Badminton-Scoreboard/Classes/iPhone_Sensors.mm

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2023-10-08 02:24:48 +00:00
#define SIMULATE_ATTITUDE_FROM_GRAVITY 1
#import "iPhone_Sensors.h"
#if UNITY_USES_LOCATION
#import <CoreLocation/CoreLocation.h>
#endif
#if !PLATFORM_TVOS
#import <CoreMotion/CoreMotion.h>
#endif
#import <GameController/GameController.h>
#include "OrientationSupport.h"
#include "Unity/UnityInterface.h"
#include "Vector3.h"
#include "Quaternion4.h"
typedef void (^ControllerPausedHandler)(GCController *controller);
static NSArray* QueryControllerCollection();
#if PLATFORM_TVOS
static bool gTVRemoteTouchesEnabled = true;
static bool gTVRemoteAllowRotationInitialValue = false;
static bool gTVRemoteReportsAbsoluteDpadValuesInitialValue = false;
#endif
static bool gCompensateSensors = true;
bool gEnableGyroscope = false;
extern "C" void UnityEnableGyroscope(bool value) { gEnableGyroscope = value; }
static bool gJoysticksInited = false;
#define MAX_JOYSTICKS 4
static bool gPausedJoysticks[MAX_JOYSTICKS] = {false, false, false, false};
static id gGameControllerClass = nil;
// This defines the number of maximum acceleration events Unity will queue internally for scripts to access.
extern "C" int UnityMaxQueuedAccelerationEvents() { return 2 * 60; } // 120 events or 2 seconds at 60Hz reporting.
static ControllerPausedHandler gControllerHandler = ^(GCController *controller)
{
NSArray* list = QueryControllerCollection();
if (list != nil)
{
NSUInteger idx = [list indexOfObject: controller];
if (idx < MAX_JOYSTICKS)
{
gPausedJoysticks[idx] = !gPausedJoysticks[idx];
}
}
};
extern "C" bool IsCompensatingSensors() { return gCompensateSensors; }
extern "C" void SetCompensatingSensors(bool val) { gCompensateSensors = val; }
inline float UnityReorientHeading(float heading)
{
if (IsCompensatingSensors())
{
float rotateBy = 0.f;
switch (UnityCurrentOrientation())
{
case portraitUpsideDown:
rotateBy = -180.f;
break;
case landscapeLeft:
rotateBy = -270.f;
break;
case landscapeRight:
rotateBy = -90.f;
break;
default:
break;
}
return fmodf((360.f + heading + rotateBy), 360.f);
}
else
{
return heading;
}
}
inline Vector3f UnityReorientVector3(float x, float y, float z)
{
if (IsCompensatingSensors())
{
Vector3f res;
switch (UnityCurrentOrientation())
{
case portraitUpsideDown:
{ res = (Vector3f) {-x, -y, z}; }
break;
case landscapeLeft:
{ res = (Vector3f) {-y, x, z}; }
break;
case landscapeRight:
{ res = (Vector3f) {y, -x, z}; }
break;
default:
{ res = (Vector3f) {x, y, z}; }
}
return res;
}
else
{
return (Vector3f) {x, y, z};
}
}
inline Quaternion4f UnityReorientQuaternion(float x, float y, float z, float w)
{
if (IsCompensatingSensors())
{
Quaternion4f res, inp = {x, y, z, w};
switch (UnityCurrentOrientation())
{
case landscapeLeft:
QuatMultiply(res, inp, gQuatRot[1]);
break;
case portraitUpsideDown:
QuatMultiply(res, inp, gQuatRot[2]);
break;
case landscapeRight:
QuatMultiply(res, inp, gQuatRot[3]);
break;
default:
res = inp;
}
return res;
}
else
{
return (Quaternion4f) {x, y, z, w};
}
}
#if PLATFORM_TVOS
static bool sGCMotionForwardingEnabled = false;
static bool sGCMotionForwardedForCurrentFrame = false;
#else
static CMMotionManager* sMotionManager = nil;
static NSOperationQueue* sMotionQueue = nil;
#endif
// Current update interval or 0.0f if not initialized. This is returned
// to the user as current update interval and this value is set to 0.0f when
// gyroscope is disabled.
static float sUpdateInterval = 0.0f;
// Update interval set by the user. Core motion will be set-up to use
// this update interval after disabling and re-enabling gyroscope
// so users can set update interval, disable gyroscope, enable gyroscope and
// after that gyroscope will be updated at this previously set interval.
#if !PLATFORM_TVOS
static float sUserUpdateInterval = 1.0f / 30.0f;
#endif
void SensorsCleanup()
{
#if !PLATFORM_TVOS
if (sMotionManager != nil)
{
[sMotionManager stopGyroUpdates];
[sMotionManager stopDeviceMotionUpdates];
[sMotionManager stopAccelerometerUpdates];
sMotionManager = nil;
}
sMotionQueue = nil;
#endif
}
extern "C" void UnityCoreMotionStart()
{
#if PLATFORM_TVOS
sGCMotionForwardingEnabled = true;
#else
if (sMotionQueue == nil)
sMotionQueue = [[NSOperationQueue alloc] init];
bool initMotionManager = (sMotionManager == nil);
if (initMotionManager)
sMotionManager = [[CMMotionManager alloc] init];
// iOS might get confused if we repeatedly enable gyroscope/motions
// so we take into account the current state
if (gEnableGyroscope && !sMotionManager.gyroActive && sMotionManager.gyroAvailable)
{
[sMotionManager startGyroUpdates];
[sMotionManager setGyroUpdateInterval: sUpdateInterval];
}
if (gEnableGyroscope && !sMotionManager.deviceMotionActive && sMotionManager.deviceMotionAvailable)
{
[sMotionManager startDeviceMotionUpdates];
[sMotionManager setDeviceMotionUpdateInterval: sUpdateInterval];
}
// we (ab)use UnityCoreMotionStart to both init sensors and restart gyro
// make sure we touch accelerometer only on init
if (initMotionManager && sMotionManager.accelerometerAvailable)
{
const int frequency = UnityGetAccelerometerFrequency();
if (frequency > 0)
{
sMotionManager.accelerometerUpdateInterval = 1.0f / frequency;
[sMotionManager startAccelerometerUpdates];
}
}
#endif
}
extern "C" void UnityCoreMotionStop()
{
#if PLATFORM_TVOS
sGCMotionForwardingEnabled = false;
#else
if (sMotionManager != nil)
{
[sMotionManager stopGyroUpdates];
[sMotionManager stopDeviceMotionUpdates];
}
#endif
}
extern "C" void UnityUpdateAccelerometerData()
{
#if !PLATFORM_TVOS
if (sMotionManager)
{
CMAccelerometerData* data = sMotionManager.accelerometerData;
if (data != nil)
{
Vector3f res = UnityReorientVector3(data.acceleration.x, data.acceleration.y, data.acceleration.z);
UnityDidAccelerate(res.x, res.y, res.z, data.timestamp);
}
}
#endif
}
extern "C" void UnitySetGyroUpdateInterval(int idx, float interval)
{
#if !PLATFORM_TVOS
static const float _MinUpdateInterval = 1.0f / 60.0f;
static const float _MaxUpdateInterval = 1.0f;
if (interval < _MinUpdateInterval)
interval = _MinUpdateInterval;
else if (interval > _MaxUpdateInterval)
interval = _MaxUpdateInterval;
sUserUpdateInterval = interval;
if (sMotionManager)
{
sUpdateInterval = interval;
[sMotionManager setGyroUpdateInterval: interval];
[sMotionManager setDeviceMotionUpdateInterval: interval];
}
#endif
}
extern "C" float UnityGetGyroUpdateInterval(int idx)
{
return sUpdateInterval;
}
extern "C" void UnityUpdateGyroData()
{
#if !PLATFORM_TVOS
CMRotationRate rotationRate = { 0.0, 0.0, 0.0 };
CMRotationRate rotationRateUnbiased = { 0.0, 0.0, 0.0 };
CMAcceleration userAcceleration = { 0.0, 0.0, 0.0 };
CMAcceleration gravity = { 0.0, 0.0, 0.0 };
CMQuaternion attitude = { 0.0, 0.0, 0.0, 1.0 };
if (sMotionManager != nil)
{
CMGyroData *gyroData = sMotionManager.gyroData;
CMDeviceMotion *motionData = sMotionManager.deviceMotion;
if (gyroData != nil)
{
rotationRate = gyroData.rotationRate;
}
if (motionData != nil)
{
CMAttitude *att = motionData.attitude;
attitude = att.quaternion;
rotationRateUnbiased = motionData.rotationRate;
userAcceleration = motionData.userAcceleration;
gravity = motionData.gravity;
}
}
Vector3f reorientedRotRate = UnityReorientVector3(rotationRate.x, rotationRate.y, rotationRate.z);
UnitySensorsSetGyroRotationRate(0, reorientedRotRate.x, reorientedRotRate.y, reorientedRotRate.z);
Vector3f reorientedRotRateUnbiased = UnityReorientVector3(rotationRateUnbiased.x, rotationRateUnbiased.y, rotationRateUnbiased.z);
UnitySensorsSetGyroRotationRateUnbiased(0, reorientedRotRateUnbiased.x, reorientedRotRateUnbiased.y, reorientedRotRateUnbiased.z);
Vector3f reorientedUserAcc = UnityReorientVector3(userAcceleration.x, userAcceleration.y, userAcceleration.z);
UnitySensorsSetUserAcceleration(0, reorientedUserAcc.x, reorientedUserAcc.y, reorientedUserAcc.z);
Vector3f reorientedG = UnityReorientVector3(gravity.x, gravity.y, gravity.z);
UnitySensorsSetGravity(0, reorientedG.x, reorientedG.y, reorientedG.z);
Quaternion4f reorientedAtt = UnityReorientQuaternion(attitude.x, attitude.y, attitude.z, attitude.w);
UnitySensorsSetAttitude(0, reorientedAtt.x, reorientedAtt.y, reorientedAtt.z, reorientedAtt.w);
#endif
}
extern "C" int UnityIsGyroEnabled(int idx)
{
#if PLATFORM_TVOS
return sGCMotionForwardingEnabled;
#else
if (sMotionManager == nil)
return 0;
return sMotionManager.gyroAvailable && sMotionManager.gyroActive;
#endif
}
extern "C" int UnityIsGyroAvailable()
{
#if PLATFORM_TVOS
return true;
#else
if (sMotionManager != nil)
return sMotionManager.gyroAvailable;
#endif
return 0;
}
// -- Joystick stuff --
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wobjc-method-access"
enum JoystickButtonNumbers
{
BTN_PAUSE = 0,
BTN_DPAD_UP = 4,
BTN_DPAD_RIGHT = 5,
BTN_DPAD_DOWN = 6,
BTN_DPAD_LEFT = 7,
BTN_Y = 12,
BTN_B = 13,
BTN_A = 14,
BTN_X = 15,
BTN_L1 = 8,
BTN_L2 = 10,
BTN_R1 = 9,
BTN_R2 = 11,
BTN_MENU = 16,
BTN_L3 = 17,
BTN_R3 = 18,
BTN_COUNT
};
typedef struct
{
int buttonCode;
bool state;
bool lastRecordedState;
bool StateChanged() { return state ^ lastRecordedState; }
void ClearRecordedState() { lastRecordedState = false; }
} JoystickButtonState;
JoystickButtonState gAggregatedJoystickState[BTN_COUNT];
static float GetAxisValue(GCControllerAxisInput* axis)
{
return axis.value;
}
static float GetButtonValue(GCControllerButtonInput* button)
{
return button.value;
}
static BOOL GetButtonPressed(GCControllerButtonInput* button)
{
return button.pressed;
}
extern "C" void UnityInitJoysticks()
{
if (!gJoysticksInited)
{
NSBundle* bundle = [NSBundle bundleWithPath: @"/System/Library/Frameworks/GameController.framework"];
if (bundle)
{
[bundle load];
gGameControllerClass = NSClassFromString(@"GCController");
//Apply settings that could have been set by user scripts before controller initialization
#if PLATFORM_TVOS
UnitySetAppleTVRemoteAllowRotation(gTVRemoteAllowRotationInitialValue);
UnitySetAppleTVRemoteReportAbsoluteDpadValues(gTVRemoteReportsAbsoluteDpadValuesInitialValue);
#endif
}
for (int i = 0; i < BTN_COUNT; i++)
{
char buf[128];
sprintf(buf, "joystick button %d", i);
gAggregatedJoystickState[i].buttonCode = UnityStringToKey(buf);
gAggregatedJoystickState[i].state = false;
gAggregatedJoystickState[i].lastRecordedState = false;
}
gJoysticksInited = true;
}
}
static NSArray* QueryControllerCollection()
{
return gGameControllerClass != nil ? (NSArray*)[gGameControllerClass performSelector: @selector(controllers)] : nil;
}
static void HandleAggregatedJoystickState()
{
for (int i = 0; i < BTN_COUNT; i++)
{
// Mirror button state to the aggregate controller 0.
if (gAggregatedJoystickState[i].StateChanged())
{
UnitySetKeyState(gAggregatedJoystickState[i].buttonCode, gAggregatedJoystickState[i].lastRecordedState);
gAggregatedJoystickState[i].state = gAggregatedJoystickState[i].lastRecordedState;
}
gAggregatedJoystickState[i].ClearRecordedState();
}
}
static void SetJoystickButtonState(int joyNum, int buttonNum, int state)
{
char buf[128];
sprintf(buf, "joystick %d button %d", joyNum, buttonNum);
UnitySetKeyState(UnityStringToKey(buf), state);
if (state && buttonNum < BTN_COUNT)
{
gAggregatedJoystickState[buttonNum].lastRecordedState = true;
}
}
static void ReportJoystickButton(int idx, JoystickButtonNumbers num, GCControllerButtonInput* button)
{
SetJoystickButtonState(idx + 1, num, GetButtonPressed(button));
UnitySetJoystickPosition(idx + 1, num, GetButtonValue(button));
}
template<class ClassXYZ>
static void ReportJoystickXYZAxes(int idx, int xaxis, int yaxis, int zaxis, const ClassXYZ& xyz)
{
UnitySetJoystickPosition(idx + 1, xaxis, xyz.x);
UnitySetJoystickPosition(idx + 1, yaxis, xyz.y);
UnitySetJoystickPosition(idx + 1, zaxis, xyz.z);
}
template<class ClassXYZW>
static void ReportJoystickXYZWAxes(int idx, int xaxis, int yaxis, int zaxis, int waxis,
const ClassXYZW& xyzw)
{
UnitySetJoystickPosition(idx + 1, xaxis, xyzw.x);
UnitySetJoystickPosition(idx + 1, yaxis, xyzw.y);
UnitySetJoystickPosition(idx + 1, zaxis, xyzw.z);
UnitySetJoystickPosition(idx + 1, waxis, xyzw.w);
}
static void ReportJoystickMicro(int idx, GCMicroGamepad* gamepad)
{
GCControllerDirectionPad* dpad = [gamepad dpad];
UnitySetJoystickPosition(idx + 1, 0, GetAxisValue([dpad xAxis]));
UnitySetJoystickPosition(idx + 1, 1, -GetAxisValue([dpad yAxis]));
ReportJoystickButton(idx, BTN_DPAD_UP, [dpad up]);
ReportJoystickButton(idx, BTN_DPAD_RIGHT, [dpad right]);
ReportJoystickButton(idx, BTN_DPAD_DOWN, [dpad down]);
ReportJoystickButton(idx, BTN_DPAD_LEFT, [dpad left]);
ReportJoystickButton(idx, BTN_A, [gamepad buttonA]);
ReportJoystickButton(idx, BTN_X, [gamepad buttonX]);
}
static void ReportJoystickExtended(int idx, GCExtendedGamepad* gamepad)
{
GCControllerDirectionPad* dpad = [gamepad dpad];
ReportJoystickButton(idx, BTN_DPAD_UP, [dpad up]);
ReportJoystickButton(idx, BTN_DPAD_RIGHT, [dpad right]);
ReportJoystickButton(idx, BTN_DPAD_DOWN, [dpad down]);
ReportJoystickButton(idx, BTN_DPAD_LEFT, [dpad left]);
ReportJoystickButton(idx, BTN_A, [gamepad buttonA]);
ReportJoystickButton(idx, BTN_B, [gamepad buttonB]);
ReportJoystickButton(idx, BTN_Y, [gamepad buttonY]);
ReportJoystickButton(idx, BTN_X, [gamepad buttonX]);
ReportJoystickButton(idx, BTN_L1, [gamepad leftShoulder]);
ReportJoystickButton(idx, BTN_R1, [gamepad rightShoulder]);
ReportJoystickButton(idx, BTN_L2, [gamepad leftTrigger]);
ReportJoystickButton(idx, BTN_R2, [gamepad rightTrigger]);
if (@available(iOS 12.1, *))
{
ReportJoystickButton(idx, BTN_L3, [gamepad valueForKey: @"leftThumbstickButton"]);
ReportJoystickButton(idx, BTN_R3, [gamepad valueForKey: @"rightThumbstickButton"]);
}
if (@available(iOS 13.0, *))
{
ReportJoystickButton(idx, BTN_MENU, [gamepad valueForKey: @"buttonMenu"]);
ReportJoystickButton(idx, BTN_PAUSE, [gamepad valueForKey: @"buttonOptions"]);
}
// To avoid overwriting axis input with button input when axis index
// overlaps with button enum value, handle directional input after buttons.
GCControllerDirectionPad* leftStick = [gamepad leftThumbstick];
GCControllerDirectionPad* rightStick = [gamepad rightThumbstick];
UnitySetJoystickPosition(idx + 1, 0, GetAxisValue([leftStick xAxis]));
UnitySetJoystickPosition(idx + 1, 1, -GetAxisValue([leftStick yAxis]));
UnitySetJoystickPosition(idx + 1, 2, GetAxisValue([rightStick xAxis]));
UnitySetJoystickPosition(idx + 1, 3, -GetAxisValue([rightStick yAxis]));
}
static void SimulateAttitudeViaGravityVector(const Vector3f& gravity, Quaternion4f& currentAttitude, Vector3f& rotationRate)
{
static Quaternion4f lastAttitude = QuatIdentity();
static double lastTime = 0.0;
double currentTime = [NSDate timeIntervalSinceReferenceDate];
double deltaTime = lastTime - currentTime;
currentAttitude = QuatRotationFromTo(gravity, VecMake(0.0f, 0.0f, -1.0f));
rotationRate = VecScale(1.0f / deltaTime, QuatToEuler(QuatDifference(currentAttitude, lastAttitude)));
lastAttitude = currentAttitude;
lastTime = currentTime;
}
// Note that joystick axis numbers in documentation are shifted
// by one. 1st axis is referred to by index 0, 16th by 15, etc.
static void ReportJoystickMotion(int idx, GCMotion* motion)
{
Vector3f rotationRate = VecMake(0.0f, 0.0f, 0.0f);
Quaternion4f attitude = QuatMake(0.0f, 0.0f, 0.0f, 1.0f);
bool gotRotationData = false;
if (motion.hasAttitudeAndRotationRate)
{
rotationRate = {(float)motion.rotationRate.x, (float)motion.rotationRate.y, (float)motion.rotationRate.z};
attitude = {(float)motion.attitude.x, (float)motion.attitude.y, (float)motion.attitude.z, (float)motion.attitude.w};
gotRotationData = true;
}
#if SIMULATE_ATTITUDE_FROM_GRAVITY
if (!gotRotationData)
SimulateAttitudeViaGravityVector(VecMake((float)motion.gravity.x, (float)motion.gravity.y, (float)motion.gravity.z), attitude, rotationRate);
#endif
// From docs:
// gravity (x,y,z) : 16, 17, 18
// user acceleration: 19, 20, 21
// rotation rate: 22, 23, 24
// attitude quaternion (x,y,z,w): 25, 26, 27, 28
ReportJoystickXYZAxes(idx, 15, 16, 17, motion.gravity);
ReportJoystickXYZAxes(idx, 18, 19, 20, motion.userAcceleration);
ReportJoystickXYZAxes(idx, 21, 22, 23, rotationRate);
ReportJoystickXYZWAxes(idx, 24, 25, 26, 27, attitude);
#if PLATFORM_TVOS
if (sGCMotionForwardingEnabled && !sGCMotionForwardedForCurrentFrame)
{
UnitySensorsSetGravity(0, motion.gravity.x, motion.gravity.y, motion.gravity.z);
UnitySensorsSetUserAcceleration(0, motion.userAcceleration.x, motion.userAcceleration.y, motion.userAcceleration.z);
UnitySensorsSetGyroRotationRate(0, rotationRate.y, rotationRate.x, rotationRate.z);
UnitySensorsSetAttitude(0, attitude.x, attitude.y, attitude.z, attitude.w);
UnityDidAccelerate(motion.userAcceleration.x + motion.gravity.x, motion.userAcceleration.y + motion.gravity.y, motion.userAcceleration.z + motion.gravity.z, [[NSDate date] timeIntervalSince1970]);
sGCMotionForwardedForCurrentFrame = true;
}
#endif
}
static void ReportJoystick(GCController* controller, int idx)
{
if (controller.controllerPausedHandler == nil)
controller.controllerPausedHandler = gControllerHandler;
if ([controller extendedGamepad] != nil)
ReportJoystickExtended(idx, [controller extendedGamepad]);
else if ([controller microGamepad] != nil)
ReportJoystickMicro(idx, [controller microGamepad]);
else
{
// TODO: do something with not supported gamepad profiles
}
if (controller.motion != nil)
ReportJoystickMotion(idx, controller.motion);
// Map pause button
SetJoystickButtonState(idx + 1, BTN_PAUSE, gPausedJoysticks[idx]);
// Reset pause button
gPausedJoysticks[idx] = false;
}
// On tvOS simulator we implement a fake remote as tvOS simulator
// does not support controllers (yet)
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
struct FakeRemoteState
{
bool pressedX, pressedA;
bool pressedUp, pressedDown, pressedLeft, pressedRight;
float xAxis, yAxis;
FakeRemoteState() :
pressedX(false),
pressedA(false),
pressedUp(false),
pressedDown(false),
pressedLeft(false),
pressedRight(false),
xAxis(0),
yAxis(0)
{}
};
static FakeRemoteState gFakeRemoteState;
static void ReportFakeRemoteButton(int idx, JoystickButtonNumbers num, bool pressed)
{
SetJoystickButtonState(idx + 1, num, pressed);
UnitySetJoystickPosition(idx + 1, num, pressed);
}
void ReportFakeRemote(int idx)
{
UnitySetJoystickPosition(idx + 1, 0, gFakeRemoteState.xAxis);
UnitySetJoystickPosition(idx + 1, 1, -gFakeRemoteState.yAxis);
ReportFakeRemoteButton(idx, BTN_DPAD_UP, gFakeRemoteState.pressedUp);
ReportFakeRemoteButton(idx, BTN_DPAD_RIGHT, gFakeRemoteState.pressedRight);
ReportFakeRemoteButton(idx, BTN_DPAD_DOWN, gFakeRemoteState.pressedDown);
ReportFakeRemoteButton(idx, BTN_DPAD_LEFT, gFakeRemoteState.pressedLeft);
ReportFakeRemoteButton(idx, BTN_A, gFakeRemoteState.pressedA);
ReportFakeRemoteButton(idx, BTN_X, gFakeRemoteState.pressedX);
}
#endif
extern "C" void UnityUpdateJoystickData()
{
UnityInitJoysticks();
NSArray* list = QueryControllerCollection();
#if PLATFORM_TVOS
sGCMotionForwardedForCurrentFrame = false;
#endif
if (list != nil)
{
for (int i = 0; i < [list count]; i++)
{
id controller = [list objectAtIndex: i];
ReportJoystick(controller, i);
}
}
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
int remoteIndex = list != nil ? (int)[list count] : 0;
ReportFakeRemote(remoteIndex);
#endif
// Report all aggregated joystick buttons in bulk
HandleAggregatedJoystickState();
}
static NSString* FormatJoystickIdentifier(int idx, const char* typeString, const char* attachment, const char* vendorName)
{
return [NSString stringWithFormat: @"[%s,%s] joystick %d by %s", typeString, attachment, idx + 1, vendorName];
}
NSString* GetJoystickName(GCController* controller, int idx)
{
NSString* joystickName;
if (controller != nil)
{
// iOS 8 has bug, which is encountered when controller is being attached
// while app is still running. It creates two instances of controller object:
// one original and one "Forwarded", accesing later properties are causing crashes
const char* attached = "unknown";
// Controller is good one
if ([[controller vendorName] rangeOfString: @"Forwarded"].location == NSNotFound)
attached = (controller.attachedToDevice ? "wired" : "wireless");
const char* typeString = [controller extendedGamepad] != nil ? "extended" : "basic";
joystickName = FormatJoystickIdentifier(idx, typeString, attached, [[controller vendorName] UTF8String]);
}
else
{
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
if (idx == [QueryControllerCollection() count])
{
joystickName = FormatJoystickIdentifier(idx, "basic", "wireless", "Unity");
}
#endif
joystickName = @"unknown";
}
return joystickName;
}
extern "C" NSArray* UnityGetJoystickNames()
{
NSArray* joysticks = QueryControllerCollection();
int count = joysticks != nil ? (int)[joysticks count] : 0;
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
count++;
#endif
NSMutableArray * joystickNames = [NSMutableArray arrayWithCapacity: count];
for (int i = 0; i < count; i++)
{
[joystickNames addObject: GetJoystickName(joysticks[i], i)];
}
return joystickNames;
}
extern "C" void UnityGetJoystickAxisName(int idx, int axis, char* buffer, int maxLen)
{
}
extern "C" void UnityGetNiceKeyname(int key, char* buffer, int maxLen)
{
}
#pragma clang diagnostic pop
#if UNITY_USES_LOCATION
@interface LocationServiceDelegate : NSObject<CLLocationManagerDelegate>
@end
#endif
extern "C" void
UnitySetLastLocation(double timestamp,
float latitude,
float longitude,
float altitude,
float horizontalAccuracy,
float verticalAccuracy);
extern "C" void
UnitySetLastHeading(float magneticHeading, float trueHeading, float headingAccuracy,
float rawX, float rawY, float rawZ, double timestamp);
#if UNITY_USES_LOCATION
struct LocationServiceInfo
{
private:
LocationServiceDelegate* delegate;
CLLocationManager* locationManager;
public:
LocationServiceStatus locationStatus;
LocationServiceStatus headingStatus;
float desiredAccuracy;
float distanceFilter;
LocationServiceInfo();
CLLocationManager* GetLocationManager();
};
LocationServiceInfo::LocationServiceInfo()
{
locationStatus = kLocationServiceStopped;
desiredAccuracy = kCLLocationAccuracyKilometer;
distanceFilter = 500;
headingStatus = kLocationServiceStopped;
}
static LocationServiceInfo gLocationServiceStatus;
CLLocationManager* LocationServiceInfo::GetLocationManager()
{
if (locationManager == nil)
{
locationManager = [[CLLocationManager alloc] init];
delegate = [LocationServiceDelegate alloc];
locationManager.delegate = delegate;
}
return locationManager;
}
#endif
bool LocationService::IsServiceEnabledByUser()
{
#if UNITY_USES_LOCATION
return [CLLocationManager locationServicesEnabled];
#else
return false;
#endif
}
void LocationService::SetDesiredAccuracy(float val)
{
#if UNITY_USES_LOCATION
gLocationServiceStatus.desiredAccuracy = val;
#endif
}
float LocationService::GetDesiredAccuracy()
{
#if UNITY_USES_LOCATION
return gLocationServiceStatus.desiredAccuracy;
#else
return NAN;
#endif
}
void LocationService::SetDistanceFilter(float val)
{
#if UNITY_USES_LOCATION
gLocationServiceStatus.distanceFilter = val;
#endif
}
float LocationService::GetDistanceFilter()
{
#if UNITY_USES_LOCATION
return gLocationServiceStatus.distanceFilter;
#else
return NAN;
#endif
}
void LocationService::StartUpdatingLocation()
{
#if UNITY_USES_LOCATION
if (gLocationServiceStatus.locationStatus != kLocationServiceRunning)
{
CLLocationManager* locationManager = gLocationServiceStatus.GetLocationManager();
[locationManager requestWhenInUseAuthorization];
locationManager.desiredAccuracy = gLocationServiceStatus.desiredAccuracy;
// Set a movement threshold for new events
locationManager.distanceFilter = gLocationServiceStatus.distanceFilter;
#if PLATFORM_IOS
[locationManager startUpdatingLocation];
#else
[locationManager requestLocation];
#endif
gLocationServiceStatus.locationStatus = kLocationServiceInitializing;
}
#endif
}
void LocationService::StopUpdatingLocation()
{
#if UNITY_USES_LOCATION
if (gLocationServiceStatus.locationStatus != kLocationServiceStopped)
{
[gLocationServiceStatus.GetLocationManager() stopUpdatingLocation];
gLocationServiceStatus.locationStatus = kLocationServiceStopped;
}
#endif
}
void LocationService::SetHeadingUpdatesEnabled(bool enabled)
{
#if PLATFORM_IOS && UNITY_USES_LOCATION
if (enabled)
{
if (gLocationServiceStatus.headingStatus != kLocationServiceRunning &&
IsHeadingAvailable())
{
CLLocationManager* locationManager = gLocationServiceStatus.GetLocationManager();
[locationManager startUpdatingHeading];
gLocationServiceStatus.headingStatus = kLocationServiceInitializing;
}
}
else
{
if (gLocationServiceStatus.headingStatus != kLocationServiceStopped)
{
[gLocationServiceStatus.GetLocationManager() stopUpdatingHeading];
gLocationServiceStatus.headingStatus = kLocationServiceStopped;
}
}
#endif
}
bool LocationService::IsHeadingUpdatesEnabled()
{
#if UNITY_USES_LOCATION
return (gLocationServiceStatus.headingStatus == kLocationServiceRunning);
#else
return false;
#endif
}
LocationServiceStatus LocationService::GetLocationStatus()
{
#if UNITY_USES_LOCATION
return (LocationServiceStatus)gLocationServiceStatus.locationStatus;
#else
return kLocationServiceFailed;
#endif
}
LocationServiceStatus LocationService::GetHeadingStatus()
{
#if UNITY_USES_LOCATION
return (LocationServiceStatus)gLocationServiceStatus.headingStatus;
#else
return kLocationServiceFailed;
#endif
}
bool LocationService::IsHeadingAvailable()
{
#if PLATFORM_IOS && UNITY_USES_LOCATION
return [CLLocationManager headingAvailable];
#else
return false;
#endif
}
#if UNITY_USES_LOCATION
@implementation LocationServiceDelegate
- (void)locationManager:(CLLocationManager*)manager didUpdateLocations:(NSArray*)locations
{
CLLocation* lastLocation = locations.lastObject;
gLocationServiceStatus.locationStatus = kLocationServiceRunning;
UnitySetLastLocation([lastLocation.timestamp timeIntervalSince1970],
lastLocation.coordinate.latitude, lastLocation.coordinate.longitude, lastLocation.altitude,
lastLocation.horizontalAccuracy, lastLocation.verticalAccuracy
);
}
#if PLATFORM_IOS
- (void)locationManager:(CLLocationManager*)manager didUpdateHeading:(CLHeading*)newHeading
{
gLocationServiceStatus.headingStatus = kLocationServiceRunning;
Vector3f reorientedRawHeading = UnityReorientVector3(newHeading.x, newHeading.y, newHeading.z);
UnitySetLastHeading(UnityReorientHeading(newHeading.magneticHeading),
UnityReorientHeading(newHeading.trueHeading),
newHeading.headingAccuracy,
reorientedRawHeading.x, reorientedRawHeading.y, reorientedRawHeading.z,
[newHeading.timestamp timeIntervalSince1970]);
}
#endif
- (BOOL)locationManagerShouldDisplayHeadingCalibration:(CLLocationManager*)manager
{
return NO;
}
- (void)locationManager:(CLLocationManager*)manager didFailWithError:(NSError*)error;
{
gLocationServiceStatus.locationStatus = kLocationServiceFailed;
gLocationServiceStatus.headingStatus = kLocationServiceFailed;
}
@end
#endif
#if PLATFORM_TVOS
GCMicroGamepad* QueryMicroController()
{
NSArray* list = QueryControllerCollection();
for (GCController* controller in list)
{
if (controller.microGamepad != nil)
return controller.microGamepad;
}
return nil;
}
extern "C" int UnityGetAppleTVRemoteTouchesEnabled()
{
return gTVRemoteTouchesEnabled;
}
extern "C" void UnitySetAppleTVRemoteTouchesEnabled(int val)
{
gTVRemoteTouchesEnabled = val;
}
extern "C" int UnityGetAppleTVRemoteAllowExitToMenu()
{
return ((GCEventViewController*)UnityGetGLViewController()).controllerUserInteractionEnabled;
}
extern "C" void UnitySetAppleTVRemoteAllowExitToMenu(int val)
{
((GCEventViewController*)UnityGetGLViewController()).controllerUserInteractionEnabled = val;
}
extern "C" int UnityGetAppleTVRemoteAllowRotation()
{
GCMicroGamepad* controller = QueryMicroController();
if (controller != nil)
return controller.allowsRotation;
else
return false;
}
extern "C" void UnitySetAppleTVRemoteAllowRotation(int val)
{
GCMicroGamepad* controller = QueryMicroController();
if (controller != nil)
controller.allowsRotation = val;
else
gTVRemoteAllowRotationInitialValue = val;
}
extern "C" int UnityGetAppleTVRemoteReportAbsoluteDpadValues()
{
GCMicroGamepad* controller = QueryMicroController();
if (controller != nil)
return controller.reportsAbsoluteDpadValues;
else
return false;
}
extern "C" void UnitySetAppleTVRemoteReportAbsoluteDpadValues(int val)
{
NSArray* list = QueryControllerCollection();
for (GCController* controller in list)
{
if (controller.microGamepad != nil)
controller.microGamepad.reportsAbsoluteDpadValues = val;
else
gTVRemoteReportsAbsoluteDpadValuesInitialValue = val;
}
}
#endif
#if UNITY_TVOS_SIMULATOR_FAKE_REMOTE
static void FakeRemoteStateSetButton(UIPressType type, bool state)
{
switch (type)
{
case UIPressTypeUpArrow: gFakeRemoteState.pressedUp = state; return;
case UIPressTypeDownArrow: gFakeRemoteState.pressedDown = state; return;
case UIPressTypeLeftArrow: gFakeRemoteState.pressedLeft = state; return;
case UIPressTypeRightArrow: gFakeRemoteState.pressedRight = state; return;
case UIPressTypeSelect: gFakeRemoteState.pressedA = state; return;
case UIPressTypePlayPause: gFakeRemoteState.pressedX = state; return;
}
}
void ReportSimulatedRemoteButtonPress(UIPressType type)
{
FakeRemoteStateSetButton(type, true);
}
void ReportSimulatedRemoteButtonRelease(UIPressType type)
{
FakeRemoteStateSetButton(type, false);
}
static float FakeRemoteMapTouchToAxis(float pos, float bounds)
{
float halfRange = bounds / 2;
return (pos - halfRange) / halfRange;
}
void ReportSimulatedRemoteTouchesBegan(UIView* view, NSSet* touches)
{
ReportSimulatedRemoteTouchesMoved(view, touches);
}
void ReportSimulatedRemoteTouchesMoved(UIView* view, NSSet* touches)
{
for (UITouch* touch in touches)
{
gFakeRemoteState.xAxis = FakeRemoteMapTouchToAxis([touch locationInView: view].x, view.bounds.size.width);
gFakeRemoteState.yAxis = FakeRemoteMapTouchToAxis([touch locationInView: view].y, view.bounds.size.height);
// We assume that at most single touch is received.
break;
}
}
void ReportSimulatedRemoteTouchesEnded(UIView* view, NSSet* touches)
{
gFakeRemoteState.xAxis = 0;
gFakeRemoteState.yAxis = 0;
}
#endif