nil)
|
|
{
|
|
CMAttitude *att = motionData.attitude;
|
|
|
|
attitude = att.quaternion;
|
|
rotationRateUnbiased = motionData.rotationRate;
|
|
userAcceleration = motionData.userAcceleration;
|
|
gravity = motionData.gravity;
|
|
}
|
|
}
|
|
|
|
Vector3f reorientedRotRate = UnityReorientVector3(rotationRate.x, rotationRate.y, rotationRate.z);
|
|
UnitySensorsSetGyroRotationRate(0, reorientedRotRate.x, reorientedRotRate.y, reorientedRotRate.z);
|
|
|
|
Vector3f reorientedRotRateUnbiased = UnityReorientVector3(rotationRateUnbiased.x, rotationRateUnbiased.y, rotationRateUnbiased.z);
|
|
UnitySensorsSetGyroRotationRateUnbiased(0, reorientedRotRateUnbiased.x, reorientedRotRateUnbiased.y, reorientedRotRateUnbiased.z);
|
|
|
|
Vector3f reorientedUserAcc = UnityReorientVector3(userAcceleration.x, userAcceleration.y, userAcceleration.z);
|
|
UnitySensorsSetUserAcceleration(0, reorientedUserAcc.x, reorientedUserAcc.y, reorientedUserAcc.z);
|
|
|
|
Vector3f reorientedG = UnityReorientVector3(gravity.x, gravity.y, gravity.z);
|
|
UnitySensorsSetGravity(0, reorientedG.x, reorientedG.y, reorientedG.z);
|
|
|
|
Quaternion4f reorientedAtt = UnityReorientQuaternion(attitude.x, attitude.y, attitude.z, attitude.w);
|
|
UnitySensorsSetAttitude(0, reorientedAtt.x, reorientedAtt.y, reorientedAtt.z, reorientedAtt.w);
|
|
#endif
|
|
}
|
|
|
|
extern "C" int UnityIsGyroEnabled(int idx)
|
|
{
|
|
#if PLATFORM_TVOS
|
|
return sGCMotionForwardingEnabled;
|
|
#else
|
|
if (sMotionManager == nil)
|
|
return 0;
|
|
|
|
return sMotionManager.gyroAvailable && sMotionManager.gyroActive;
|
|
#endif
|
|
}
|
|
|
|
extern "C" int UnityIsGyroAvailable()
|
|
{
|
|
#if PLATFORM_TVOS
|
|
return true;
|
|
#else
|
|
if (sMotionManager != nil)
|
|
return sMotionManager.gyroAvailable;
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
// -- Joystick stuff --
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Wobjc-method-access"
|
|
enum JoystickButtonNumbers
|
|
{
|
|
BTN_PAUSE = 0,
|
|
BTN_DPAD_UP = 4,
|
|
BTN_DPAD_RIGHT = 5,
|
|
BTN_DPAD_DOWN = 6,
|
|
BTN_DPAD_LEFT = 7,
|
|
BTN_Y = 12,
|
|
BTN_B = 13,
|
|
BTN_A = 14,
|
|
BTN_X = 15,
|
|
BTN_L1 = 8,
|
|
BTN_L2 = 10,
|
|
BTN_R1 = 9,
|
|
BTN_R2 = 11,
|
|
BTN_MENU = 16,
|
|
BTN_L3 = 17,
|
|
BTN_R3 = 18,
|
|
BTN_COUNT
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
int buttonCode;
|
|
bool state;
|
|
bool lastRecordedState;
|
|
|
|
bool StateChanged() { return state ^ lastRecordedState; }
|
|
void ClearRecordedState() { lastRecordedState = false; }
|
|
} JoystickButtonState;
|
|
|
|
JoystickButtonState gAggregatedJoystickState[BTN_COUNT];
|
|
|
|
|
|
static float GetAxisValue(GCControllerAxisInput* axis)
|
|
{
|
|
return axis.value;
|
|
}
|
|
|
|
static float GetButtonValue(GCControllerButtonInput* button)
|
|
{
|
|
return button.value;
|
|
}
|
|
|
|
static BOOL GetButtonPressed(GCControllerButtonInput* button)
|
|
{
|
|
return button.pressed;
|
|
}
|
|
|
|
extern "C" void UnityInitJoysticks()
|
|
{
|
|
if (!gJoysticksInited)
|
|
{
|
|
NSBundle* bundle = [NSBundle bundleWithPath: @"/System/Library/Frameworks/GameController.framework"];
|
|
if (bundle)
|
|
{
|
|
[bundle load];
|
|
gGameControllerClass = NSClassFromString(@"GCController");
|
|
|
|
//Apply settings that could have been set by user scripts before controller initialization
|
|
#if PLATFORM_TVOS
|
|
UnitySetAppleTVRemoteAllowRotation(gTVRemoteAllowRotationInitialValue);
|
|
UnitySetAppleTVRemoteReportAbsoluteDpadValues(gTVRemoteReportsAbsoluteDpadValuesInitialValue);
|
|
#endif
|
|
}
|
|
|
|
for (int i = 0; i < BTN_COUNT; i++)
|
|
{
|
|
char buf[128];
|
|
sprintf(buf, "joystick button %d", i);
|
|
|
|
gAggregatedJoystickState[i].buttonCode = UnityStringToKey(buf);
|
|
gAggregatedJoystickState[i].state = false;
|
|
gAggregatedJoystickState[i].lastRecordedState = false;
|
|
}
|
|
|
|
gJoysticksInited = true;
|
|
}
|
|
}
|
|
|
|
static NSArray* QueryControllerCollection()
|
|
{
|
|
return gGameControllerClass != nil ? (NSArray*)[gGameControllerClass performSelector: @selector(controllers)] : nil;
|
|
}
|
|
|
|
static void HandleAggregatedJoystickState()
|
|
{
|
|
for (int i = 0; i < BTN_COUNT; i++)
|
|
{
|
|
// Mirror button state to the aggregate controller 0.
|
|
if (gAggregatedJoystickState[i].StateChanged())
|
|
{
|
|
UnitySetKeyState(gAggregatedJoystickState[i].buttonCode, gAggregatedJoystickState[i].lastRecordedState);
|
|
gAggregatedJoystickState[i].state = gAggregatedJoystickState[i].lastRecordedState;
|
|
}
|
|
|
|
gAggregatedJoystickState[i].ClearRecordedState();
|
|
}
|
|
}
|
|
|
|
static void SetJoystickButtonState(int joyNum, int buttonNum, int state)
|
|
{
|
|
char buf[128];
|
|
sprintf(buf, "joystick %d button %d", joyNum, buttonNum);
|
|
UnitySetKeyState(UnityStringToKey(buf), state);
|
|
if (state && buttonNum < BTN_COUNT)
|
|
{
|
|
gAggregatedJoystickState[buttonNum].lastRecordedState = true;
|
|
}
|
|
}
|
|
|
|
static void ReportJoystickButton(int idx, JoystickButtonNumbers num, GCControllerButtonInput* button)
|
|
{
|
|
SetJoystickButtonState(idx + 1, num, GetButtonPressed(button));
|
|
UnitySetJoystickPosition(idx + 1, num, GetButtonValue(button));
|
|
}
|
|
|
|
template<class ClassXYZ>
|
|
static void ReportJoystickXYZAxes(int idx, int xaxis, int yaxis, int zaxis, const ClassXYZ& xyz)
|
|
{
|
|
UnitySetJoystickPosition(idx + 1, xaxis, xyz.x);
|
|
UnitySetJoystickPosition(idx + 1, yaxis, xyz.y);
|
|
UnitySetJoystickPosition(idx + 1, zaxis, xyz.z);
|
|
}
|
|
|
|
template<class ClassXYZW>
|
|
static void ReportJoystickXYZWAxes(int idx, int xaxis, int yaxis, int zaxis, int waxis,
|
|
const ClassXYZW& xyzw)
|
|
{
|
|
UnitySetJoystickPosition(idx + 1, xaxis, xyzw.x);
|
|
UnitySetJoystickPosition(idx + 1, yaxis, xyzw.y);
|
|
UnitySetJoystickPosition(idx + 1, zaxis, xyzw.z);
|
|
UnitySetJoystickPosition(idx + 1, waxis, xyzw.w);
|
|
}
|
|
|
|
static void ReportJoystickMicro(int idx, GCMicroGamepad* gamepad)
|
|
{
|
|
GCControllerDirectionPad* dpad = [gamepad dpad];
|
|
|
|
UnitySetJoystickPosition(idx + 1, 0, GetAxisValue([dpad xAxis]));
|
|
UnitySetJoystickPosition(idx + 1, 1, -GetAxisValue([dpad yAxis]));
|
|
|
|
ReportJoystickButton(idx, BTN_DPAD_UP, [dpad up]);
|
|
ReportJoystickButton(idx, BTN_DPAD_RIGHT, [dpad right]);
|
|
ReportJoystickButton(idx, BTN_DPAD_DOWN, [dpad down]);
|
|
ReportJoystickButton(idx, BTN_DPAD_LEFT, [dpad left]);
|
|
|
|
ReportJoystickButton(idx, BTN_A, [gamepad buttonA]);
|
|
ReportJoystickButton(idx, BTN_X, [gamepad buttonX]);
|
|
}
|
|
|
|
static void ReportJoystickExtended(int idx, GCExtendedGamepad* gamepad)
|
|
{
|
|
GCControllerDirectionPad* dpad = [gamepad dpad];
|
|
ReportJoystickButton(idx, BTN_DPAD_UP, [dpad up]);
|
|
ReportJoystickButton(idx, BTN_DPAD_RIGHT, [dpad right]);
|
|
ReportJoystickButton(idx, BTN_DPAD_DOWN, [dpad down]);
|
|
ReportJoystickButton(idx, BTN_DPAD_LEFT, [dpad left]);
|
|
|
|
ReportJoystickButton(idx, BTN_A, [gamepad buttonA]);
|
|
ReportJoystickButton(idx, BTN_B, [gamepad buttonB]);
|
|
ReportJoystickButton(idx, BTN_Y, [gamepad buttonY]);
|
|
ReportJoystickButton(idx, BTN_X, [gamepad buttonX]);
|
|
|
|
ReportJoystickButton(idx, BTN_L1, [gamepad leftShoulder]);
|
|
ReportJoystickButton(idx, BTN_R1, [gamepad rightShoulder]);
|
|
ReportJoystickButton(idx, BTN_L2, [gamepad leftTrigger]);
|
|
ReportJoystickButton(idx, BTN_R2, [gamepad rightTrigger]);
|
|
|
|
if (@available(iOS 12.1, *))
|
|
{
|
|
ReportJoystickButton(idx, BTN_L3, [gamepad valueForKey: @"leftThumbstickButton"]);
|
|
ReportJoystickButton(idx, BTN_R3, [gamepad valueForKey: @"rightThumbstickButton"]);
|
|
}
|
|
|
|
if (@available(iOS 13.0, *))
|
|
{
|
|
ReportJoystickButton(idx, BTN_MENU, [gamepad valueForKey: @"buttonMenu"]);
|
|
ReportJoystickButton(idx, BTN_PAUSE, [gamepad valueForKey: @"buttonOptions"]);
|
|
}
|
|
|
|
// To avoid overwriting axis input with button input when axis index
|
|
// overlaps with button enum value, handle directional input after buttons.
|
|
GCControllerDirectionPad* leftStick = [gamepad leftThumbstick];
|
|
GCControllerDirectionPad* rightStick = [gamepad rightThumbstick];
|
|
|
|
UnitySetJoystickPosition(idx + 1, 0, GetAxisValue([leftStick xAxis]));
|
|
UnitySetJoystickPosition(idx + 1, 1, -GetAxisValue([leftStick yAxis]));
|
|
|
|
UnitySetJoystickPosition(idx + 1, 2, GetAxisValue([rightStick xAxis]));
|
|
UnitySetJoystickPosition(idx + 1, 3, -GetAxisValue([rightStick yAxis]));
|
|
}
|
|
|
|
static void SimulateAttitudeViaGravityVector(const Vector3f& gravity, Quaternion4f& currentAttitude, Vector3f& rotationRate)
|
|
{
|
|
static Quaternion4f lastAttitude = QuatIdentity();
|
|
static double lastTime = 0.0;
|
|
double currentTime = [NSDate timeIntervalSinceReferenceDate];
|
|
double deltaTime = lastTime - currentTime;
|
|
currentAttitude = QuatRotationFromTo(gravity, VecMake(0.0f, 0.0f, -1.0f));
|
|
rotationRate = VecScale(1.0f / deltaTime, QuatToEuler(QuatDifference(currentAttitude, lastAttitude)));
|
|
lastAttitude = currentAttitude;
|
|
lastTime = currentTime;
|
|
}
|
|
|
|
// Note that joystick axis numbers in documentation are shifted
|
|
// by one. 1st axis is referred to by index 0, 16th by 15, etc.
|
|
static void ReportJoystickMotion(int idx, GCMotion* motion)
|
|
{
|
|
Vector3f rotationRate = VecMake(0.0f, 0.0f, 0.0f);
|
|
Quaternion4f attitude = QuatMake(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
bool gotRotationData = false;
|
|
if (motion.hasAttitudeAndRotationRate)
|
|
{
|
|
rotationRate = {(float)motion.rotationRate.x, (float)motion.rotationRate.y, (float)motion.rotationRate.z};
|
|
attitude = {(float)motion.attitude.x, (float)motion.attitude.y, (float)motion.attitude.z, (float)motion.attitude.w};
|
|
gotRotationData = true;
|
|
}
|
|
|
|
#if SIMULATE_ATTITUDE_FROM_GRAVITY
|
|
if (!gotRotationData)
|
|
SimulateAttitudeViaGravityVector(VecMake((float)motion.gravity.x, (float)motion.gravity.y, (float)motion.gravity.z), attitude, rotationRate);
|
|
#endif
|
|
|
|
// From docs:
|
|
// gravity (x,y,z) : 16, 17, 18
|
|
// user acceleration: 19, 20, 21
|
|
// rotation rate: 22, 23, 24
|
|
// attitude quaternion (x,y,z,w): 25, 26, 27, 28
|
|
ReportJoystickXYZAxes(idx, 15, 16, 17, motion.gravity);
|
|
ReportJoystickXYZAxes(idx, 18, 19, 20, motion.userAcceleration);
|
|
ReportJoystickXYZAxes(idx, 21, 22, 23, rotationRate);
|
|
ReportJoystickXYZWAxes(idx, 24, 25, 26, 27, attitude);
|
|
|
|
#if PLATFORM_TVOS
|
|
if (sGCMotionForwardingEnabled && !sGCMotionForwardedForCurrentFrame)
|
|
{
|
|
UnitySensorsSetGravity(0, motion.gravity.x, motion.gravity.y, motion.gravity.z);
|
|
UnitySensorsSetUserAcceleration(0, motion.userAcceleration.x, motion.userAcceleration.y, motion.userAcceleration.z);
|
|
UnitySensorsSetGyroRotationRate(0, rotationRate.y, rotationRate.x, rotationRate.z);
|
|
UnitySensorsSetAttitude(0, attitude.x, attitude.y, attitude.z, attitude.w);
|
|
UnityDidAccelerate(motion.userAcceleration.x + motion.gravity.x, motion.userAcceleration.y + motion.gravity.y, motion.userAcceleration.z + motion.gravity.z, [[NSDate date] timeIntervalSince1970]);
|
|
sGCMotionForwardedForCurrentFrame = true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void ReportJoystick(GCController* controller, int idx)
|
|
{
|
|
if (controller.controllerPausedHandler == nil)
|
|
controller.controllerPausedHandler = gControllerHandler;
|
|
|
|
if ([controller extendedGamepad] != nil)
|
|
ReportJoystickExtended(idx, [controller extendedGamepad]);
|
|
else if ([controller microGamepad] != nil)
|
|
ReportJoystickMicro(idx, [controller microGamepad]);
|
|
else
|
|
{
|
|
// TODO: do something with not supported gamepad profiles
|
|
}
|
|
|
|
if (controller.motion != nil)
|
|
ReportJoystickMotion(idx, controller.motion);
|
|
|
|
// Map pause button
|
|
SetJoystickButtonState(idx + 1, BTN_PAUSE, gPausedJoysticks[idx]);
|
|
|
|
// Reset pause button
|
|
gPausedJoysticks[idx] = false;
|
|
}
|
|
|
|
// On tvOS simulator we implement a fake remote as tvOS simulator
|
|
// does not support controllers (yet)
|
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
|
struct FakeRemoteState
|
|
{
|
|
bool pressedX, pressedA;
|
|
bool pressedUp, pressedDown, pressedLeft, pressedRight;
|
|
float xAxis, yAxis;
|
|
|
|
FakeRemoteState() :
|
|
pressedX(false),
|
|
pressedA(false),
|
|
pressedUp(false),
|
|
pressedDown(false),
|
|
pressedLeft(false),
|
|
pressedRight(false),
|
|
xAxis(0),
|
|
yAxis(0)
|
|
{}
|
|
};
|
|
|
|
static FakeRemoteState gFakeRemoteState;
|
|
|
|
static void ReportFakeRemoteButton(int idx, JoystickButtonNumbers num, bool pressed)
|
|
{
|
|
SetJoystickButtonState(idx + 1, num, pressed);
|
|
UnitySetJoystickPosition(idx + 1, num, pressed);
|
|
}
|
|
|
|
void ReportFakeRemote(int idx)
|
|
{
|
|
UnitySetJoystickPosition(idx + 1, 0, gFakeRemoteState.xAxis);
|
|
UnitySetJoystickPosition(idx + 1, 1, -gFakeRemoteState.yAxis);
|
|
|
|
ReportFakeRemoteButton(idx, BTN_DPAD_UP, gFakeRemoteState.pressedUp);
|
|
ReportFakeRemoteButton(idx, BTN_DPAD_RIGHT, gFakeRemoteState.pressedRight);
|
|
ReportFakeRemoteButton(idx, BTN_DPAD_DOWN, gFakeRemoteState.pressedDown);
|
|
ReportFakeRemoteButton(idx, BTN_DPAD_LEFT, gFakeRemoteState.pressedLeft);
|
|
|
|
ReportFakeRemoteButton(idx, BTN_A, gFakeRemoteState.pressedA);
|
|
ReportFakeRemoteButton(idx, BTN_X, gFakeRemoteState.pressedX);
|
|
}
|
|
|
|
#endif
|
|
|
|
extern "C" void UnityUpdateJoystickData()
|
|
{
|
|
UnityInitJoysticks();
|
|
|
|
NSArray* list = QueryControllerCollection();
|
|
#if PLATFORM_TVOS
|
|
sGCMotionForwardedForCurrentFrame = false;
|
|
#endif
|
|
|
|
if (list != nil)
|
|
{
|
|
for (int i = 0; i < [list count]; i++)
|
|
{
|
|
id controller = [list objectAtIndex: i];
|
|
ReportJoystick(controller, i);
|
|
}
|
|
}
|
|
|
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
|
int remoteIndex = list != nil ? (int)[list count] : 0;
|
|
ReportFakeRemote(remoteIndex);
|
|
#endif
|
|
|
|
// Report all aggregated joystick buttons in bulk
|
|
HandleAggregatedJoystickState();
|
|
}
|
|
|
|
static NSString* FormatJoystickIdentifier(int idx, const char* typeString, const char* attachment, const char* vendorName)
|
|
{
|
|
return [NSString stringWithFormat: @"[%s,%s] joystick %d by %s", typeString, attachment, idx + 1, vendorName];
|
|
}
|
|
|
|
NSString* GetJoystickName(GCController* controller, int idx)
|
|
{
|
|
NSString* joystickName;
|
|
if (controller != nil)
|
|
{
|
|
// iOS 8 has bug, which is encountered when controller is being attached
|
|
// while app is still running. It creates two instances of controller object:
|
|
// one original and one "Forwarded", accesing later properties are causing crashes
|
|
const char* attached = "unknown";
|
|
|
|
// Controller is good one
|
|
if ([[controller vendorName] rangeOfString: @"Forwarded"].location == NSNotFound)
|
|
attached = (controller.attachedToDevice ? "wired" : "wireless");
|
|
|
|
const char* typeString = [controller extendedGamepad] != nil ? "extended" : "basic";
|
|
joystickName = FormatJoystickIdentifier(idx, typeString, attached, [[controller vendorName] UTF8String]);
|
|
}
|
|
else
|
|
{
|
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
|
if (idx == [QueryControllerCollection() count])
|
|
{
|
|
joystickName = FormatJoystickIdentifier(idx, "basic", "wireless", "Unity");
|
|
}
|
|
#endif
|
|
joystickName = @"unknown";
|
|
}
|
|
return joystickName;
|
|
}
|
|
|
|
extern "C" NSArray* UnityGetJoystickNames()
|
|
{
|
|
NSArray* joysticks = QueryControllerCollection();
|
|
int count = joysticks != nil ? (int)[joysticks count] : 0;
|
|
|
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
|
count++;
|
|
#endif
|
|
|
|
NSMutableArray * joystickNames = [NSMutableArray arrayWithCapacity: count];
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
[joystickNames addObject: GetJoystickName(joysticks[i], i)];
|
|
}
|
|
return joystickNames;
|
|
}
|
|
|
|
extern "C" void UnityGetJoystickAxisName(int idx, int axis, char* buffer, int maxLen)
|
|
{
|
|
}
|
|
|
|
extern "C" void UnityGetNiceKeyname(int key, char* buffer, int maxLen)
|
|
{
|
|
}
|
|
|
|
#pragma clang diagnostic pop
|
|
|
|
#if UNITY_USES_LOCATION
|
|
@interface LocationServiceDelegate : NSObject<CLLocationManagerDelegate>
|
|
@end
|
|
#endif
|
|
|
|
extern "C" void
|
|
UnitySetLastLocation(double timestamp,
|
|
float latitude,
|
|
float longitude,
|
|
float altitude,
|
|
float horizontalAccuracy,
|
|
float verticalAccuracy);
|
|
|
|
extern "C" void
|
|
UnitySetLastHeading(float magneticHeading, float trueHeading, float headingAccuracy,
|
|
float rawX, float rawY, float rawZ, double timestamp);
|
|
|
|
#if UNITY_USES_LOCATION
|
|
struct LocationServiceInfo
|
|
{
|
|
private:
|
|
LocationServiceDelegate* delegate;
|
|
CLLocationManager* locationManager;
|
|
public:
|
|
LocationServiceStatus locationStatus;
|
|
LocationServiceStatus headingStatus;
|
|
|
|
float desiredAccuracy;
|
|
float distanceFilter;
|
|
|
|
LocationServiceInfo();
|
|
CLLocationManager* GetLocationManager();
|
|
};
|
|
|
|
LocationServiceInfo::LocationServiceInfo()
|
|
{
|
|
locationStatus = kLocationServiceStopped;
|
|
desiredAccuracy = kCLLocationAccuracyKilometer;
|
|
distanceFilter = 500;
|
|
|
|
headingStatus = kLocationServiceStopped;
|
|
}
|
|
|
|
static LocationServiceInfo gLocationServiceStatus;
|
|
|
|
CLLocationManager* LocationServiceInfo::GetLocationManager()
|
|
{
|
|
if (locationManager == nil)
|
|
{
|
|
locationManager = [[CLLocationManager alloc] init];
|
|
delegate = [LocationServiceDelegate alloc];
|
|
|
|
locationManager.delegate = delegate;
|
|
}
|
|
|
|
return locationManager;
|
|
}
|
|
|
|
#endif
|
|
|
|
bool LocationService::IsServiceEnabledByUser()
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
return [CLLocationManager locationServicesEnabled];
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void LocationService::SetDesiredAccuracy(float val)
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
gLocationServiceStatus.desiredAccuracy = val;
|
|
#endif
|
|
}
|
|
|
|
float LocationService::GetDesiredAccuracy()
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
return gLocationServiceStatus.desiredAccuracy;
|
|
#else
|
|
return NAN;
|
|
#endif
|
|
}
|
|
|
|
void LocationService::SetDistanceFilter(float val)
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
gLocationServiceStatus.distanceFilter = val;
|
|
#endif
|
|
}
|
|
|
|
float LocationService::GetDistanceFilter()
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
return gLocationServiceStatus.distanceFilter;
|
|
#else
|
|
return NAN;
|
|
#endif
|
|
}
|
|
|
|
void LocationService::StartUpdatingLocation()
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
if (gLocationServiceStatus.locationStatus != kLocationServiceRunning)
|
|
{
|
|
CLLocationManager* locationManager = gLocationServiceStatus.GetLocationManager();
|
|
[locationManager requestWhenInUseAuthorization];
|
|
|
|
locationManager.desiredAccuracy = gLocationServiceStatus.desiredAccuracy;
|
|
// Set a movement threshold for new events
|
|
locationManager.distanceFilter = gLocationServiceStatus.distanceFilter;
|
|
|
|
#if PLATFORM_IOS
|
|
[locationManager startUpdatingLocation];
|
|
#else
|
|
[locationManager requestLocation];
|
|
#endif
|
|
|
|
gLocationServiceStatus.locationStatus = kLocationServiceInitializing;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LocationService::StopUpdatingLocation()
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
if (gLocationServiceStatus.locationStatus != kLocationServiceStopped)
|
|
{
|
|
[gLocationServiceStatus.GetLocationManager() stopUpdatingLocation];
|
|
gLocationServiceStatus.locationStatus = kLocationServiceStopped;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LocationService::SetHeadingUpdatesEnabled(bool enabled)
|
|
{
|
|
#if PLATFORM_IOS && UNITY_USES_LOCATION
|
|
if (enabled)
|
|
{
|
|
if (gLocationServiceStatus.headingStatus != kLocationServiceRunning &&
|
|
IsHeadingAvailable())
|
|
{
|
|
CLLocationManager* locationManager = gLocationServiceStatus.GetLocationManager();
|
|
|
|
[locationManager startUpdatingHeading];
|
|
gLocationServiceStatus.headingStatus = kLocationServiceInitializing;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gLocationServiceStatus.headingStatus != kLocationServiceStopped)
|
|
{
|
|
[gLocationServiceStatus.GetLocationManager() stopUpdatingHeading];
|
|
gLocationServiceStatus.headingStatus = kLocationServiceStopped;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool LocationService::IsHeadingUpdatesEnabled()
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
return (gLocationServiceStatus.headingStatus == kLocationServiceRunning);
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
LocationServiceStatus LocationService::GetLocationStatus()
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
return (LocationServiceStatus)gLocationServiceStatus.locationStatus;
|
|
#else
|
|
return kLocationServiceFailed;
|
|
#endif
|
|
}
|
|
|
|
LocationServiceStatus LocationService::GetHeadingStatus()
|
|
{
|
|
#if UNITY_USES_LOCATION
|
|
return (LocationServiceStatus)gLocationServiceStatus.headingStatus;
|
|
#else
|
|
return kLocationServiceFailed;
|
|
#endif
|
|
}
|
|
|
|
bool LocationService::IsHeadingAvailable()
|
|
{
|
|
#if PLATFORM_IOS && UNITY_USES_LOCATION
|
|
return [CLLocationManager headingAvailable];
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
#if UNITY_USES_LOCATION
|
|
@implementation LocationServiceDelegate
|
|
|
|
- (void)locationManager:(CLLocationManager*)manager didUpdateLocations:(NSArray*)locations
|
|
{
|
|
CLLocation* lastLocation = locations.lastObject;
|
|
|
|
gLocationServiceStatus.locationStatus = kLocationServiceRunning;
|
|
|
|
UnitySetLastLocation([lastLocation.timestamp timeIntervalSince1970],
|
|
lastLocation.coordinate.latitude, lastLocation.coordinate.longitude, lastLocation.altitude,
|
|
lastLocation.horizontalAccuracy, lastLocation.verticalAccuracy
|
|
);
|
|
}
|
|
|
|
#if PLATFORM_IOS
|
|
- (void)locationManager:(CLLocationManager*)manager didUpdateHeading:(CLHeading*)newHeading
|
|
{
|
|
gLocationServiceStatus.headingStatus = kLocationServiceRunning;
|
|
|
|
Vector3f reorientedRawHeading = UnityReorientVector3(newHeading.x, newHeading.y, newHeading.z);
|
|
|
|
UnitySetLastHeading(UnityReorientHeading(newHeading.magneticHeading),
|
|
UnityReorientHeading(newHeading.trueHeading),
|
|
newHeading.headingAccuracy,
|
|
reorientedRawHeading.x, reorientedRawHeading.y, reorientedRawHeading.z,
|
|
[newHeading.timestamp timeIntervalSince1970]);
|
|
}
|
|
|
|
#endif
|
|
|
|
- (BOOL)locationManagerShouldDisplayHeadingCalibration:(CLLocationManager*)manager
|
|
{
|
|
return NO;
|
|
}
|
|
|
|
- (void)locationManager:(CLLocationManager*)manager didFailWithError:(NSError*)error;
|
|
{
|
|
gLocationServiceStatus.locationStatus = kLocationServiceFailed;
|
|
gLocationServiceStatus.headingStatus = kLocationServiceFailed;
|
|
}
|
|
|
|
@end
|
|
#endif
|
|
|
|
#if PLATFORM_TVOS
|
|
|
|
GCMicroGamepad* QueryMicroController()
|
|
{
|
|
NSArray* list = QueryControllerCollection();
|
|
for (GCController* controller in list)
|
|
{
|
|
if (controller.microGamepad != nil)
|
|
return controller.microGamepad;
|
|
}
|
|
|
|
return nil;
|
|
}
|
|
|
|
extern "C" int UnityGetAppleTVRemoteTouchesEnabled()
|
|
{
|
|
return gTVRemoteTouchesEnabled;
|
|
}
|
|
|
|
extern "C" void UnitySetAppleTVRemoteTouchesEnabled(int val)
|
|
{
|
|
gTVRemoteTouchesEnabled = val;
|
|
}
|
|
|
|
extern "C" int UnityGetAppleTVRemoteAllowExitToMenu()
|
|
{
|
|
return ((GCEventViewController*)UnityGetGLViewController()).controllerUserInteractionEnabled;
|
|
}
|
|
|
|
extern "C" void UnitySetAppleTVRemoteAllowExitToMenu(int val)
|
|
{
|
|
((GCEventViewController*)UnityGetGLViewController()).controllerUserInteractionEnabled = val;
|
|
}
|
|
|
|
extern "C" int UnityGetAppleTVRemoteAllowRotation()
|
|
{
|
|
GCMicroGamepad* controller = QueryMicroController();
|
|
if (controller != nil)
|
|
return controller.allowsRotation;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
extern "C" void UnitySetAppleTVRemoteAllowRotation(int val)
|
|
{
|
|
GCMicroGamepad* controller = QueryMicroController();
|
|
if (controller != nil)
|
|
controller.allowsRotation = val;
|
|
else
|
|
gTVRemoteAllowRotationInitialValue = val;
|
|
}
|
|
|
|
extern "C" int UnityGetAppleTVRemoteReportAbsoluteDpadValues()
|
|
{
|
|
GCMicroGamepad* controller = QueryMicroController();
|
|
if (controller != nil)
|
|
return controller.reportsAbsoluteDpadValues;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
extern "C" void UnitySetAppleTVRemoteReportAbsoluteDpadValues(int val)
|
|
{
|
|
NSArray* list = QueryControllerCollection();
|
|
for (GCController* controller in list)
|
|
{
|
|
if (controller.microGamepad != nil)
|
|
controller.microGamepad.reportsAbsoluteDpadValues = val;
|
|
else
|
|
gTVRemoteReportsAbsoluteDpadValuesInitialValue = val;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
|
static void FakeRemoteStateSetButton(UIPressType type, bool state)
|
|
{
|
|
switch (type)
|
|
{
|
|
case UIPressTypeUpArrow: gFakeRemoteState.pressedUp = state; return;
|
|
case UIPressTypeDownArrow: gFakeRemoteState.pressedDown = state; return;
|
|
case UIPressTypeLeftArrow: gFakeRemoteState.pressedLeft = state; return;
|
|
case UIPressTypeRightArrow: gFakeRemoteState.pressedRight = state; return;
|
|
case UIPressTypeSelect: gFakeRemoteState.pressedA = state; return;
|
|
case UIPressTypePlayPause: gFakeRemoteState.pressedX = state; return;
|
|
}
|
|
}
|
|
|
|
void ReportSimulatedRemoteButtonPress(UIPressType type)
|
|
{
|
|
FakeRemoteStateSetButton(type, true);
|
|
}
|
|
|
|
void ReportSimulatedRemoteButtonRelease(UIPressType type)
|
|
{
|
|
FakeRemoteStateSetButton(type, false);
|
|
}
|
|
|
|
static float FakeRemoteMapTouchToAxis(float pos, float bounds)
|
|
{
|
|
float halfRange = bounds / 2;
|
|
return (pos - halfRange) / halfRange;
|
|
}
|
|
|
|
void ReportSimulatedRemoteTouchesBegan(UIView* view, NSSet* touches)
|
|
{
|
|
ReportSimulatedRemoteTouchesMoved(view, touches);
|
|
}
|
|
|
|
void ReportSimulatedRemoteTouchesMoved(UIView* view, NSSet* touches)
|
|
{
|
|
for (UITouch* touch in touches)
|
|
{
|
|
gFakeRemoteState.xAxis = FakeRemoteMapTouchToAxis([touch locationInView: view].x, view.bounds.size.width);
|
|
gFakeRemoteState.yAxis = FakeRemoteMapTouchToAxis([touch locationInView: view].y, view.bounds.size.height);
|
|
// We assume that at most single touch is received.
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ReportSimulatedRemoteTouchesEnded(UIView* view, NSSet* touches)
|
|
{
|
|
gFakeRemoteState.xAxis = 0;
|
|
gFakeRemoteState.yAxis = 0;
|
|
}
|
|
|
|
#endif
|