1122 lines
33 KiB
Plaintext
1122 lines
33 KiB
Plaintext
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#define SIMULATE_ATTITUDE_FROM_GRAVITY 1
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#import "iPhone_Sensors.h"
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#if UNITY_USES_LOCATION
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#import <CoreLocation/CoreLocation.h>
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#endif
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#if !PLATFORM_TVOS
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#import <CoreMotion/CoreMotion.h>
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#endif
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#import <GameController/GameController.h>
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#include "OrientationSupport.h"
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#include "Unity/UnityInterface.h"
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#include "Vector3.h"
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#include "Quaternion4.h"
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typedef void (^ControllerPausedHandler)(GCController *controller);
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static NSArray* QueryControllerCollection();
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#if PLATFORM_TVOS
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static bool gTVRemoteTouchesEnabled = true;
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static bool gTVRemoteAllowRotationInitialValue = false;
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static bool gTVRemoteReportsAbsoluteDpadValuesInitialValue = false;
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#endif
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static bool gCompensateSensors = true;
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bool gEnableGyroscope = false;
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extern "C" void UnityEnableGyroscope(bool value) { gEnableGyroscope = value; }
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static bool gJoysticksInited = false;
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#define MAX_JOYSTICKS 4
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static bool gPausedJoysticks[MAX_JOYSTICKS] = {false, false, false, false};
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static id gGameControllerClass = nil;
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// This defines the number of maximum acceleration events Unity will queue internally for scripts to access.
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extern "C" int UnityMaxQueuedAccelerationEvents() { return 2 * 60; } // 120 events or 2 seconds at 60Hz reporting.
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static ControllerPausedHandler gControllerHandler = ^(GCController *controller)
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{
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NSArray* list = QueryControllerCollection();
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if (list != nil)
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{
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NSUInteger idx = [list indexOfObject: controller];
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if (idx < MAX_JOYSTICKS)
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{
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gPausedJoysticks[idx] = !gPausedJoysticks[idx];
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}
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}
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};
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extern "C" bool IsCompensatingSensors() { return gCompensateSensors; }
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extern "C" void SetCompensatingSensors(bool val) { gCompensateSensors = val; }
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inline float UnityReorientHeading(float heading)
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{
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if (IsCompensatingSensors())
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{
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float rotateBy = 0.f;
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switch (UnityCurrentOrientation())
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{
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case portraitUpsideDown:
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rotateBy = -180.f;
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break;
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case landscapeLeft:
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rotateBy = -270.f;
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break;
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case landscapeRight:
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rotateBy = -90.f;
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break;
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default:
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break;
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}
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return fmodf((360.f + heading + rotateBy), 360.f);
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}
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else
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{
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return heading;
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}
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}
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inline Vector3f UnityReorientVector3(float x, float y, float z)
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{
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if (IsCompensatingSensors())
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{
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Vector3f res;
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switch (UnityCurrentOrientation())
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{
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case portraitUpsideDown:
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{ res = (Vector3f) {-x, -y, z}; }
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break;
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case landscapeLeft:
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{ res = (Vector3f) {-y, x, z}; }
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break;
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case landscapeRight:
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{ res = (Vector3f) {y, -x, z}; }
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break;
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default:
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{ res = (Vector3f) {x, y, z}; }
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}
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return res;
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}
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else
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{
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return (Vector3f) {x, y, z};
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}
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}
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inline Quaternion4f UnityReorientQuaternion(float x, float y, float z, float w)
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{
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if (IsCompensatingSensors())
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{
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Quaternion4f res, inp = {x, y, z, w};
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switch (UnityCurrentOrientation())
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{
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case landscapeLeft:
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QuatMultiply(res, inp, gQuatRot[1]);
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break;
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case portraitUpsideDown:
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QuatMultiply(res, inp, gQuatRot[2]);
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break;
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case landscapeRight:
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QuatMultiply(res, inp, gQuatRot[3]);
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break;
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default:
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res = inp;
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}
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return res;
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}
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else
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{
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return (Quaternion4f) {x, y, z, w};
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}
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}
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#if PLATFORM_TVOS
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static bool sGCMotionForwardingEnabled = false;
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static bool sGCMotionForwardedForCurrentFrame = false;
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#else
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static CMMotionManager* sMotionManager = nil;
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static NSOperationQueue* sMotionQueue = nil;
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#endif
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// Current update interval or 0.0f if not initialized. This is returned
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// to the user as current update interval and this value is set to 0.0f when
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// gyroscope is disabled.
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static float sUpdateInterval = 0.0f;
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// Update interval set by the user. Core motion will be set-up to use
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// this update interval after disabling and re-enabling gyroscope
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// so users can set update interval, disable gyroscope, enable gyroscope and
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// after that gyroscope will be updated at this previously set interval.
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#if !PLATFORM_TVOS
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static float sUserUpdateInterval = 1.0f / 30.0f;
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#endif
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void SensorsCleanup()
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{
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#if !PLATFORM_TVOS
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if (sMotionManager != nil)
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{
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[sMotionManager stopGyroUpdates];
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[sMotionManager stopDeviceMotionUpdates];
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[sMotionManager stopAccelerometerUpdates];
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sMotionManager = nil;
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}
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sMotionQueue = nil;
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#endif
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}
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extern "C" void UnityCoreMotionStart()
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{
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#if PLATFORM_TVOS
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sGCMotionForwardingEnabled = true;
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#else
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if (sMotionQueue == nil)
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sMotionQueue = [[NSOperationQueue alloc] init];
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bool initMotionManager = (sMotionManager == nil);
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if (initMotionManager)
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sMotionManager = [[CMMotionManager alloc] init];
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// iOS might get confused if we repeatedly enable gyroscope/motions
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// so we take into account the current state
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if (gEnableGyroscope && !sMotionManager.gyroActive && sMotionManager.gyroAvailable)
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{
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[sMotionManager startGyroUpdates];
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[sMotionManager setGyroUpdateInterval: sUpdateInterval];
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}
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if (gEnableGyroscope && !sMotionManager.deviceMotionActive && sMotionManager.deviceMotionAvailable)
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{
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[sMotionManager startDeviceMotionUpdates];
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[sMotionManager setDeviceMotionUpdateInterval: sUpdateInterval];
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}
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// we (ab)use UnityCoreMotionStart to both init sensors and restart gyro
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// make sure we touch accelerometer only on init
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if (initMotionManager && sMotionManager.accelerometerAvailable)
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{
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const int frequency = UnityGetAccelerometerFrequency();
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if (frequency > 0)
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{
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sMotionManager.accelerometerUpdateInterval = 1.0f / frequency;
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[sMotionManager startAccelerometerUpdates];
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}
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}
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#endif
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}
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extern "C" void UnityCoreMotionStop()
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{
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#if PLATFORM_TVOS
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sGCMotionForwardingEnabled = false;
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#else
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if (sMotionManager != nil)
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{
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[sMotionManager stopGyroUpdates];
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[sMotionManager stopDeviceMotionUpdates];
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}
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#endif
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}
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extern "C" void UnityUpdateAccelerometerData()
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{
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#if !PLATFORM_TVOS
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if (sMotionManager)
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{
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CMAccelerometerData* data = sMotionManager.accelerometerData;
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if (data != nil)
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{
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Vector3f res = UnityReorientVector3(data.acceleration.x, data.acceleration.y, data.acceleration.z);
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UnityDidAccelerate(res.x, res.y, res.z, data.timestamp);
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}
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}
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#endif
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}
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extern "C" void UnitySetGyroUpdateInterval(int idx, float interval)
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{
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#if !PLATFORM_TVOS
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static const float _MinUpdateInterval = 1.0f / 60.0f;
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static const float _MaxUpdateInterval = 1.0f;
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if (interval < _MinUpdateInterval)
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interval = _MinUpdateInterval;
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else if (interval > _MaxUpdateInterval)
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interval = _MaxUpdateInterval;
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sUserUpdateInterval = interval;
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if (sMotionManager)
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{
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sUpdateInterval = interval;
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[sMotionManager setGyroUpdateInterval: interval];
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[sMotionManager setDeviceMotionUpdateInterval: interval];
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}
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#endif
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}
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extern "C" float UnityGetGyroUpdateInterval(int idx)
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{
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return sUpdateInterval;
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}
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extern "C" void UnityUpdateGyroData()
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{
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#if !PLATFORM_TVOS
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CMRotationRate rotationRate = { 0.0, 0.0, 0.0 };
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CMRotationRate rotationRateUnbiased = { 0.0, 0.0, 0.0 };
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CMAcceleration userAcceleration = { 0.0, 0.0, 0.0 };
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CMAcceleration gravity = { 0.0, 0.0, 0.0 };
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CMQuaternion attitude = { 0.0, 0.0, 0.0, 1.0 };
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if (sMotionManager != nil)
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{
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CMGyroData *gyroData = sMotionManager.gyroData;
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CMDeviceMotion *motionData = sMotionManager.deviceMotion;
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if (gyroData != nil)
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{
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rotationRate = gyroData.rotationRate;
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}
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if (motionData != nil)
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{
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CMAttitude *att = motionData.attitude;
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attitude = att.quaternion;
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rotationRateUnbiased = motionData.rotationRate;
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userAcceleration = motionData.userAcceleration;
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gravity = motionData.gravity;
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}
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}
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Vector3f reorientedRotRate = UnityReorientVector3(rotationRate.x, rotationRate.y, rotationRate.z);
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UnitySensorsSetGyroRotationRate(0, reorientedRotRate.x, reorientedRotRate.y, reorientedRotRate.z);
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Vector3f reorientedRotRateUnbiased = UnityReorientVector3(rotationRateUnbiased.x, rotationRateUnbiased.y, rotationRateUnbiased.z);
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UnitySensorsSetGyroRotationRateUnbiased(0, reorientedRotRateUnbiased.x, reorientedRotRateUnbiased.y, reorientedRotRateUnbiased.z);
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Vector3f reorientedUserAcc = UnityReorientVector3(userAcceleration.x, userAcceleration.y, userAcceleration.z);
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UnitySensorsSetUserAcceleration(0, reorientedUserAcc.x, reorientedUserAcc.y, reorientedUserAcc.z);
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Vector3f reorientedG = UnityReorientVector3(gravity.x, gravity.y, gravity.z);
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UnitySensorsSetGravity(0, reorientedG.x, reorientedG.y, reorientedG.z);
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Quaternion4f reorientedAtt = UnityReorientQuaternion(attitude.x, attitude.y, attitude.z, attitude.w);
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UnitySensorsSetAttitude(0, reorientedAtt.x, reorientedAtt.y, reorientedAtt.z, reorientedAtt.w);
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#endif
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}
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extern "C" int UnityIsGyroEnabled(int idx)
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{
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#if PLATFORM_TVOS
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return sGCMotionForwardingEnabled;
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#else
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if (sMotionManager == nil)
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return 0;
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return sMotionManager.gyroAvailable && sMotionManager.gyroActive;
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#endif
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}
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extern "C" int UnityIsGyroAvailable()
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{
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#if PLATFORM_TVOS
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return true;
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#else
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if (sMotionManager != nil)
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return sMotionManager.gyroAvailable;
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#endif
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return 0;
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}
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// -- Joystick stuff --
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wobjc-method-access"
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enum JoystickButtonNumbers
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{
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BTN_PAUSE = 0,
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BTN_DPAD_UP = 4,
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BTN_DPAD_RIGHT = 5,
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BTN_DPAD_DOWN = 6,
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BTN_DPAD_LEFT = 7,
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BTN_Y = 12,
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BTN_B = 13,
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BTN_A = 14,
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BTN_X = 15,
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BTN_L1 = 8,
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BTN_L2 = 10,
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BTN_R1 = 9,
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BTN_R2 = 11,
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BTN_MENU = 16,
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BTN_L3 = 17,
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BTN_R3 = 18,
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BTN_COUNT
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};
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typedef struct
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{
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int buttonCode;
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bool state;
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bool lastRecordedState;
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bool StateChanged() { return state ^ lastRecordedState; }
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void ClearRecordedState() { lastRecordedState = false; }
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} JoystickButtonState;
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JoystickButtonState gAggregatedJoystickState[BTN_COUNT];
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static float GetAxisValue(GCControllerAxisInput* axis)
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{
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return axis.value;
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}
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static float GetButtonValue(GCControllerButtonInput* button)
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{
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return button.value;
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}
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static BOOL GetButtonPressed(GCControllerButtonInput* button)
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{
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return button.pressed;
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}
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extern "C" void UnityInitJoysticks()
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{
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if (!gJoysticksInited)
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{
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NSBundle* bundle = [NSBundle bundleWithPath: @"/System/Library/Frameworks/GameController.framework"];
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if (bundle)
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{
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[bundle load];
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gGameControllerClass = NSClassFromString(@"GCController");
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//Apply settings that could have been set by user scripts before controller initialization
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#if PLATFORM_TVOS
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UnitySetAppleTVRemoteAllowRotation(gTVRemoteAllowRotationInitialValue);
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UnitySetAppleTVRemoteReportAbsoluteDpadValues(gTVRemoteReportsAbsoluteDpadValuesInitialValue);
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#endif
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}
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for (int i = 0; i < BTN_COUNT; i++)
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{
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char buf[128];
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sprintf(buf, "joystick button %d", i);
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gAggregatedJoystickState[i].buttonCode = UnityStringToKey(buf);
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gAggregatedJoystickState[i].state = false;
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gAggregatedJoystickState[i].lastRecordedState = false;
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}
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gJoysticksInited = true;
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}
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}
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static NSArray* QueryControllerCollection()
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{
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return gGameControllerClass != nil ? (NSArray*)[gGameControllerClass performSelector: @selector(controllers)] : nil;
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}
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static void HandleAggregatedJoystickState()
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{
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for (int i = 0; i < BTN_COUNT; i++)
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{
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// Mirror button state to the aggregate controller 0.
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if (gAggregatedJoystickState[i].StateChanged())
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{
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UnitySetKeyState(gAggregatedJoystickState[i].buttonCode, gAggregatedJoystickState[i].lastRecordedState);
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gAggregatedJoystickState[i].state = gAggregatedJoystickState[i].lastRecordedState;
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}
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gAggregatedJoystickState[i].ClearRecordedState();
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}
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}
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static void SetJoystickButtonState(int joyNum, int buttonNum, int state)
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{
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char buf[128];
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sprintf(buf, "joystick %d button %d", joyNum, buttonNum);
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UnitySetKeyState(UnityStringToKey(buf), state);
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if (state && buttonNum < BTN_COUNT)
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{
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gAggregatedJoystickState[buttonNum].lastRecordedState = true;
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}
|
||
|
}
|
||
|
|
||
|
static void ReportJoystickButton(int idx, JoystickButtonNumbers num, GCControllerButtonInput* button)
|
||
|
{
|
||
|
SetJoystickButtonState(idx + 1, num, GetButtonPressed(button));
|
||
|
UnitySetJoystickPosition(idx + 1, num, GetButtonValue(button));
|
||
|
}
|
||
|
|
||
|
template<class ClassXYZ>
|
||
|
static void ReportJoystickXYZAxes(int idx, int xaxis, int yaxis, int zaxis, const ClassXYZ& xyz)
|
||
|
{
|
||
|
UnitySetJoystickPosition(idx + 1, xaxis, xyz.x);
|
||
|
UnitySetJoystickPosition(idx + 1, yaxis, xyz.y);
|
||
|
UnitySetJoystickPosition(idx + 1, zaxis, xyz.z);
|
||
|
}
|
||
|
|
||
|
template<class ClassXYZW>
|
||
|
static void ReportJoystickXYZWAxes(int idx, int xaxis, int yaxis, int zaxis, int waxis,
|
||
|
const ClassXYZW& xyzw)
|
||
|
{
|
||
|
UnitySetJoystickPosition(idx + 1, xaxis, xyzw.x);
|
||
|
UnitySetJoystickPosition(idx + 1, yaxis, xyzw.y);
|
||
|
UnitySetJoystickPosition(idx + 1, zaxis, xyzw.z);
|
||
|
UnitySetJoystickPosition(idx + 1, waxis, xyzw.w);
|
||
|
}
|
||
|
|
||
|
static void ReportJoystickMicro(int idx, GCMicroGamepad* gamepad)
|
||
|
{
|
||
|
GCControllerDirectionPad* dpad = [gamepad dpad];
|
||
|
|
||
|
UnitySetJoystickPosition(idx + 1, 0, GetAxisValue([dpad xAxis]));
|
||
|
UnitySetJoystickPosition(idx + 1, 1, -GetAxisValue([dpad yAxis]));
|
||
|
|
||
|
ReportJoystickButton(idx, BTN_DPAD_UP, [dpad up]);
|
||
|
ReportJoystickButton(idx, BTN_DPAD_RIGHT, [dpad right]);
|
||
|
ReportJoystickButton(idx, BTN_DPAD_DOWN, [dpad down]);
|
||
|
ReportJoystickButton(idx, BTN_DPAD_LEFT, [dpad left]);
|
||
|
|
||
|
ReportJoystickButton(idx, BTN_A, [gamepad buttonA]);
|
||
|
ReportJoystickButton(idx, BTN_X, [gamepad buttonX]);
|
||
|
}
|
||
|
|
||
|
static void ReportJoystickExtended(int idx, GCExtendedGamepad* gamepad)
|
||
|
{
|
||
|
GCControllerDirectionPad* dpad = [gamepad dpad];
|
||
|
ReportJoystickButton(idx, BTN_DPAD_UP, [dpad up]);
|
||
|
ReportJoystickButton(idx, BTN_DPAD_RIGHT, [dpad right]);
|
||
|
ReportJoystickButton(idx, BTN_DPAD_DOWN, [dpad down]);
|
||
|
ReportJoystickButton(idx, BTN_DPAD_LEFT, [dpad left]);
|
||
|
|
||
|
ReportJoystickButton(idx, BTN_A, [gamepad buttonA]);
|
||
|
ReportJoystickButton(idx, BTN_B, [gamepad buttonB]);
|
||
|
ReportJoystickButton(idx, BTN_Y, [gamepad buttonY]);
|
||
|
ReportJoystickButton(idx, BTN_X, [gamepad buttonX]);
|
||
|
|
||
|
ReportJoystickButton(idx, BTN_L1, [gamepad leftShoulder]);
|
||
|
ReportJoystickButton(idx, BTN_R1, [gamepad rightShoulder]);
|
||
|
ReportJoystickButton(idx, BTN_L2, [gamepad leftTrigger]);
|
||
|
ReportJoystickButton(idx, BTN_R2, [gamepad rightTrigger]);
|
||
|
|
||
|
if (@available(iOS 12.1, *))
|
||
|
{
|
||
|
ReportJoystickButton(idx, BTN_L3, [gamepad valueForKey: @"leftThumbstickButton"]);
|
||
|
ReportJoystickButton(idx, BTN_R3, [gamepad valueForKey: @"rightThumbstickButton"]);
|
||
|
}
|
||
|
|
||
|
if (@available(iOS 13.0, *))
|
||
|
{
|
||
|
ReportJoystickButton(idx, BTN_MENU, [gamepad valueForKey: @"buttonMenu"]);
|
||
|
ReportJoystickButton(idx, BTN_PAUSE, [gamepad valueForKey: @"buttonOptions"]);
|
||
|
}
|
||
|
|
||
|
// To avoid overwriting axis input with button input when axis index
|
||
|
// overlaps with button enum value, handle directional input after buttons.
|
||
|
GCControllerDirectionPad* leftStick = [gamepad leftThumbstick];
|
||
|
GCControllerDirectionPad* rightStick = [gamepad rightThumbstick];
|
||
|
|
||
|
UnitySetJoystickPosition(idx + 1, 0, GetAxisValue([leftStick xAxis]));
|
||
|
UnitySetJoystickPosition(idx + 1, 1, -GetAxisValue([leftStick yAxis]));
|
||
|
|
||
|
UnitySetJoystickPosition(idx + 1, 2, GetAxisValue([rightStick xAxis]));
|
||
|
UnitySetJoystickPosition(idx + 1, 3, -GetAxisValue([rightStick yAxis]));
|
||
|
}
|
||
|
|
||
|
static void SimulateAttitudeViaGravityVector(const Vector3f& gravity, Quaternion4f& currentAttitude, Vector3f& rotationRate)
|
||
|
{
|
||
|
static Quaternion4f lastAttitude = QuatIdentity();
|
||
|
static double lastTime = 0.0;
|
||
|
double currentTime = [NSDate timeIntervalSinceReferenceDate];
|
||
|
double deltaTime = lastTime - currentTime;
|
||
|
currentAttitude = QuatRotationFromTo(gravity, VecMake(0.0f, 0.0f, -1.0f));
|
||
|
rotationRate = VecScale(1.0f / deltaTime, QuatToEuler(QuatDifference(currentAttitude, lastAttitude)));
|
||
|
lastAttitude = currentAttitude;
|
||
|
lastTime = currentTime;
|
||
|
}
|
||
|
|
||
|
// Note that joystick axis numbers in documentation are shifted
|
||
|
// by one. 1st axis is referred to by index 0, 16th by 15, etc.
|
||
|
static void ReportJoystickMotion(int idx, GCMotion* motion)
|
||
|
{
|
||
|
Vector3f rotationRate = VecMake(0.0f, 0.0f, 0.0f);
|
||
|
Quaternion4f attitude = QuatMake(0.0f, 0.0f, 0.0f, 1.0f);
|
||
|
|
||
|
bool gotRotationData = false;
|
||
|
if (motion.hasAttitudeAndRotationRate)
|
||
|
{
|
||
|
rotationRate = {(float)motion.rotationRate.x, (float)motion.rotationRate.y, (float)motion.rotationRate.z};
|
||
|
attitude = {(float)motion.attitude.x, (float)motion.attitude.y, (float)motion.attitude.z, (float)motion.attitude.w};
|
||
|
gotRotationData = true;
|
||
|
}
|
||
|
|
||
|
#if SIMULATE_ATTITUDE_FROM_GRAVITY
|
||
|
if (!gotRotationData)
|
||
|
SimulateAttitudeViaGravityVector(VecMake((float)motion.gravity.x, (float)motion.gravity.y, (float)motion.gravity.z), attitude, rotationRate);
|
||
|
#endif
|
||
|
|
||
|
// From docs:
|
||
|
// gravity (x,y,z) : 16, 17, 18
|
||
|
// user acceleration: 19, 20, 21
|
||
|
// rotation rate: 22, 23, 24
|
||
|
// attitude quaternion (x,y,z,w): 25, 26, 27, 28
|
||
|
ReportJoystickXYZAxes(idx, 15, 16, 17, motion.gravity);
|
||
|
ReportJoystickXYZAxes(idx, 18, 19, 20, motion.userAcceleration);
|
||
|
ReportJoystickXYZAxes(idx, 21, 22, 23, rotationRate);
|
||
|
ReportJoystickXYZWAxes(idx, 24, 25, 26, 27, attitude);
|
||
|
|
||
|
#if PLATFORM_TVOS
|
||
|
if (sGCMotionForwardingEnabled && !sGCMotionForwardedForCurrentFrame)
|
||
|
{
|
||
|
UnitySensorsSetGravity(0, motion.gravity.x, motion.gravity.y, motion.gravity.z);
|
||
|
UnitySensorsSetUserAcceleration(0, motion.userAcceleration.x, motion.userAcceleration.y, motion.userAcceleration.z);
|
||
|
UnitySensorsSetGyroRotationRate(0, rotationRate.y, rotationRate.x, rotationRate.z);
|
||
|
UnitySensorsSetAttitude(0, attitude.x, attitude.y, attitude.z, attitude.w);
|
||
|
UnityDidAccelerate(motion.userAcceleration.x + motion.gravity.x, motion.userAcceleration.y + motion.gravity.y, motion.userAcceleration.z + motion.gravity.z, [[NSDate date] timeIntervalSince1970]);
|
||
|
sGCMotionForwardedForCurrentFrame = true;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static void ReportJoystick(GCController* controller, int idx)
|
||
|
{
|
||
|
if (controller.controllerPausedHandler == nil)
|
||
|
controller.controllerPausedHandler = gControllerHandler;
|
||
|
|
||
|
if ([controller extendedGamepad] != nil)
|
||
|
ReportJoystickExtended(idx, [controller extendedGamepad]);
|
||
|
else if ([controller microGamepad] != nil)
|
||
|
ReportJoystickMicro(idx, [controller microGamepad]);
|
||
|
else
|
||
|
{
|
||
|
// TODO: do something with not supported gamepad profiles
|
||
|
}
|
||
|
|
||
|
if (controller.motion != nil)
|
||
|
ReportJoystickMotion(idx, controller.motion);
|
||
|
|
||
|
// Map pause button
|
||
|
SetJoystickButtonState(idx + 1, BTN_PAUSE, gPausedJoysticks[idx]);
|
||
|
|
||
|
// Reset pause button
|
||
|
gPausedJoysticks[idx] = false;
|
||
|
}
|
||
|
|
||
|
// On tvOS simulator we implement a fake remote as tvOS simulator
|
||
|
// does not support controllers (yet)
|
||
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
||
|
struct FakeRemoteState
|
||
|
{
|
||
|
bool pressedX, pressedA;
|
||
|
bool pressedUp, pressedDown, pressedLeft, pressedRight;
|
||
|
float xAxis, yAxis;
|
||
|
|
||
|
FakeRemoteState() :
|
||
|
pressedX(false),
|
||
|
pressedA(false),
|
||
|
pressedUp(false),
|
||
|
pressedDown(false),
|
||
|
pressedLeft(false),
|
||
|
pressedRight(false),
|
||
|
xAxis(0),
|
||
|
yAxis(0)
|
||
|
{}
|
||
|
};
|
||
|
|
||
|
static FakeRemoteState gFakeRemoteState;
|
||
|
|
||
|
static void ReportFakeRemoteButton(int idx, JoystickButtonNumbers num, bool pressed)
|
||
|
{
|
||
|
SetJoystickButtonState(idx + 1, num, pressed);
|
||
|
UnitySetJoystickPosition(idx + 1, num, pressed);
|
||
|
}
|
||
|
|
||
|
void ReportFakeRemote(int idx)
|
||
|
{
|
||
|
UnitySetJoystickPosition(idx + 1, 0, gFakeRemoteState.xAxis);
|
||
|
UnitySetJoystickPosition(idx + 1, 1, -gFakeRemoteState.yAxis);
|
||
|
|
||
|
ReportFakeRemoteButton(idx, BTN_DPAD_UP, gFakeRemoteState.pressedUp);
|
||
|
ReportFakeRemoteButton(idx, BTN_DPAD_RIGHT, gFakeRemoteState.pressedRight);
|
||
|
ReportFakeRemoteButton(idx, BTN_DPAD_DOWN, gFakeRemoteState.pressedDown);
|
||
|
ReportFakeRemoteButton(idx, BTN_DPAD_LEFT, gFakeRemoteState.pressedLeft);
|
||
|
|
||
|
ReportFakeRemoteButton(idx, BTN_A, gFakeRemoteState.pressedA);
|
||
|
ReportFakeRemoteButton(idx, BTN_X, gFakeRemoteState.pressedX);
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
extern "C" void UnityUpdateJoystickData()
|
||
|
{
|
||
|
UnityInitJoysticks();
|
||
|
|
||
|
NSArray* list = QueryControllerCollection();
|
||
|
#if PLATFORM_TVOS
|
||
|
sGCMotionForwardedForCurrentFrame = false;
|
||
|
#endif
|
||
|
|
||
|
if (list != nil)
|
||
|
{
|
||
|
for (int i = 0; i < [list count]; i++)
|
||
|
{
|
||
|
id controller = [list objectAtIndex: i];
|
||
|
ReportJoystick(controller, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
||
|
int remoteIndex = list != nil ? (int)[list count] : 0;
|
||
|
ReportFakeRemote(remoteIndex);
|
||
|
#endif
|
||
|
|
||
|
// Report all aggregated joystick buttons in bulk
|
||
|
HandleAggregatedJoystickState();
|
||
|
}
|
||
|
|
||
|
static NSString* FormatJoystickIdentifier(int idx, const char* typeString, const char* attachment, const char* vendorName)
|
||
|
{
|
||
|
return [NSString stringWithFormat: @"[%s,%s] joystick %d by %s", typeString, attachment, idx + 1, vendorName];
|
||
|
}
|
||
|
|
||
|
NSString* GetJoystickName(GCController* controller, int idx)
|
||
|
{
|
||
|
NSString* joystickName;
|
||
|
if (controller != nil)
|
||
|
{
|
||
|
// iOS 8 has bug, which is encountered when controller is being attached
|
||
|
// while app is still running. It creates two instances of controller object:
|
||
|
// one original and one "Forwarded", accesing later properties are causing crashes
|
||
|
const char* attached = "unknown";
|
||
|
|
||
|
// Controller is good one
|
||
|
if ([[controller vendorName] rangeOfString: @"Forwarded"].location == NSNotFound)
|
||
|
attached = (controller.attachedToDevice ? "wired" : "wireless");
|
||
|
|
||
|
const char* typeString = [controller extendedGamepad] != nil ? "extended" : "basic";
|
||
|
joystickName = FormatJoystickIdentifier(idx, typeString, attached, [[controller vendorName] UTF8String]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
||
|
if (idx == [QueryControllerCollection() count])
|
||
|
{
|
||
|
joystickName = FormatJoystickIdentifier(idx, "basic", "wireless", "Unity");
|
||
|
}
|
||
|
#endif
|
||
|
joystickName = @"unknown";
|
||
|
}
|
||
|
return joystickName;
|
||
|
}
|
||
|
|
||
|
extern "C" NSArray* UnityGetJoystickNames()
|
||
|
{
|
||
|
NSArray* joysticks = QueryControllerCollection();
|
||
|
int count = joysticks != nil ? (int)[joysticks count] : 0;
|
||
|
|
||
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
||
|
count++;
|
||
|
#endif
|
||
|
|
||
|
NSMutableArray * joystickNames = [NSMutableArray arrayWithCapacity: count];
|
||
|
|
||
|
for (int i = 0; i < count; i++)
|
||
|
{
|
||
|
[joystickNames addObject: GetJoystickName(joysticks[i], i)];
|
||
|
}
|
||
|
return joystickNames;
|
||
|
}
|
||
|
|
||
|
extern "C" void UnityGetJoystickAxisName(int idx, int axis, char* buffer, int maxLen)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
extern "C" void UnityGetNiceKeyname(int key, char* buffer, int maxLen)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
#pragma clang diagnostic pop
|
||
|
|
||
|
#if UNITY_USES_LOCATION
|
||
|
@interface LocationServiceDelegate : NSObject<CLLocationManagerDelegate>
|
||
|
@end
|
||
|
#endif
|
||
|
|
||
|
extern "C" void
|
||
|
UnitySetLastLocation(double timestamp,
|
||
|
float latitude,
|
||
|
float longitude,
|
||
|
float altitude,
|
||
|
float horizontalAccuracy,
|
||
|
float verticalAccuracy);
|
||
|
|
||
|
extern "C" void
|
||
|
UnitySetLastHeading(float magneticHeading, float trueHeading, float headingAccuracy,
|
||
|
float rawX, float rawY, float rawZ, double timestamp);
|
||
|
|
||
|
#if UNITY_USES_LOCATION
|
||
|
struct LocationServiceInfo
|
||
|
{
|
||
|
private:
|
||
|
LocationServiceDelegate* delegate;
|
||
|
CLLocationManager* locationManager;
|
||
|
public:
|
||
|
LocationServiceStatus locationStatus;
|
||
|
LocationServiceStatus headingStatus;
|
||
|
|
||
|
float desiredAccuracy;
|
||
|
float distanceFilter;
|
||
|
|
||
|
LocationServiceInfo();
|
||
|
CLLocationManager* GetLocationManager();
|
||
|
};
|
||
|
|
||
|
LocationServiceInfo::LocationServiceInfo()
|
||
|
{
|
||
|
locationStatus = kLocationServiceStopped;
|
||
|
desiredAccuracy = kCLLocationAccuracyKilometer;
|
||
|
distanceFilter = 500;
|
||
|
|
||
|
headingStatus = kLocationServiceStopped;
|
||
|
}
|
||
|
|
||
|
static LocationServiceInfo gLocationServiceStatus;
|
||
|
|
||
|
CLLocationManager* LocationServiceInfo::GetLocationManager()
|
||
|
{
|
||
|
if (locationManager == nil)
|
||
|
{
|
||
|
locationManager = [[CLLocationManager alloc] init];
|
||
|
delegate = [LocationServiceDelegate alloc];
|
||
|
|
||
|
locationManager.delegate = delegate;
|
||
|
}
|
||
|
|
||
|
return locationManager;
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
bool LocationService::IsServiceEnabledByUser()
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
return [CLLocationManager locationServicesEnabled];
|
||
|
#else
|
||
|
return false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void LocationService::SetDesiredAccuracy(float val)
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
gLocationServiceStatus.desiredAccuracy = val;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
float LocationService::GetDesiredAccuracy()
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
return gLocationServiceStatus.desiredAccuracy;
|
||
|
#else
|
||
|
return NAN;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void LocationService::SetDistanceFilter(float val)
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
gLocationServiceStatus.distanceFilter = val;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
float LocationService::GetDistanceFilter()
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
return gLocationServiceStatus.distanceFilter;
|
||
|
#else
|
||
|
return NAN;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void LocationService::StartUpdatingLocation()
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
if (gLocationServiceStatus.locationStatus != kLocationServiceRunning)
|
||
|
{
|
||
|
CLLocationManager* locationManager = gLocationServiceStatus.GetLocationManager();
|
||
|
[locationManager requestWhenInUseAuthorization];
|
||
|
|
||
|
locationManager.desiredAccuracy = gLocationServiceStatus.desiredAccuracy;
|
||
|
// Set a movement threshold for new events
|
||
|
locationManager.distanceFilter = gLocationServiceStatus.distanceFilter;
|
||
|
|
||
|
#if PLATFORM_IOS
|
||
|
[locationManager startUpdatingLocation];
|
||
|
#else
|
||
|
[locationManager requestLocation];
|
||
|
#endif
|
||
|
|
||
|
gLocationServiceStatus.locationStatus = kLocationServiceInitializing;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void LocationService::StopUpdatingLocation()
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
if (gLocationServiceStatus.locationStatus != kLocationServiceStopped)
|
||
|
{
|
||
|
[gLocationServiceStatus.GetLocationManager() stopUpdatingLocation];
|
||
|
gLocationServiceStatus.locationStatus = kLocationServiceStopped;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void LocationService::SetHeadingUpdatesEnabled(bool enabled)
|
||
|
{
|
||
|
#if PLATFORM_IOS && UNITY_USES_LOCATION
|
||
|
if (enabled)
|
||
|
{
|
||
|
if (gLocationServiceStatus.headingStatus != kLocationServiceRunning &&
|
||
|
IsHeadingAvailable())
|
||
|
{
|
||
|
CLLocationManager* locationManager = gLocationServiceStatus.GetLocationManager();
|
||
|
|
||
|
[locationManager startUpdatingHeading];
|
||
|
gLocationServiceStatus.headingStatus = kLocationServiceInitializing;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gLocationServiceStatus.headingStatus != kLocationServiceStopped)
|
||
|
{
|
||
|
[gLocationServiceStatus.GetLocationManager() stopUpdatingHeading];
|
||
|
gLocationServiceStatus.headingStatus = kLocationServiceStopped;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool LocationService::IsHeadingUpdatesEnabled()
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
return (gLocationServiceStatus.headingStatus == kLocationServiceRunning);
|
||
|
#else
|
||
|
return false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
LocationServiceStatus LocationService::GetLocationStatus()
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
return (LocationServiceStatus)gLocationServiceStatus.locationStatus;
|
||
|
#else
|
||
|
return kLocationServiceFailed;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
LocationServiceStatus LocationService::GetHeadingStatus()
|
||
|
{
|
||
|
#if UNITY_USES_LOCATION
|
||
|
return (LocationServiceStatus)gLocationServiceStatus.headingStatus;
|
||
|
#else
|
||
|
return kLocationServiceFailed;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool LocationService::IsHeadingAvailable()
|
||
|
{
|
||
|
#if PLATFORM_IOS && UNITY_USES_LOCATION
|
||
|
return [CLLocationManager headingAvailable];
|
||
|
#else
|
||
|
return false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#if UNITY_USES_LOCATION
|
||
|
@implementation LocationServiceDelegate
|
||
|
|
||
|
- (void)locationManager:(CLLocationManager*)manager didUpdateLocations:(NSArray*)locations
|
||
|
{
|
||
|
CLLocation* lastLocation = locations.lastObject;
|
||
|
|
||
|
gLocationServiceStatus.locationStatus = kLocationServiceRunning;
|
||
|
|
||
|
UnitySetLastLocation([lastLocation.timestamp timeIntervalSince1970],
|
||
|
lastLocation.coordinate.latitude, lastLocation.coordinate.longitude, lastLocation.altitude,
|
||
|
lastLocation.horizontalAccuracy, lastLocation.verticalAccuracy
|
||
|
);
|
||
|
}
|
||
|
|
||
|
#if PLATFORM_IOS
|
||
|
- (void)locationManager:(CLLocationManager*)manager didUpdateHeading:(CLHeading*)newHeading
|
||
|
{
|
||
|
gLocationServiceStatus.headingStatus = kLocationServiceRunning;
|
||
|
|
||
|
Vector3f reorientedRawHeading = UnityReorientVector3(newHeading.x, newHeading.y, newHeading.z);
|
||
|
|
||
|
UnitySetLastHeading(UnityReorientHeading(newHeading.magneticHeading),
|
||
|
UnityReorientHeading(newHeading.trueHeading),
|
||
|
newHeading.headingAccuracy,
|
||
|
reorientedRawHeading.x, reorientedRawHeading.y, reorientedRawHeading.z,
|
||
|
[newHeading.timestamp timeIntervalSince1970]);
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
- (BOOL)locationManagerShouldDisplayHeadingCalibration:(CLLocationManager*)manager
|
||
|
{
|
||
|
return NO;
|
||
|
}
|
||
|
|
||
|
- (void)locationManager:(CLLocationManager*)manager didFailWithError:(NSError*)error;
|
||
|
{
|
||
|
gLocationServiceStatus.locationStatus = kLocationServiceFailed;
|
||
|
gLocationServiceStatus.headingStatus = kLocationServiceFailed;
|
||
|
}
|
||
|
|
||
|
@end
|
||
|
#endif
|
||
|
|
||
|
#if PLATFORM_TVOS
|
||
|
|
||
|
GCMicroGamepad* QueryMicroController()
|
||
|
{
|
||
|
NSArray* list = QueryControllerCollection();
|
||
|
for (GCController* controller in list)
|
||
|
{
|
||
|
if (controller.microGamepad != nil)
|
||
|
return controller.microGamepad;
|
||
|
}
|
||
|
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
extern "C" int UnityGetAppleTVRemoteTouchesEnabled()
|
||
|
{
|
||
|
return gTVRemoteTouchesEnabled;
|
||
|
}
|
||
|
|
||
|
extern "C" void UnitySetAppleTVRemoteTouchesEnabled(int val)
|
||
|
{
|
||
|
gTVRemoteTouchesEnabled = val;
|
||
|
}
|
||
|
|
||
|
extern "C" int UnityGetAppleTVRemoteAllowExitToMenu()
|
||
|
{
|
||
|
return ((GCEventViewController*)UnityGetGLViewController()).controllerUserInteractionEnabled;
|
||
|
}
|
||
|
|
||
|
extern "C" void UnitySetAppleTVRemoteAllowExitToMenu(int val)
|
||
|
{
|
||
|
((GCEventViewController*)UnityGetGLViewController()).controllerUserInteractionEnabled = val;
|
||
|
}
|
||
|
|
||
|
extern "C" int UnityGetAppleTVRemoteAllowRotation()
|
||
|
{
|
||
|
GCMicroGamepad* controller = QueryMicroController();
|
||
|
if (controller != nil)
|
||
|
return controller.allowsRotation;
|
||
|
else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
extern "C" void UnitySetAppleTVRemoteAllowRotation(int val)
|
||
|
{
|
||
|
GCMicroGamepad* controller = QueryMicroController();
|
||
|
if (controller != nil)
|
||
|
controller.allowsRotation = val;
|
||
|
else
|
||
|
gTVRemoteAllowRotationInitialValue = val;
|
||
|
}
|
||
|
|
||
|
extern "C" int UnityGetAppleTVRemoteReportAbsoluteDpadValues()
|
||
|
{
|
||
|
GCMicroGamepad* controller = QueryMicroController();
|
||
|
if (controller != nil)
|
||
|
return controller.reportsAbsoluteDpadValues;
|
||
|
else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
extern "C" void UnitySetAppleTVRemoteReportAbsoluteDpadValues(int val)
|
||
|
{
|
||
|
NSArray* list = QueryControllerCollection();
|
||
|
for (GCController* controller in list)
|
||
|
{
|
||
|
if (controller.microGamepad != nil)
|
||
|
controller.microGamepad.reportsAbsoluteDpadValues = val;
|
||
|
else
|
||
|
gTVRemoteReportsAbsoluteDpadValuesInitialValue = val;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
|
||
|
static void FakeRemoteStateSetButton(UIPressType type, bool state)
|
||
|
{
|
||
|
switch (type)
|
||
|
{
|
||
|
case UIPressTypeUpArrow: gFakeRemoteState.pressedUp = state; return;
|
||
|
case UIPressTypeDownArrow: gFakeRemoteState.pressedDown = state; return;
|
||
|
case UIPressTypeLeftArrow: gFakeRemoteState.pressedLeft = state; return;
|
||
|
case UIPressTypeRightArrow: gFakeRemoteState.pressedRight = state; return;
|
||
|
case UIPressTypeSelect: gFakeRemoteState.pressedA = state; return;
|
||
|
case UIPressTypePlayPause: gFakeRemoteState.pressedX = state; return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ReportSimulatedRemoteButtonPress(UIPressType type)
|
||
|
{
|
||
|
FakeRemoteStateSetButton(type, true);
|
||
|
}
|
||
|
|
||
|
void ReportSimulatedRemoteButtonRelease(UIPressType type)
|
||
|
{
|
||
|
FakeRemoteStateSetButton(type, false);
|
||
|
}
|
||
|
|
||
|
static float FakeRemoteMapTouchToAxis(float pos, float bounds)
|
||
|
{
|
||
|
float halfRange = bounds / 2;
|
||
|
return (pos - halfRange) / halfRange;
|
||
|
}
|
||
|
|
||
|
void ReportSimulatedRemoteTouchesBegan(UIView* view, NSSet* touches)
|
||
|
{
|
||
|
ReportSimulatedRemoteTouchesMoved(view, touches);
|
||
|
}
|
||
|
|
||
|
void ReportSimulatedRemoteTouchesMoved(UIView* view, NSSet* touches)
|
||
|
{
|
||
|
for (UITouch* touch in touches)
|
||
|
{
|
||
|
gFakeRemoteState.xAxis = FakeRemoteMapTouchToAxis([touch locationInView: view].x, view.bounds.size.width);
|
||
|
gFakeRemoteState.yAxis = FakeRemoteMapTouchToAxis([touch locationInView: view].y, view.bounds.size.height);
|
||
|
// We assume that at most single touch is received.
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ReportSimulatedRemoteTouchesEnded(UIView* view, NSSet* touches)
|
||
|
{
|
||
|
gFakeRemoteState.xAxis = 0;
|
||
|
gFakeRemoteState.yAxis = 0;
|
||
|
}
|
||
|
|
||
|
#endif
|